]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Spectator camera: move code to a dedicated function
authorterencehill <piuntn@gmail.com>
Mon, 9 Sep 2024 17:58:49 +0000 (19:58 +0200)
committerterencehill <piuntn@gmail.com>
Mon, 9 Sep 2024 17:58:49 +0000 (19:58 +0200)
qcsrc/client/view.qc

index a21578144f4638aa35758785cb355917f04d4bd8..261fd1b01149392e106e1b2e56b5bb15b6b1e5a2 100644 (file)
@@ -589,6 +589,79 @@ vector myhealth_gentlergb;
 float contentavgalpha, liquidalpha_prev;
 vector liquidcolor_prev;
 
+bool View_SpectatorCamera()
+{
+       static int waiting_CAMERA_SPECTATOR_update;
+       static bool camera_spectator_3rd_person;
+       if(spectatee_status > 0)
+       {
+               if(autocvar_chase_active > 0)
+               {
+                       // if chase_active is enabled by the user, spectator camera never switches to 1st person
+                       // that means CAMERA_SPECTATOR 1 behaves as 0 and is redundant, so we forcedly skip it
+                       if (STAT(CAMERA_SPECTATOR) == 1)
+                       {
+                               if (!waiting_CAMERA_SPECTATOR_update)
+                               {
+                                       Impulse_Send(IMP_weapon_drop); // switch to CAMERA_SPECTATOR 2
+                                       waiting_CAMERA_SPECTATOR_update = 1;
+                               }
+                       }
+                       else waiting_CAMERA_SPECTATOR_update = 0;
+                       camera_spectator_3rd_person = true;
+               }
+
+               // chase_active disabled by the user?
+               if(camera_spectator_3rd_person && autocvar_chase_active == 0)
+               {
+                       if (STAT(CAMERA_SPECTATOR) >= 1)
+                       {
+                               if (waiting_CAMERA_SPECTATOR_update != STAT(CAMERA_SPECTATOR))
+                               {
+                                       Impulse_Send(IMP_weapon_drop); // switch to CAMERA_SPECTATOR (2 and) 0
+                                       waiting_CAMERA_SPECTATOR_update = STAT(CAMERA_SPECTATOR);
+                               }
+                       }
+                       else
+                       {
+                               waiting_CAMERA_SPECTATOR_update = 0;
+                               camera_spectator_3rd_person = false;
+                       }
+                       return true;
+               }
+       }
+
+       if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
+       {
+               if(STAT(CAMERA_SPECTATOR))
+               {
+                       if(spectatee_status > 0)
+                       {
+                               if(!camera_spectator_3rd_person)
+                               {
+                                       cvar_set("chase_active", "-2");
+                                       camera_spectator_3rd_person = true;
+                                       return true;
+                               }
+                       }
+                       else if(camera_spectator_3rd_person)
+                       {
+                               cvar_set("chase_active", "0");
+                               camera_spectator_3rd_person = false;
+                       }
+
+                       if(autocvar_chase_active == -2)
+                               return true;
+               }
+               else if(camera_spectator_3rd_person)
+               {
+                       cvar_set("chase_active", "0");
+                       camera_spectator_3rd_person = false;
+               }
+       }
+       return false;
+}
+
 float eventchase_current_distance;
 float eventchase_running;
 int WantEventchase(entity this, bool want_vehiclechase)
@@ -628,74 +701,11 @@ int WantEventchase(entity this, bool want_vehiclechase)
        return 0;
 }
 
-int waiting_CAMERA_SPECTATOR_update;
-bool camera_spectator_3rd_person;
 void View_EventChase(entity this)
 {
-       if(spectatee_status > 0 && autocvar_chase_active > 0)
-       {
-               // if chase_active is enabled by the user, spectator camera never switches to 1st person
-               // that means CAMERA_SPECTATOR 1 behaves as 0 and is redundant, so we forcedly skip it
-               if (STAT(CAMERA_SPECTATOR) == 1)
-               {
-                       if (!waiting_CAMERA_SPECTATOR_update)
-                       {
-                               Impulse_Send(IMP_weapon_drop); // switch to CAMERA_SPECTATOR 2
-                               waiting_CAMERA_SPECTATOR_update = 1;
-                       }
-               }
-               else waiting_CAMERA_SPECTATOR_update = 0;
-               camera_spectator_3rd_person = true;
-       }
-
-       // chase_active disabled by the user?
-       if(spectatee_status > 0 && camera_spectator_3rd_person && autocvar_chase_active == 0)
-       {
-               if (STAT(CAMERA_SPECTATOR) >= 1)
-               {
-                       if (waiting_CAMERA_SPECTATOR_update != STAT(CAMERA_SPECTATOR))
-                       {
-                               Impulse_Send(IMP_weapon_drop); // switch to CAMERA_SPECTATOR (2 and) 0
-                               waiting_CAMERA_SPECTATOR_update = STAT(CAMERA_SPECTATOR);
-                       }
-               }
-               else
-               {
-                       waiting_CAMERA_SPECTATOR_update = 0;
-                       camera_spectator_3rd_person = false;
-               }
-               return;
-       }
-
        // event chase camera
        if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
        {
-               if(STAT(CAMERA_SPECTATOR))
-               {
-                       if(spectatee_status > 0)
-                       {
-                               if(!camera_spectator_3rd_person)
-                               {
-                                       cvar_set("chase_active", "-2");
-                                       camera_spectator_3rd_person = true;
-                                       return;
-                               }
-                       }
-                       else if(camera_spectator_3rd_person)
-                       {
-                               cvar_set("chase_active", "0");
-                               camera_spectator_3rd_person = false;
-                       }
-
-                       if(autocvar_chase_active == -2)
-                               return;
-               }
-               else if(camera_spectator_3rd_person)
-               {
-                       cvar_set("chase_active", "0");
-                       camera_spectator_3rd_person = false;
-               }
-
                bool vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0));
 
                float vehicle_viewdist = 0;
@@ -1661,7 +1671,8 @@ void CSQC_UpdateView(entity this, float w, float h, bool notmenu)
        if(!local_player)
                local_player = this; // fall back!
 
-       View_EventChase(local_player);
+       if (!View_SpectatorCamera())
+               View_EventChase(local_player);
 
        // do lockview after event chase camera so that it still applies whenever necessary.
        View_Lock();