GL_SetupView_Orientation_Identity();
}
+typedef struct gltextureunit_s
+{
+ unsigned int t1d, t2d, t3d, tcubemap;
+ unsigned int arrayenabled;
+ float rgbscale;
+ // FIXME: add more combine stuff
+}
+gltextureunit_t;
+
static struct
{
int blendfunc1;
int depthdisable;
int unit;
int clientunit;
- int texture[MAX_TEXTUREUNITS];
- float texturergbscale[MAX_TEXTUREUNITS];
+ gltextureunit_t units[MAX_TEXTUREUNITS];
int colorarray;
}
gl_state;
void GL_SetupTextureState(void)
{
int i;
- if (backendunits > 1)
+ gltextureunit_t *unit;
+ for (i = 0;i < backendunits;i++)
{
- for (i = 0;i < backendunits;i++)
- {
+ if (qglActiveTexture)
qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
- qglBindTexture(GL_TEXTURE_2D, gl_state.texture[i]);CHECKGLERROR
- if (gl_combine.integer)
- {
- qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, GL_CONSTANT_ARB);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, gl_state.texturergbscale[i]);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1);CHECKGLERROR
- }
- else
- {
- qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
- }
- if (gl_state.texture[i])
- {
- qglEnable(GL_TEXTURE_2D);CHECKGLERROR
- }
- else
- {
- qglDisable(GL_TEXTURE_2D);CHECKGLERROR
- }
+ if (qglClientActiveTexture)
qglClientActiveTexture(GL_TEXTURE0_ARB + (gl_state.clientunit = i));CHECKGLERROR
- if (gl_texture3d)
- qglTexCoordPointer(3, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
- else
- qglTexCoordPointer(2, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
- if (gl_state.texture[i])
- {
- qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
- }
- else
- {
- qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
- }
- }
- }
- else
- {
- qglBindTexture(GL_TEXTURE_2D, gl_state.texture[0]);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
- if (gl_state.texture[0])
+ unit = gl_state.units + i;
+ unit->t1d = 0;
+ unit->t2d = 0;
+ unit->t3d = 0;
+ unit->tcubemap = 0;
+ unit->rgbscale = 1;
+ unit->arrayenabled = false;
+ qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ if (gl_texture3d)
+ qglTexCoordPointer(3, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
+ else
+ qglTexCoordPointer(2, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
+ qglDisable(GL_TEXTURE_1D);CHECKGLERROR
+ qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ if (gl_texture3d)
{
- qglEnable(GL_TEXTURE_2D);CHECKGLERROR
+ qglDisable(GL_TEXTURE_3D_EXT);CHECKGLERROR
}
- else
+ if (gl_texturecubemap)
{
- qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
}
- if (gl_texture3d)
- qglTexCoordPointer(3, GL_FLOAT, sizeof(float[4]), varray_texcoord[0]);CHECKGLERROR
- else
- qglTexCoordPointer(2, GL_FLOAT, sizeof(float[4]), varray_texcoord[0]);CHECKGLERROR
- if (gl_state.texture[0])
+ if (gl_combine.integer)
{
- qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, GL_CONSTANT_ARB);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1);CHECKGLERROR
}
else
{
- qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
}
}
}
void GL_Backend_ResetState(void)
{
- int i;
- gl_state.unit = 0;
- gl_state.clientunit = 0;
+ memset(&gl_state, 0, sizeof(gl_state));
+ gl_state.depthdisable = false;
+ gl_state.blendfunc1 = GL_ONE;
+ gl_state.blendfunc2 = GL_ZERO;
+ gl_state.blend = false;
+ gl_state.depthmask = GL_TRUE;
+ gl_state.colorarray = false;
- for (i = 0;i < backendunits;i++)
- {
- gl_state.texture[i] = 0;
- gl_state.texturergbscale[i] = 1;
- }
+ qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+ qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
qglEnable(GL_CULL_FACE);CHECKGLERROR
qglCullFace(GL_FRONT);CHECKGLERROR
-
- gl_state.depthdisable = false;
qglEnable(GL_DEPTH_TEST);CHECKGLERROR
-
- gl_state.blendfunc1 = GL_ONE;
- gl_state.blendfunc2 = GL_ZERO;
qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
-
- gl_state.blend = 0;
qglDisable(GL_BLEND);CHECKGLERROR
-
- gl_state.depthmask = GL_TRUE;
qglDepthMask(gl_state.depthmask);CHECKGLERROR
-
qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), varray_vertex);CHECKGLERROR
qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
if (gl_mesh_floatcolors.integer)
{
qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), varray_bcolor);CHECKGLERROR
}
- // LordHavoc: default to color array off
- gl_state.colorarray = false;
GL_Color(1, 1, 1, 1);
GL_SetupTextureState();
}
}
-/*
-void GL_TransformVertices(int numverts)
-{
- int i;
- float m[12], tempv[4], *v;
- m[0] = backendmatrix.m[0][0];
- m[1] = backendmatrix.m[0][1];
- m[2] = backendmatrix.m[0][2];
- m[3] = backendmatrix.m[0][3];
- m[4] = backendmatrix.m[1][0];
- m[5] = backendmatrix.m[1][1];
- m[6] = backendmatrix.m[1][2];
- m[7] = backendmatrix.m[1][3];
- m[8] = backendmatrix.m[2][0];
- m[9] = backendmatrix.m[2][1];
- m[10] = backendmatrix.m[2][2];
- m[11] = backendmatrix.m[2][3];
- for (i = 0, v = varray_vertex;i < numverts;i++, v += 4)
- {
- VectorCopy(v, tempv);
- v[0] = tempv[0] * m[0] + tempv[1] * m[1] + tempv[2] * m[2] + m[3];
- v[1] = tempv[0] * m[4] + tempv[1] * m[5] + tempv[2] * m[6] + m[7];
- v[2] = tempv[0] * m[8] + tempv[1] * m[9] + tempv[2] * m[10] + m[11];
- }
-}
-*/
-
void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, int *index)
{
int arraylocked = false;
if (gl_state.colorarray && !gl_mesh_floatcolors.integer)
GL_ConvertColorsFloatToByte(numverts);
- //GL_TransformVertices(numverts);
if (!r_render.integer)
return;
GL_DrawRangeElements(0, numverts, numtriangles * 3, elements);
int i;
BACKENDACTIVECHECK
- if (backendunits > 1)
+ for (i = backendunits - 1;i >= 0;i--)
{
- for (i = backendunits - 1;i >= 0;i--)
- {
+ if (qglActiveTexture)
qglActiveTexture(GL_TEXTURE0_ARB + i);CHECKGLERROR
- qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
- if (gl_combine.integer)
- {
- qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
- }
- if (i > 0)
- {
- qglDisable(GL_TEXTURE_2D);CHECKGLERROR
- }
- else
- {
- qglEnable(GL_TEXTURE_2D);CHECKGLERROR
- }
- qglBindTexture(GL_TEXTURE_2D, 0);CHECKGLERROR
-
+ if (qglClientActiveTexture)
qglClientActiveTexture(GL_TEXTURE0_ARB + i);CHECKGLERROR
- qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ qglDisable(GL_TEXTURE_1D);CHECKGLERROR
+ qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ if (gl_texture3d)
+ {
+ qglDisable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+ }
+ if (gl_texturecubemap)
+ {
+ qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
}
- }
- else
- {
qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
- qglEnable(GL_TEXTURE_2D);CHECKGLERROR
- qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ if (gl_combine.integer)
+ {
+ qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
+ }
}
qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
void R_Mesh_TextureState(const rmeshstate_t *m)
{
int i;
- int texturergbscale[MAX_TEXTUREUNITS];
+ float rgbscale;
+ gltextureunit_t *unit;
BACKENDACTIVECHECK
for (i = 0;i < backendunits;i++)
{
- if (m->texrgbscale[i])
- texturergbscale[i] = m->texrgbscale[i];
- else
- texturergbscale[i] = 1;
- }
-
- if (backendunits > 1)
- {
- for (i = 0;i < backendunits;i++)
+ unit = gl_state.units + i;
+ if (unit->t1d != m->tex1d[i] || unit->t2d != m->tex[i] || unit->t3d != m->tex3d[i] || unit->tcubemap != m->texcubemap[i])
{
- if (gl_state.texture[i] != m->tex[i])
+ if (gl_state.unit != i)
{
- if (gl_state.unit != i)
- {
- qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
- }
- if (gl_state.texture[i] == 0)
+ qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
+ }
+ if (m->tex1d[i] || m->tex[i] || m->tex3d[i] || m->texcubemap[i])
+ {
+ if (!unit->arrayenabled)
{
- qglEnable(GL_TEXTURE_2D);CHECKGLERROR
+ unit->arrayenabled = true;
if (gl_state.clientunit != i)
{
qglClientActiveTexture(GL_TEXTURE0_ARB + (gl_state.clientunit = i));CHECKGLERROR
}
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
}
- qglBindTexture(GL_TEXTURE_2D, (gl_state.texture[i] = m->tex[i]));CHECKGLERROR
- if (gl_state.texture[i] == 0)
+ }
+ else
+ {
+ if (unit->arrayenabled)
{
- qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ unit->arrayenabled = false;
if (gl_state.clientunit != i)
{
qglClientActiveTexture(GL_TEXTURE0_ARB + (gl_state.clientunit = i));CHECKGLERROR
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
}
}
- if (gl_state.texturergbscale[i] != texturergbscale[i])
+ if (unit->t1d != m->tex1d[i])
{
- if (gl_state.unit != i)
+ if (m->tex1d[i])
+ {
+ if (unit->t1d == 0)
+ qglEnable(GL_TEXTURE_1D);CHECKGLERROR
+ }
+ else
{
- qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
+ if (unit->t1d)
+ qglDisable(GL_TEXTURE_1D);CHECKGLERROR
}
- qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (gl_state.texturergbscale[i] = texturergbscale[i]));CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_1D, (unit->t1d = m->tex1d[i]));CHECKGLERROR
}
- }
- }
- else
- {
- if (gl_state.texture[0] != m->tex[0])
- {
- if (gl_state.texture[0] == 0)
+ if (unit->t2d != m->tex[i])
+ {
+ if (m->tex[i])
+ {
+ if (unit->t2d == 0)
+ qglEnable(GL_TEXTURE_2D);CHECKGLERROR
+ }
+ else
+ {
+ if (unit->t2d)
+ qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ }
+ qglBindTexture(GL_TEXTURE_2D, (unit->t2d = m->tex[i]));CHECKGLERROR
+ }
+ if (unit->t3d != m->tex3d[i])
{
- qglEnable(GL_TEXTURE_2D);CHECKGLERROR
- qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ if (m->tex3d[i])
+ {
+ if (unit->t3d == 0)
+ qglEnable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+ }
+ else
+ {
+ if (unit->t3d)
+ qglDisable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+ }
+ qglBindTexture(GL_TEXTURE_3D_EXT, (unit->t3d = m->tex3d[i]));CHECKGLERROR
}
- qglBindTexture(GL_TEXTURE_2D, (gl_state.texture[0] = m->tex[0]));CHECKGLERROR
- if (gl_state.texture[0] == 0)
+ if (unit->tcubemap != m->texcubemap[i])
+ {
+ if (m->texcubemap[i])
+ {
+ if (unit->tcubemap == 0)
+ qglEnable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
+ else
+ {
+ if (unit->tcubemap)
+ qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
+ qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, (unit->tcubemap = m->texcubemap[i]));CHECKGLERROR
+ }
+ }
+ rgbscale = max(m->texrgbscale[i], 1);
+ if (gl_state.units[i].rgbscale != rgbscale)
+ {
+ if (gl_state.unit != i)
{
- qglDisable(GL_TEXTURE_2D);CHECKGLERROR
- qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
}
+ qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (gl_state.units[i].rgbscale = rgbscale));CHECKGLERROR
}
}
}