\r
set g_vore_regurgitatecolor_released "0.75 1 0.5" "the color players will have when released from the stomach alive"\r
set g_vore_regurgitatecolor_digested "-0.125 0.25 0" "the color players will have when released from the stomach digested"\r
-set g_vore_gurglesound 1 "allow the ambient gurgle sound to play when there's someone in your stomach"\r
+set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
set g_vore_dropweapon 0.75 "probability of dropping your weapon when being swallowed. 0 = never and 1 = always, does not apply to team mates"\r
set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board"\r
{
// checks the necessary conditions for a bot to swallow another player
if(prey != self && prey.classname == "player" && prey.eater.classname != "player" && prey.deadflag == DEAD_NO && !prey.BUTTON_CHAT) // we can't swallow someone who's already in someone else's stomach
- if(self.eater.classname != "player" && self.stomach_load < cvar("g_balance_vore_swallow_limit")) // we can't swallow players while inside someone's stomach ourselves
+ if(self.eater.classname != "player" && self.stomach_load < cvar("g_balance_vore_swallow_limit") && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves
if not(cvar("g_vore_biggergut") && prey.stomach_load > self.stomach_load)
if(self.health > cvar("g_balance_vore_kick_damage_max")) // explained below
if not(prey.team == self.team && teamplay)
{\r
// checks the necessary conditions for swallowing another player\r
if(prey.classname == "player" && prey.eater.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
+ if(self.classname == "player" && self.eater.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
- if(self.eater.classname != "player") // we can't swallow players while inside someone's stomach ourselves\r
{\r
if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))\r
{\r