#define SP_SCORE 3
// game mode specific indices are not in common/, but in server/scores_rules.qc!
+#ifdef XON020_CHANNELS
+float CH_INFO = 0; // only on world and csqc
+float CH_ITEMS_AUTO = 0; // only on players
+float CH_WEAPON_A = 1; // only on players and entities
+float CH_VOICE = 2; // only on players
+float CH_AMBIENT = 2; // only on entities
+float CH_BGM = 2; // only on csqc
+float CH_TRIGGERS = 3; // only on players, entities, csqc
+float CH_SHOTS_NOAUTO = 4; // only on players, entities, csqc
+float CH_WEAPON_B = 5; // only on players and entities
+float CH_PAIN = 6; // only on players and csqc
+float CH_PLAYER = 7; // only on players and entities
+#else
+float CH_INFO = 0;
+float CH_SHOTS_NOAUTO = 4;
+float CH_ITEMS = 256;
+float CH_WEAPON_A = 257;
+float CH_VOICE = 258;
+float CH_AMBIENT = 259;
+float CH_BGM = 260;
+float CH_TRIGGERS = 261;
+float CH_WEAPON_B = 257;
+float CH_PAIN = 262;
+float CH_PLAYER = 263;
+#endif
+
// this assignment must match menu/xonotic/dialog_settings_misc.c!
float CHAN_AUTO = 0;
// on world: announcers, ... INFO