#include <common/mutators/base.qh>
+// register all possible hooks here
+
+// to use a hook, first register your mutator using REGISTER_MUTATOR
+// then create your function using MUTATOR_HOOKFUNCTION
+
/**
* Called when a client command is parsed
* NOTE: hooks MUST start with if (MUTATOR_RETURNVALUE) return false;
#include <common/mutators/base.qh>
+// register all possible hooks here
+
+// to use a hook, first register your mutator using REGISTER_MUTATOR
+// then create your function using MUTATOR_HOOKFUNCTION
+
// globals
string cmd_name;
#include <common/mutators/base.qh>
// register all possible hooks here
+
+// to use a hook, first register your mutator using REGISTER_MUTATOR
+// then create your function using MUTATOR_HOOKFUNCTION
/** called when a player becomes observer, after shared setup */
#define EV_MakePlayerObserver(i, o) \