*/
// Additional OPTIONAL Fields and Globals
-float intermission;
+float intermission; // indicates intermission state (0 = normal, 1 = scores, 2 = finale text)
vector view_angles; // same as input_angles
-vector view_punchangle;
-vector view_punchvector;
+vector view_punchangle; // from server
+vector view_punchvector; // from server
/*
==============================================================================
void(float mask) addentities = #301;
void(entity ent) addentity = #302;
float(float property, ...) setproperty = #303;
+float(float property) getproperty = #309;
+vector(float property) getpropertyvec = #309;
void() renderscene = #304;
void(vector org, float radius, vector lightcolours) adddynamiclight = #305;
void(vector org, float radius, vector lightcolours, float style, string cubemapname, float pflags) adddynamiclight2 = #305;