\r
damage_offset = 1;\r
if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
- damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload;\r
- damage_offset = ceil(damage_offset);\r
- damage = cvar("g_balance_vore_digestion_damage_item") / damage_offset;\r
+ damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload;\r
+ damage = ceil(cvar("g_balance_vore_digestion_damage_item") / damage_offset);\r
\r
self.health -= damage;\r
self.predator.health += damage;\r
\r
damage_offset = 1;\r
if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
- damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload;\r
+ damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload;\r
if(cvar("g_healthsize") && cvar("g_balance_vore_digestion_scalediff")) // apply player scale to digestion damage\r
damage_offset *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_digestion_scalediff"));\r
- damage_offset = ceil(damage_offset);\r
\r
- damage = cvar("g_balance_vore_digestion_damage") / damage_offset;\r
+ damage = ceil(cvar("g_balance_vore_digestion_damage") / damage_offset);\r
if(cvar("g_balance_vore_digestion_damage_death") && self.deadflag != DEAD_NO) // amplify digestion damage for dead prey\r
damage *= cvar("g_balance_vore_digestion_damage_death");\r
\r
\r
- Prevent bots switching to weapons they don't own in order to reload them, causing weird animations.\r
\r
+- Correct a bug that caused distributed digestion to work in reverse, and amplify instead of reducing.\r
+\r
Features:\r
\r
- There is no longer a player swallow limit. Players have a stomach capacity (for predators) and a mass (for prey), both based on player scale. As long as your mass is not exceeded, you can keep swallowing players. This affects your weight and overall player capacity based on player size as well. eg: You might be able to eat only one large player, three tiny players, or two normal sized players at the same time. Stomach size will also reflect your capacity, not the player count, being bigger or smaller based on the prey inside and their size compared to yours. By default, a macro can swallow up to 15 mircos and a micro up to 1 macro.\r