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- Helper system. A voice will talk in the background when the player is in a dangerous situation (similar to the suit in Half Life, which warns you when you're low on health).\r
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+- Footstep sounds accommodate to player size. A micro player will have no footstep / landing sounds, while a macro will have additional walking sounds to simulate that giantess effect.\r
+\r
- Bootable subsystems. The crosshair, HUD, and helper voice will take 2 seconds to startup when the player spawns. Also, if armor (now considered charge) is below 5, you will not have enough energy to run your subsystems, and must wait for your armor to recharge.\r
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- The Grabber now has a screen which displays ammo count as well as weapon load.\r
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- 0.7 BUG: Default player model is broken?\r
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-- 0.7 | 0.8: Make the volume of footstep sounds depend on player size.\r
-\r
- 0.7: Is the proper blue color used in team games, with the new colormap?\r
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- 0.7 | 0.8: Use R_SetProperty instead of R_SetView\r
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- 0.7: New waypoints.cache for all maps!\r
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-- 0.7 | 0.8: Footstep / fall echo based on size, for a giantess walk effect :) Also, maybe add a quake effect to the camera?\r
-\r
- 0.7 | 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar\r
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- 0.7: Fix Skycastle lightning!\r