sprint(caller, "\nUsage:^3 cmd wpeditor action\n");
sprint(caller, " Where 'action' can be:\n");
sprint(caller, " ^5spawn^7: spawns a waypoint at player's position\n");
- sprint(caller, " ^5remove^7: remove player's nearest waypoint\n");
- sprint(caller, " ^5unreachable^7: useful to reveal waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
+ sprint(caller, " ^5remove^7: removes player's nearest waypoint\n");
+ sprint(caller, " ^5unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
sprint(caller, " ^5saveall^7: saves all waypoints and links to file\n");
- sprint(caller, " ^5relinkall^7: relink all waypoints as if they were respawned\n");
- sprint(caller, " ^5spawn crosshair^7: spawns a waypoint at crosshair's position (in general useful to create special and hardwired links with ease from existing waypoints, in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
- sprint(caller, " ^5spawn jump^7: spawns a jump waypoint (spawn another waypoint to create destination)\n");
- sprint(caller, " ^5spawn crouch^7: spawns a crouch waypoint\n");
- sprint(caller, " ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed), useful to replace links to preblematic jumppad/teleport waypoints\n");
+ sprint(caller, " ^5relinkall^7: relinks all waypoints as if they were respawned\n");
+ sprint(caller, " ^5spawn crosshair^7: spawns a waypoint at crosshair's position\n");
+ sprint(caller, " ^7 in general useful to create special and hardwired links with ease from existing waypoints\n");
+ sprint(caller, " ^7 in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
+ sprint(caller, " ^5spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
+ sprint(caller, " ^5spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
+ sprint(caller, " ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
+ sprint(caller, " ^7 useful to replace links to problematic jumppad/teleport waypoints\n");
sprint(caller, " ^5hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n");
sprint(caller, " ^5hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n");
sprint(caller, " ^5lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n");
sprint(caller, " ^5symorigin get|set\n");
sprint(caller, " ^5symorigin get|set p1 p2 ... pX\n");
sprint(caller, " ^5symaxis get|set p1 p2\n");
- sprint(caller, " ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical");
- sprint(caller, " ^7 so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n");
+ sprint(caller, " ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical"
+ " so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n");
sprint(caller, " See 'wpeditor_menu' for a selectable list of various commands and useful settings to edit waypoints.\n");
return;
}