// these can be traceLINES as we already verified the starting box
mstart = start + 0.5 * (e.mins + e.maxs);
traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
- // rule 4: we must "see" some spawnpoint
+ // rule 4: we must "see" some spawnpoint or item
for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
if(checkpvs(mstart, sp))
- break;
+ if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+ break;
if(!sp)
{
for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
if(checkpvs(mstart, sp))
- break;
+ if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+ break;
if(!sp)
continue;
}