float autocvar_cl_spawnzoom_speed = 1;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
++bool autocvar_cl_vehicles_alarm = true;
+ bool autocvar_cl_vehicles_hud_tactical = 1;
+ float autocvar_cl_vehicles_hudscale = 0.5;
++float autocvar_cl_vehicles_notify_time = 15;
+ float autocvar_cl_vehicles_crosshair_size = 0.5;
++bool autocvar__vehicles_shownchasemessage;
bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
int autocvar_cl_velocityzoom_type = 3;
float autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
++bool autocvar_cl_eventchase_vehicle = 1;
++vector autocvar_cl_eventchase_vehicle_viewoffset = '0 0 80';
++float autocvar_cl_eventchase_vehicle_distance = 250;
int autocvar_cl_hitsound;
float autocvar_cl_hitsound_min_pitch = 0.75;
float autocvar_cl_hitsound_max_pitch = 1.5;
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
- CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+ CALL_ACCUMULATED_FUNCTION(RegisterEffects);
++ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
WaypointSprite_Load();
return; // Dont draw wp's for turrets out of view
o.z = 0;
if(hud != HUD_NORMAL)
- {
- switch(hud)
- {
- case HUD_SPIDERBOT:
- case HUD_WAKIZASHI:
- case HUD_RAPTOR:
- case HUD_BUMBLEBEE:
- if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
- txt = "gfx/vehicles/turret_moving.tga";
- else
- txt = "gfx/vehicles/turret_stationary.tga";
-
- vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
- drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
- break;
- }
+ {
+ if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
+ txt = "gfx/vehicles/vth-mover.tga";
+ else
+ txt = "gfx/vehicles/vth-stationary.tga";
+
- vector pz = drawgetimagesize(txt) * 0.25;
- drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
++ vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
++ drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
}
}
return false;
if(intermission)
return true;
+ if(self.viewloc)
+ return true;
if(spectatee_status >= 0)
{
- if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO)))
++ if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0))
++ return true;
+ if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO.m_id)))
return true;
if(autocvar_cl_eventchase_death && (getstati(STAT_HEALTH) <= 0))
{
const int BUTTON_4 = 8;
float cl_notice_run();
float prev_myteam;
++int lasthud;
++float vh_notice_time;
void CSQC_UpdateView(float w, float h)
{
entity e;
hud = getstati(STAT_HUD);
++ if(hud != HUD_NORMAL && lasthud == HUD_NORMAL)
++ vh_notice_time = time + autocvar_cl_vehicles_notify_time;
++
++ lasthud = hud;
++
if(autocvar__hud_showbinds_reload) // menu can set this one
{
db_close(binddb);
// event chase camera
if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
{
++ float vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0));
if(WantEventchase())
{
eventchase_running = true;
vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org);
// detect maximum viewoffset and use it
-- if(autocvar_cl_eventchase_viewoffset)
++ vector view_offset = autocvar_cl_eventchase_viewoffset;
++ if(vehicle_chase && autocvar_cl_eventchase_vehicle_viewoffset) { view_offset = autocvar_cl_eventchase_vehicle_viewoffset; }
++
++ if(view_offset)
{
-- WarpZone_TraceLine(current_view_origin, current_view_origin + autocvar_cl_eventchase_viewoffset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, self);
-- if(trace_fraction == 1) { current_view_origin += autocvar_cl_eventchase_viewoffset; }
++ WarpZone_TraceLine(current_view_origin, current_view_origin + view_offset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, self);
++ if(trace_fraction == 1) { current_view_origin += view_offset; }
else { current_view_origin.z += max(0, (trace_endpos.z - current_view_origin.z) - autocvar_cl_eventchase_maxs.z); }
}
if(!autocvar_chase_active) { cvar_set("chase_active", "-1"); }
// make the camera smooth back
-- if(autocvar_cl_eventchase_speed && eventchase_current_distance < autocvar_cl_eventchase_distance)
-- eventchase_current_distance += autocvar_cl_eventchase_speed * (autocvar_cl_eventchase_distance - eventchase_current_distance) * frametime; // slow down the further we get
-- else if(eventchase_current_distance != autocvar_cl_eventchase_distance)
-- eventchase_current_distance = autocvar_cl_eventchase_distance;
++ float chase_distance = autocvar_cl_eventchase_distance;
++ if(vehicle_chase && autocvar_cl_eventchase_vehicle_distance) { chase_distance = autocvar_cl_eventchase_vehicle_distance; }
++
++ if(autocvar_cl_eventchase_speed && eventchase_current_distance < chase_distance)
++ eventchase_current_distance += autocvar_cl_eventchase_speed * (chase_distance - eventchase_current_distance) * frametime; // slow down the further we get
++ else if(eventchase_current_distance != chase_distance)
++ eventchase_current_distance = chase_distance;
makevectors(view_angles);
--- /dev/null
- #include "unit/spiderbot.qc"
- #include "unit/raptor.qc"
- #include "unit/racer.qc"
- #ifndef VEHICLES_NO_UNSTABLE
- #include "unit/bumblebee.qc"
- #endif
++#if defined(SVQC)
++ #include "sv_vehicles.qh"
++#elif defined(CSQC)
++ #include "cl_vehicles.qh"
++#endif
++
++# ifndef VEHICLES_NO_UNSTABLE
++# include "unit/bumblebee.qh"
++# include "unit/raptor.qh"
++# endif
--- /dev/null
- const string hud_bg = "gfx/vehicles/frame.tga";
- const string hud_sh = "gfx/vehicles/vh-shield.tga";
-
- const string hud_hp_bar = "gfx/vehicles/bar_up_left.tga";
- const string hud_hp_ico = "gfx/vehicles/health.tga";
- const string hud_sh_bar = "gfx/vehicles/bar_dwn_left.tga";
- const string hud_sh_ico = "gfx/vehicles/shield.tga";
-
- const string hud_ammo1_bar = "gfx/vehicles/bar_up_right.tga";
- const string hud_ammo1_ico = "gfx/vehicles/bullets.tga";
- const string hud_ammo2_bar = "gfx/vehicles/bar_dwn_right.tga";
- const string hud_ammo2_ico = "gfx/vehicles/rocket.tga";
- const string hud_energy = "gfx/vehicles/energy.tga";
++const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
++const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga";
++const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
++const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal.tga";
++const string vCROSS_HINT = "gfx/vehicles/crosshair_hint.tga";
++const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock.tga";
++const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain.tga";
++const string vCROSS_TANK = "gfx/vehicles/crosshair_tank.tga";
++const string vCROSS_TANK2 = "gfx/vehicles/crosshair_tank2.tga";
+
+entity dropmark;
- float autocvar_cl_vehicles_hudscale = 0.5;
- float autocvar_cl_vehicles_hudalpha = 0.75;
+
+const int MAX_AXH = 4;
+entity AuxiliaryXhair[MAX_AXH];
+
+.string axh_image;
+.float axh_fadetime;
+.int axh_drawflag;
- .float axh_scale;
+
+float alarm1time;
+float alarm2time;
+
+void vehicle_alarm(entity e, int ch, string s0und)
+{
+ if(!autocvar_cl_vehicles_alarm)
+ return;
+
+ sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
+}
+
+void AuxiliaryXhair_Draw2D()
+{
- vector loc, psize;
++ if (scoreboard_showscores)
++ return;
+
- psize = self.axh_scale * draw_getimagesize(self.axh_image);
- loc = project_3d_to_2d(self.move_origin) - 0.5 * psize;
- if(!(loc_z < 0 || loc_x < 0 || loc_y < 0 || loc_x > vid_conwidth || loc_y > vid_conheight))
++ vector size = draw_getimagesize(self.axh_image) * autocvar_cl_vehicles_crosshair_size;
++ vector pos = project_3d_to_2d(self.move_origin) - 0.5 * size;
++
++ if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight))
+ {
- loc_z = 0;
- psize_z = 0;
- drawpic(loc, self.axh_image, psize, self.colormod, self.alpha, self.axh_drawflag);
++ pos.z = 0;
++ size.z = 0;
++ drawpic(pos, self.axh_image, size, self.colormod, autocvar_crosshair_alpha * self.alpha, self.axh_drawflag);
+ }
+
+ if(time - self.cnt > self.axh_fadetime)
+ self.draw2d = func_null;
+}
+
+void Net_AuXair2(bool bIsNew)
+{
+ int axh_id = bound(0, ReadByte(), MAX_AXH);
+ entity axh = AuxiliaryXhair[axh_id];
+
+ if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ {
+ axh = spawn();
+ axh.draw2d = func_null;
+ axh.drawmask = MASK_NORMAL;
+ axh.axh_drawflag = DRAWFLAG_ADDITIVE;
+ axh.axh_fadetime = 0.1;
- axh.axh_image = "gfx/vehicles/axh-ring.tga";
- axh.axh_scale = 1;
++ axh.axh_image = vCROSS_HINT;
+ axh.alpha = 1;
+ AuxiliaryXhair[axh_id] = axh;
+ }
+
+ axh.move_origin_x = ReadCoord();
+ axh.move_origin_y = ReadCoord();
+ axh.move_origin_z = ReadCoord();
+ axh.colormod_x = ReadByte() / 255;
+ axh.colormod_y = ReadByte() / 255;
+ axh.colormod_z = ReadByte() / 255;
+ axh.cnt = time;
+ axh.draw2d = AuxiliaryXhair_Draw2D;
+}
+
+void Net_VehicleSetup()
+{
- int i;
+ int hud_id = ReadByte();
+
+ // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
+ if(hud_id == 0)
+ {
+ sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ return;
+ }
+
+ // Init auxiliary crosshairs
- entity axh;
- for(i = 0; i < MAX_AXH; ++i)
++ for(int i = 0; i < MAX_AXH; ++i)
+ {
- axh = AuxiliaryXhair[i];
++ entity axh = AuxiliaryXhair[i];
++
+ if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ remove(axh);
+
- axh = spawn();
- axh.draw2d = func_null;
- axh.drawmask = MASK_NORMAL;
- axh.axh_drawflag = DRAWFLAG_NORMAL;
- axh.axh_fadetime = 0.1;
- axh.axh_image = "gfx/vehicles/axh-ring.tga";
- axh.axh_scale = 1;
- axh.alpha = 1;
- AuxiliaryXhair[i] = axh;
++ axh = spawn();
++ axh.draw2d = func_null;
++ axh.drawmask = MASK_NORMAL;
++ axh.axh_drawflag = DRAWFLAG_NORMAL;
++ axh.axh_fadetime = 0.1;
++ axh.axh_image = vCROSS_HINT;
++ axh.alpha = 1;
++ AuxiliaryXhair[i] = axh;
+ }
+
+ if(hud_id == HUD_BUMBLEBEE_GUN)
+ {
- // Plasma cannons
- AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhair[0].axh_scale = 0.25;
- // Raygun
- AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhair[1].axh_scale = 0.25;
++ AuxiliaryXhair[0].axh_image = vCROSS_BURST; // Plasma cannons
++ AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Raygun
+ }
+ else { VEH_ACTION(hud_id, VR_SETUP); }
+}
++
++void Vehicles_drawHUD(
++ string vehicle,
++ string vehicleWeapon1,
++ string vehicleWeapon2,
++ string iconAmmo1,
++ vector colorAmmo1,
++ string iconAmmo2,
++ vector colorAmmo2,
++ string crosshair)
++{
++ if(autocvar_r_letterbox)
++ return;
++
++ if(scoreboard_showscores)
++ return;
++
++ // Initialize
++ vector hudSize = '0 0 0';
++ vector hudPos = '0 0 0';
++ vector tmpSize = '0 0 0';
++ vector tmpPos = '0 0 0';
++
++ float hudAlpha = autocvar_hud_panel_fg_alpha;
++ float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha;
++ float blinkValue = 0.55 + sin(time * 7) * 0.45;
++
++ float health = getstati(STAT_VEHICLESTAT_HEALTH) * 0.01;
++ float shield = getstati(STAT_VEHICLESTAT_SHIELD) * 0.01;
++ float energy = getstati(STAT_VEHICLESTAT_ENERGY) * 0.01;
++ float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1) * 0.01;
++ float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1) * 0.01;
++ float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2) * 0.01;
++ float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2) * 0.01;
++
++ // HACK to deal with the inconsistent use of the vehicle stats
++ ammo1 = (ammo1) ? ammo1 : energy;
++
++ // Frame
++ string frame = strcat(hud_skin_path, "/vehicle_frame");
++ if (precache_pic(frame) == "")
++ frame = "gfx/hud/default/vehicle_frame";
++
++ hudSize = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale;
++ hudPos.x = (vid_conwidth - hudSize.x) / 2;
++ hudPos.y = vid_conheight - hudSize.y;
++
++ if(teamplay && autocvar_hud_panel_bg_color_team)
++ drawpic(hudPos, frame, hudSize, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
++ else
++ drawpic(hudPos, frame, hudSize, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
++
++ if(!autocvar__vehicles_shownchasemessage && time < vh_notice_time)
++ {
++ float tmpblinkValue = 0.55 + sin(time * 3) * 0.45;
++ tmpPos.x = hudPos.x + hudSize.x * (96/256) - tmpSize.x;
++ tmpPos.y = hudPos.y;
++ tmpSize = '1 1 1' * hud_fontsize;
++ drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
++ }
++
++ // Model
++ tmpSize.x = hudSize.x / 3;
++ tmpSize.y = hudSize.y;
++ tmpPos.x = hudPos.x + hudSize.x / 3;
++ tmpPos.y = hudPos.y;
++
++ if(health < 0.25)
++ drawpic_skin(tmpPos, vehicle, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL);
++ else
++ drawpic_skin(tmpPos, vehicle, tmpSize, '1 1 1' * health + '1 0 0' * (1 - health), hudAlpha, DRAWFLAG_NORMAL);
++
++ if(vehicleWeapon1)
++ drawpic_skin(tmpPos, vehicleWeapon1, tmpSize, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), hudAlpha, DRAWFLAG_NORMAL);
++ if(vehicleWeapon2)
++ drawpic_skin(tmpPos, vehicleWeapon2, tmpSize, '1 1 1' * ammo2 + '1 0 0' * (1 - ammo2), hudAlpha, DRAWFLAG_NORMAL);
++
++ drawpic_skin(tmpPos, "vehicle_shield", tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL);
++
++ // Health bar
++ tmpSize.y = hudSize.y / 2;
++ tmpPos.x = hudPos.x + hudSize.x * (32/768);
++ tmpPos.y = hudPos.y;
++
++ drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - health)), tmpPos.y, tmpSize.x, tmpSize.y);
++ drawpic_skin(tmpPos, "vehicle_bar_northwest", tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL);
++
++ // Shield bar
++ tmpPos.y = hudPos.y + hudSize.y / 2;
++
++ drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - shield)), tmpPos.y, tmpSize.x, tmpSize.y);
++ drawpic_skin(tmpPos, "vehicle_bar_southwest", tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL);
++
++ // Ammo1 bar
++ tmpPos.x = hudPos.x + hudSize.x * (480/768);
++ tmpPos.y = hudPos.y;
++
++ if(ammo1)
++ drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo1, tmpSize.y);
++ else
++ drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload1, tmpSize.y);
++
++ drawpic_skin(tmpPos, "vehicle_bar_northeast", tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL);
++
++ // Ammo2 bar
++ tmpPos.y = hudPos.y + hudSize.y / 2;
++
++ if(ammo2)
++ drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo2, tmpSize.y);
++ else
++ drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload2, tmpSize.y);
++
++ drawpic_skin(tmpPos, "vehicle_bar_southeast", tmpSize, colorAmmo2, barAlpha, DRAWFLAG_NORMAL);
++ drawresetcliparea();
++
++ // Health icon
++ tmpSize.x = hudSize.x * (80/768);
++ tmpSize.y = hudSize.y * (80/256);
++ tmpPos.x = hudPos.x + hudSize.x * (64/768);
++ tmpPos.y = hudPos.y + hudSize.y * (48/256);
++
++ if(health < 0.25)
++ {
++ if(alarm1time < time)
++ {
++ alarm1time = time + 2;
++ vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
++ }
++ drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
++ }
++ else
++ {
++ if(alarm1time)
++ {
++ vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
++ alarm1time = 0;
++ }
++ drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
++ }
++
++ // Shield icon
++ tmpPos.y = hudPos.y + hudSize.y / 2;
++
++ if(shield < 0.25)
++ {
++ if(alarm2time < time)
++ {
++ alarm2time = time + 1;
++ vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
++ }
++ drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
++ }
++ else
++ {
++ if(alarm2time)
++ {
++ vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
++ alarm2time = 0;
++ }
++ drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
++ }
++
++ // Ammo1 icon
++ tmpPos.x = hudPos.x + hudSize.x * (624/768);
++ tmpPos.y = hudPos.y + hudSize.y * (48/256);
++
++ if(iconAmmo1)
++ {
++ if(ammo1)
++ drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
++ else
++ drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
++ }
++
++ // Ammo2 icon
++ tmpPos.y = hudPos.y + hudSize.y / 2;
++
++ if(iconAmmo2)
++ {
++ if(ammo2)
++ drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
++ else
++ drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
++ }
++
++ // Bumblebee gunner crosshairs
++ if(hud == VEH_BUMBLEBEE)
++ {
++ tmpSize = '1 1 1' * hud_fontsize;
++ tmpPos.x = hudPos.x + hudSize.x * (520/768);
++
++ if(!AuxiliaryXhair[1].draw2d)
++ {
++ tmpPos.y = hudPos.y + hudSize.y * (96/256) - tmpSize.y;
++ drawstring(tmpPos, _("No right gunner!"), tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
++ }
++
++ if(!AuxiliaryXhair[2].draw2d)
++ {
++ tmpPos.y = hudPos.y + hudSize.y * (160/256);
++ drawstring(tmpPos, _("No left gunner!"), tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
++ }
++ }
++
++ // Raptor bomb crosshair
++ if(hud == VEH_RAPTOR && weapon2mode != RSM_FLARE)
++ {
++ vector where;
++
++ if(!dropmark)
++ {
++ dropmark = spawn();
++ dropmark.owner = self;
++ dropmark.gravity = 1;
++ }
++
++ if(reload2 == 1)
++ {
++ setorigin(dropmark, pmove_org);
++ dropmark.velocity = pmove_vel;
++ tracetoss(dropmark, self);
++
++ where = project_3d_to_2d(trace_endpos);
++
++ setorigin(dropmark, trace_endpos);
++ tmpSize = draw_getimagesize(vCROSS_DROP) * autocvar_cl_vehicles_crosshair_size;
++
++ if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
++ {
++ where.x -= tmpSize.x * 0.5;
++ where.y -= tmpSize.y * 0.5;
++ where.z = 0;
++ drawpic(where, vCROSS_DROP, tmpSize, '0 1 0', autocvar_crosshair_alpha * 0.9, DRAWFLAG_ADDITIVE);
++ drawpic(where, vCROSS_DROP, tmpSize, '0 1 0', autocvar_crosshair_alpha * 0.6, DRAWFLAG_NORMAL); // Ensure visibility against bright bg
++ }
++ dropmark.cnt = time + 5;
++ }
++ else
++ {
++ if(dropmark.cnt > time)
++ {
++ where = project_3d_to_2d(dropmark.origin);
++ tmpSize = draw_getimagesize(vCROSS_DROP) * autocvar_cl_vehicles_crosshair_size * 1.25;
++
++ if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
++ {
++ where.x -= tmpSize.x * 0.5;
++ where.y -= tmpSize.y * 0.5;
++ where.z = 0;
++ drawpic(where, vCROSS_DROP, tmpSize, '1 0 0', autocvar_crosshair_alpha * 0.9, DRAWFLAG_ADDITIVE);
++ drawpic(where, vCROSS_DROP, tmpSize, '1 0 0', autocvar_crosshair_alpha * 0.6, DRAWFLAG_NORMAL); // Ensure visibility against bright bg
++ }
++ }
++ }
++ }
++
++ // Crosshair
++ if(crosshair)
++ {
++ tmpSize = draw_getimagesize(crosshair) * autocvar_cl_vehicles_crosshair_size;
++ tmpPos.x = (vid_conwidth - tmpSize.x) / 2;
++ tmpPos.y = (vid_conheight - tmpSize.y) / 2;
++
++ drawpic(tmpPos, crosshair, tmpSize, '1 1 1', autocvar_crosshair_alpha, DRAWFLAG_NORMAL);
++ }
++}
--- /dev/null
- // vehicle cvars
- bool autocvar_cl_vehicles_alarm = 1;
- bool autocvar_cl_vehicles_hud_tactical = 1;
-
+#ifndef CL_VEHICLES_H
+#define CL_VEHICLES_H
+
- #define HUD_GETVEHICLESTATS \
- int vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
- float shield = getstati(STAT_VEHICLESTAT_SHIELD); \
- noref int energy = getstati(STAT_VEHICLESTAT_ENERGY); \
- noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
- noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
- noref int ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
- noref int reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);
+void Net_AuXair2(float bIsNew);
+
+void Net_VehicleSetup();
+
+void RaptorCBShellfragDraw();
+void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
+
++#define weapon2mode getstati(STAT_VEHICLESTAT_W2MODE)
+
+#endif
--- /dev/null
- float SendAuxiliaryXhair(entity to, float sf)
++#include "../effects.qh"
+#include "vehicles.qh"
+#include "sv_vehicles.qh"
+
- if(!((trace_ent.vehicle_flags & VHF_ISVEHICLE) || (trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)))
++#if 0
++bool vehicle_send(entity to, int sf)
++{
++ WriteByte(MSG_ENTITY, ENT_CLIENT_VEHICLE);
++ WriteByte(MSG_ENTITY, sf);
++
++ if(sf & VSF_SPAWN)
++ {
++ WriteByte(MSG_ENTITY, self.vehicleid);
++ }
++
++ if(sf & VSF_SETUP)
++ {
++ // send stuff?
++ }
++
++ if(sf & VSF_ENTER)
++ {
++ // player handles the .vehicle stuff, we need only set ourselves up for driving
++
++ // send stuff?
++ }
++
++ if(sf & VSF_EXIT)
++ {
++ // senf stuff?
++ }
++
++ if(sf & VSF_PRECACHE)
++ {
++ // send stuff?!
++ }
++
++ return true;
++}
++#endif
++
++bool SendAuxiliaryXhair(entity to, int sf)
+{
+
+ WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
+
+ WriteByte(MSG_ENTITY, self.cnt);
+
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+
+ WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
+ WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
+ WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
+
+ return true;
+}
+
+void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, int axh_id)
+{
+ if(!IS_REAL_CLIENT(own))
+ return;
+
+ entity axh;
+
+ axh_id = bound(0, axh_id, MAX_AXH);
+ axh = own.(AuxiliaryXhair[axh_id]);
+
+ if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ {
+ axh = spawn();
+ axh.cnt = axh_id;
+ axh.drawonlytoclient = own;
+ axh.owner = own;
+ Net_LinkEntity(axh, false, 0, SendAuxiliaryXhair);
+ }
+
+ setorigin(axh, loc);
+ axh.colormod = clr;
+ axh.SendFlags = 0x01;
+ own.(AuxiliaryXhair[axh_id]) = axh;
+}
+
+void CSQCVehicleSetup(entity own, int vehicle_id)
+{
+ if(!IS_REAL_CLIENT(own))
+ return;
+
+ msg_entity = own;
+
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_VEHICLESETUP);
+ WriteByte(MSG_ONE, vehicle_id);
+}
+
+vector targetdrone_getnewspot()
+{
+ vector spot;
+ int i;
+ for(i = 0; i < 100; ++i)
+ {
+ spot = self.origin + randomvec() * 1024;
+ tracebox(spot, self.mins, self.maxs, spot, MOVE_NORMAL, self);
+ if(trace_fraction == 1.0 && trace_startsolid == 0 && trace_allsolid == 0)
+ return spot;
+ }
+ return self.origin;
+}
+
+void vehicles_locktarget(float incr, float decr, float _lock_time)
+{
+ if(self.lock_target && self.lock_target.deadflag != DEAD_NO)
+ {
+ self.lock_target = world;
+ self.lock_strength = 0;
+ self.lock_time = 0;
+ }
+
+ if(self.lock_time > time)
+ {
+ if(self.lock_target)
+ if(self.lock_soundtime < time)
+ {
+ self.lock_soundtime = time + 0.5;
+ play2(self.owner, "vehicles/locked.wav");
+ }
+
+ return;
+ }
+
+ if(trace_ent != world)
+ {
+ if(SAME_TEAM(trace_ent, self))
+ trace_ent = world;
+
+ if(trace_ent.deadflag != DEAD_NO)
+ trace_ent = world;
+
- pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1);
-
++ if(!(IS_VEHICLE(trace_ent) || IS_TURRET(trace_ent)))
+ trace_ent = world;
+
+ if(trace_ent.alpha <= 0.5 && trace_ent.alpha != 0)
+ trace_ent = world; // invisible
+ }
+
+ if(self.lock_target == world && trace_ent != world)
+ self.lock_target = trace_ent;
+
+ if(self.lock_target && trace_ent == self.lock_target)
+ {
+ if(self.lock_strength != 1 && self.lock_strength + incr >= 1)
+ {
+ play2(self.owner, "vehicles/lock.wav");
+ self.lock_soundtime = time + 0.8;
+ }
+ else if (self.lock_strength != 1 && self.lock_soundtime < time)
+ {
+ play2(self.owner, "vehicles/locking.wav");
+ self.lock_soundtime = time + 0.3;
+ }
+ }
+
+ // Have a locking target
+ // Trace hit current target
+ if(trace_ent == self.lock_target && trace_ent != world)
+ {
+ self.lock_strength = min(self.lock_strength + incr, 1);
+ if(self.lock_strength == 1)
+ self.lock_time = time + _lock_time;
+ }
+ else
+ {
+ if(trace_ent)
+ self.lock_strength = max(self.lock_strength - decr * 2, 0);
+ else
+ self.lock_strength = max(self.lock_strength - decr, 0);
+
+ if(self.lock_strength == 0)
+ self.lock_target = world;
+ }
+}
+
+vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
+{
+ force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+ v_forward = normalize(v_forward) * -1;
+ traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, self);
+
+ force_fromtag_power = (1 - trace_fraction) * max_power;
+ force_fromtag_normpower = force_fromtag_power / max_power;
+
+ return v_forward * force_fromtag_power;
+}
+
+vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
+{
+
+ force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+ v_forward = normalize(v_forward) * -1;
+ traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, self);
+
+ // TODO - this may NOT be compatible with wall/celing movement, unhardcode 0.25 (engine count multiplier)
+ if(trace_fraction == 1.0)
+ {
+ force_fromtag_normpower = -0.25;
+ return '0 0 -200';
+ }
+
+ force_fromtag_power = ((1 - trace_fraction) - trace_fraction) * max_power;
+ force_fromtag_normpower = force_fromtag_power / max_power;
+
+ return v_forward * force_fromtag_power;
+}
+
+// projectile handling
+void vehicles_projectile_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+ // Ignore damage from oterh projectiles from my owner (dont mess up volly's)
+ if(inflictor.owner == self.owner)
+ return;
+
+ self.health -= damage;
+ self.velocity += force;
+ if(self.health < 1)
+ {
+ self.takedamage = DAMAGE_NO;
+ self.event_damage = func_null;
+ self.think = self.use;
+ self.nextthink = time;
+ }
+}
+
+void vehicles_projectile_explode()
+{
+ if(self.owner && other != world)
+ {
+ if(other == self.owner.vehicle)
+ return;
+
+ if(other == self.owner.vehicle.tur_head)
+ return;
+ }
+
+ PROJECTILE_TOUCH;
+
+ self.event_damage = func_null;
+ RadiusDamage (self, self.realowner, self.shot_dmg, 0, self.shot_radius, self, world, self.shot_force, self.totalfrags, other);
+
+ remove (self);
+}
+
+entity vehicles_projectile(string _mzlfx, string _mzlsound,
+ vector _org, vector _vel,
+ float _dmg, float _radi, float _force, float _size,
+ int _deahtype, float _projtype, float _health,
+ bool _cull, bool _clianim, entity _owner)
+{
+ entity proj;
+
+ proj = spawn();
+
+ PROJECTILE_MAKETRIGGER(proj);
+ setorigin(proj, _org);
+
+ proj.shot_dmg = _dmg;
+ proj.shot_radius = _radi;
+ proj.shot_force = _force;
+ proj.totalfrags = _deahtype;
+ proj.solid = SOLID_BBOX;
+ proj.movetype = MOVETYPE_FLYMISSILE;
+ proj.flags = FL_PROJECTILE;
+ proj.bot_dodge = true;
+ proj.bot_dodgerating = _dmg;
+ proj.velocity = _vel;
+ proj.touch = vehicles_projectile_explode;
+ proj.use = vehicles_projectile_explode;
+ proj.owner = self;
+ proj.realowner = _owner;
+ proj.think = SUB_Remove;
+ proj.nextthink = time + 30;
+
+ if(_health)
+ {
+ proj.takedamage = DAMAGE_AIM;
+ proj.event_damage = vehicles_projectile_damage;
+ proj.health = _health;
+ }
+ else
+ proj.flags = FL_PROJECTILE | FL_NOTARGET;
+
+ if(_mzlsound)
+ sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
+
+ if(_mzlfx)
- pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
- pointparticles(particleeffectnum("explosion_small"), self.wp00.origin + '0 0 64', '0 0 0', 1);
++ Send_Effect(_mzlfx, proj.origin, proj.velocity, 1);
+
+ setsize (proj, '-1 -1 -1' * _size, '1 1 1' * _size);
+
+ CSQCProjectile(proj, _clianim, _projtype, _cull);
+
+ return proj;
+}
+
+void vehicles_gib_explode()
+{
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("teleport"), self.wp00.origin + '0 0 64', '0 0 0', 1);
++ Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
++ Send_Effect("explosion_small", self.wp00.origin + '0 0 64', '0 0 0', 1);
+ remove(self);
+}
+
+void vehicles_gib_think()
+{
+ self.alpha -= 0.1;
+ if(self.cnt >= time)
+ remove(self);
+ else
+ self.nextthink = time + 0.1;
+}
+
+entity vehicle_tossgib(entity _template, vector _vel, string _tag, bool _burn, bool _explode, float _maxtime, vector _rot)
+{
+ entity _gib = spawn();
+ setmodel(_gib, _template.model);
+ setorigin(_gib, gettaginfo(self, gettagindex(self, _tag)));
+ _gib.velocity = _vel;
+ _gib.movetype = MOVETYPE_TOSS;
+ _gib.solid = SOLID_CORPSE;
+ _gib.colormod = '-0.5 -0.5 -0.5';
+ _gib.effects = EF_LOWPRECISION;
+ _gib.avelocity = _rot;
+
+ if(_burn)
+ _gib.effects |= EF_FLAME;
+
+ if(_explode)
+ {
+ _gib.think = vehicles_gib_explode;
+ _gib.nextthink = time + random() * _explode;
+ _gib.touch = vehicles_gib_explode;
+ }
+ else
+ {
+ _gib.cnt = time + _maxtime;
+ _gib.think = vehicles_gib_think;
+ _gib.nextthink = time + _maxtime - 1;
+ _gib.alpha = 1;
+ }
+ return _gib;
+}
+
+bool vehicle_addplayerslot( entity _owner,
+ entity _slot,
+ int _hud,
+ string _hud_model,
+ bool() _framefunc,
+ void(bool) _exitfunc, float() _enterfunc)
+{
+ if(!(_owner.vehicle_flags & VHF_MULTISLOT))
+ _owner.vehicle_flags |= VHF_MULTISLOT;
+
+ _slot.PlayerPhysplug = _framefunc;
+ _slot.vehicle_exit = _exitfunc;
+ _slot.vehicle_enter = _enterfunc;
+ _slot.hud = _hud;
+ _slot.vehicle_flags = VHF_PLAYERSLOT;
+ _slot.vehicle_viewport = spawn();
+ _slot.vehicle_hudmodel = spawn();
+ _slot.vehicle_hudmodel.viewmodelforclient = _slot;
+ _slot.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
+
+ setmodel(_slot.vehicle_hudmodel, _hud_model);
+ setmodel(_slot.vehicle_viewport, "null");
+
+ setattachment(_slot.vehicle_hudmodel, _slot, "");
+ setattachment(_slot.vehicle_viewport, _slot.vehicle_hudmodel, "");
+
+ return true;
+}
+
+vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string _tagname,
+ float _pichlimit_min, float _pichlimit_max,
+ float _rotlimit_min, float _rotlimit_max, float _aimspeed)
+{
+ vector vtmp, vtag;
+ float ftmp;
+ vtag = gettaginfo(_turrret, gettagindex(_turrret, _tagname));
+ vtmp = vectoangles(normalize(_target - vtag));
+ vtmp = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(_vehic.angles), AnglesTransform_FromAngles(vtmp))) - _turrret.angles;
+ vtmp = AnglesTransform_Normalize(vtmp, true);
+ ftmp = _aimspeed * frametime;
+ vtmp_y = bound(-ftmp, vtmp_y, ftmp);
+ vtmp_x = bound(-ftmp, vtmp_x, ftmp);
+ _turrret.angles_y = bound(_rotlimit_min, _turrret.angles_y + vtmp_y, _rotlimit_max);
+ _turrret.angles_x = bound(_pichlimit_min, _turrret.angles_x + vtmp_x, _pichlimit_max);
+ return vtag;
+}
+
+void vehicles_reset_colors()
+{
+ entity e;
+ float _effects = 0, _colormap;
+ vector _glowmod, _colormod;
+
+ if(autocvar_g_nodepthtestplayers)
+ _effects |= EF_NODEPTHTEST;
+
+ if(autocvar_g_fullbrightplayers)
+ _effects |= EF_FULLBRIGHT;
+
+ if(self.team)
+ _colormap = 1024 + (self.team - 1) * 17;
+ else
+ _colormap = 1024;
+
+ _glowmod = '0 0 0';
+ _colormod = '0 0 0';
+
+ // Find all ents attacked to main model and setup effects, colormod etc.
+ e = findchainentity(tag_entity, self);
+ while(e)
+ {
+ if(e != self.vehicle_shieldent)
+ {
+ e.effects = _effects; // | EF_LOWPRECISION;
+ e.colormod = _colormod;
+ e.colormap = _colormap;
+ e.alpha = 1;
+ }
+ e = e.chain;
+ }
+ // Also check head tags
+ e = findchainentity(tag_entity, self.tur_head);
+ while(e)
+ {
+ if(e != self.vehicle_shieldent)
+ {
+ e.effects = _effects; // | EF_LOWPRECISION;
+ e.colormod = _colormod;
+ e.colormap = _colormap;
+ e.alpha = 1;
+ }
+ e = e.chain;
+ }
+
+ self.vehicle_hudmodel.effects = self.effects = _effects; // | EF_LOWPRECISION;
+ self.vehicle_hudmodel.colormod = self.colormod = _colormod;
+ self.vehicle_hudmodel.colormap = self.colormap = _colormap;
+ self.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
+
+ self.alpha = 1;
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+ self.effects = _effects;
+}
+
+void vehicles_clearreturn(entity veh)
+{
+ entity ret;
+ // Remove "return helper", if any.
+ ret = findchain(classname, "vehicle_return");
+ while(ret)
+ {
+ if(ret.wp00 == veh)
+ {
+ ret.classname = "";
+ ret.think = SUB_Remove;
+ ret.nextthink = time + 0.1;
+
+ if(ret.waypointsprite_attached)
+ WaypointSprite_Kill(ret.waypointsprite_attached);
+
+ return;
+ }
+ ret = ret.chain;
+ }
+}
+
+void vehicles_spawn();
+void vehicles_return()
+{
- if(DEATH_ISWEAPON(deathtype, WEP_VORTEX))
++ Send_Effect("teleport", self.wp00.origin + '0 0 64', '0 0 0', 1);
+
+ self.wp00.think = vehicles_spawn;
+ self.wp00.nextthink = time;
+
+ if(self.waypointsprite_attached)
+ WaypointSprite_Kill(self.waypointsprite_attached);
+
+ remove(self);
+}
+
+void vehicles_showwp_goaway()
+{
+ if(self.waypointsprite_attached)
+ WaypointSprite_Kill(self.waypointsprite_attached);
+
+ remove(self);
+
+}
+
+void vehicles_showwp()
+{
+ entity oldself = world;
+ vector rgb;
+
+ if(self.cnt)
+ {
+ self.think = vehicles_return;
+ self.nextthink = self.cnt;
+ }
+ else
+ {
+ self.think = vehicles_return;
+ self.nextthink = time +1;
+
+ oldself = self;
+ self = spawn();
+ setmodel(self, "null");
+ self.team = oldself.wp00.team;
+ self.wp00 = oldself.wp00;
+ setorigin(self, oldself.wp00.pos1);
+
+ self.nextthink = time + 5;
+ self.think = vehicles_showwp_goaway;
+ }
+
+ if(teamplay && self.team)
+ rgb = Team_ColorRGB(self.team);
+ else
+ rgb = '1 1 1';
+ WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP, rgb);
+ if(self.waypointsprite_attached)
+ {
+ WaypointSprite_UpdateRule(self.waypointsprite_attached, self.wp00.team, SPRITERULE_DEFAULT);
+ if(oldself == world)
+ WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);
+ WaypointSprite_Ping(self.waypointsprite_attached);
+ }
+
+ if(oldself != world)
+ self = oldself;
+}
+
+void vehicles_setreturn(entity veh)
+{
+ entity ret;
+
+ vehicles_clearreturn(veh);
+
+ ret = spawn();
+ ret.classname = "vehicle_return";
+ ret.wp00 = veh;
+ ret.team = veh.team;
+ ret.think = vehicles_showwp;
+
+ if(veh.deadflag != DEAD_NO)
+ {
+ ret.cnt = time + veh.respawntime;
+ ret.nextthink = min(time + veh.respawntime, time + veh.respawntime - 5);
+ }
+ else
+ {
+ ret.nextthink = min(time + veh.respawntime, time + veh.respawntime - 1);
+ }
+
+ setmodel(ret, "null");
+ setorigin(ret, veh.pos1 + '0 0 96');
+
+}
+
+void vehicle_use()
+{
+ dprint("vehicle ",self.netname, " used by ", activator.classname, "\n");
+
+ self.tur_head.team = activator.team;
+
+ if(self.tur_head.team == 0)
+ self.active = ACTIVE_NOT;
+ else
+ self.active = ACTIVE_ACTIVE;
+
+ if(self.active == ACTIVE_ACTIVE && self.deadflag == DEAD_NO && !gameover)
+ {
+ dprint("Respawning vehicle: ", self.netname, "\n");
+ if(self.effects & EF_NODRAW)
+ {
+ self.think = vehicles_spawn;
+ self.nextthink = time + 3;
+ }
+ else
+ {
+ vehicles_setreturn(self);
+ vehicles_reset_colors();
+ }
+ }
+}
+
+void vehicles_regen(float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time, float _healthscale)
+{
+ if(self.regen_field < field_max)
+ if(timer + rpause < time)
+ {
+ if(_healthscale)
+ regen = regen * (self.vehicle_health / self.max_health);
+
+ self.regen_field = min(self.regen_field + regen * delta_time, field_max);
+
+ if(self.owner)
+ self.owner.regen_field = (self.regen_field / field_max) * 100;
+ }
+}
+
+void shieldhit_think()
+{
+ self.alpha -= 0.1;
+ if (self.alpha <= 0)
+ {
+ //setmodel(self, "");
+ self.alpha = -1;
+ self.effects |= EF_NODRAW;
+ }
+ else
+ {
+ self.nextthink = time + 0.1;
+ }
+}
+
+void vehicles_painframe()
+{
+ if(self.owner.vehicle_health <= 50)
+ if(self.pain_frame < time)
+ {
+ float _ftmp;
+ _ftmp = self.owner.vehicle_health / 50;
+ self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp);
+ pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+
+ if(self.vehicle_flags & VHF_DMGSHAKE)
+ self.velocity += randomvec() * 30;
+
+ if(self.vehicle_flags & VHF_DMGROLL)
+ if(self.vehicle_flags & VHF_DMGHEADROLL)
+ self.tur_head.angles += randomvec();
+ else
+ self.angles += randomvec();
+
+ }
+}
+
+void vehicles_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+ self.dmg_time = time;
+
+ // WEAPONTODO
- if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN))
++ if(DEATH_ISWEAPON(deathtype, WEP_VORTEX.m_id))
+ damage *= autocvar_g_vehicles_vortex_damagerate;
+
- if(DEATH_ISWEAPON(deathtype, WEP_RIFLE))
++ if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN.m_id))
+ damage *= autocvar_g_vehicles_machinegun_damagerate;
+
- if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER))
++ if(DEATH_ISWEAPON(deathtype, WEP_RIFLE.m_id))
+ damage *= autocvar_g_vehicles_rifle_damagerate;
+
- if(DEATH_ISWEAPON(deathtype, WEP_SEEKER))
++ if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id))
+ damage *= autocvar_g_vehicles_vaporizer_damagerate;
+
- if(e.flags & FL_MONSTER)
++ if(DEATH_ISWEAPON(deathtype, WEP_SEEKER.m_id))
+ damage *= autocvar_g_vehicles_tag_damagerate;
+
+ if(DEATH_WEAPONOFWEAPONDEATH(deathtype))
+ damage *= autocvar_g_vehicles_weapon_damagerate;
+
+ self.enemy = attacker;
+
+ self.pain_finished = time;
+
+ if((self.vehicle_flags & VHF_HASSHIELD) && (self.vehicle_shield > 0))
+ {
+ if (wasfreed(self.vehicle_shieldent) || self.vehicle_shieldent == world)
+ {
+ self.vehicle_shieldent = spawn();
+ self.vehicle_shieldent.effects = EF_LOWPRECISION;
+
+ setmodel(self.vehicle_shieldent, "models/vhshield.md3");
+ setattachment(self.vehicle_shieldent, self, "");
+ setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
+ self.vehicle_shieldent.scale = 256 / vlen(self.maxs - self.mins);
+ self.vehicle_shieldent.think = shieldhit_think;
+ }
+
+ self.vehicle_shieldent.colormod = '1 1 1';
+ self.vehicle_shieldent.alpha = 0.45;
+ self.vehicle_shieldent.angles = vectoangles(normalize(hitloc - (self.origin + self.vehicle_shieldent.origin))) - self.angles;
+ self.vehicle_shieldent.nextthink = time;
+ self.vehicle_shieldent.effects &= ~EF_NODRAW;
+
+ self.vehicle_shield -= damage;
+
+ if(self.vehicle_shield < 0)
+ {
+ self.vehicle_health -= fabs(self.vehicle_shield);
+ self.vehicle_shieldent.colormod = '2 0 0';
+ self.vehicle_shield = 0;
+ self.vehicle_shieldent.alpha = 0.75;
+
+ if(sound_allowed(MSG_BROADCAST, attacker))
+ spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
+ }
+ else
+ if(sound_allowed(MSG_BROADCAST, attacker))
+ spamsound (self, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
+
+ }
+ else
+ {
+ self.vehicle_health -= damage;
+
+ if(sound_allowed(MSG_BROADCAST, attacker))
+ spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
+ }
+
+ if(self.damageforcescale < 1 && self.damageforcescale > 0)
+ self.velocity += force * self.damageforcescale;
+ else
+ self.velocity += force;
+
+ if(self.vehicle_health <= 0)
+ {
+ if(self.owner)
+ if(self.vehicle_flags & VHF_DEATHEJECT)
+ vehicles_exit(VHEF_EJECT);
+ else
+ vehicles_exit(VHEF_RELEASE);
+
+
+ antilag_clear(self);
+
+ VEH_ACTION(self.vehicleid, VR_DEATH);
+ vehicles_setreturn(self);
+ }
+}
+
+float vehicles_crushable(entity e)
+{
+ if(IS_PLAYER(e) && time >= e.vehicle_enter_delay)
+ return true;
+
- vh_player = _player;
- vh_vehicle = _vehicle;
- MUTATOR_CALLHOOK(VehicleExit);
- _player = vh_player;
- _vehicle = vh_vehicle;
++ if(IS_MONSTER(e))
+ return true;
+
+ return false;
+}
+
+void vehicles_impact(float _minspeed, float _speedfac, float _maxpain)
+{
+ if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+ return;
+
+ if(self.play_time < time)
+ {
+ float wc = vlen(self.velocity - self.oldvelocity);
+ //dprint("oldvel: ", vtos(self.oldvelocity), "\n");
+ //dprint("vel: ", vtos(self.velocity), "\n");
+ if(_minspeed < wc)
+ {
+ float take = min(_speedfac * wc, _maxpain);
+ Damage (self, world, world, take, DEATH_FALL, self.origin, '0 0 0');
+ self.play_time = time + 0.25;
+
+ //dprint("wc: ", ftos(wc), "\n");
+ //dprint("take: ", ftos(take), "\n");
+ }
+ }
+}
+
+// vehicle enter/exit handling
+vector vehicles_findgoodexit(vector prefer_spot)
+{
+ //vector exitspot;
+ float mysize;
+
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return prefer_spot;
+
+ mysize = 1.5 * vlen(self.maxs - self.mins);
+ float i;
+ vector v, v2;
+ v2 = 0.5 * (self.absmin + self.absmax);
+ for(i = 0; i < 100; ++i)
+ {
+ v = randomvec();
+ v_z = 0;
+ v = v2 + normalize(v) * mysize;
+ tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return v;
+ }
+
+ /*
+ exitspot = (self.origin + '0 0 48') + v_forward * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+
+ exitspot = (self.origin + '0 0 48') - v_forward * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+
+ exitspot = (self.origin + '0 0 48') + v_right * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+
+ exitspot = (self.origin + '0 0 48') - v_right * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+ */
+
+ return self.origin;
+}
+
+void vehicles_exit(bool eject)
+{
+ entity _vehicle;
+ entity _player;
+ entity _oldself = self;
+
+ if(vehicles_exit_running)
+ {
+ dprint("^1vehicles_exit allready running! this is not good..\n");
+ return;
+ }
+
+ vehicles_exit_running = true;
+ if(IS_CLIENT(self))
+ {
+ _vehicle = self.vehicle;
+
+ if (_vehicle.vehicle_flags & VHF_PLAYERSLOT)
+ {
+ _vehicle.vehicle_exit(eject);
+ self = _oldself;
+ vehicles_exit_running = false;
+ return;
+ }
+ }
+ else
+ _vehicle = self;
+
+ _player = _vehicle.owner;
+
+ self = _vehicle;
+
+ if (_player)
+ {
+ if (IS_REAL_CLIENT(_player))
+ {
+ msg_entity = _player;
+ WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity( MSG_ONE, _player);
+
+ WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, 0);
+ WriteAngle(MSG_ONE, _vehicle.angles_y);
+ WriteAngle(MSG_ONE, 0);
+ }
+
+ setsize(_player, PL_MIN,PL_MAX);
+
+ _player.takedamage = DAMAGE_AIM;
+ _player.solid = SOLID_SLIDEBOX;
+ _player.movetype = MOVETYPE_WALK;
+ _player.effects &= ~EF_NODRAW;
+ _player.teleportable = TELEPORT_NORMAL;
+ _player.alpha = 1;
+ _player.PlayerPhysplug = func_null;
+ _player.vehicle = world;
+ _player.view_ofs = PL_VIEW_OFS;
+ _player.event_damage = PlayerDamage;
+ _player.hud = HUD_NORMAL;
+ _player.switchweapon = _vehicle.switchweapon;
+ _player.last_vehiclecheck = time + 3;
+ _player.vehicle_enter_delay = time + 2;
+
+ CSQCVehicleSetup(_player, HUD_NORMAL);
+ }
+ _vehicle.flags |= FL_NOTARGET;
+
+ if(_vehicle.deadflag == DEAD_NO)
+ _vehicle.avelocity = '0 0 0';
+
+ _vehicle.tur_head.nodrawtoclient = world;
+
+ if(!teamplay)
+ _vehicle.team = 0;
+
+ Kill_Notification(NOTIF_ONE, _player, MSG_CENTER_CPID, CPID_VEHICLES);
+ Kill_Notification(NOTIF_ONE, _player, MSG_CENTER_CPID, CPID_VEHICLES_OTHER); // kill all vehicle notifications when exiting a vehicle?
+
+ WaypointSprite_Kill(_vehicle.wps_intruder);
+
- if(MUTATOR_CALLHOOK(VehicleTouch))
++ MUTATOR_CALLHOOK(VehicleExit, _player, _vehicle);
+
+ _vehicle.team = _vehicle.tur_head.team;
+
+ sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM);
+ _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
+ _vehicle.phase = time + 1;
+
+ _vehicle.vehicle_exit(eject);
+
+ vehicles_setreturn(_vehicle);
+ vehicles_reset_colors();
+ _vehicle.owner = world;
+
+ CSQCMODEL_AUTOINIT();
+
+ self = _oldself;
+
+ vehicles_exit_running = false;
+}
+
+void vehicles_touch()
+{
- vh_player = pl;
- vh_vehicle = veh;
- MUTATOR_CALLHOOK(VehicleEnter);
++ if(MUTATOR_CALLHOOK(VehicleTouch, self, other))
+ return;
+
+ // Vehicle currently in use
+ if(self.owner)
+ {
+ if(!forbidWeaponUse(self.owner))
+ if(other != world)
+ if((self.origin_z + self.maxs_z) > (other.origin_z))
+ if(vehicles_crushable(other))
+ {
+ if(vlen(self.velocity) >= 30)
+ Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force);
+
+ return; // Dont do selfdamage when hitting "soft targets".
+ }
+
+ if(self.play_time < time)
+ VEH_ACTION(self.vehicleid, VR_IMPACT);
+
+ return;
+ }
+
+ if(autocvar_g_vehicles_enter)
+ return;
+
+ vehicles_enter(other, self);
+}
+
++bool vehicle_impulse(int imp)
++{
++ switch(imp)
++ {
++ case 17:
++ {
++ stuffcmd(self, "\ntoggle cl_eventchase_vehicle\nset _vehicles_shownchasemessage 1\n");
++ return true;
++ }
++ }
++
++ return false;
++}
++
+void vehicles_enter(entity pl, entity veh)
+{
+ // Remove this when bots know how to use vehicles
+ if((IS_BOT_CLIENT(pl) && !autocvar_g_vehicles_allow_bots))
+ return;
+
+ if((!IS_PLAYER(pl))
+ || (veh.phase >= time)
+ || (pl.vehicle_enter_delay >= time)
+ || (pl.frozen)
+ || (pl.deadflag != DEAD_NO)
+ || (pl.vehicle)
+ ) { return; }
+
+ if(autocvar_g_vehicles_enter) // vehicle's touch function should handle this if entering via use key is disabled (TODO)
+ if(veh.vehicle_flags & VHF_MULTISLOT)
+ if(veh.owner)
+ {
+ entity oldself = self;
+ self = veh;
+ other = pl; // TODO: fix
+
+ if(!veh.gunner1)
+ if(time >= veh.gun1.phase)
+ if(veh.gun1.vehicle_enter)
+ if(veh.gun1.vehicle_enter())
+ {
+ self = oldself;
+ return;
+ }
+
+ if(!veh.gunner2)
+ if(time >= veh.gun2.phase)
+ if(veh.gun2.vehicle_enter)
+ if(veh.gun2.vehicle_enter())
+ {
+ self = oldself;
+ return;
+ }
+
+ self = oldself;
+ }
+
+ if(teamplay)
+ if(veh.team)
+ if(DIFF_TEAM(pl, veh))
+ if(autocvar_g_vehicles_steal)
+ {
+ entity head;
+ FOR_EACH_PLAYER(head) if(SAME_TEAM(head, veh))
+ Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_VEHICLE_STEAL);
+
+ Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_VEHICLE_STEAL_SELF);
+
+ if(autocvar_g_vehicles_steal_show_waypoint)
+ WaypointSprite_Spawn("intruder", 0, 0, pl, '0 0 68', world, veh.team, veh, wps_intruder, true, RADARICON_DANGER, Team_ColorRGB(pl.team));
+ }
+ else return;
+
+ RemoveGrapplingHook(pl);
+
+ veh.vehicle_ammo1 = 0;
+ veh.vehicle_ammo2 = 0;
+ veh.vehicle_reload1 = 0;
+ veh.vehicle_reload2 = 0;
+ veh.vehicle_energy = 0;
+
+ veh.owner = pl;
+ pl.vehicle = veh;
+
+ // .viewmodelforclient works better.
+ //veh.vehicle_hudmodel.drawonlytoclient = veh.owner;
+
+ veh.vehicle_hudmodel.viewmodelforclient = pl;
+
+ tracebox(pl.origin, PL_MIN, PL_MAX, pl.origin, false, pl);
+ pl.crouch = false;
+ pl.view_ofs = PL_VIEW_OFS;
+ setsize (pl, PL_MIN, PL_MAX);
+
+ veh.event_damage = vehicles_damage;
+ veh.nextthink = 0;
+ pl.angles = veh.angles;
+ pl.takedamage = DAMAGE_NO;
+ pl.solid = SOLID_NOT;
+ pl.movetype = MOVETYPE_NOCLIP;
+ pl.teleportable = false;
+ pl.alpha = -1;
+ pl.event_damage = func_null;
+ pl.view_ofs = '0 0 0';
+ veh.colormap = pl.colormap;
+ if(veh.tur_head)
+ veh.tur_head.colormap = pl.colormap;
+ veh.switchweapon = pl.switchweapon;
+ pl.hud = veh.vehicleid;
+ pl.PlayerPhysplug = veh.PlayerPhysplug;
+
+ pl.vehicle_ammo1 = veh.vehicle_ammo1;
+ pl.vehicle_ammo2 = veh.vehicle_ammo2;
+ pl.vehicle_reload1 = veh.vehicle_reload1;
+ pl.vehicle_reload2 = veh.vehicle_reload2;
++ pl.vehicle_energy = veh.vehicle_energy;
+
+ // Cant do this, hides attached objects too.
+ //veh.exteriormodeltoclient = veh.owner;
+ //veh.tur_head.exteriormodeltoclient = veh.owner;
+
+ pl.flags &= ~FL_ONGROUND;
+ veh.flags &= ~FL_ONGROUND;
+
+ veh.team = pl.team;
+ veh.flags -= FL_NOTARGET;
+
+ if (IS_REAL_CLIENT(pl))
+ {
+ Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_VEHICLE_ENTER);
+
+ msg_entity = pl;
+ WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, veh.vehicle_viewport);
+
+ WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+ if(veh.tur_head)
+ {
+ WriteAngle(MSG_ONE, veh.tur_head.angles_x + veh.angles_x); // tilt
+ WriteAngle(MSG_ONE, veh.tur_head.angles_y + veh.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+ else
+ {
+ WriteAngle(MSG_ONE, veh.angles_x * -1); // tilt
+ WriteAngle(MSG_ONE, veh.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+ }
+
+ vehicles_clearreturn(veh);
+
+ CSQCVehicleSetup(pl, veh.vehicleid);
+
- pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
++ MUTATOR_CALLHOOK(VehicleEnter, pl, veh);
+
+ entity oldself = self;
+ self = veh;
+ CSQCModel_UnlinkEntity();
+ VEH_ACTION(veh.vehicleid, VR_ENTER);
+ self = oldself;
+
+ antilag_clear(pl);
+}
+
+void vehicles_think()
+{
+ self.nextthink = time;
+
+ if(self.owner)
+ self.owner.vehicle_weapon2mode = self.vehicle_weapon2mode;
+
+ VEH_ACTION(self.vehicleid, VR_THINK);
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+// initialization
+void vehicles_spawn()
+{
+ dprint("Spawning vehicle: ", self.classname, "\n");
+
+ // disown & reset
+ self.vehicle_hudmodel.viewmodelforclient = self;
+
+ self.owner = world;
+ self.touch = vehicles_touch;
+ self.event_damage = vehicles_damage;
+ self.iscreature = true;
+ self.teleportable = false; // no teleporting for vehicles, too buggy
+ self.damagedbycontents = true;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.takedamage = DAMAGE_AIM;
+ self.deadflag = DEAD_NO;
+ self.bot_attack = true;
+ self.flags = FL_NOTARGET;
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+ self.think = vehicles_think;
+ self.nextthink = time;
+
+ // Reset locking
+ self.lock_strength = 0;
+ self.lock_target = world;
+ self.misc_bulletcounter = 0;
+
+ // Return to spawn
+ self.angles = self.pos2;
+ setorigin(self, self.pos1);
+ // Show it
- self.vehicle_flags |= VHF_ISVEHICLE;
++ Send_Effect("teleport", self.origin + '0 0 64', '0 0 0', 1);
+
+ if(self.vehicle_controller)
+ self.team = self.vehicle_controller.team;
+
+ entity head; // remove hooks (if any)
+ FOR_EACH_PLAYER(head)
+ if(head.hook.aiment == self)
+ RemoveGrapplingHook(head);
+
+ vehicles_reset_colors();
+
+ VEH_ACTION(self.vehicleid, VR_SPAWN);
+
+ CSQCMODEL_AUTOINIT();
+}
+
+bool vehicle_initialize(int vehicle_id, bool nodrop)
+{
+ if(!autocvar_g_vehicles)
+ return false;
+
+ entity veh = get_vehicleinfo(vehicle_id);
+
+ if(!veh.vehicleid)
+ return false;
+
+ if(!veh.tur_head) { VEH_ACTION(vehicle_id, VR_PRECACHE); }
+
+ if(self.targetname && self.targetname != "")
+ {
+ self.vehicle_controller = find(world, target, self.targetname);
+ if(!self.vehicle_controller)
+ {
+ bprint("^1WARNING: ^7Vehicle with invalid .targetname\n");
+ self.active = ACTIVE_ACTIVE;
+ }
+ else
+ {
+ self.team = self.vehicle_controller.team;
+ self.use = vehicle_use;
+
+ if(teamplay)
+ {
+ if(self.vehicle_controller.team == 0)
+ self.active = ACTIVE_NOT;
+ else
+ self.active = ACTIVE_ACTIVE;
+ }
+ }
+ }
+ else { self.active = ACTIVE_ACTIVE; }
+
+ if(self.team && (!teamplay || !autocvar_g_vehicles_teams))
+ self.team = 0;
+
- setmodel(self, veh.model);
++ if(self.mdl == "" || !self.mdl)
++ setmodel(self, veh.model);
++ else
++ setmodel(self, self.mdl);
+
++ self.vehicle_flags |= VHF_ISVEHICLE;
+
+ self.vehicle_viewport = spawn();
+ self.vehicle_hudmodel = spawn();
+ self.tur_head = spawn();
+ self.tur_head.owner = self;
+ self.takedamage = DAMAGE_NO;
+ self.bot_attack = true;
+ self.iscreature = true;
+ self.teleportable = false; // no teleporting for vehicles, too buggy
+ self.damagedbycontents = true;
+ self.vehicleid = vehicle_id;
+ self.PlayerPhysplug = veh.PlayerPhysplug;
+ self.event_damage = func_null;
+ self.touch = vehicles_touch;
+ self.think = vehicles_spawn;
+ self.nextthink = time;
+ self.effects = EF_NODRAW;
+ self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
+
+ if(autocvar_g_playerclip_collisions)
+ self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
+
+ if(autocvar_g_nodepthtestplayers)
+ self.effects |= EF_NODEPTHTEST;
+
+ if(autocvar_g_fullbrightplayers)
+ self.effects |= EF_FULLBRIGHT;
+
+ setmodel(self.vehicle_hudmodel, veh.hud_model);
+ setmodel(self.vehicle_viewport, "null");
+
+ if(veh.head_model != "")
+ {
+ setmodel(self.tur_head, veh.head_model);
+ setattachment(self.tur_head, self, veh.tag_head);
+ setattachment(self.vehicle_hudmodel, self.tur_head, veh.tag_hud);
+ setattachment(self.vehicle_viewport, self.vehicle_hudmodel, veh.tag_view);
+ }
+ else
+ {
+ setattachment(self.tur_head, self, "");
+ setattachment(self.vehicle_hudmodel, self, veh.tag_hud);
+ setattachment(self.vehicle_viewport, self.vehicle_hudmodel, veh.tag_view);
+ }
+
+ setsize(self, veh.mins, veh.maxs);
+
+ if(!nodrop)
+ {
+ setorigin(self, self.origin);
+ tracebox(self.origin + '0 0 100', veh.mins, veh.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
+ setorigin(self, trace_endpos);
+ }
+
+ self.pos1 = self.origin;
+ self.pos2 = self.angles;
+ self.tur_head.team = self.team;
+
+ VEH_ACTION(vehicle_id, VR_SETUP);
+
+ if(self.active == ACTIVE_NOT)
+ self.nextthink = 0; // wait until activated
+ else if(autocvar_g_vehicles_delayspawn)
+ self.nextthink = time + self.respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter);
+ else
+ self.nextthink = time + game_starttime;
+
+ if(MUTATOR_CALLHOOK(VehicleSpawn))
+ return false;
+
+ return true;
+}
--- /dev/null
- .float vehicle_health; /// If self is player this is 0..100 indicating precentage of health left on vehicle. If self is vehile, this is the real health value.
- .float vehicle_energy; /// If self is player this is 0..100 indicating precentage of energy left on vehicle. If self is vehile, this is the real energy value.
- .float vehicle_shield; /// If self is player this is 0..100 indicating precentage of shield left on vehicle. If self is vehile, this is the real shield value.
+#ifndef VEHICLES_DEF_H
+#define VEHICLES_DEF_H
+#ifdef SVQC
+
+#include "../server/tturrets/include/turrets_early.qh"
+#include "sv_vehicles.qh"
+
+// #define VEHICLES_USE_ODE
+
+// vehicle cvars
+float autocvar_g_vehicles;
+float autocvar_g_vehicles_enter;
+float autocvar_g_vehicles_enter_radius;
+float autocvar_g_vehicles_steal;
+float autocvar_g_vehicles_steal_show_waypoint;
+float autocvar_g_vehicles_crush_dmg;
+float autocvar_g_vehicles_crush_force;
+float autocvar_g_vehicles_delayspawn;
+float autocvar_g_vehicles_delayspawn_jitter;
+float autocvar_g_vehicles_allow_bots;
+float autocvar_g_vehicles_teams;
+float autocvar_g_vehicles_teleportable;
+float autocvar_g_vehicles_vortex_damagerate = 0.5;
+float autocvar_g_vehicles_machinegun_damagerate = 0.5;
+float autocvar_g_vehicles_rifle_damagerate = 0.75;
+float autocvar_g_vehicles_vaporizer_damagerate = 0.001;
+float autocvar_g_vehicles_tag_damagerate = 5;
+float autocvar_g_vehicles_weapon_damagerate = 1;
+
+// flags:
+.int vehicle_flags;
+
+// vehicle definitions
+.entity gun1;
+.entity gun2;
+.entity gun3;
+.entity vehicle_shieldent; /// Entity to disply the shild effect on damage
+.entity vehicle;
+.entity vehicle_viewport;
+.entity vehicle_hudmodel;
+.entity vehicle_controller;
+
+.entity gunner1;
+.entity gunner2;
+
- .float vehicle_ammo1; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real ammo1 value.
- .float vehicle_reload1; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real reload1 value.
- .float vehicle_ammo2; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real ammo2 value.
- .float vehicle_reload2; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real reload2 value.
++.float vehicle_health; /// If self is player this is 0..100 indicating precentage of health left on vehicle. If self is vehile, this is the real health value.
++.float vehicle_energy; /// If self is player this is 0..100 indicating precentage of energy left on vehicle. If self is vehile, this is the real energy value.
++.float vehicle_shield; /// If self is player this is 0..100 indicating precentage of shield left on vehicle. If self is vehile, this is the real shield value.
+
++.float vehicle_ammo1; /// If self is player this is 0..100 indicating percentage of primary ammo left UNLESS value is already stored in vehicle_energy. If self is vehile, this is the real ammo1 value.
++.float vehicle_reload1; /// If self is player this is 0..100 indicating percentage of primary reload status. If self is vehile, this is the real reload1 value.
++.float vehicle_ammo2; /// If self is player this is 0..100 indicating percentage of secondary ammo left. If self is vehile, this is the real ammo2 value.
++.float vehicle_reload2; /// If self is player this is 0..100 indicating percentage of secondary reload status. If self is vehile, this is the real reload2 value.
+
+.float sound_nexttime;
+const float VOL_VEHICLEENGINE = 1;
+
+const float SVC_SETVIEWPORT = 5; // Net.Protocol 0x05
+const float SVC_SETVIEWANGLES = 10; // Net.Protocol 0x0A
+const float SVC_UPDATEENTITY = 128; // Net.Protocol 0x80
+
+const float VHSF_NORMAL = 0;
+const float VHSF_FACTORY = 2;
+
+.int hud;
+.float dmg_time;
+
+.int volly_counter;
+
+const int MAX_AXH = 4;
+.entity AuxiliaryXhair[MAX_AXH];
+
+.entity wps_intruder;
+
+.entity lock_target;
+.float lock_strength;
+.float lock_time;
+.float lock_soundtime;
+const float DAMAGE_TARGETDRONE = 10;
+
+// vehicle functions
+.void(int _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
+.bool(int _imp) vehicles_impulse;
+.int vehicle_weapon2mode;
+.void(int exit_flags) vehicle_exit;
+.bool() vehicle_enter;
+const int VHEF_NORMAL = 0; /// User pressed exit key
+const int VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehile is dying
+const int VHEF_RELEASE = 2; /// Release ownership, client possibly allready dissconnected / went spec / changed team / used "kill" (not implemented)
+
+float force_fromtag_power;
+float force_fromtag_normpower;
+vector force_fromtag_origin;
+
+float vehicles_exit_running;
+
+// macros
+#define VEHICLE_UPDATE_PLAYER(ply,fld,vhname) \
+ ply.vehicle_##fld = (self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
+
+.float vehicle_enter_delay; // prevent players jumping to and from vehicles instantly
+
+void vehicles_exit(float eject);
+float vehicle_initialize(float vehicle_id, float nodrop);
++bool vehicle_impulse(int imp);
++bool vehicles_crushable(entity e);
+
+#endif
+
+#endif
--- /dev/null
--- /dev/null
++#include "spiderbot.qc"
++#include "raptor.qc"
++#include "racer.qc"
++#ifndef VEHICLES_NO_UNSTABLE
++ #include "bumblebee.qc"
++#endif
--- /dev/null
- vh_player = player;
- vh_vehicle = gunner;
- MUTATOR_CALLHOOK(VehicleExit);
- player = vh_player;
- gunner = vh_vehicle;
+#ifdef REGISTER_VEHICLE
+REGISTER_VEHICLE(
+/* VEH_##id */ BUMBLEBEE,
+/* function */ v_bumblebee,
+/* spawnflags */ VHF_DMGSHAKE,
+/* mins,maxs */ '-245 -130 -130', '230 130 130',
+/* model */ "models/vehicles/bumblebee_body.dpm",
+/* head_model */ "",
+/* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
+/* tags */ "", "", "tag_viewport",
+/* netname */ "bumblebee",
+/* fullname */ _("Bumblebee")
+);
+#else
+
+const float BRG_SETUP = 2;
+const float BRG_START = 4;
+const float BRG_END = 8;
+
+#ifdef SVQC
+float autocvar_g_vehicle_bumblebee_speed_forward;
+float autocvar_g_vehicle_bumblebee_speed_strafe;
+float autocvar_g_vehicle_bumblebee_speed_up;
+float autocvar_g_vehicle_bumblebee_speed_down;
+float autocvar_g_vehicle_bumblebee_turnspeed;
+float autocvar_g_vehicle_bumblebee_pitchspeed;
+float autocvar_g_vehicle_bumblebee_pitchlimit;
+float autocvar_g_vehicle_bumblebee_friction;
+
+float autocvar_g_vehicle_bumblebee_energy;
+float autocvar_g_vehicle_bumblebee_energy_regen;
+float autocvar_g_vehicle_bumblebee_energy_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_health;
+float autocvar_g_vehicle_bumblebee_health_regen;
+float autocvar_g_vehicle_bumblebee_health_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_shield;
+float autocvar_g_vehicle_bumblebee_shield_regen;
+float autocvar_g_vehicle_bumblebee_shield_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_cannon_cost;
+float autocvar_g_vehicle_bumblebee_cannon_damage;
+float autocvar_g_vehicle_bumblebee_cannon_radius;
+float autocvar_g_vehicle_bumblebee_cannon_refire;
+float autocvar_g_vehicle_bumblebee_cannon_speed;
+float autocvar_g_vehicle_bumblebee_cannon_spread;
+float autocvar_g_vehicle_bumblebee_cannon_force;
+
+float autocvar_g_vehicle_bumblebee_cannon_ammo;
+float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
+float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
+
+float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+
+
+float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
+float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
+float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
+float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
+
+float autocvar_g_vehicle_bumblebee_raygun_range;
+float autocvar_g_vehicle_bumblebee_raygun_dps;
+float autocvar_g_vehicle_bumblebee_raygun_aps;
+float autocvar_g_vehicle_bumblebee_raygun_fps;
+
+float autocvar_g_vehicle_bumblebee_raygun;
+float autocvar_g_vehicle_bumblebee_healgun_hps;
+float autocvar_g_vehicle_bumblebee_healgun_hmax;
+float autocvar_g_vehicle_bumblebee_healgun_aps;
+float autocvar_g_vehicle_bumblebee_healgun_amax;
+float autocvar_g_vehicle_bumblebee_healgun_sps;
+float autocvar_g_vehicle_bumblebee_healgun_locktime;
+
+float autocvar_g_vehicle_bumblebee_respawntime;
+
+float autocvar_g_vehicle_bumblebee_blowup_radius;
+float autocvar_g_vehicle_bumblebee_blowup_coredamage;
+float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
+float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
+vector autocvar_g_vehicle_bumblebee_bouncepain;
+
+bool autocvar_g_vehicle_bumblebee = 0;
+
+float bumble_raygun_send(entity to, int sf);
+
+void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
+{
+ vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
+ vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
+ autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
+ DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
+}
+
+float bumblebee_gunner_frame()
+{
+ entity vehic = self.vehicle.owner;
+ entity gun = self.vehicle;
+ entity gunner = self;
+ self = vehic;
+
+ vehic.solid = SOLID_NOT;
+ //setorigin(gunner, vehic.origin);
+ gunner.velocity = vehic.velocity;
+
+ float _in, _out;
+ vehic.angles_x *= -1;
+ makevectors(vehic.angles);
+ vehic.angles_x *= -1;
+ if(gun == vehic.gun1)
+ {
+ _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+ _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+ setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
+ }
+ else
+ {
+ _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+ _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+ setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
+ }
+
+ crosshair_trace(gunner);
+ vector _ct = trace_endpos;
+ vector ad;
+
+ if(autocvar_g_vehicle_bumblebee_cannon_lock)
+ {
+ if(gun.lock_time < time)
+ gun.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(DIFF_TEAM(trace_ent, gunner))
+ {
+ gun.enemy = trace_ent;
+ gun.lock_time = time + 5;
+ }
+ }
+ }
+
+ if(gun.enemy)
+ {
+ float distance, impact_time;
+
+ vector vf = real_origin(gun.enemy);
+ vector _vel = gun.enemy.velocity;
+ if(gun.enemy.movetype == MOVETYPE_WALK)
+ _vel.z *= 0.1;
+
+
+ ad = vf;
+ distance = vlen(ad - gunner.origin);
+ impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
+ ad = vf + _vel * impact_time;
+ trace_endpos = ad;
+
+
+ UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
+ vehicle_aimturret(vehic, trace_endpos, gun, "fire",
+ autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+ _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+ }
+ else
+ vehicle_aimturret(vehic, _ct, gun, "fire",
+ autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+ _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+ if(!forbidWeaponUse(gunner))
+ if(gunner.BUTTON_ATCK)
+ if(time > gun.attack_finished_single)
+ if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
+ {
+ gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
+ bumblebee_fire_cannon(gun, "fire", gunner);
+ gun.delay = time;
+ gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
+ }
+
+ VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
+
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
+
+ ad = gettaginfo(gun, gettagindex(gun, "fire"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
+
+ UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
+
+ if(vehic.owner)
+ UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
+
+ vehic.solid = SOLID_BBOX;
+ gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
+ gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+
+ self = gunner;
+ return 1;
+}
+
+vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity player)
+{
+ //vector exitspot;
+ float mysize;
+
+ tracebox(gunner.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, player);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return prefer_spot;
+
+ mysize = 1.5 * vlen(PL_MAX - PL_MIN); // can't use gunner's size, as they don't have a size
+ float i;
+ vector v, v2;
+ v2 = 0.5 * (gunner.absmin + gunner.absmax);
+ for(i = 0; i < 100; ++i)
+ {
+ v = randomvec();
+ v_z = 0;
+ v = v2 + normalize(v) * mysize;
+ tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, player);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return v;
+ }
+
+ return prefer_spot; // this should be considered a fallback?!
+}
+
+void bumblebee_gunner_exit(int _exitflag)
+{
+ entity player = self;
+ entity gunner = player.vehicle;
+ entity vehic = gunner.owner;
+
+ if(IS_REAL_CLIENT(player))
+ {
+ msg_entity = player;
+ WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, player);
+
+ WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, 0);
+ WriteAngle(MSG_ONE, vehic.angles.y);
+ WriteAngle(MSG_ONE, 0);
+ }
+
+ CSQCVehicleSetup(player, HUD_NORMAL);
+ setsize(player, PL_MIN, PL_MAX);
+
+ player.takedamage = DAMAGE_AIM;
+ player.solid = SOLID_SLIDEBOX;
+ player.movetype = MOVETYPE_WALK;
+ player.effects &= ~EF_NODRAW;
+ player.alpha = 1;
+ player.PlayerPhysplug = func_null;
+ player.view_ofs = PL_VIEW_OFS;
+ player.event_damage = PlayerDamage;
+ player.hud = HUD_NORMAL;
+ player.teleportable = TELEPORT_NORMAL;
+ player.switchweapon = gunner.switchweapon;
+ player.vehicle_enter_delay = time + 2;
+
+ fixedmakevectors(vehic.angles);
+
+ if(player == vehic.gunner1) { vehic.gunner1 = world; }
+ if(player == vehic.gunner2) { vehic.gunner2 = world; v_right *= -1; }
+
+ vector spot = real_origin(gunner);
+ spot = spot + v_up * 128 + v_forward * 300 + v_right * 150;
+ spot = bumblebee_gunner_findgoodexit(spot, gunner, player);
+
+ // TODO: figure a way to move player out of the gunner
+
+ player.velocity = 0.75 * vehic.velocity + normalize(spot - vehic.origin) * 200;
+ player.velocity_z += 10;
+
+ gunner.phase = time + 5;
+ gunner.vehicle_hudmodel.viewmodelforclient = gunner;
+
- vh_player = player;
- vh_vehicle = gunner;
- MUTATOR_CALLHOOK(VehicleEnter);
- player = vh_player;
- gunner = vh_vehicle;
++ MUTATOR_CALLHOOK(VehicleExit, player, gunner);
+
+ player.vehicle = world;
+}
+
+bool bumblebee_gunner_enter()
+{
+ entity vehic = self;
+ entity player = other;
+ entity gunner = world;
+
+ if(!vehic.gunner1 && !vehic.gunner2 && ((time >= vehic.gun1.phase) + (time >= vehic.gun2.phase)) == 2)
+ {
+ // we can have some fun
+ if(vlen(real_origin(vehic.gun2) - player.origin) < vlen(real_origin(vehic.gun1) - player.origin))
+ {
+ gunner = vehic.gun2;
+ vehic.gunner2 = player;
+ }
+ else
+ {
+ gunner = vehic.gun1;
+ vehic.gunner1 = player;
+ }
+ }
+ else if(!vehic.gunner1 && time >= vehic.gun1.phase) { gunner = vehic.gun1; vehic.gunner1 = player; }
+ else if(!vehic.gunner2 && time >= vehic.gun2.phase) { gunner = vehic.gun2; vehic.gunner2 = player; }
+ else { dprint("Vehicle is full, fail\n"); return false; }
+
+ player.vehicle = gunner;
+ player.angles = vehic.angles;
+ player.takedamage = DAMAGE_NO;
+ player.solid = SOLID_NOT;
+ player.alpha = -1;
+ player.movetype = MOVETYPE_NOCLIP;
+ player.event_damage = func_null;
+ player.view_ofs = '0 0 0';
+ player.hud = gunner.hud;
+ player.teleportable = false;
+ player.PlayerPhysplug = gunner.PlayerPhysplug;
+ player.vehicle_ammo1 = vehic.vehicle_ammo1;
+ player.vehicle_ammo2 = vehic.vehicle_ammo2;
+ player.vehicle_reload1 = vehic.vehicle_reload1;
+ player.vehicle_reload2 = vehic.vehicle_reload2;
+ player.vehicle_energy = vehic.vehicle_energy;
+ player.flags &= ~FL_ONGROUND;
+
+ RemoveGrapplingHook(player);
+
+ gunner.switchweapon = player.switchweapon;
+ gunner.vehicle_exit = bumblebee_gunner_exit;
+ gunner.vehicle_hudmodel.viewmodelforclient = player;
+
+ if(IS_REAL_CLIENT(player))
+ {
+ msg_entity = player;
+ WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, gunner.vehicle_viewport);
+
+ WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, gunner.angles_x + vehic.angles_x); // tilt
+ WriteAngle(MSG_ONE, gunner.angles_y + vehic.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+
+ CSQCVehicleSetup(player, player.hud);
+
- else if(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
++ MUTATOR_CALLHOOK(VehicleEnter, player, gunner);
+
+ return true;
+}
+
+bool vehicles_valid_pilot()
+{
+ if(IS_BOT_CLIENT(other) && !autocvar_g_vehicles_allow_bots)
+ return false;
+
+ if((!IS_PLAYER(other))
+ || (other.deadflag != DEAD_NO)
+ || (other.vehicle)
+ || (DIFF_TEAM(other, self))
+ ) { return false; }
+
+ return true;
+}
+
+void bumblebee_touch()
+{
+ if(autocvar_g_vehicles_enter) { return; }
+
+ if(self.gunner1 != world && self.gunner2 != world)
+ {
+ vehicles_touch();
+ return;
+ }
+
+ if(vehicles_valid_pilot())
+ {
+ float phase_time = (time >= self.gun1.phase) + (time >= self.gun2.phase);
+
+ if(time >= other.vehicle_enter_delay && phase_time)
+ if(bumblebee_gunner_enter())
+ return;
+ }
+
+ vehicles_touch();
+}
+
+void bumblebee_regen()
+{
+ if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+ self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+ self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+
+ if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+ self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+ self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
+
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
+
+}
+
+float bumblebee_pilot_frame()
+{
+ entity pilot, vehic;
+ vector newvel;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
+ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ pilot = self;
+ vehic = self.vehicle;
+ self = vehic;
+
+ if(vehic.deadflag != DEAD_NO)
+ {
+ self = pilot;
+ pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+
+ bumblebee_regen();
+
+ crosshair_trace(pilot);
+
+ vector vang;
+ float ftmp;
+
+ vang = vehic.angles;
+ newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vang.x *= -1;
+ newvel.x *= -1;
+ if(newvel.x > 180) newvel.x -= 360;
+ if(newvel.x < -180) newvel.x += 360;
+ if(newvel.y > 180) newvel.y -= 360;
+ if(newvel.y < -180) newvel.y += 360;
+
+ ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
+ if(ftmp > 180) ftmp -= 360;
+ if(ftmp < -180) ftmp += 360;
+ vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
+
+ // Pitch
+ ftmp = 0;
+ if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
+ ftmp = 4;
+ else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
+ ftmp = -8;
+
+ newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
+ ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
+ vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
+
+ vehic.angles_x = anglemods(vehic.angles.x);
+ vehic.angles_y = anglemods(vehic.angles.y);
+ vehic.angles_z = anglemods(vehic.angles.z);
+
+ makevectors('0 1 0' * vehic.angles.y);
+ newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
+
+ if(pilot.movement.x != 0)
+ {
+ if(pilot.movement.x > 0)
+ newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
+ else if(pilot.movement.x < 0)
+ newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
+ }
+
+ if(pilot.movement.y != 0)
+ {
+ if(pilot.movement.y < 0)
+ newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+ else if(pilot.movement.y > 0)
+ newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+ ftmp = newvel * v_right;
+ ftmp *= frametime * 0.1;
+ vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
+ }
+ else
+ {
+ vehic.angles_z *= 0.95;
+ if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
+ vehic.angles_z = 0;
+ }
+
+ if(pilot.BUTTON_CROUCH)
+ newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
+ else if(pilot.BUTTON_JUMP)
+ newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
+
+ vehic.velocity += newvel * frametime;
+ pilot.velocity = pilot.movement = vehic.velocity;
+
+
+ if(autocvar_g_vehicle_bumblebee_healgun_locktime)
+ {
+ if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
+ vehic.tur_head.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(teamplay)
+ {
+ if(trace_ent.team == pilot.team)
+ {
+ vehic.tur_head.enemy = trace_ent;
+ vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
+ }
+ }
+ else
+ {
+ vehic.tur_head.enemy = trace_ent;
+ vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
+ }
+ }
+
+ if(vehic.tur_head.enemy)
+ {
+ trace_endpos = real_origin(vehic.tur_head.enemy);
+ UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
+ }
+ }
+
+ vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
+ autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
+ autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
+
+ if(!forbidWeaponUse(pilot))
+ if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
+ {
+ vehic.gun3.enemy.realowner = pilot;
+ vehic.gun3.enemy.effects &= ~EF_NODRAW;
+
+ vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
+ vehic.gun3.enemy.SendFlags |= BRG_START;
+
+ traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
+
+ if(trace_ent)
+ {
+ if(autocvar_g_vehicle_bumblebee_raygun)
+ {
+ Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
+ vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
+ }
+ else
+ {
+ if(trace_ent.deadflag == DEAD_NO)
+ if((teamplay && trace_ent.team == pilot.team) || !teamplay)
+ {
+
+ if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
+ {
+ if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
+ trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
+
+ if(autocvar_g_vehicle_bumblebee_healgun_hps)
+ trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+ }
+ else if(IS_CLIENT(trace_ent))
+ {
+ if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
+ trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+
+ if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
+ trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
+
+ trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+ }
- pointparticles(particleeffectnum("explosion_big"), (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
++ else if(IS_TURRET(trace_ent))
+ {
+ if(trace_ent.health <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
+ trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+ //else ..hmmm what? ammo?
+
+ trace_ent.SendFlags |= TNSF_STATUS;
+ }
+ }
+ }
+ }
+
+ vehic.gun3.enemy.hook_end = trace_endpos;
+ setorigin(vehic.gun3.enemy, trace_endpos);
+ vehic.gun3.enemy.SendFlags |= BRG_END;
+
+ vehic.wait = time + 1;
+ }
+ else
+ vehic.gun3.enemy.effects |= EF_NODRAW;
+ /*{
+ if(vehic.gun3.enemy)
+ remove(vehic.gun3.enemy);
+
+ vehic.gun3.enemy = world;
+ }
+ */
+
+ VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
+ VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
+
+ pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+ pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
+
+ vehic.angles_x *= -1;
+ makevectors(vehic.angles);
+ vehic.angles_x *= -1;
+ setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
+
+ pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
+ self = pilot;
+
+ return 1;
+}
+
+void bumblebee_land()
+{
+ float hgt;
+
+ hgt = raptor_altitude(512);
+ self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+ self.angles_x *= 0.95;
+ self.angles_z *= 0.95;
+
+ if(hgt < 16)
+ self.think = vehicles_think;
+
+ self.nextthink = time;
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+void bumblebee_exit(float eject)
+{
+ if(self.owner.vehicleid == VEH_BUMBLEBEE)
+ {
+ bumblebee_gunner_exit(eject);
+ return;
+ }
+
+ self.touch = vehicles_touch;
+
+ if(self.deadflag == DEAD_NO)
+ {
+ self.think = bumblebee_land;
+ self.nextthink = time;
+ }
+
+ self.movetype = MOVETYPE_TOSS;
+
+ if(!self.owner)
+ return;
+
+ fixedmakevectors(self.angles);
+ vector spot;
+ if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
+ spot = self.origin + v_up * 128 + v_forward * 300;
+ else
+ spot = self.origin + v_up * 128 - v_forward * 300;
+
+ spot = vehicles_findgoodexit(spot);
+
+ // Hide beam
+ if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
+ self.gun3.enemy.effects |= EF_NODRAW;
+ }
+
+ self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
+ self.owner.velocity_z += 10;
+ setorigin(self.owner, spot);
+
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void bumblebee_blowup()
+{
+ RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
+ autocvar_g_vehicle_bumblebee_blowup_edgedamage,
+ autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
+ autocvar_g_vehicle_bumblebee_blowup_forceintensity,
+ DEATH_VH_BUMB_DEATH, world);
+
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
++ Send_Effect("explosion_big", (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
+
+ if(self.owner.deadflag == DEAD_DYING)
+ self.owner.deadflag = DEAD_DEAD;
+
+ remove(self);
+}
+
+void bumblebee_diethink()
+{
+ if(time >= self.wait)
+ self.think = bumblebee_blowup;
+
+ if(random() < 0.1)
+ {
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
++ Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+
+ self.nextthink = time + 0.1;
+}
+
+float bumble_raygun_send(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
+
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & BRG_SETUP)
+ {
+ WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
+ WriteByte(MSG_ENTITY, self.realowner.team);
+ WriteByte(MSG_ENTITY, self.cnt);
+ }
+
+ if(sf & BRG_START)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_start_x);
+ WriteCoord(MSG_ENTITY, self.hook_start_y);
+ WriteCoord(MSG_ENTITY, self.hook_start_z);
+ }
+
+ if(sf & BRG_END)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_end_x);
+ WriteCoord(MSG_ENTITY, self.hook_end_y);
+ WriteCoord(MSG_ENTITY, self.hook_end_z);
+ }
+
+ return true;
+}
+
+void spawnfunc_vehicle_bumblebee()
+{
+ if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
+ if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
+}
+
+float v_bumblebee(float req)
+{
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_bumblebee_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
+
+ return true;
+ }
+ case VR_ENTER:
+ {
+ self.touch = bumblebee_touch;
+ self.nextthink = 0;
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
+ return true;
+ }
+ case VR_THINK:
+ {
+ self.angles_z *= 0.8;
+ self.angles_x *= 0.8;
+
+ self.nextthink = time;
+
+ if(!self.owner)
+ {
+ entity oldself = self;
+ if(self.gunner1)
+ {
+ self = self.gunner1;
+ oldself.gun1.vehicle_exit(VHEF_EJECT);
+ entity oldother = other;
+ other = self;
+ self = oldself;
+ self.phase = 0;
+ self.touch();
+ other = oldother;
+ return true;
+ }
+
+ if(self.gunner2)
+ {
+ self = self.gunner2;
+ oldself.gun2.vehicle_exit(VHEF_EJECT);
+ entity oldother = other;
+ other = self;
+ self = oldself;
+ self.phase = 0;
+ self.touch();
+ other = oldother;
+ return true;
+ }
+ }
+
+ return true;
+ }
+ case VR_DEATH:
+ {
+ entity oldself = self;
+
+ CSQCModel_UnlinkEntity();
+
+ // Hide beam
+ if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
+ self.gun3.enemy.effects |= EF_NODRAW;
+
+ if(self.gunner1)
+ {
+ self = self.gunner1;
+ oldself.gun1.vehicle_exit(VHEF_EJECT);
+ self = oldself;
+ }
+
+ if(self.gunner2)
+ {
+ self = self.gunner2;
+ oldself.gun2.vehicle_exit(VHEF_EJECT);
+ self = oldself;
+ }
+
+ self.vehicle_exit(VHEF_EJECT);
+
+ fixedmakevectors(self.angles);
+ vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
+ vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
+ vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
+
+ entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
+
+ if(random() > 0.5)
+ _body.touch = bumblebee_blowup;
+ else
+ _body.touch = func_null;
+
+ _body.think = bumblebee_diethink;
+ _body.nextthink = time;
+ _body.wait = time + 2 + (random() * 8);
+ _body.owner = self;
+ _body.enemy = self.enemy;
+ _body.scale = 1.5;
+ _body.angles = self.angles;
+
- #define bumb_ico "gfx/vehicles/bumb.tga"
- #define bumb_lgun "gfx/vehicles/bumb_lgun.tga"
- #define bumb_rgun "gfx/vehicles/bumb_rgun.tga"
-
- #define bumb_gun_ico "gfx/vehicles/bumb_side.tga"
- #define bumb_gun_gun "gfx/vehicles/bumb_side_gun.tga"
-
++ Send_Effect("explosion_medium", findbetterlocation(self.origin, 16), '0 0 0', 1);
+
+ self.health = 0;
+ self.event_damage = func_null;
+ self.solid = SOLID_NOT;
+ self.takedamage = DAMAGE_NO;
+ self.deadflag = DEAD_DYING;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+ self.touch = func_null;
+ self.nextthink = 0;
+
+ setorigin(self, self.pos1);
+ return true;
+ }
+ case VR_SPAWN:
+ {
+ if(!self.gun1)
+ {
+ // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
+ self.vehicle_shieldent = spawn();
+ self.vehicle_shieldent.effects = EF_LOWPRECISION;
+ setmodel(self.vehicle_shieldent, "models/vhshield.md3");
+ setattachment(self.vehicle_shieldent, self, "");
+ setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
+ self.vehicle_shieldent.scale = 512 / vlen(self.maxs - self.mins);
+ self.vehicle_shieldent.think = shieldhit_think;
+ self.vehicle_shieldent.alpha = -1;
+ self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
+
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+ self.gun3 = spawn();
+
+ self.vehicle_flags |= VHF_MULTISLOT;
+
+ self.gun1.owner = self;
+ self.gun2.owner = self;
+ self.gun3.owner = self;
+
+ self.gun1.classname = self.gun2.classname = "vehicle_playerslot";
+
+ setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
+ setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
+ setmodel(self.gun3, "models/vehicles/bumblebee_ray.dpm");
+
+ setattachment(self.gun1, self, "cannon_right");
+ setattachment(self.gun2, self, "cannon_left");
+
+ // Angled bones are no fun, messes up gun-aim; so work arround it.
+ self.gun3.pos1 = self.angles;
+ self.angles = '0 0 0';
+ vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
+ ofs -= self.origin;
+ setattachment(self.gun3, self, "");
+ setorigin(self.gun3, ofs);
+ self.angles = self.gun3.pos1;
+
+ vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
+ vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
+
+ setorigin(self.vehicle_hudmodel, '50 0 -5'); // Move cockpit forward - down.
+ setorigin(self.vehicle_viewport, '5 0 2'); // Move camera forward up
+
+ //fixme-model-bones
+ setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
+ setorigin(self.gun1.vehicle_viewport, '-85 0 50');
+ //fixme-model-bones
+ setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
+ setorigin(self.gun2.vehicle_viewport, '-85 0 50');
+
+ self.scale = 1.5;
+
+ // Raygun beam
+ if(self.gun3.enemy == world)
+ {
+ self.gun3.enemy = spawn();
+ Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
+ self.gun3.enemy.SendFlags = BRG_SETUP;
+ self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
+ self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
+ }
+ }
+
+ self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
+ self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
+ self.solid = SOLID_BBOX;
+ self.movetype = MOVETYPE_TOSS;
+ self.damageforcescale = 0.025;
+
+ self.PlayerPhysplug = bumblebee_pilot_frame;
+
+ setorigin(self, self.origin + '0 0 25');
+ return true;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_bumblebee_energy)
+ if(autocvar_g_vehicle_bumblebee_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ if(autocvar_g_vehicle_bumblebee_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_bumblebee_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_bumblebee_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.vehicle_exit = bumblebee_exit;
+ self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
+ self.max_health = self.vehicle_health;
+ self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
+
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ precache_model("models/vehicles/bumblebee_body.dpm");
+ precache_model("models/vehicles/bumblebee_plasma_left.dpm");
+ precache_model("models/vehicles/bumblebee_plasma_right.dpm");
+ precache_model("models/vehicles/bumblebee_ray.dpm");
+ precache_model("models/vehicles/wakizashi_cockpit.dpm");
+ precache_model("models/vehicles/spiderbot_cockpit.dpm");
+ precache_model("models/vehicles/raptor_cockpit.dpm");
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
+
- if(autocvar_r_letterbox)
- return;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
-
- // Fetch health & ammo stats
- HUD_GETVEHICLESTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc_y = vid_conheight - picsize_y;
- hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 *= 0.01;
-
- pic2size = draw_getimagesize(bumb_gun_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
-
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
-
- drawpic(hudloc + picloc, bumb_gun_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
- // Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm1time = 0;
- }
- }
-
- // Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
- alarm2time = 0;
- }
- }
-
- // Gun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-
- // .. and icon
- picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(energy < 0.2)
- drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- /*
- else
- {
- picsize = draw_getimagesize(waki_xhair);
- picsize_x *= 0.5;
- picsize_y *= 0.5;
-
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
- */
+void CSQC_BUMBLE_GUN_HUD()
+{
- if(autocvar_r_letterbox)
- return true;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
-
- // Fetch health & ammo stats
- HUD_GETVEHICLESTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc_y = vid_conheight - picsize_y;
- hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 *= 0.01;
-
- pic2size = draw_getimagesize(bumb_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
-
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, bumb_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, bumb_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
-
- drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
- // Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm1time = 0;
- }
- }
-
- // Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
- alarm2time = 0;
- }
- }
-
- ammo1 *= 0.01;
- ammo2 *= 0.01;
-
- // Gunner1 bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-
- // Right gunner slot occupied?
- if(!AuxiliaryXhair[1].draw2d)
- {
- shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), false, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
- drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
- drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
- }
-
- // .. and icon
- picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(ammo1 < 0.2)
- drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- // Gunner2 bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo2, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // Left gunner slot occupied?
- if(!AuxiliaryXhair[2].draw2d)
- {
- shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), false, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
- drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
- drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
- }
-
- // .. and icon
- picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(ammo2 < 0.2)
- drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- picsize = draw_getimagesize(waki_xhair);
- picsize_x *= 0.5;
- picsize_y *= 0.5;
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
++ Vehicles_drawHUD("vehicle_gunner", "vehicle_gunner_weapon1", string_null,
++ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
++ string_null, '0 0 0',
++ string_null);
+}
+
+void bumble_raygun_draw()
+{
+ float _len;
+ vector _dir;
+ vector _vtmp1, _vtmp2;
+
+ _len = vlen(self.origin - self.move_origin);
+ _dir = normalize(self.move_origin - self.origin);
+
+ if(self.total_damages < time)
+ {
+ boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
+ boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
+ self.total_damages = time + 0.1;
+ }
+
+ float i, df, sz, al;
+ for(i = -0.1; i < 0.2; i += 0.1)
+ {
+ df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
+ sz = 5 + random() * 5;
+ al = 0.25 + random() * 0.5;
+ _vtmp1 = self.origin + _dir * _len * (0.25 + i);
+ _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2)); //self.raygun_l1;
+ Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+ _vtmp2 = self.origin + _dir * _len * (0.5 + i);
+ _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5)); //self.raygun_l2;
+ Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+ _vtmp1 = self.origin + _dir * _len * (0.75 + i);
+ _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //self.raygun_l3;
+ Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+ Draw_CylindricLine(_vtmp1, self.move_origin + randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+ }
+}
+
+void bumble_raygun_read(bool bIsNew)
+{
+ int sf = ReadByte();
+
+ if(sf & BRG_SETUP)
+ {
+ self.cnt = ReadByte();
+ self.team = ReadByte();
+ self.cnt = ReadByte();
+
+ if(self.cnt)
+ self.colormod = '1 0 0';
+ else
+ self.colormod = '0 1 0';
+
+ self.traileffect = particleeffectnum("healray_muzzleflash");
+ self.lip = particleeffectnum("healray_impact");
+
+ self.draw = bumble_raygun_draw;
+ }
+
+
+ if(sf & BRG_START)
+ {
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
+ }
+
+ if(sf & BRG_END)
+ {
+ self.move_origin_x = ReadCoord();
+ self.move_origin_y = ReadCoord();
+ self.move_origin_z = ReadCoord();
+ }
+}
+
+float v_bumblebee(float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
- // raygun-locked
- AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhair[0].axh_scale = 0.5;
-
- // Gunner1
- AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-target.tga";
- AuxiliaryXhair[1].axh_scale = 0.75;
-
- // Gunner2
- AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-target.tga";
- AuxiliaryXhair[2].axh_scale = 0.75;
++ Vehicles_drawHUD("vehicle_bumble", "vehicle_bumble_weapon1", "vehicle_bumble_weapon2",
++ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
++ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
++ vCROSS_HEAL);
+ return true;
+ }
+ case VR_SETUP:
+ {
++ AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Raygun-locked
++ AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Gunner1
++ AuxiliaryXhair[2].axh_image = vCROSS_BURST; // Gunner2
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
--- /dev/null
- entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
+#ifdef REGISTER_VEHICLE
+REGISTER_VEHICLE(
+/* VEH_##id */ RACER,
+/* function */ v_racer,
+/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
+/* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
+/* model */ "models/vehicles/wakizashi.dpm",
+/* head_model */ "null",
+/* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
+/* tags */ "", "", "tag_viewport",
+/* netname */ "racer",
+/* fullname */ _("Racer")
+);
+#else
+#ifdef SVQC
++#include "../../effects.qh"
++#include "../../triggers/trigger/impulse.qh"
++
+bool autocvar_g_vehicle_racer;
+
+float autocvar_g_vehicle_racer_speed_afterburn;
+float autocvar_g_vehicle_racer_afterburn_cost;
+
+float autocvar_g_vehicle_racer_waterburn_cost;
+float autocvar_g_vehicle_racer_waterburn_speed;
+
+float autocvar_g_vehicle_racer_water_speed_forward;
+float autocvar_g_vehicle_racer_water_speed_strafe;
+
+float autocvar_g_vehicle_racer_pitchlimit = 30;
+
+float autocvar_g_vehicle_racer_water_downforce = 0.03;
+float autocvar_g_vehicle_racer_water_upforcedamper = 15;
+
+float autocvar_g_vehicle_racer_anglestabilizer;
+float autocvar_g_vehicle_racer_downforce;
+
+float autocvar_g_vehicle_racer_speed_forward;
+float autocvar_g_vehicle_racer_speed_strafe;
+float autocvar_g_vehicle_racer_springlength;
+float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
+
+float autocvar_g_vehicle_racer_water_time = 5;
+
+float autocvar_g_vehicle_racer_hovertype;
+float autocvar_g_vehicle_racer_hoverpower;
+
+float autocvar_g_vehicle_racer_turnroll;
+float autocvar_g_vehicle_racer_turnspeed;
+float autocvar_g_vehicle_racer_pitchspeed;
+
+float autocvar_g_vehicle_racer_energy;
+float autocvar_g_vehicle_racer_energy_regen;
+float autocvar_g_vehicle_racer_energy_regen_pause;
+
+float autocvar_g_vehicle_racer_health;
+float autocvar_g_vehicle_racer_health_regen;
+float autocvar_g_vehicle_racer_health_regen_pause;
+
+float autocvar_g_vehicle_racer_shield;
+float autocvar_g_vehicle_racer_shield_regen;
+float autocvar_g_vehicle_racer_shield_regen_pause;
+
+float autocvar_g_vehicle_racer_cannon_cost;
+float autocvar_g_vehicle_racer_cannon_damage;
+float autocvar_g_vehicle_racer_cannon_radius;
+float autocvar_g_vehicle_racer_cannon_refire;
+float autocvar_g_vehicle_racer_cannon_speed;
+float autocvar_g_vehicle_racer_cannon_spread;
+float autocvar_g_vehicle_racer_cannon_force;
+
+float autocvar_g_vehicle_racer_rocket_accel;
+float autocvar_g_vehicle_racer_rocket_damage;
+float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_force;
+float autocvar_g_vehicle_racer_rocket_refire;
+float autocvar_g_vehicle_racer_rocket_speed;
+float autocvar_g_vehicle_racer_rocket_turnrate;
+
+float autocvar_g_vehicle_racer_rocket_locktarget;
+float autocvar_g_vehicle_racer_rocket_locking_time;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime;
+float autocvar_g_vehicle_racer_rocket_locked_time;
+float autocvar_g_vehicle_racer_rocket_locked_maxangle;
+float autocvar_g_vehicle_racer_rocket_climbspeed;
+
+float autocvar_g_vehicle_racer_respawntime;
+
+float autocvar_g_vehicle_racer_blowup_radius;
+float autocvar_g_vehicle_racer_blowup_coredamage;
+float autocvar_g_vehicle_racer_blowup_edgedamage;
+float autocvar_g_vehicle_racer_blowup_forceintensity;
+
+float autocvar_g_vehicle_racer_bouncefactor;
+float autocvar_g_vehicle_racer_bouncestop;
+vector autocvar_g_vehicle_racer_bouncepain;
+
+.float racer_watertime;
+
+var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
+
+void racer_align4point(float _delta)
+{
+ vector push_vector;
+ float fl_push, fr_push, bl_push, br_push;
+
+ push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fr_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ br_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ bl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ self.velocity += push_vector * _delta;
+
+ float uforce = autocvar_g_vehicle_racer_upforcedamper;
+
+ int cont = pointcontents(self.origin - '0 0 64');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ uforce = autocvar_g_vehicle_racer_water_upforcedamper;
+
+ if(self.owner.BUTTON_CROUCH && time < self.air_finished)
+ self.velocity_z += 30;
+ else
+ self.velocity_z += 200;
+ }
+
+
+ // Anti ocilation
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - uforce * _delta;
+
+ push_vector_x = (fl_push - bl_push);
+ push_vector_x += (fr_push - br_push);
+ push_vector_x *= 360;
+
+ push_vector_z = (fr_push - fl_push);
+ push_vector_z += (br_push - bl_push);
+ push_vector_z *= 360;
+
+ // Apply angle diffrance
+ self.angles_z += push_vector_z * _delta;
+ self.angles_x += push_vector_x * _delta;
+
+ // Apply stabilizer
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+}
+
+void racer_fire_cannon(string tagname)
+{
+ vector v;
+ entity bolt;
+
+ v = gettaginfo(self, gettagindex(self, tagname));
+ bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
+ autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
+ DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
+
+ // Fix z-aim (for chase mode)
+ v = normalize(trace_endpos - bolt.origin);
+ v_forward_z = v_z * 0.5;
+ bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
+}
+
+void racer_rocket_groundhugger()
+{
+ vector olddir, newdir;
+ float oldvel, newvel;
+
+ self.nextthink = time;
+
+ if(self.owner.deadflag != DEAD_NO || self.cnt < time)
+ {
+ self.use();
+ return;
+ }
+
+ if(!self.realowner.vehicle)
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
+
+ olddir = normalize(self.velocity);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
+
+ tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
+ if(trace_fraction <= 0.5)
+ {
+ // Hitting somethign soon, just speed ahead
+ self.velocity = olddir * newvel;
+ UpdateCSQCProjectile(self);
+ return;
+ }
+
+ traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ {
+ newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
+ self.velocity = normalize(olddir + newdir) * newvel;
+ }
+ else
+ {
+ self.velocity = olddir * newvel;
+ self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
+ }
+
+ int cont = pointcontents(self.origin - '0 0 32');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ self.velocity_z += 200;
+
+ UpdateCSQCProjectile(self);
+ return;
+}
+
+void racer_rocket_tracker()
+{
+ vector olddir, newdir;
+ float oldvel, newvel;
+
+ self.nextthink = time;
+
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+ {
+ self.use();
+ return;
+ }
+
+ if(!self.realowner.vehicle)
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
+
+ olddir = normalize(self.velocity);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
+ makevectors(vectoangles(olddir));
+
+ float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
+ vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
+
+ traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
+ newdir = normalize(predicted_origin - self.origin);
+
+ //vector
+ float height_diff = predicted_origin_z - self.origin_z;
+
+ if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
+ {
+ //bprint("Target lost!\n");
+ //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
+ self.think = racer_rocket_groundhugger;
+ return;
+ }
+
+ if(trace_fraction != 1.0 && trace_ent != self.enemy)
+ newdir_z += 16 * sys_frametime;
+
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
+ self.velocity_z -= 800 * sys_frametime;
+ self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
+
+ UpdateCSQCProjectile(self);
+ return;
+}
+
+void racer_fire_rocket(string tagname, entity trg)
+{
+ vector v = gettaginfo(self, gettagindex(self, tagname));
- racer_align4point(frametime);
++ entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
+ v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
+ autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
+ DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
+
+ rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
+ rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
+ rocket.nextthink = time;
+ rocket.enemy = trg;
+ rocket.cnt = time + 15;
+
+ if(trg)
+ rocket.think = racer_rocket_tracker;
+ else
+ rocket.think = racer_rocket_groundhugger;
+}
+
+float racer_frame()
+{
+ entity player, racer;
+ vector df;
+ float ftmp;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
+ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ player = self;
+ racer = self.vehicle;
+ self = racer;
+
+ vehicles_painframe();
+
+ if(pointcontents(racer.origin) != CONTENT_WATER)
+ racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
+
+ if(racer.deadflag != DEAD_NO)
+ {
+ self = player;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+
- ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
++ racer_align4point(PHYS_INPUT_TIMELENGTH);
+
+ player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
+
+ crosshair_trace(player);
+
+ racer.angles_x *= -1;
+
+ // Yaw
- racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
++ ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+ racer.angles_y = anglemods(racer.angles_y + ftmp);
+
+ // Roll
- ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
++ racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
+
+ // Pitch
- if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
++ ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
+ racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
+
+ makevectors(racer.angles);
+ racer.angles_x *= -1;
+
+ //ftmp = racer.velocity_z;
+ df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+ //racer.velocity_z = ftmp;
+
+ int cont = pointcontents(racer.origin);
+ if(vlen(player.movement) != 0)
+ {
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
+ if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
+ }
+ else
+ {
+ if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
+ if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
+ }
+
++#ifdef SVQC
+ if(self.sound_nexttime < time || self.sounds != 1)
+ {
+ self.sounds = 1;
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
++#endif
+ }
++#ifdef SVQC
+ else
+ {
+ if(self.sound_nexttime < time || self.sounds != 0)
+ {
+ self.sounds = 0;
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+ }
++#endif
+
+ // Afterburn
- racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * frametime;
++ if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
+ {
++#ifdef SVQC
+ if(time - racer.wait > 0.2)
+ pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
++#endif
+
+ racer.wait = time;
+
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
- racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
++ racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
+ df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
+ }
+ else
+ {
- player.movement = racer.velocity += df * frametime;
++ racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
+ df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
+ }
+
++#ifdef SVQC
+ if(racer.invincible_finished < time)
+ {
+ traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+
+ racer.invincible_finished = time + 0.1 + (random() * 0.1);
+ }
+
+ if(racer.strength_finished < time)
+ {
+ racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
++#endif
+ }
+ else
+ {
+ racer.strength_finished = 0;
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ racer.racer_watertime = time;
+
+ float dforce = autocvar_g_vehicle_racer_downforce;
+ if(time - racer.racer_watertime <= 3)
+ dforce = autocvar_g_vehicle_racer_water_downforce;
+
+ df -= v_up * (vlen(racer.velocity) * dforce);
-
++ player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
+
++#ifdef SVQC
+ if(!forbidWeaponUse(player))
+ if(player.BUTTON_ATCK)
+ if(time > racer.attack_finished_single)
+ if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
+ {
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
+ racer.wait = time;
+
+ crosshair_trace(player);
+ if(racer.cnt)
+ {
+ racer_fire_cannon("tag_fire1");
+ racer.cnt = 0;
+ }
+ else
+ {
+ racer_fire_cannon("tag_fire2");
+ racer.cnt = 1;
+ }
+ racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
+ }
+
+ if(autocvar_g_vehicle_racer_rocket_locktarget)
+ {
+ vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+ autocvar_g_vehicle_racer_rocket_locked_time);
+
+ if(self.lock_target)
+ {
+ if(racer.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+ }
+ }
+
+ if(!forbidWeaponUse(player))
+ if(time > racer.delay)
+ if(player.BUTTON_ATCK2)
+ {
+ racer.misc_bulletcounter += 1;
+ racer.delay = time + 0.3;
+
+ if(racer.misc_bulletcounter == 1)
++ {
+ racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
++ player.vehicle_ammo2 = 50;
++ }
+ else if(racer.misc_bulletcounter == 2)
+ {
+ racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ racer.lock_strength = 0;
+ racer.lock_target = world;
+ racer.misc_bulletcounter = 0;
- player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+ racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+ racer.lip = time;
++ player.vehicle_ammo2 = 0;
+ }
+ }
- float v_racer(float req)
++ else if(racer.misc_bulletcounter == 0)
++ player.vehicle_ammo2 = 100;
++
++ player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+
+ if(racer.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
+
+ if(racer.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+
+ if(racer.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
+
+
+ VEHICLE_UPDATE_PLAYER(player, health, racer);
+ VEHICLE_UPDATE_PLAYER(player, energy, racer);
+
+ if(racer.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, racer);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
++#endif
++
+ setorigin(player,racer.origin + '0 0 32');
+ player.velocity = racer.velocity;
+
+ self = player;
+ return 1;
+}
+
+void racer_think()
+{
+ self.nextthink = time;
+
+ float pushdeltatime = time - self.lastpushtime;
+ if (pushdeltatime > 0.15) pushdeltatime = 0;
+ self.lastpushtime = time;
+ if(!pushdeltatime) return;
+
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
+
+ vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
+ df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
+
+ float forced = autocvar_g_vehicle_racer_upforcedamper;
+
+ int cont = pointcontents(self.origin - '0 0 64');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ forced = autocvar_g_vehicle_racer_water_upforcedamper;
+ self.velocity_z += 200;
+ }
+
+ self.velocity += df * pushdeltatime;
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - forced * pushdeltatime;
+
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+void racer_exit(float eject)
+{
+ vector spot;
+
+ self.think = racer_think;
+ self.nextthink = time;
+ self.movetype = MOVETYPE_BOUNCE;
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+
+ if(!self.owner)
+ return;
+
+ makevectors(self.angles);
+ if(eject)
+ {
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
+ }
+ else
+ {
+ if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+ {
+ self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 32 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin - v_forward * 200 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
+ }
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void racer_blowup()
+{
+ self.deadflag = DEAD_DEAD;
+ self.vehicle_exit(VHEF_NORMAL);
+
+ RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
+ autocvar_g_vehicle_racer_blowup_edgedamage,
+ autocvar_g_vehicle_racer_blowup_radius, world, world,
+ autocvar_g_vehicle_racer_blowup_forceintensity,
+ DEATH_VH_WAKI_DEATH, world);
+
+ self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
+ self.think = vehicles_spawn;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+
+ setorigin(self, self.pos1);
+}
+
+void racer_blowup_think()
+{
+ self.nextthink = time;
+
+ if(time >= self.delay)
+ racer_blowup();
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+void racer_deadtouch()
+{
+ self.avelocity_x *= 0.7;
+ self.cnt -= 1;
+ if(self.cnt <= 0)
+ racer_blowup();
+}
+
+void spawnfunc_vehicle_racer()
+{
+ if(!autocvar_g_vehicle_racer) { remove(self); return; }
+ if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
+}
+
- case VR_THINK:
- {
- return true;
- }
- case VR_DEATH:
- {
- self.health = 0;
- self.event_damage = func_null;
- self.solid = SOLID_CORPSE;
- self.takedamage = DAMAGE_NO;
- self.deadflag = DEAD_DYING;
- self.movetype = MOVETYPE_BOUNCE;
- self.wait = time;
- self.delay = 2 + time + random() * 3;
- self.cnt = 1 + random() * 2;
- self.touch = racer_deadtouch;
-
- pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
-
- if(random() < 0.5)
- self.avelocity_z = 32;
- else
- self.avelocity_z = -32;
-
- self.avelocity_x = -vlen(self.velocity) * 0.2;
- self.velocity += '0 0 700';
- self.colormod = '-0.5 -0.5 -0.5';
++#endif // SVQC
++
++#ifdef CSQC
++#if 0
++void racer_draw()
++{
++ float pushdeltatime = time - self.lastpushtime;
++ if (pushdeltatime > 0.15) pushdeltatime = 0;
++ self.lastpushtime = time;
++ if(!pushdeltatime) return;
++
++ tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
++
++ vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
++ df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
++
++ float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
++
++ int cont = pointcontents(self.move_origin - '0 0 64');
++ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
++ {
++ forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
++ self.move_velocity_z += 200;
++ }
++
++ self.move_velocity += df * pushdeltatime;
++ if(self.move_velocity_z > 0)
++ self.move_velocity_z *= 1 - forced * pushdeltatime;
++
++ self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
++ self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
++
++ Movetype_Physics_MatchServer(false);
++}
++#endif
++#endif
++
++bool v_racer(int req)
+{
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
++ #ifdef SVQC
+ if(autocvar_g_vehicle_racer_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
++ #endif
+ return true;
+ }
++
+ case VR_ENTER:
+ {
++ #ifdef SVQC
+ self.movetype = MOVETYPE_BOUNCE;
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-190 0 96');
++ #elif defined(CSQC)
++
++ self.move_movetype = MOVETYPE_BOUNCE;
++ #endif
+
+ return true;
+ }
- self.think = racer_blowup_think;
- self.nextthink = time;
-
- return true;
- }
+
-
+ case VR_SPAWN:
+ {
++ #ifdef SVQC
+ if(self.scale != 0.5)
+ {
+ if(autocvar_g_vehicle_racer_hovertype != 0)
+ racer_force_from_tag = vehicles_force_fromtag_maglev;
+ else
+ racer_force_from_tag = vehicles_force_fromtag_hover;
+
+ // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+ self.scale = 0.5;
+ setattachment(self.vehicle_hudmodel, self, "");
+ setattachment(self.vehicle_viewport, self, "tag_viewport");
+
+ self.mass = 900;
+ }
+
+ self.think = racer_think;
+ self.nextthink = time;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.delay = time;
+ self.scale = 0.5;
+
+ self.PlayerPhysplug = racer_frame;
+
+ self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+ self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+ self.damageforcescale = 0.5;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-
- self.vehicle_exit = racer_exit;
++ #endif
++ return true;
++ }
++
++ case VR_DEATH:
++ {
++ #ifdef SVQC
++ self.SendEntity = func_null; // stop networking this racer (for now)
++ self.health = 0;
++ self.event_damage = func_null;
++ self.solid = SOLID_CORPSE;
++ self.takedamage = DAMAGE_NO;
++ self.deadflag = DEAD_DYING;
++ self.movetype = MOVETYPE_BOUNCE;
++ self.wait = time;
++ self.delay = 2 + time + random() * 3;
++ self.cnt = 1 + random() * 2;
++ self.touch = racer_deadtouch;
++
++ Send_Effect("explosion_medium", self.origin, '0 0 0', 1);
++
++ if(random() < 0.5)
++ self.avelocity_z = 32;
++ else
++ self.avelocity_z = -32;
++
++ self.avelocity_x = -vlen(self.velocity) * 0.2;
++ self.velocity += '0 0 700';
++ self.colormod = '-0.5 -0.5 -0.5';
++
++ self.think = racer_blowup_think;
++ self.nextthink = time;
++ #endif
++ return true;
++ }
++
++#ifdef CSQC
++ case VR_HUD:
++ {
++ Vehicles_drawHUD("vehicle_racer", "vehicle_racer_weapon1", "vehicle_racer_weapon2",
++ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
++ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
++ vCROSS_GUIDE);
+ return true;
+ }
++#endif
+ case VR_SETUP:
+ {
++ #ifdef SVQC
++ self.vehicle_exit = racer_exit;
++ #endif
++
++ #ifdef SVQC
++ // we have no need to network energy
+ if(autocvar_g_vehicle_racer_energy)
+ if(autocvar_g_vehicle_racer_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ if(autocvar_g_vehicle_racer_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_racer_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_racer_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
-
++
+ self.respawntime = autocvar_g_vehicle_racer_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+ self.max_health = self.vehicle_health;
- #endif // SVQC
- #ifdef CSQC
-
- #define waki_ico "gfx/vehicles/waki.tga"
- #define waki_eng "gfx/vehicles/waki_e.tga"
- #define waki_gun "gfx/vehicles/waki_guns.tga"
- #define waki_rkt "gfx/vehicles/waki_rockets.tga"
- #define waki_xhair "gfx/vehicles/axh-special1.tga"
-
- float v_racer(float req)
- {
- switch(req)
- {
- case VR_HUD:
- {
- if(autocvar_r_letterbox)
- return true;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
-
- // Fetch health & ammo stats
- HUD_GETVEHICLESTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc_y = vid_conheight - picsize_y;
- hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 *= 0.01;
-
- pic2size = draw_getimagesize(waki_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, waki_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, waki_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, waki_eng, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, waki_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, waki_rkt, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
- // Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm1time = 0;
- }
- }
-
-
- // Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
- alarm2time = 0;
- }
- }
-
- // Gun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(energy < 0.2)
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- // Bomb bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(reload1 != 1)
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- picsize = draw_getimagesize(waki_xhair);
- picsize_x *= 0.5;
- picsize_y *= 0.5;
-
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
- return true;
- }
- case VR_SETUP:
- {
- AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhair[0].axh_scale = 0.25;
- return true;
- }
- case VR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
- }
-
- #endif // CSQC
++ #endif
++
++ #ifdef CSQC
++ AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
++ #endif
+ return true;
+ }
++
+ case VR_PRECACHE:
+ {
++ #ifdef SVQC
+ precache_sound ("weapons/lasergun_fire.wav");
+ precache_sound ("weapons/rocket_fire.wav");
+
+ precache_sound ("vehicles/racer_idle.wav");
+ precache_sound ("vehicles/racer_move.wav");
+ precache_sound ("vehicles/racer_boost.wav");
+
+ precache_model ("models/vhshield.md3");
++ #endif
++
+ precache_model ("models/vehicles/wakizashi.dpm");
+ precache_model ("models/vehicles/wakizashi_cockpit.dpm");
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // REGISTER_VEHICLE
--- /dev/null
- const int RSM_FIRST = 1;
- const int RSM_BOMB = 1;
- const int RSM_FLARE = 2;
- const int RSM_LAST = 2;
-
+#ifdef REGISTER_VEHICLE
+REGISTER_VEHICLE(
+/* VEH_##id */ RAPTOR,
+/* function */ v_raptor,
+/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
+/* mins,maxs */ '-80 -80 0', '80 80 70',
+/* model */ "models/vehicles/raptor.dpm",
+/* head_model */ "",
+/* hud_model */ "models/vehicles/raptor_cockpit.dpm",
+/* tags */ "", "tag_hud", "tag_camera",
+/* netname */ "raptor",
+/* fullname */ _("Raptor")
+);
+#else
+
- pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+#ifdef SVQC
+bool autocvar_g_vehicle_raptor;
+
+float autocvar_g_vehicle_raptor_respawntime;
+float autocvar_g_vehicle_raptor_takeofftime;
+
+float autocvar_g_vehicle_raptor_movestyle;
+float autocvar_g_vehicle_raptor_turnspeed;
+float autocvar_g_vehicle_raptor_pitchspeed;
+float autocvar_g_vehicle_raptor_pitchlimit;
+
+float autocvar_g_vehicle_raptor_speed_forward;
+float autocvar_g_vehicle_raptor_speed_strafe;
+float autocvar_g_vehicle_raptor_speed_up;
+float autocvar_g_vehicle_raptor_speed_down;
+float autocvar_g_vehicle_raptor_friction;
+
+float autocvar_g_vehicle_raptor_bomblets;
+float autocvar_g_vehicle_raptor_bomblet_alt;
+float autocvar_g_vehicle_raptor_bomblet_time;
+float autocvar_g_vehicle_raptor_bomblet_damage;
+float autocvar_g_vehicle_raptor_bomblet_spread;
+float autocvar_g_vehicle_raptor_bomblet_edgedamage;
+float autocvar_g_vehicle_raptor_bomblet_radius;
+float autocvar_g_vehicle_raptor_bomblet_force;
+float autocvar_g_vehicle_raptor_bomblet_explode_delay;
+float autocvar_g_vehicle_raptor_bombs_refire;
+
+float autocvar_g_vehicle_raptor_flare_refire;
+float autocvar_g_vehicle_raptor_flare_lifetime;
+float autocvar_g_vehicle_raptor_flare_chase;
+float autocvar_g_vehicle_raptor_flare_range;
+
+float autocvar_g_vehicle_raptor_cannon_turnspeed;
+float autocvar_g_vehicle_raptor_cannon_turnlimit;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_up;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_down;
+
+float autocvar_g_vehicle_raptor_cannon_locktarget;
+float autocvar_g_vehicle_raptor_cannon_locking_time;
+float autocvar_g_vehicle_raptor_cannon_locking_releasetime;
+float autocvar_g_vehicle_raptor_cannon_locked_time;
+float autocvar_g_vehicle_raptor_cannon_predicttarget;
+
+float autocvar_g_vehicle_raptor_cannon_cost;
+float autocvar_g_vehicle_raptor_cannon_damage;
+float autocvar_g_vehicle_raptor_cannon_radius;
+float autocvar_g_vehicle_raptor_cannon_refire;
+float autocvar_g_vehicle_raptor_cannon_speed;
+float autocvar_g_vehicle_raptor_cannon_spread;
+float autocvar_g_vehicle_raptor_cannon_force;
+
+float autocvar_g_vehicle_raptor_energy;
+float autocvar_g_vehicle_raptor_energy_regen;
+float autocvar_g_vehicle_raptor_energy_regen_pause;
+
+float autocvar_g_vehicle_raptor_health;
+float autocvar_g_vehicle_raptor_health_regen;
+float autocvar_g_vehicle_raptor_health_regen_pause;
+
+float autocvar_g_vehicle_raptor_shield;
+float autocvar_g_vehicle_raptor_shield_regen;
+float autocvar_g_vehicle_raptor_shield_regen_pause;
+
+float autocvar_g_vehicle_raptor_bouncefactor;
+float autocvar_g_vehicle_raptor_bouncestop;
+vector autocvar_g_vehicle_raptor_bouncepain;
+
+.entity bomb1;
+.entity bomb2;
+
+float raptor_altitude(float amax)
+{
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), MOVE_WORLDONLY, self);
+ return vlen(self.origin - trace_endpos);
+}
+
+void raptor_bomblet_boom()
+{
+ RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
+ autocvar_g_vehicle_raptor_bomblet_edgedamage,
+ autocvar_g_vehicle_raptor_bomblet_radius, world, world,
+ autocvar_g_vehicle_raptor_bomblet_force, DEATH_VH_RAPT_BOMB, world);
+ remove(self);
+}
+
+void raptor_bomblet_touch()
+{
+ if(other == self.owner)
+ return;
+
+ PROJECTILE_TOUCH;
+ self.think = raptor_bomblet_boom;
+ self.nextthink = time + random() * autocvar_g_vehicle_raptor_bomblet_explode_delay;
+}
+
+void raptor_bomb_burst()
+{
+ if(self.cnt > time)
+ if(autocvar_g_vehicle_raptor_bomblet_alt)
+ {
+ self.nextthink = time;
+ traceline(self.origin, self.origin + (normalize(self.velocity) * autocvar_g_vehicle_raptor_bomblet_alt), MOVE_NORMAL, self);
+ if((trace_fraction == 1.0) || (vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius))
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
+ }
+
+ entity bomblet;
+ float i;
+
+ Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_VH_RAPT_FRAGMENT, 0, self);
+
+ for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
+ {
+ bomblet = spawn();
+ setorigin(bomblet, self.origin);
+
+ bomblet.movetype = MOVETYPE_TOSS;
+ bomblet.touch = raptor_bomblet_touch;
+ bomblet.think = raptor_bomblet_boom;
+ bomblet.nextthink = time + 5;
+ bomblet.owner = self.owner;
+ bomblet.realowner = self.realowner;
+ bomblet.velocity = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
+
+ PROJECTILE_MAKETRIGGER(bomblet);
+ CSQCProjectile(bomblet, true, PROJECTILE_RAPTORBOMBLET, true);
+ }
+
+ remove(self);
+}
+
+void raptor_bombdrop()
+{
+ entity bomb_1, bomb_2;
+
+ bomb_1 = spawn();
+ bomb_2 = spawn();
+
+ setorigin(bomb_1, gettaginfo(self, gettagindex(self, "bombmount_left")));
+ setorigin(bomb_2, gettaginfo(self, gettagindex(self, "bombmount_right")));
+
+ bomb_1.movetype = bomb_2.movetype = MOVETYPE_BOUNCE;
+ bomb_1.velocity = bomb_2.velocity = self.velocity;
+ bomb_1.touch = bomb_2.touch = raptor_bomb_burst;
+ bomb_1.think = bomb_2.think = raptor_bomb_burst;
+ bomb_1.cnt = bomb_2.cnt = time + 10;
+
+ if(autocvar_g_vehicle_raptor_bomblet_alt)
+ bomb_1.nextthink = bomb_2.nextthink = time;
+ else
+ bomb_1.nextthink = bomb_2.nextthink = time + autocvar_g_vehicle_raptor_bomblet_time;
+
+ bomb_1.owner = bomb_2.owner = self;
+ bomb_1.realowner = bomb_2.realowner = self.owner;
+ bomb_1.solid = bomb_2.solid = SOLID_BBOX;
+ bomb_1.gravity = bomb_2.gravity = 1;
+
+ PROJECTILE_MAKETRIGGER(bomb_1);
+ PROJECTILE_MAKETRIGGER(bomb_2);
+
+ CSQCProjectile(bomb_1, true, PROJECTILE_RAPTORBOMB, true);
+ CSQCProjectile(bomb_2, true, PROJECTILE_RAPTORBOMB, true);
+}
+
+
+void raptor_fire_cannon(entity gun, string tagname)
+{
+ vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
+ gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
+ autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
+ DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, self.owner);
+}
+
+void raptor_land()
+{
+ float hgt;
+
+ hgt = raptor_altitude(512);
+ self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+ self.angles_x *= 0.95;
+ self.angles_z *= 0.95;
+
+ if(hgt < 128)
+ if(hgt > 0)
+ self.frame = (hgt / 128) * 25;
+
+ self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
+ self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+
+ if(hgt < 16)
+ {
+ self.movetype = MOVETYPE_TOSS;
+ self.think = vehicles_think;
+ self.frame = 0;
+ }
+
+ self.nextthink = time;
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+void raptor_exit(float eject)
+{
+ vector spot;
+ self.tur_head.exteriormodeltoclient = world;
+
+ if(self.deadflag == DEAD_NO)
+ {
+ self.think = raptor_land;
+ self.nextthink = time;
+ }
+
+ if(!self.owner)
+ return;
+
+ makevectors(self.angles);
+ if(eject)
+ {
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
+ }
+ else
+ {
+ if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+ {
+ self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 32 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
+ }
+
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void raptor_flare_touch()
+{
+ remove(self);
+}
+
+void raptor_flare_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+ self.health -= damage;
+ if(self.health <= 0)
+ remove(self);
+}
+
+void raptor_flare_think()
+{
+ self.nextthink = time + 0.1;
+ entity _missile = findchainentity(enemy, self.owner);
+ while(_missile)
+ {
+ if(_missile.flags & FL_PROJECTILE)
+ if(vlen(self.origin - _missile.origin) < autocvar_g_vehicle_raptor_flare_range)
+ if(random() > autocvar_g_vehicle_raptor_flare_chase)
+ _missile.enemy = self;
+ _missile = _missile.chain;
+ }
+
+ if(self.tur_impacttime < time)
+ remove(self);
+}
+
+float raptor_frame()
+{
+ entity player, raptor;
+ float ftmp = 0;
+ vector df;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
+ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ player = self;
+ raptor = self.vehicle;
+ self = raptor;
+
+ vehicles_painframe();
+ /*
+ ftmp = vlen(self.velocity);
+ if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
+ ftmp = 1;
+ else
+ ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
+ */
+
+ if(self.sound_nexttime < time)
+ {
+ self.sound_nexttime = time + 7.955812;
+ //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTEN_NORM);
+ self.wait = ftmp;
+ }
+ /*
+ else if(fabs(ftmp - self.wait) > 0.2)
+ {
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTEN_NORM);
+ self.wait = ftmp;
+ }
+ */
+
+ if(raptor.deadflag != DEAD_NO)
+ {
+ self = player;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+ crosshair_trace(player);
+
++ //if(time - self.lastteleporttime < 1)
++ //{
++ if(raptor.angles_z > 50 || raptor.angles_z < -50)
++ {
++ if(player.BUTTON_JUMP)
++ {
++ player.BUTTON_CROUCH = true;
++ player.BUTTON_JUMP = false;
++ }
++ }
++ //}
++
+ vector vang;
+ vang = raptor.angles;
+ df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vang_x *= -1;
+ df_x *= -1;
+ if(df_x > 180) df_x -= 360;
+ if(df_x < -180) df_x += 360;
+ if(df_y > 180) df_y -= 360;
+ if(df_y < -180) df_y += 360;
+
+ ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
+ if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
+ raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
+
+ // Pitch
+ ftmp = 0;
+ if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
+ else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
+
+ df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
+ ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
+ raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
+
+ raptor.angles_x = anglemods(raptor.angles_x);
+ raptor.angles_y = anglemods(raptor.angles_y);
+ raptor.angles_z = anglemods(raptor.angles_z);
+
+ if(autocvar_g_vehicle_raptor_movestyle == 1)
+ makevectors('0 1 0' * raptor.angles_y);
+ else
+ makevectors(player.v_angle);
+
+ df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
+
+ if(player.movement_x != 0)
+ {
+ if(player.movement_x > 0)
+ df += v_forward * autocvar_g_vehicle_raptor_speed_forward;
+ else if(player.movement_x < 0)
+ df -= v_forward * autocvar_g_vehicle_raptor_speed_forward;
+ }
+
+ if(player.movement_y != 0)
+ {
+ if(player.movement_y < 0)
+ df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
+ else if(player.movement_y > 0)
+ df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
+
+ raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
+ }
+ else
+ {
+ raptor.angles_z *= 0.95;
+ if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
+ raptor.angles_z = 0;
+ }
+
+ if(player.BUTTON_CROUCH)
+ df -= v_up * autocvar_g_vehicle_raptor_speed_down;
+ else if (player.BUTTON_JUMP)
+ df += v_up * autocvar_g_vehicle_raptor_speed_up;
+
+ raptor.velocity += df * frametime;
+ player.velocity = player.movement = raptor.velocity;
+ setorigin(player, raptor.origin + '0 0 32');
+
+ player.vehicle_weapon2mode = raptor.vehicle_weapon2mode;
+
+ vector vf, ad;
+ // Target lock & predict
+ if(autocvar_g_vehicle_raptor_cannon_locktarget == 2)
+ {
+ if(raptor.gun1.lock_time < time || raptor.gun1.enemy.deadflag)
+ raptor.gun1.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(teamplay)
+ {
+ if(trace_ent.team != player.team)
+ {
+ raptor.gun1.enemy = trace_ent;
+ raptor.gun1.lock_time = time + 5;
+ }
+ }
+ else
+ {
+ raptor.gun1.enemy = trace_ent;
+ raptor.gun1.lock_time = time + 0.5;
+ }
+ }
+
+ if(raptor.gun1.enemy)
+ {
+ float distance, impact_time;
+
+ vf = real_origin(raptor.gun1.enemy);
+ UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
+ vector _vel = raptor.gun1.enemy.velocity;
+ if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
+ _vel_z *= 0.1;
+
+ if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+ {
+ ad = vf;
+ distance = vlen(ad - player.origin);
+ impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+ ad = vf + _vel * impact_time;
+ trace_endpos = ad;
+ }
+ else
+ trace_endpos = vf;
+ }
+ }
+ else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)
+ {
+
+ vehicles_locktarget((1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
+ autocvar_g_vehicle_raptor_cannon_locked_time);
+
+ if(self.lock_target != world)
+ if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+ if(self.lock_strength == 1)
+ {
+ float i, distance, impact_time;
+
+ vf = real_origin(raptor.lock_target);
+ ad = vf;
+ for(i = 0; i < 4; ++i)
+ {
+ distance = vlen(ad - raptor.origin);
+ impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+ ad = vf + raptor.lock_target.velocity * impact_time;
+ }
+ trace_endpos = ad;
+ }
+
+ if(self.lock_target)
+ {
+ if(raptor.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '1 0 0', 1);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 1 0', 1);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 0 1', 1);
+ }
+ }
+
+
+ vehicle_aimturret(raptor, trace_endpos, raptor.gun1, "fire1",
+ autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
+ autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
+
+ vehicle_aimturret(raptor, trace_endpos, raptor.gun2, "fire1",
+ autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
+ autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
+
+ /*
+ ad = ad * 0.5;
+ v_forward = vf * 0.5;
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
+ UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
+ */
+
+ if(!forbidWeaponUse(player))
+ if(player.BUTTON_ATCK)
+ if(raptor.attack_finished_single <= time)
+ if(raptor.vehicle_energy > autocvar_g_vehicle_raptor_cannon_cost)
+ {
+ raptor.misc_bulletcounter += 1;
+ raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire;
+ if(raptor.misc_bulletcounter <= 2)
+ raptor_fire_cannon(self.gun1, "fire1");
+ else if(raptor.misc_bulletcounter == 3)
+ raptor_fire_cannon(self.gun2, "fire1");
+ else
+ {
+ raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire * 2;
+ raptor_fire_cannon(self.gun2, "fire1");
+ raptor.misc_bulletcounter = 0;
+ }
+ raptor.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost;
+ self.cnt = time;
+ }
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
+
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
+
+ if(!forbidWeaponUse(player))
+ if(raptor.vehicle_weapon2mode == RSM_BOMB)
+ {
+ if(time > raptor.lip + autocvar_g_vehicle_raptor_bombs_refire)
+ if(player.BUTTON_ATCK2)
+ {
+ raptor_bombdrop();
+ raptor.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+ raptor.lip = time;
+ }
+ }
+ else
+ {
+ if(time > raptor.lip + autocvar_g_vehicle_raptor_flare_refire)
+ if(player.BUTTON_ATCK2)
+ {
+ float i;
+ entity _flare;
+
+ for(i = 0; i < 3; ++i)
+ {
+ _flare = spawn();
+ setmodel(_flare, "models/runematch/rune.mdl");
+ _flare.effects = EF_LOWPRECISION | EF_FLAME;
+ _flare.scale = 0.5;
+ setorigin(_flare, self.origin - '0 0 16');
+ _flare.movetype = MOVETYPE_TOSS;
+ _flare.gravity = 0.15;
+ _flare.velocity = 0.25 * raptor.velocity + (v_forward + randomvec() * 0.25)* -500;
+ _flare.think = raptor_flare_think;
+ _flare.nextthink = time;
+ _flare.owner = raptor;
+ _flare.solid = SOLID_CORPSE;
+ _flare.takedamage = DAMAGE_YES;
+ _flare.event_damage = raptor_flare_damage;
+ _flare.health = 20;
+ _flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime;
+ _flare.touch = raptor_flare_touch;
+ }
+ raptor.delay = time + autocvar_g_vehicle_raptor_flare_refire;
+ raptor.lip = time;
+ }
+ }
+
+ raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+ player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
++ player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
+
+ if(self.bomb1.cnt < time)
+ {
+ entity _missile = findchainentity(enemy, raptor);
+ float _incomming = 0;
+ while(_missile)
+ {
+ if(_missile.flags & FL_PROJECTILE)
+ if(MISSILE_IS_TRACKING(_missile))
+ if(vlen(self.origin - _missile.origin) < 2 * autocvar_g_vehicle_raptor_flare_range)
+ ++_incomming;
+
+ _missile = _missile.chain;
+ }
+
+ if(_incomming)
+ sound(self, CH_PAIN_SINGLE, "vehicles/missile_alarm.wav", VOL_BASE, ATTEN_NONE);
+
+ self.bomb1.cnt = time + 1;
+ }
+
+
+ VEHICLE_UPDATE_PLAYER(player, health, raptor);
+ VEHICLE_UPDATE_PLAYER(player, energy, raptor);
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+
+ self = player;
+ return 1;
+}
+
+float raptor_takeoff()
+{
+ entity player, raptor;
+
+ player = self;
+ raptor = self.vehicle;
+ self = raptor;
+
+ self.nextthink = time;
+ CSQCMODEL_AUTOUPDATE();
+ self.nextthink = 0; // will this work?
+
+ if(self.sound_nexttime < time)
+ {
+ self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+
+ // Takeoff sequense
+ if(raptor.frame < 25)
+ {
+ raptor.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
+ raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
+ self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
+ self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+
+ setorigin(player, raptor.origin + '0 0 32');
+ }
+ else
+ player.PlayerPhysplug = raptor_frame;
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
+
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
+
+
+ raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+ player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
++ player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
+
+ VEHICLE_UPDATE_PLAYER(player, health, raptor);
+ VEHICLE_UPDATE_PLAYER(player, energy, raptor);
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+ self = player;
+ return 1;
+}
+
+void raptor_blowup()
+{
+ self.deadflag = DEAD_DEAD;
+ self.vehicle_exit(VHEF_NORMAL);
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_RAPT_DEATH, world);
+
+ self.alpha = -1;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+
+ setorigin(self, self.pos1);
+ self.touch = func_null;
+ self.nextthink = 0;
+}
+
+void raptor_diethink()
+{
+ if(time >= self.wait)
+ self.think = raptor_blowup;
+
+ if(random() < 0.05)
+ {
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_medium"), findbetterlocation (self.origin, 16), '0 0 0', 1);
++ Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+ self.nextthink = time;
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+// If we dont do this ever now and then, the raptors rotors
+// stop working, presumably due to angle overflow. cute.
+void raptor_rotor_anglefix()
+{
+ self.gun1.angles_y = anglemods(self.gun1.angles_y);
+ self.gun2.angles_y = anglemods(self.gun2.angles_y);
+ self.nextthink = time + 15;
+}
+
+float raptor_impulse(float _imp)
+{
+ switch(_imp)
+ {
+ case 1:
+ case 230:
+ self.vehicle.vehicle_weapon2mode = RSM_BOMB;
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 2:
+ case 231:
+ self.vehicle.vehicle_weapon2mode = RSM_FLARE;
+ CSQCVehicleSetup(self, 0);
+ return true;
+
+ case 10:
+ case 15:
+ case 18:
+ self.vehicle.vehicle_weapon2mode += 1;
+ if(self.vehicle.vehicle_weapon2mode > RSM_LAST)
+ self.vehicle.vehicle_weapon2mode = RSM_FIRST;
+
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 11:
+ case 12:
+ case 16:
+ case 19:
+ self.vehicle.vehicle_weapon2mode -= 1;
+ if(self.vehicle.vehicle_weapon2mode < RSM_FIRST)
+ self.vehicle.vehicle_weapon2mode = RSM_LAST;
+
+ CSQCVehicleSetup(self, 0);
+ return true;
+
+ /*
+ case 17: // toss gun, could be used to exit?
+ break;
+ case 20: // Manual minigun reload?
+ break;
+ */
+ }
+ return false;
+}
+
+void spawnfunc_vehicle_raptor()
+{
+ if(!autocvar_g_vehicle_raptor) { remove(self); return; }
+ if(!vehicle_initialize(VEH_RAPTOR, false)) { remove(self); return; }
+}
+
+float v_raptor(float req)
+{
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_raptor_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
+
+ return true;
+ }
+ case VR_ENTER:
+ {
+ self.vehicle_weapon2mode = RSM_BOMB;
+ self.owner.PlayerPhysplug = raptor_takeoff;
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
+ self.solid = SOLID_SLIDEBOX;
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
+ self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
+ self.tur_head.exteriormodeltoclient = self.owner;
+
+ self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+ self.lip = time;
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-20 0 96');
+
+ CSQCVehicleSetup(self.owner, 0);
+ return true;
+ }
+ case VR_THINK:
+ {
+ return true;
+ }
+ case VR_DEATH:
+ {
+ self.health = 0;
+ self.event_damage = func_null;
+ self.solid = SOLID_CORPSE;
+ self.takedamage = DAMAGE_NO;
+ self.deadflag = DEAD_DYING;
+ self.movetype = MOVETYPE_BOUNCE;
+ self.think = raptor_diethink;
+ self.nextthink = time;
+ self.wait = time + 5 + (random() * 5);
+
- #define raptor_ico "gfx/vehicles/raptor.tga"
- #define raptor_gun "gfx/vehicles/raptor_guns.tga"
- #define raptor_bomb "gfx/vehicles/raptor_bombs.tga"
- #define raptor_drop "gfx/vehicles/axh-dropcross.tga"
++ Send_Effect("explosion_medium", findbetterlocation (self.origin, 16), '0 0 0', 1);
+
+ self.velocity_z += 600;
+
+ self.avelocity = '0 0.5 1' * (random() * 400);
+ self.avelocity -= '0 0.5 1' * (random() * 400);
+
+ self.colormod = '-0.5 -0.5 -0.5';
+ self.touch = raptor_blowup;
+ return true;
+ }
+ case VR_SPAWN:
+ {
+ if(!self.gun1)
+ {
+ entity spinner;
+ vector ofs;
+
+ //FIXME: Camera is in a bad place in HUD model.
+ //setorigin(self.vehicle_viewport, '25 0 5');
+
+ self.vehicles_impulse = raptor_impulse;
+
+ self.frame = 0;
+
+ self.bomb1 = spawn();
+ self.bomb2 = spawn();
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+
+ setmodel(self.bomb1,"models/vehicles/clusterbomb_folded.md3");
+ setmodel(self.bomb2,"models/vehicles/clusterbomb_folded.md3");
+ setmodel(self.gun1, "models/vehicles/raptor_gun.dpm");
+ setmodel(self.gun2, "models/vehicles/raptor_gun.dpm");
+ setmodel(self.tur_head, "models/vehicles/raptor_body.dpm");
+
+ setattachment(self.bomb1, self, "bombmount_left");
+ setattachment(self.bomb2, self, "bombmount_right");
+ setattachment(self.tur_head, self,"root");
+
+ // FIXMODEL Guns mounts to angled bones
+ self.bomb1.angles = self.angles;
+ self.angles = '0 0 0';
+ // This messes up gun-aim, so work arround it.
+ //setattachment(self.gun1, self, "gunmount_left");
+ ofs = gettaginfo(self, gettagindex(self, "gunmount_left"));
+ ofs -= self.origin;
+ setattachment(self.gun1, self, "");
+ setorigin(self.gun1, ofs);
+
+ //setattachment(self.gun2, self, "gunmount_right");
+ ofs = gettaginfo(self, gettagindex(self, "gunmount_right"));
+ ofs -= self.origin;
+ setattachment(self.gun2, self, "");
+ setorigin(self.gun2, ofs);
+
+ self.angles = self.bomb1.angles;
+ self.bomb1.angles = '0 0 0';
+
+ spinner = spawn();
+ spinner.owner = self;
+ setmodel(spinner,"models/vehicles/spinner.dpm");
+ setattachment(spinner, self, "engine_left");
+ spinner.movetype = MOVETYPE_NOCLIP;
+ spinner.avelocity = '0 90 0';
+ self.bomb1.gun1 = spinner;
+
+ spinner = spawn();
+ spinner.owner = self;
+ setmodel(spinner,"models/vehicles/spinner.dpm");
+ setattachment(spinner, self, "engine_right");
+ spinner.movetype = MOVETYPE_NOCLIP;
+ spinner.avelocity = '0 -90 0';
+ self.bomb1.gun2 = spinner;
+
+ // Sigh.
+ self.bomb1.think = raptor_rotor_anglefix;
+ self.bomb1.nextthink = time;
+
+ self.mass = 1 ;
+ }
+
+ self.frame = 0;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.vehicle_energy = 1;
+
+ self.PlayerPhysplug = raptor_frame;
+
+ self.bomb1.gun1.avelocity_y = 90;
+ self.bomb1.gun2.avelocity_y = -90;
+
+ self.delay = time;
+
+ self.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
+ self.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
+ self.damageforcescale = 0.25;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ return true;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_raptor_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_raptor_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_raptor_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ if(autocvar_g_vehicle_raptor_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ self.vehicle_exit = raptor_exit;
+ self.respawntime = autocvar_g_vehicle_raptor_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ self.max_health = self.vehicle_health;
+
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ precache_model ("models/vehicles/raptor.dpm");
+ precache_model ("models/vehicles/raptor_gun.dpm");
+ precache_model ("models/vehicles/spinner.dpm");
+ precache_model ("models/vehicles/raptor_cockpit.dpm");
+ precache_model ("models/vehicles/clusterbomb_folded.md3");
+ precache_model ("models/vehicles/raptor_body.dpm");
+
+ precache_sound ("vehicles/raptor_fly.wav");
+ precache_sound ("vehicles/raptor_speed.wav");
+ precache_sound ("vehicles/missile_alarm.wav");
+
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
- if(autocvar_r_letterbox)
- return true;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
- string raptor_xhair;
-
- // Fetch health & ammo stats
- HUD_GETVEHICLESTATS
+
+void RaptorCBShellfragDraw()
+{
+ if(wasfreed(self))
+ return;
+
+ Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
+ self.move_avelocity += randomvec() * 15;
+ self.renderflags = 0;
+
+ if(self.cnt < time)
+ self.alpha = bound(0, self.nextthink - time, 1);
+
+ if(self.alpha < ALPHA_MIN_VISIBLE)
+ remove(self);
+}
+
+void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
+{
+ entity sfrag;
+
+ sfrag = spawn();
+ setmodel(sfrag, "models/vehicles/clusterbomb_fragment.md3");
+ setorigin(sfrag, _org);
+
+ sfrag.move_movetype = MOVETYPE_BOUNCE;
+ sfrag.gravity = 0.15;
+ sfrag.solid = SOLID_CORPSE;
+
+ sfrag.draw = RaptorCBShellfragDraw;
+
+ sfrag.move_origin = sfrag.origin = _org;
+ sfrag.move_velocity = _vel;
+ sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
+ sfrag.angles = self.move_angles = _ang;
+
+ sfrag.move_time = time;
+ sfrag.damageforcescale = 4;
+
+ sfrag.nextthink = time + 3;
+ sfrag.cnt = time + 2;
+ sfrag.alpha = 1;
+ sfrag.drawmask = MASK_NORMAL;
+}
+
+float v_raptor(float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc_y = vid_conheight - picsize_y;
- hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- ammo1 *= 0.01;
- ammo2 *= 0.01;
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 = reload2 * 0.01;
- //reload2 *= 0.01;
-
- pic2size = draw_getimagesize(raptor_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, raptor_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, raptor_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, raptor_bomb, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, raptor_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
- // Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
++ string crosshair;
+
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm1time = 0;
- }
- }
-
- // Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
- alarm2time = 0;
- }
- }
-
- // Gun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(energy < 0.2)
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- // Bomb bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(reload1 != 1)
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if(getstati(STAT_VEHICLESTAT_W2MODE) == RSM_FLARE)
- {
- raptor_xhair = "gfx/vehicles/axh-bracket.tga";
- }
- else
- {
- raptor_xhair = "gfx/vehicles/axh-ring.tga";
-
- // Bombing crosshair
- if(!dropmark)
- {
- dropmark = spawn();
- dropmark.owner = self;
- dropmark.gravity = 1;
- }
-
- if(reload2 == 100)
- {
- vector where;
-
- setorigin(dropmark, pmove_org);
- dropmark.velocity = pmove_vel;
- tracetoss(dropmark, self);
-
- where = project_3d_to_2d(trace_endpos);
-
- setorigin(dropmark, trace_endpos);
- picsize = draw_getimagesize(raptor_drop) * 0.2;
-
- if(!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
- {
- where_x -= picsize_x * 0.5;
- where_y -= picsize_y * 0.5;
- where_z = 0;
- drawpic(where, raptor_drop, picsize, '0 2 0', 1, DRAWFLAG_ADDITIVE);
- }
- dropmark.cnt = time + 5;
- }
- else
- {
- vector where;
- if(dropmark.cnt > time)
- {
- where = project_3d_to_2d(dropmark.origin);
- picsize = draw_getimagesize(raptor_drop) * 0.25;
-
- if(!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
- {
- where_x -= picsize_x * 0.5;
- where_y -= picsize_y * 0.5;
- where_z = 0;
- drawpic(where, raptor_drop, picsize, '2 0 0', 1, DRAWFLAG_ADDITIVE);
- }
- }
- }
- }
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- picsize = draw_getimagesize(raptor_xhair);
- picsize_x *= 0.5;
- picsize_y *= 0.5;
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), raptor_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
++ switch(weapon2mode)
+ {
- AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-special2.tga";
- AuxiliaryXhair[0].axh_scale = 0.5;
-
- AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhair[1].axh_scale = 0.25;
++ case RSM_FLARE: crosshair = vCROSS_RAIN; break;
++ case RSM_BOMB: crosshair = vCROSS_BURST; break;
++ default: crosshair = vCROSS_BURST;
+ }
+
++ Vehicles_drawHUD("vehicle_raptor", "vehicle_raptor_weapon1", "vehicle_raptor_weapon2",
++ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
++ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
++ crosshair);
+ return true;
+ }
+ case VR_SETUP:
+ {
++ AuxiliaryXhair[1].axh_image = vCROSS_LOCK;
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
--- /dev/null
--- /dev/null
++#ifndef RAPTOR_H
++#define RAPTOR_H
++
++const int RSM_FIRST = 1;
++const int RSM_BOMB = 1;
++const int RSM_FLARE = 2;
++const int RSM_LAST = 2;
++
++#endif
--- /dev/null
- player.vehicle_ammo2 = spider.tur_head.frame;
+#ifdef REGISTER_VEHICLE
+REGISTER_VEHICLE(
+/* VEH_##id */ SPIDERBOT,
+/* function */ v_spiderbot,
+/* spawnflags */ VHF_DMGSHAKE,
+/* mins,maxs */ '-75 -75 10', '75 75 125',
+/* model */ "models/vehicles/spiderbot.dpm",
+/* head_model */ "models/vehicles/spiderbot_top.dpm",
+/* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
+/* tags */ "tag_head", "tag_hud", "",
+/* netname */ "spiderbot",
+/* fullname */ _("Spiderbot")
+);
+#else
+
+const int SBRM_FIRST = 1;
+const int SBRM_VOLLY = 1;
+const int SBRM_GUIDE = 2;
+const int SBRM_ARTILLERY = 3;
+const int SBRM_LAST = 3;
+
+#ifdef SVQC
+bool autocvar_g_vehicle_spiderbot;
+
+float autocvar_g_vehicle_spiderbot_respawntime;
+
+float autocvar_g_vehicle_spiderbot_speed_stop;
+float autocvar_g_vehicle_spiderbot_speed_strafe;
+float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_speed_run = 700;
+float autocvar_g_vehicle_spiderbot_turnspeed;
+float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
+float autocvar_g_vehicle_spiderbot_movement_inertia;
+
+float autocvar_g_vehicle_spiderbot_springlength;
+float autocvar_g_vehicle_spiderbot_springup;
+float autocvar_g_vehicle_spiderbot_springblend;
+float autocvar_g_vehicle_spiderbot_tiltlimit;
+
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
+float autocvar_g_vehicle_spiderbot_head_turnlimit;
+float autocvar_g_vehicle_spiderbot_head_turnspeed;
+
+int autocvar_g_vehicle_spiderbot_health;
+float autocvar_g_vehicle_spiderbot_health_regen;
+float autocvar_g_vehicle_spiderbot_health_regen_pause;
+
+int autocvar_g_vehicle_spiderbot_shield;
+float autocvar_g_vehicle_spiderbot_shield_regen;
+float autocvar_g_vehicle_spiderbot_shield_regen_pause;
+
+float autocvar_g_vehicle_spiderbot_minigun_damage;
+float autocvar_g_vehicle_spiderbot_minigun_refire;
+float autocvar_g_vehicle_spiderbot_minigun_spread;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
+float autocvar_g_vehicle_spiderbot_minigun_force;
+float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
+
+float autocvar_g_vehicle_spiderbot_rocket_damage;
+float autocvar_g_vehicle_spiderbot_rocket_force;
+float autocvar_g_vehicle_spiderbot_rocket_radius;
+float autocvar_g_vehicle_spiderbot_rocket_speed;
+float autocvar_g_vehicle_spiderbot_rocket_spread;
+float autocvar_g_vehicle_spiderbot_rocket_refire;
+float autocvar_g_vehicle_spiderbot_rocket_refire2;
+float autocvar_g_vehicle_spiderbot_rocket_reload;
+float autocvar_g_vehicle_spiderbot_rocket_health;
+float autocvar_g_vehicle_spiderbot_rocket_noise;
+float autocvar_g_vehicle_spiderbot_rocket_turnrate;
+float autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
+vector autocvar_g_vehicle_spiderbot_bouncepain;
+
+void spiderbot_rocket_artillery()
+{
+ self.nextthink = time;
+ UpdateCSQCProjectile(self);
+}
+
+void spiderbot_rocket_unguided()
+{
+ vector newdir, olddir;
+
+ self.nextthink = time;
+
+ olddir = normalize(self.velocity);
+ newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+
+ UpdateCSQCProjectile(self);
+
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
+ self.use();
+}
+
+void spiderbot_rocket_guided()
+{
+ vector newdir, olddir;
+
+ self.nextthink = time;
+
+ if(!self.realowner.vehicle)
+ self.think = spiderbot_rocket_unguided;
+
+ crosshair_trace(self.realowner);
+ olddir = normalize(self.velocity);
+ newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+
+ UpdateCSQCProjectile(self);
+
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+ self.use();
+}
+
+void spiderbot_guide_release()
+{
+ entity rkt;
+ rkt = findchainentity(realowner, self.owner);
+ if(!rkt)
+ return;
+
+ crosshair_trace(self.owner);
+ while(rkt)
+ {
+ if(rkt.think == spiderbot_rocket_guided)
+ {
+ rkt.pos1 = trace_endpos;
+ rkt.think = spiderbot_rocket_unguided;
+ }
+ rkt = rkt.chain;
+ }
+}
+
+float spiberbot_calcartillery_flighttime;
+vector spiberbot_calcartillery(vector org, vector tgt, float ht)
+{
+ float grav, sdist, zdist, vs, vz, jumpheight;
+ vector sdir;
+
+ grav = autocvar_sv_gravity;
+ zdist = tgt_z - org_z;
+ sdist = vlen(tgt - org - zdist * '0 0 1');
+ sdir = normalize(tgt - org - zdist * '0 0 1');
+
+ // how high do we need to go?
+ jumpheight = fabs(ht);
+ if(zdist > 0)
+ jumpheight = jumpheight + zdist;
+
+ // push so high...
+ vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
+
+ // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
+ if(ht < 0)
+ if(zdist < 0)
+ vz = -vz;
+
+ vector solution;
+ solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
+ // ALWAYS solvable because jumpheight >= zdist
+ if(!solution_z)
+ solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
+ if(zdist == 0)
+ solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
+
+ if(zdist < 0)
+ {
+ // down-jump
+ if(ht < 0)
+ {
+ // almost straight line type
+ // jump apex is before the jump
+ // we must take the larger one
+ spiberbot_calcartillery_flighttime = solution_y;
+ }
+ else
+ {
+ // regular jump
+ // jump apex is during the jump
+ // we must take the larger one too
+ spiberbot_calcartillery_flighttime = solution_y;
+ }
+ }
+ else
+ {
+ // up-jump
+ if(ht < 0)
+ {
+ // almost straight line type
+ // jump apex is after the jump
+ // we must take the smaller one
+ spiberbot_calcartillery_flighttime = solution_x;
+ }
+ else
+ {
+ // regular jump
+ // jump apex is during the jump
+ // we must take the larger one
+ spiberbot_calcartillery_flighttime = solution_y;
+ }
+ }
+ vs = sdist / spiberbot_calcartillery_flighttime;
+
+ // finally calculate the velocity
+ return sdir * vs + '0 0 1' * vz;
+}
+
+void spiderbot_rocket_do()
+{
+ vector v;
+ entity rocket = world;
+
+ if (self.wait != -10)
+ {
+ if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
+ {
+ if (self.wait == 1)
+ if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
+ {
+ if(self.gun2.cnt < time && self.tur_head.frame == 9)
+ self.tur_head.frame = 1;
+
+ return;
+ }
+ self.wait = 1;
+ }
+ else
+ {
+ if(self.wait)
+ spiderbot_guide_release();
+
+ self.wait = 0;
+ }
+ }
+
+ if(self.gun2.cnt > time)
+ return;
+
+ if (self.tur_head.frame >= 9)
+ {
+ self.tur_head.frame = 1;
+ self.wait = 0;
+ }
+
+ if(self.wait != -10)
+ if(!self.owner.BUTTON_ATCK2)
+ return;
+
+ if(forbidWeaponUse(self.owner))
+ return;
+
+ v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+
+ switch(self.vehicle_weapon2mode)
+ {
+ case SBRM_VOLLY:
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
+ crosshair_trace(self.owner);
+ float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
+ _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
+ rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
+ rocket.think = vehicles_projectile_explode;
+
+ if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
+ self.wait = -10;
+ break;
+ case SBRM_GUIDE:
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
+ crosshair_trace(self.owner);
+ rocket.pos1 = trace_endpos;
+ rocket.nextthink = time;
+ rocket.think = spiderbot_rocket_guided;
+
+
+ break;
+ case SBRM_ARTILLERY:
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
+
+ crosshair_trace(self.owner);
+
+ rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
+ rocket.pos1_z = trace_endpos_z;
+
+ traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h1 = 0.75 * vlen(v - trace_endpos);
+
+ //v = trace_endpos;
+ traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h2 = 0.75 * vlen(rocket.pos1 - v);
+
+ rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
+ rocket.movetype = MOVETYPE_TOSS;
+ rocket.gravity = 1;
+ //rocket.think = spiderbot_rocket_artillery;
+ break;
+ }
+ rocket.classname = "spiderbot_rocket";
+
+ rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
+ self.tur_head.frame += 1;
+ if (self.tur_head.frame == 9)
+ self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
+ else
+ self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
+
+ self.gun2.cnt = time + self.attack_finished_single;
+}
+
+.float jump_delay;
+float spiderbot_frame()
+{
+ vector ad, vf;
+ entity player, spider;
+ float ftmp;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
+ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ player = self;
+ spider = self.vehicle;
+ self = spider;
+
+ vehicles_painframe();
+
+ player.BUTTON_ZOOM = 0;
+ player.BUTTON_CROUCH = 0;
+ player.switchweapon = 0;
+ player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
+
+
+#if 1 // 0 to enable per-gun impact aux crosshairs
+ // Avarage gun impact point's -> aux cross
+ ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
+ vf = v_forward;
+ ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
+ vf += v_forward;
+ ad = ad * 0.5;
+ v_forward = vf * 0.5;
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+#else
+ ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+ vf = ad;
+ ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
+ ad = 0.5 * (ad + vf);
+#endif
+
+ crosshair_trace(player);
+ ad = vectoangles(normalize(trace_endpos - ad));
+ ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
+ ad = AnglesTransform_Normalize(ad, true);
+ //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
+
+ // Rotate head
+ ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
+ ad_y = bound(-ftmp, ad_y, ftmp);
+ spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
+
+ // Pitch head
+ ad_x = bound(ftmp * -1, ad_x, ftmp);
+ spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
+
+
+ //fixedmakevectors(spider.angles);
+ makevectors(spider.angles + '-2 0 0' * spider.angles_x);
+
+ movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
+
+ if(spider.flags & FL_ONGROUND)
+ spider.jump_delay = time; // reset now so movement can begin
+
+ //if(spider.flags & FL_ONGROUND)
+ {
+ if(spider.flags & FL_ONGROUND)
+ if(spider.frame == 4 && self.tur_head.wait != 0)
+ {
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ spider.frame = 5;
+ }
+
+ if(!player.BUTTON_JUMP)
+ spider.BUTTON_JUMP = 0;
+
+ if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
+ {
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
+ self.delay = 0;
+
+ self.tur_head.wait = time + 2;
+ spider.jump_delay = time + 2;
+ spider.BUTTON_JUMP = 1; // set spider's jump
+ //player.BUTTON_JUMP = 0;
+
+ vector movefix = '0 0 0';
+ if(player.movement_x > 0) movefix_x = 1;
+ if(player.movement_x < 0) movefix_x = -1;
+ if(player.movement_y > 0) movefix_y = 1;
+ if(player.movement_y < 0) movefix_y = -1;
+
+ vector rt = movefix_y * v_right;
+ vector sd = movefix_x * v_forward;
+ if(movefix_y == 0 && movefix_x == 0)
+ sd = v_forward; // always do forward
+
+ spider.flags &= ~FL_ONGROUND;
+
+ spider.velocity = sd * 700 + rt * 600 + v_up * 600;
+ spider.frame = 4;
+ }
+ else if(time >= spider.jump_delay)
+ {
+ if(vlen(player.movement) == 0)
+ {
+ if(spider.flags & FL_ONGROUND)
+ {
+ if(self.sound_nexttime < time || self.delay != 3)
+ {
+ self.delay = 3;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+ //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+ movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+ spider.frame = 5;
+ }
+ }
+ else
+ {
+ // Turn Body
+ if(player.movement_x == 0 && player.movement_y != 0)
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
+ else
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
+
+ ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
+ spider.angles_y = anglemods(spider.angles_y + ftmp);
+ spider.tur_head.angles_y -= ftmp;
+
+ if(player.movement_x != 0)
+ {
+ if(player.movement_x > 0)
+ {
+ player.movement_x = 1;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 0;
+ }
+ else if(player.movement_x < 0)
+ {
+ player.movement_x = -1;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 1;
+ }
+ player.movement_y = 0;
+ float oldvelz = spider.velocity_z;
+ movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+ spider.velocity_z = oldvelz;
+ float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
+ if(spider.velocity_z <= 20) // not while jumping
+ spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(spider.flags & FL_ONGROUND)
+ if(self.sound_nexttime < time || self.delay != 1)
+ {
+ self.delay = 1;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
+ }
+ }
+ else if(player.movement_y != 0)
+ {
+ if(player.movement_y < 0)
+ {
+ player.movement_y = -1;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 2;
+ }
+ else if(player.movement_y > 0)
+ {
+ player.movement_y = 1;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 3;
+ }
+
+ float oldvelz = spider.velocity_z;
+ movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ spider.velocity_z = oldvelz;
+ float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
+ if(spider.velocity_z <= 20) // not while jumping
+ spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(spider.flags & FL_ONGROUND)
+ if(self.sound_nexttime < time || self.delay != 2)
+ {
+ self.delay = 2;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
+ }
+ }
+ }
+ }
+ }
+
+ self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
+ self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
+
+ if(!forbidWeaponUse(player))
+ if(player.BUTTON_ATCK)
+ {
+ spider.cnt = time;
+ if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
+ {
+ entity gun;
+ vector v;
+ spider.misc_bulletcounter += 1;
+
+ self = player;
+
+ gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
+
+ v = gettaginfo(gun, gettagindex(gun, "barrels"));
+ v_forward = normalize(v_forward);
+ v += v_forward * 50;
+
+ fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
+ autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
+
+ sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
+ //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
+
+ self = spider;
+
+ spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+ spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
+ spider.gun1.angles_z += 45;
+ spider.gun2.angles_z -= 45;
+ if(spider.gun1.angles_z >= 360)
+ {
+ spider.gun1.angles_z = 0;
+ spider.gun2.angles_z = 0;
+ }
+ }
+ }
+ else
+ vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
+
+
+ spiderbot_rocket_do();
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
++ //player.vehicle_ammo2 = spider.tur_head.frame;
++ player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
+
+ if(spider.gun2.cnt <= time)
+ player.vehicle_reload2 = 100;
+ else
+ player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
+
+ setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
+ player.velocity = spider.velocity;
+
+ VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
+
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
+
+ self = player;
+ return 1;
+}
+
+void spiderbot_exit(float eject)
+{
+ entity e;
+ vector spot;
+
+ e = findchain(classname,"spiderbot_rocket");
+ while(e)
+ {
+ if(e.owner == self.owner)
+ {
+ e.realowner = self.owner;
+ e.owner = world;
+ }
+ e = e.chain;
+ }
+
+ self.think = vehicles_think;
+ self.nextthink = time;
+ self.frame = 5;
+ self.movetype = MOVETYPE_WALK;
+
+ if(!self.owner)
+ return;
+
+ makevectors(self.angles);
+ if(eject)
+ {
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
+ }
+ else
+ {
+ if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
+ {
+ self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 128 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin + v_forward * 256 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
+ }
+
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void spiderbot_headfade()
+{
+ self.think = spiderbot_headfade;
+ self.nextthink = self.fade_time;
+ self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
+
+ if(self.cnt < time || self.alpha < 0.1)
+ {
+ if(self.alpha > 0.1)
+ {
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
++ Send_Effect("explosion_big", self.origin + '0 0 100', '0 0 0', 1);
+ }
+ remove(self);
+ }
+}
+
+void spiderbot_blowup()
+{
+ if(self.cnt > time)
+ {
+ if(random() < 0.1)
+ {
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- #define spider_ico "gfx/vehicles/sbot.tga"
- #define spider_rkt "gfx/vehicles/sbot_rpods.tga"
- #define spider_mgun "gfx/vehicles/sbot_mguns.tga"
- string spider_xhair; // = "gfx/vehicles/axh-special1.tga";
-
++ Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+ self.nextthink = time + 0.1;
+ return;
+ }
+
+ entity h, g1, g2, b;
+ b = spawn();
+ h = spawn();
+ g1 = spawn();
+ g2 = spawn();
+
+ setmodel(b, "models/vehicles/spiderbot.dpm");
+ setmodel(h, "models/vehicles/spiderbot_top.dpm");
+ setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
+ setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
+
+ setorigin(b, self.origin);
+ b.frame = 11;
+ b.angles = self.angles;
+ setsize(b, self.mins, self.maxs);
+
+ setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
+ h.movetype = MOVETYPE_BOUNCE;
+ h.solid = SOLID_BBOX;
+ h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
+ h.modelflags = MF_ROCKET;
+ h.effects = EF_FLAME | EF_LOWPRECISION;
+ h.avelocity = randomvec() * 360;
+
+ h.alpha = 1;
+ h.cnt = time + (3.5 * random());
+ h.fade_rate = 1 / min(self.respawntime, 10);
+ h.fade_time = time;
+ h.think = spiderbot_headfade;
+ h.nextthink = time;
+
+ setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
+ g1.movetype = MOVETYPE_TOSS;
+ g1.solid = SOLID_CORPSE;
+ g1.velocity = v_forward * 700 + (randomvec() * 32);
+ g1.avelocity = randomvec() * 180;
+
+ setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
+ g2.movetype = MOVETYPE_TOSS;
+ g2.solid = SOLID_CORPSE;
+ g2.velocity = v_forward * 700 + (randomvec() * 32);
+ g2.avelocity = randomvec() * 180;
+
+ h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
+
+ SUB_SetFade(b, time + 5, min(self.respawntime, 1));
+ //SUB_SetFade(h, time, min(self.respawntime, 10));
+ SUB_SetFade(g1, time, min(self.respawntime, 10));
+ SUB_SetFade(g2, time, min(self.respawntime, 10));
+
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
+
+ self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
+ self.movetype = MOVETYPE_NONE;
+ self.deadflag = DEAD_DEAD;
+ self.solid = SOLID_NOT;
+ self.tur_head.effects &= ~EF_FLAME;
+ self.vehicle_hudmodel.viewmodelforclient = self;
+}
+
+bool spiderbot_impulse(int _imp)
+{
+ switch(_imp)
+ {
+ case 1:
+ case 230:
+ self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 2:
+ case 231:
+ self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 3:
+ case 232:
+ case 251:
+ self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
+ CSQCVehicleSetup(self, 0);
+ return true;
+
+ case 10:
+ case 15:
+ case 18:
+ self.vehicle.vehicle_weapon2mode += 1;
+ if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
+ self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
+
+ //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 11:
+ case 12:
+ case 16:
+ case 19:
+ self.vehicle.vehicle_weapon2mode -= 1;
+ if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
+ self.vehicle.vehicle_weapon2mode = SBRM_LAST;
+
+ //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(self, 0);
+ return true;
+
+ /*
+ case 17: // toss gun, could be used to exit?
+ break;
+ case 20: // Manual minigun reload?
+ break;
+ */
+ }
+ return false;
+}
+
+void spawnfunc_vehicle_spiderbot()
+{
+ if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
+ if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
+}
+
+float v_spiderbot(float req)
+{
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_spiderbot_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
+
+ return true;
+ }
+ case VR_ENTER:
+ {
+ self.vehicle_weapon2mode = SBRM_GUIDE;
+ self.movetype = MOVETYPE_WALK;
+ CSQCVehicleSetup(self.owner, 0);
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
+
+ if(self.owner.flagcarried)
+ {
+ setattachment(self.owner.flagcarried, self.tur_head, "");
+ setorigin(self.owner.flagcarried, '-20 0 120');
+ }
+
+ return true;
+ }
+ case VR_THINK:
+ {
+ if(self.flags & FL_ONGROUND)
+ movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+
+ return true;
+ }
+ case VR_DEATH:
+ {
+ self.health = 0;
+ self.event_damage = func_null;
+ self.takedamage = DAMAGE_NO;
+ self.touch = func_null;
+ self.cnt = 3.4 + time + random() * 2;
+ self.think = spiderbot_blowup;
+ self.nextthink = time;
+ self.deadflag = DEAD_DYING;
+ self.frame = 5;
+ self.tur_head.effects |= EF_FLAME;
+ self.colormod = self.tur_head.colormod = '-1 -1 -1';
+ self.frame = 10;
+ self.movetype = MOVETYPE_TOSS;
+
+ CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
+
+ return true;
+ }
+ case VR_SPAWN:
+ {
+ if(!self.gun1)
+ {
+ self.vehicles_impulse = spiderbot_impulse;
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+ setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
+ setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
+ setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
+ setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
+ self.gravity = 2;
+ self.mass = 5000;
+ }
+
+ self.frame = 5;
+ self.tur_head.frame = 1;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
+ self.tur_head.angles = '0 0 0';
+ self.vehicle_exit = spiderbot_exit;
+
+ setorigin(self, self.pos1 + '0 0 128');
+ self.angles = self.pos2;
+ self.damageforcescale = 0.03;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+
+ self.PlayerPhysplug = spiderbot_frame;
+
+ return true;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_spiderbot_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_spiderbot_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_spiderbot_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+ self.max_health = self.vehicle_health;
+ self.pushable = true; // spiderbot can use jumppads
+
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ precache_model ("models/vhshield.md3");
+ precache_model ("models/vehicles/spiderbot.dpm");
+ precache_model ("models/vehicles/spiderbot_top.dpm");
+ precache_model ("models/vehicles/spiderbot_barrels.dpm");
+ precache_model ("models/vehicles/spiderbot_cockpit.dpm");
+ precache_model ( "models/uziflash.md3");
+
+ precache_sound ("weapons/uzi_fire.wav" );
+ precache_sound ("weapons/rocket_impact.wav");
+
+ precache_sound ("vehicles/spiderbot_die.wav");
+ precache_sound ("vehicles/spiderbot_idle.wav");
+ precache_sound ("vehicles/spiderbot_jump.wav");
+ precache_sound ("vehicles/spiderbot_strafe.wav");
+ precache_sound ("vehicles/spiderbot_walk.wav");
+ precache_sound ("vehicles/spiderbot_land.wav");
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
+float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
+float autocvar_cl_vehicle_spiderbot_cross_size = 1;
+
- if(autocvar_r_letterbox)
- return true;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
- float i;
-
- // Fetch health & ammo stats
- HUD_GETVEHICLESTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc_y = vid_conheight - picsize_y;
- hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- ammo1 *= 0.01;
- shield *= 0.01;
- vh_health *= 0.01;
- reload2 *= 0.01;
+float v_spiderbot(float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
- pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, spider_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, spider_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, spider_rkt, pic2size, '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
- // Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
- }
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
++ string crosshair;
+
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm1time = 0;
- }
- }
- // Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm_shield.wav");
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm2time = 0;
- }
++ switch(weapon2mode)
+ {
- // Minigun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(ammo1 < 0.2)
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- // Rocket ammo bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- ammo1 = picsize_x / 8;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload2, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-
- // .. and icons
- pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc_x -= pic2size_x;
- picloc_y += pic2size_y * 2.25;
- if(ammo2 == 9)
- {
- for(i = 1; i < 9; ++i)
- {
- picloc_x += ammo1;
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
- }
- }
- else
- {
- for(i = 1; i < 9; ++i)
- {
- picloc_x += ammo1;
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
- }
- }
- pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(ammo2 == 9)
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- switch(getstati(STAT_VEHICLESTAT_W2MODE))
- {
- case SBRM_VOLLY:
- spider_xhair = "gfx/vehicles/axh-bracket.tga";
- break;
- case SBRM_GUIDE:
- spider_xhair = "gfx/vehicles/axh-cross.tga";
- break;
- case SBRM_ARTILLERY:
- spider_xhair = "gfx/vehicles/axh-tag.tga";
- break;
- default:
- spider_xhair= "gfx/vehicles/axh-tag.tga";
- }
-
- picsize = draw_getimagesize(spider_xhair);
- picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
- picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
- }
-
++ case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
++ case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
++ case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
++ default: crosshair = vCROSS_BURST;
+ }
+
- // Minigun1
- AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-ring.tga";
- AuxiliaryXhair[0].axh_scale = 0.25;
- // Minigun2
- AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-ring.tga";
- AuxiliaryXhair[1].axh_scale = 0.25;
- // Rocket
- AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-special1.tga";
- AuxiliaryXhair[2].axh_scale = 0.5;
++ Vehicles_drawHUD("vehicle_spider", "vehicle_spider_weapon1", "vehicle_spider_weapon2",
++ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
++ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
++ crosshair);
+ return true;
+ }
+ case VR_SETUP:
+ {
++ AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
++ AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
+
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
--- /dev/null
- #include "all.qh"
++#include "unit/all.qh"
++
++#include "vehicles_include.qc"
+
+// VEHICLE PLUGIN SYSTEM
+entity vehicle_info[VEH_MAXCOUNT];
+entity dummy_vehicle_info;
+
+void vehicles_common_initialize()
+{
+#ifdef CSQC
+ precache_model("models/vehicles/bomblet.md3");
+ precache_model("models/vehicles/clusterbomb.md3");
+ precache_model("models/vehicles/clusterbomb_fragment.md3");
+ precache_model("models/vehicles/rocket01.md3");
+ precache_model("models/vehicles/rocket02.md3");
+
+ precache_sound ("vehicles/alarm.wav");
+ precache_sound ("vehicles/alarm_shield.wav");
+#endif // CSQC
+#ifdef SVQC
+ precache_sound("onslaught/ons_hit2.wav");
+ precache_sound("onslaught/electricity_explode.wav");
+
+ addstat(STAT_HUD, AS_INT, hud);
+ addstat(STAT_VEHICLESTAT_HEALTH, AS_INT, vehicle_health);
+ addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
+ addstat(STAT_VEHICLESTAT_ENERGY, AS_INT, vehicle_energy);
+
+ addstat(STAT_VEHICLESTAT_W2MODE, AS_INT, vehicle_weapon2mode);
+
+ addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
+ addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);
+
+ addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
+ addstat(STAT_VEHICLESTAT_RELOAD2, AS_INT, vehicle_reload2);
+#endif // SVQC
+}
+
+void register_vehicle(float id, float(float) func, float vehicleflags, vector min_s, vector max_s, string modelname, string headmodelname, string hudmodelname, string headtag, string hudtag, string viewtag, string shortname, string vname)
+{
+ entity e;
+ vehicle_info[id - 1] = e = spawn();
+ e.classname = "vehicle_info";
+ e.vehicleid = id;
+ e.netname = shortname;
+ e.vehicle_name = vname;
+ e.vehicle_func = func;
+ e.mdl = modelname;
+ e.spawnflags = vehicleflags;
+ e.mins = min_s;
+ e.maxs = max_s;
+ e.model = modelname;
+ e.head_model = headmodelname;
+ e.hud_model = hudmodelname;
+ e.tag_head = headtag;
+ e.tag_hud = hudtag;
+ e.tag_view = viewtag;
+
+ #ifndef MENUQC
+ vehicles_common_initialize();
+ #endif
+}
+float v_null(float dummy) { return 0; }
+void register_vehicles_done()
+{
+ dummy_vehicle_info = spawn();
+ dummy_vehicle_info.classname = "vehicle_info";
+ dummy_vehicle_info.vehicleid = 0; // you can recognize dummies by this
+ dummy_vehicle_info.netname = "";
+ dummy_vehicle_info.vehicle_name = "Vehicle";
+ dummy_vehicle_info.vehicle_func = v_null;
+ dummy_vehicle_info.mdl = "";
+ dummy_vehicle_info.mins = '-0 -0 -0';
+ dummy_vehicle_info.maxs = '0 0 0';
+ dummy_vehicle_info.model = "";
+ dummy_vehicle_info.head_model = "";
+ dummy_vehicle_info.hud_model = "";
+}
+entity get_vehicleinfo(float id)
+{
+ entity m;
+ if(id < VEH_FIRST || id > VEH_LAST)
+ return dummy_vehicle_info;
+ m = vehicle_info[id - 1];
+ if(m)
+ return m;
+ return dummy_vehicle_info;
+}
--- /dev/null
- #include "all.qh"
+#ifndef VEHICLES_H
+#define VEHICLES_H
+
+#include "sv_vehicles.qh"
+
+// vehicle requests
+const int VR_SETUP = 1; // (BOTH) setup vehicle data
+const int VR_THINK = 2; // (SERVER) logic to run every frame
+const int VR_DEATH = 3; // (SERVER) called when vehicle dies
+const int VR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this vehicle
+const int VR_ENTER = 5; // (SERVER) called when a player enters this vehicle
+const int VR_SPAWN = 6; // (SERVER) called when the vehicle re-spawns
+const int VR_IMPACT = 7; // (SERVER) called when a vehicle hits something
+const int VR_HUD = 8; // (CLIENT) logic to run every frame
+
+// vehicle spawn flags (need them here for common registrations)
+const int VHF_ISVEHICLE = 2; /// Indicates vehicle
+const int VHF_HASSHIELD = 4; /// Vehicle has shileding
+const int VHF_SHIELDREGEN = 8; /// Vehicles shield regenerates
+const int VHF_HEALTHREGEN = 16; /// Vehicles health regenerates
+const int VHF_ENERGYREGEN = 32; /// Vehicles energy regenerates
+const int VHF_DEATHEJECT = 64; /// Vehicle ejects pilot upon fatal damage
+const int VHF_MOVE_GROUND = 128; /// Vehicle moves on gound
+const int VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound
+const int VHF_MOVE_FLY = 512; /// Vehicle is airborn
+const int VHF_DMGSHAKE = 1024; /// Add random velocity each frame if health < 50%
+const int VHF_DMGROLL = 2048; /// Add random angles each frame if health < 50%
+const int VHF_DMGHEADROLL = 4096; /// Add random head angles each frame if health < 50%
+const int VHF_MULTISLOT = 8192; /// Vehicle has multiple player slots
+const int VHF_PLAYERSLOT = 16384; /// This ent is a player slot on a multi-person vehicle
+
+// functions:
+entity get_vehicleinfo(float id);
+
+// fields:
+.entity tur_head;
+
+
+// entity properties of vehicleinfo:
+.int vehicleid; // VEH_...
+.string netname; // short name
+.string vehicle_name; // human readable name
+.int(int) vehicle_func; // v_...
+.string mdl; // currently a copy of the model
+.string model; // full name of model
+.string head_model; // full name of tur_head model
+.string hud_model; // cockpit model
+.string tag_head; // tur_head model tag
+.string tag_hud; // hud model tag
+.string tag_view; // cockpit model tag
+.int() PlayerPhysplug; // player physics mod
+.int spawnflags;
+.vector mins, maxs; // vehicle hitbox size
+
+// other useful macros
+#define VEH_ACTION(vehicletype,mrequest) (get_vehicleinfo(vehicletype)).vehicle_func(mrequest)
+#define VEH_NAME(vehicletype) (get_vehicleinfo(vehicletype)).vehicle_name
+
+// =====================
+// Vehicle Registration
+// =====================
+
+int v_null(int dummy);
+void register_vehicle(int id, int(int) func, float vehicleflags, vector min_s, vector max_s, string modelname, string headmodelname, string hudmodelname, string headtag, string hudtag, string viewtag, string shortname, string vname);
+void register_vehicles_done();
+
+const int VEH_MAXCOUNT = 24;
+#define VEH_FIRST 1
+int VEH_COUNT;
+int VEH_LAST;
+
+#define REGISTER_VEHICLE_2(id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname) \
+ int id; \
+ int func(int); \
+ void RegisterVehicles_##id() \
+ { \
+ VEH_LAST = (id = VEH_FIRST + VEH_COUNT); \
+ ++VEH_COUNT; \
+ register_vehicle(id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname); \
+ } \
+ ACCUMULATE_FUNCTION(RegisterVehicles, RegisterVehicles_##id)
+#ifdef MENUQC
+#define REGISTER_VEHICLE(id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname) \
+ REGISTER_VEHICLE_2(VEH_##id,v_null,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname)
+#else
+#define REGISTER_VEHICLE(id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname) \
+ REGISTER_VEHICLE_2(VEH_##id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname)
+#endif
+
++#include "unit/all.qh"
+
+#undef REGISTER_VEHICLE
+ACCUMULATE_FUNCTION(RegisterVehicles, register_vehicles_done);
+
+#endif
--- /dev/null
++#ifndef VEHICLES_INCLUDE_C
++#define VEHICLES_INCLUDE_C
++
+#include "vehicles_include.qh"
+
+#ifdef CSQC
+#include "cl_vehicles.qc"
+#include "vehicles.qc"
+#endif // CSQC
+#ifdef SVQC
+#include "sv_vehicles.qc"
+#include "vehicles.qc"
+#endif // SVQC
++
++#endif
--- /dev/null
+#ifndef VEHICLES_INCLUDE_H
+#define VEHICLES_INCLUDE_H
+
++#include "all.qh"
++
+#ifdef CSQC
+#include "vehicles.qh"
+#include "cl_vehicles.qh"
+#elif defined(SVQC)
+#include "vehicles.qh"
+#include "sv_vehicles.qh"
+#endif // SVQC
+
+#endif
#include "weapons/selection.qh"
#include "weapons/tracing.qh"
#include "weapons/weaponsystem.qh"
- #include "../common/vehicles/sv_vehicles.qh"
-#include "vehicles/vehicle.qh"
#include "waypointsprites.qh"
#include "../common/weapons/all.qh"
if (timeout_status == TIMEOUT_ACTIVE) //don't allow any impulses while the game is paused
return;
- if(self.vehicle)
- if(self.vehicle.deadflag == DEAD_NO)
- if(self.vehicle.vehicles_impulse)
- if(self.vehicle.vehicles_impulse(imp))
- return;
+ if(self.vehicle)
+ if(self.vehicle.deadflag == DEAD_NO)
- if(self.vehicle.vehicles_impulse)
- if(self.vehicle.vehicles_impulse(imp))
- return;
++ {
++ if(self.vehicle.vehicles_impulse)
++ if(self.vehicle.vehicles_impulse(imp))
++ return;
++ if(vehicle_impulse(imp))
++ return;
++ }
if(CheatImpulse(imp))
{
self.classname = "worldspawn"; // safeguard against various stuff ;)
// needs to be done so early because of the constants they create
- CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
- CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
- CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
- CALL_ACCUMULATED_FUNCTION(RegisterItems);
- CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+ static_init();
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+ CALL_ACCUMULATED_FUNCTION(RegisterEffects);
++ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
// needs to be done so early because of the constants they create
- CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
- CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
- CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
- CALL_ACCUMULATED_FUNCTION(RegisterItems);
- CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+ static_init();
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+ CALL_ACCUMULATED_FUNCTION(RegisterEffects);
++ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
#include "../item_key.qh"
#include "../pathlib/pathlib.qh"
#include "../tturrets/include/turrets.qh"
- #include "../vehicles/all.qh"
#endif
- #include "base.qc"
+ #include "../../common/mutators/base.qh"
#include "gamemode_assault.qc"
#include "gamemode_ca.qc"
#include "gamemode_ctf.qc"
player.warpzone_teleport_finishtime += sys_frametime - dt;
#ifndef WARPZONE_USE_FIXANGLE
++ if(IS_VEHICLE(player) && player.owner)
++ player = player.owner; // hax
if(IS_PLAYER(player))
{
// instead of fixangle, send the transform to the client for smoother operation
set g_vehicles_crush_dmg 70
set g_vehicles_crush_force 50
+ set cl_vehicles_hud_tactical 1
set cl_vehicles_hudscale 0.5
+ set cl_vehicles_crosshair_size 0.5
+set g_vehicles_enter 0 "require pressing use key to enter a vehicle"
+set g_vehicles_enter_radius 250
+set g_vehicles_steal 1 "allow stealing enemy vehicles in teamplay modes"
+set g_vehicles_steal_show_waypoint 1 "show a waypoint above the thief"
+
+set g_vehicles_teams 1 "allow team specific vehicles"
+
set g_vehicles_delayspawn 1
set g_vehicles_delayspawn_jitter 10