}
DropAllRunes(self);
- kh_Key_DropAll(self, TRUE);
+ MUTATOR_CALLHOOK(MakePlayerObserver);
Portal_ClearAll(self);
SoundEntity_Detach(self);
DropAllRunes(self);
- kh_Key_DropAll(self, TRUE);
+ MUTATOR_CALLHOOK(ClientDisconnect);
Portal_ClearAll(self);
Obituary (attacker, inflictor, self, deathtype);
race_PreDie();
DropAllRunes(self);
- if(self == attacker)
- kh_Key_DropAll(self, TRUE);
- else if(attacker.classname == "player" || attacker.classname == "gib")
- kh_Key_DropAll(self, FALSE);
- else
- kh_Key_DropAll(self, TRUE);
+ frag_attacker = attacker; MUTATOR_CALLHOOK(PlayerDies);
if(self.flagcarried)
{
if(attacker.classname != "player" && attacker.classname != "gib")
DropFlag(self.flagcarried, world, world);
if(self.ballcarried)
DropBall(self.ballcarried, self.origin, self.velocity);
- kh_Key_DropAll(self, TRUE);
+ MUTATOR_CALLHOOK(MakePlayerSpectator);
WaypointSprite_PlayerDead();
self.classname = "observer";
if(g_ca)
}
// FIXME fix the mess this is (we have REAL points now!)
- if(g_runematch)
+ frag_attacker = attacker;
+ frag_target = targ;
+ frag_score = f;
+ if(MUTATOR_CALLHOOK(GiveFragsForKill))
+ {
+ f = frag_score;
+ }
+ else if(g_runematch)
{
f = RunematchHandleFrags(attacker, targ, f);
}
+++ /dev/null
-#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
-
-// #define KH_PLAYER_USE_ATTACHMENT
-// #define KH_PLAYER_USE_CARRIEDMODEL
-// #define KH_KEY_ATTACHMENT_DEBUG
-
-#ifdef KH_PLAYER_USE_ATTACHMENT
-vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
-vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
-vector KH_PLAYER_ATTACHMENT = '0 0 0';
-vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
-string KH_PLAYER_ATTACHMENT_BONE = "";
-#else
-float KH_KEY_ZSHIFT = 22;
-float KH_KEY_XYDIST = 24;
-float KH_KEY_XYSPEED = 45;
-#endif
-float KH_KEY_WP_ZSHIFT = 20;
-
-vector KH_KEY_MIN = '-10 -10 -46';
-vector KH_KEY_MAX = '10 10 3';
-float KH_KEY_BRIGHTNESS = 2;
-
-string kh_Controller_Waitmsg;
-float kh_no_radar_circles;
-
-// kh_state
-// bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
-// bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
-// bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
-// bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
-.float kh_state;
-.float siren_time; // time delay the siren
-//.float stuff_time; // time delay to stuffcmd a cvar
-
-float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
-//test[0] = status of dropped keys, test[1 - 16] = player #
-//replace 17 with cvar("maxplayers") or similar !!!!!!!!!
-//for(i = 0; i < maxplayers; ++i)
-// test[i] = "0";
-
-float kh_Team_ByID(float t)
-{
- if(t == 0) return COLOR_TEAM1;
- if(t == 1) return COLOR_TEAM2;
- if(t == 2) return COLOR_TEAM3;
- if(t == 3) return COLOR_TEAM4;
- return 0;
-}
-
-entity kh_worldkeylist;
-.entity kh_worldkeynext;
-entity kh_controller;
-float kh_tracking_enabled;
-float kh_teams;
-float kh_interferemsg_time, kh_interferemsg_team;
-.entity kh_next, kh_prev; // linked list
-.float kh_droptime;
-.float kh_dropperteam;
-.entity kh_previous_owner;
-.float kh_previous_owner_playerid;
-
-string kh_sound_capture = "kh/capture.wav";
-string kh_sound_destroy = "kh/destroy.wav";
-string kh_sound_drop = "kh/drop.wav";
-string kh_sound_collect = "kh/collect.wav";
-string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
-
-float kh_key_dropped, kh_key_carried;
-
-void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
-{
- kh_Controller_Thinkfunc = func;
- kh_controller.cnt = ceil(t);
- if(kh_Controller_Waitmsg != "")
- strunzone(kh_Controller_Waitmsg);
- if(msg == "")
- kh_Controller_Waitmsg = "";
- else
- kh_Controller_Waitmsg = strzone(msg);
- if(t == 0)
- kh_controller.nextthink = time; // force
-}
-
-void kh_Controller_Think() // called a lot
-{
- entity e;
- if(intermission_running)
- return;
- if(self.cnt > 0)
- {
- if(kh_Controller_Waitmsg != "")
- {
- string s;
- if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
- s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
- else
- s = kh_Controller_Waitmsg;
-
- //dprint(s, "\n");
-
- FOR_EACH_PLAYER(e)
- if(clienttype(e) == CLIENTTYPE_REAL)
- centerprint_atprio(e, CENTERPRIO_SPAM, s);
- }
- self.cnt -= 1;
- }
- else if(self.cnt == 0)
- {
- self.cnt -= 1;
- kh_Controller_Thinkfunc();
- }
- self.nextthink = time + 1;
-}
-
-// frags f: take from cvar * f
-// frags 0: no frags
-void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
-{
- string s;
- if(intermission_running)
- return;
-
- if(frags_player)
- UpdateFrags(player, frags_player);
-
- if(key && key.owner && frags_owner)
- UpdateFrags(key.owner, frags_owner);
-
- if(!cvar("sv_eventlog")) //output extra info to the console or text file
- return;
-
- s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
-
- if(key && key.owner)
- s = strcat(s, ":", ftos(key.owner.playerid));
- else
- s = strcat(s, ":0");
-
- s = strcat(s, ":", ftos(frags_owner), ":");
-
- if(key)
- s = strcat(s, key.netname);
-
- GameLogEcho(s);
-}
-
-vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
-{
- if(e.tag_entity)
- {
- makevectors(e.tag_entity.angles);
- return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
- }
- else
- return e.origin;
-}
-
-void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
-{
-#ifdef KH_PLAYER_USE_ATTACHMENT
- entity first;
- first = key.owner.kh_next;
- if(key == first)
- {
- setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
- if(key.kh_next)
- {
- setattachment(key.kh_next, key, "");
- setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
- key.kh_next.angles = '0 0 0';
- }
- else
- setorigin(key, KH_PLAYER_ATTACHMENT);
- key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
- }
- else
- {
- setattachment(key, key.kh_prev, "");
- if(key.kh_next)
- setattachment(key.kh_next, key, "");
- setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
- setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- key.angles = '0 0 0';
- }
-#else
- setattachment(key, key.owner, "");
- setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
- key.angles_y -= key.owner.angles_y;
-#endif
- key.flags = 0;
- key.solid = SOLID_NOT;
- key.movetype = MOVETYPE_NONE;
- key.team = key.owner.team;
- key.nextthink = time;
- key.damageforcescale = 0;
- key.takedamage = DAMAGE_NO;
- key.modelindex = kh_key_carried;
-}
-
-void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
-{
-#ifdef KH_PLAYER_USE_ATTACHMENT
- entity first;
- first = key.owner.kh_next;
- if(key == first)
- {
- if(key.kh_next)
- {
- setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
- setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
- }
- }
- else
- {
- if(key.kh_next)
- setattachment(key.kh_next, key.kh_prev, "");
- setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- }
- // in any case:
- setattachment(key, world, "");
- setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
- key.angles = key.owner.angles;
-#else
- setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
- setattachment(key, world, "");
- key.angles_y += key.owner.angles_y;
-#endif
- key.flags = FL_ITEM;
- key.solid = SOLID_TRIGGER;
- key.movetype = MOVETYPE_TOSS;
- key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
- key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
- key.takedamage = DAMAGE_YES;
- // let key.team stay
- key.modelindex = kh_key_dropped;
- key.kh_previous_owner = key.owner;
- key.kh_previous_owner_playerid = key.owner.playerid;
-}
-
-void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
-{
- entity k;
- float ownerteam0, ownerteam;
- if(key.owner == player)
- return;
-
- ownerteam0 = kh_Key_AllOwnedByWhichTeam();
-
- if(key.owner)
- {
- kh_Key_Detach(key);
-
- // remove from linked list
- if(key.kh_next)
- key.kh_next.kh_prev = key.kh_prev;
- key.kh_prev.kh_next = key.kh_next;
- key.kh_next = world;
- key.kh_prev = world;
-
- if(key.owner.kh_next == world)
- {
- // No longer a key carrier
- if(!kh_no_radar_circles)
- WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
- WaypointSprite_DetachCarrier(key.owner);
- }
- }
-
- key.owner = player;
-
- if(player)
- {
- // insert into linked list
- key.kh_next = player.kh_next;
- key.kh_prev = player;
- player.kh_next = key;
- if(key.kh_next)
- key.kh_next.kh_prev = key;
-
- float i;
- i = test[key.owner.playerid];
- if(key.netname == "^1red key")
- i += 1;
- if(key.netname == "^4blue key")
- i += 2;
- if(key.netname == "^3yellow key")
- i += 4;
- if(key.netname == "^6pink key")
- i += 8;
- test[key.owner.playerid] = i;
-
- kh_Key_Attach(key);
-
- if(key.kh_next == world)
- {
- // player is now a key carrier
- WaypointSprite_AttachCarrier("", player);
- player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
- WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
- if(player.team == COLOR_TEAM1)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
- else if(player.team == COLOR_TEAM2)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
- else if(player.team == COLOR_TEAM3)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
- else if(player.team == COLOR_TEAM4)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
- WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
- if(!kh_no_radar_circles)
- WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
- }
- }
-
- // moved that here, also update if there's no player
- kh_update_state();
-
- key.pusher = world;
-
- ownerteam = kh_Key_AllOwnedByWhichTeam();
- if(ownerteam != ownerteam0)
- {
- if(ownerteam != -1)
- {
- kh_interferemsg_time = time + 0.2;
- kh_interferemsg_team = player.team;
-
- // audit all key carrier sprites, update them to RUN HERE
- FOR_EACH_KH_KEY(k)
- {
- if(k.owner)
- WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
- }
- }
- else
- {
- kh_interferemsg_time = 0;
-
- // audit all key carrier sprites, update them to RUN HERE
- FOR_EACH_KH_KEY(k)
- {
- if(k.owner)
- WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
- }
- }
- }
-}
-
-void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- if(self.owner)
- return;
- if(vlen(force) <= 0)
- return;
- if(time > self.pushltime)
- if(attacker.classname == "player")
- self.team = attacker.team;
-}
-
-void key_reset()
-{
- kh_Key_AssignTo(self, world);
- kh_Key_Remove(self);
-}
-
-void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
-{
- entity key;
- key = spawn();
- key.count = i;
- key.classname = STR_ITEM_KH_KEY;
- key.touch = kh_Key_Touch;
- key.think = kh_Key_Think;
- key.nextthink = time;
- key.items = IT_KEY1 | IT_KEY2;
- key.cnt = angle;
- key.angles = '0 360 0' * random();
- key.event_damage = kh_Key_Damage;
- key.takedamage = DAMAGE_YES;
- key.modelindex = kh_key_dropped;
- key.model = "key";
- key.kh_dropperteam = 0;
- key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
- setsize(key, KH_KEY_MIN, KH_KEY_MAX);
- key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
- key.reset = key_reset;
-
- switch(initial_owner.team)
- {
- case COLOR_TEAM1:
- key.netname = "^1red key";
- break;
- case COLOR_TEAM2:
- key.netname = "^4blue key";
- break;
- case COLOR_TEAM3:
- key.netname = "^3yellow key";
- break;
- case COLOR_TEAM4:
- key.netname = "^6pink key";
- break;
- default:
- key.netname = "NETGIER key";
- break;
- }
-
- // link into key list
- key.kh_worldkeynext = kh_worldkeylist;
- kh_worldkeylist = key;
-
- centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
-
- WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
- key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
- WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
-
- kh_Key_AssignTo(key, initial_owner);
-}
-
-void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
-{
- entity o;
- o = key.owner;
- kh_Key_AssignTo(key, world);
- if(o) // it was attached
- WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
- else // it was dropped
- WaypointSprite_DetachCarrier(key);
-
- // remove key from key list
- if (kh_worldkeylist == key)
- kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
- else
- {
- o = kh_worldkeylist;
- while (o)
- {
- if (o.kh_worldkeynext == key)
- {
- o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
- break;
- }
- o = o.kh_worldkeynext;
- }
- }
-
- remove(key);
-
- kh_update_state();
-}
-
-// -1 when no team completely owns all keys yet
-float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
-{
- entity key;
- float teem;
- float keys;
-
- teem = -1;
- keys = kh_teams;
- FOR_EACH_KH_KEY(key)
- {
- if(!key.owner)
- return -1;
- if(teem == -1)
- teem = key.team;
- else if(teem != key.team)
- return -1;
- --keys;
- }
- if(keys != 0)
- return -1;
- return teem;
-}
-
-void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
-{
- sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
-
- if(key.kh_dropperteam != player.team)
- {
- kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
- PlayerScore_Add(player, SP_KH_PICKUPS, 1);
- }
- key.kh_dropperteam = 0;
- bprint(player.netname, "^7 picked up the ", key.netname, "\n");
-
- kh_Key_AssignTo(key, player); // this also updates .kh_state
-}
-
-void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
-{
- entity key;
- entity mypusher;
- if(player.kh_next)
- {
- mypusher = world;
- if(player.pusher)
- if(time < player.pushltime)
- mypusher = player.pusher;
- while((key = player.kh_next))
- {
- kh_Scores_Event(player, key, "losekey", 0, 0);
- PlayerScore_Add(player, SP_KH_LOSSES, 1);
- bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
- kh_Key_AssignTo(key, world);
- makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
- key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
- key.pusher = mypusher;
- key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
- if(suicide)
- key.kh_dropperteam = player.team;
- }
- sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
- }
-}
-
-void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
-{
- if(intermission_running)
- return;
-
- if(self.owner) // already carried
- return;
- if(other.classname != "player")
- return;
- if(other.deadflag != DEAD_NO)
- return;
- if(other == self.enemy)
- if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
- return; // you just dropped it!
- kh_Key_Collect(self, other);
-}
-
-void kh_Key_Think() // runs all the time
-{
- entity head;
- //entity player; // needed by FOR_EACH_PLAYER
-
- if(intermission_running)
- return;
-
-#ifdef KH_KEY_ATTACHMENT_DEBUG
- if(self.kh_prev == self.owner)
- {
- if(cvar_string("_angles") != "")
- {
- self.angles = stov(cvar_string("_angles"));
- setorigin(self, stov(cvar_string("_origin")));
- }
- }
-#endif
-
- if(self.owner)
- {
-#ifndef KH_PLAYER_USE_ATTACHMENT
- makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
- setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
-#endif
-
- if(self.owner.BUTTON_USE)
- if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
- {
- self.owner.kh_droptime = time;
- self.kh_droptime = time; // prevent collecting this one for some time
- self.enemy = self.owner;
- self.pusher = world;
- kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
- bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
- sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
- makevectors(self.owner.v_angle);
- self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
- kh_Key_AssignTo(self, world);
- self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
- self.kh_dropperteam = self.team;
- }
- }
-
- // if in nodrop or time over, end the round
- if(!self.owner)
- if(time > self.pain_finished)
- kh_LoserTeam(self.team, self);
-
- if(self.owner)
- if(kh_Key_AllOwnedByWhichTeam() != -1)
- {
- if(self.siren_time < time)
- {
- sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
- self.siren_time = time + 2.5; // repeat every 2.5 seconds
- }
-
- entity key;
- vector p;
- p = self.owner.origin;
- FOR_EACH_KH_KEY(key)
- if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
- goto not_winning;
- kh_WinnerTeam(self.team);
-:not_winning
- }
-
- if(kh_interferemsg_time && time > kh_interferemsg_time)
- {
- kh_interferemsg_time = 0;
- FOR_EACH_PLAYER(head)
- {
- if(head.team == kh_interferemsg_team)
- if(head.kh_next)
- centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
- else
- centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
- else
- centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
- }
- }
-
- self.nextthink = time + 0.05;
-}
-
-void kh_WinnerTeam(float teem) // runs when a team wins
-{
- // all key carriers get some points
- vector firstorigin, lastorigin, midpoint;
- float first;
- entity key;
- float score;
- score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
- DistributeEvenly_Init(score, kh_teams);
- // twice the score for 3 team games, three times the score for 4 team games!
- // note: for a win by destroying the key, this should NOT be applied
- FOR_EACH_KH_KEY(key)
- {
- float f;
- f = DistributeEvenly_Get(1);
- kh_Scores_Event(key.owner, key, "capture", f, 0);
- PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
- }
-
- first = TRUE;
- FOR_EACH_KH_KEY(key)
- if(key.owner.kh_next == key)
- {
- if(!first)
- bprint("^7, ");
- bprint(key.owner.netname);
- first = FALSE;
- }
- bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
-
- first = TRUE;
- midpoint = '0 0 0';
- FOR_EACH_KH_KEY(key)
- {
- vector thisorigin;
-
- thisorigin = kh_AttachedOrigin(key);
- //dprint("Key origin: ", vtos(thisorigin), "\n");
- midpoint += thisorigin;
-
- if(!first)
- te_lightning2(world, lastorigin, thisorigin);
- lastorigin = thisorigin;
- if(first)
- firstorigin = thisorigin;
- first = FALSE;
- }
- if(kh_teams > 2)
- {
- te_lightning2(world, lastorigin, firstorigin);
- }
- midpoint = midpoint * (1 / kh_teams);
- te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
-
- play2all(kh_sound_capture);
- kh_FinishRound();
-}
-
-void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
-{
- entity player, key, attacker;
- float players;
- float keys;
- float f;
-
- attacker = world;
- if(lostkey.pusher)
- if(lostkey.pusher.team != teem)
- if(lostkey.pusher.classname == "player")
- attacker = lostkey.pusher;
-
- players = keys = 0;
-
- if(attacker)
- {
- if(lostkey.kh_previous_owner)
- kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
- // don't actually GIVE him the -nn points, just log
- kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
- PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
- centerprint(attacker, "Your push is the best!");
- bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
- }
- else
- {
- float of, fragsleft, i, j, thisteam;
- of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
-
- FOR_EACH_PLAYER(player)
- if(player.team != teem)
- ++players;
-
- FOR_EACH_KH_KEY(key)
- if(key.owner && key.team != teem)
- ++keys;
-
- if(lostkey.kh_previous_owner)
- kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
- // don't actually GIVE him the -nn points, just log
-
- if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
- PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
-
- DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
-
- FOR_EACH_KH_KEY(key)
- if(key.owner && key.team != teem)
- {
- f = DistributeEvenly_Get(of);
- kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
- }
-
- fragsleft = DistributeEvenly_Get(players);
-
- // Now distribute these among all other teams...
- j = kh_teams - 1;
- for(i = 0; i < kh_teams; ++i)
- {
- thisteam = kh_Team_ByID(i);
- if(thisteam == teem) // bad boy, no cookie - this WILL happen
- continue;
-
- players = 0;
- FOR_EACH_PLAYER(player)
- if(player.team == thisteam)
- ++players;
-
- DistributeEvenly_Init(fragsleft, j);
- fragsleft = DistributeEvenly_Get(j - 1);
- DistributeEvenly_Init(DistributeEvenly_Get(1), players);
-
- FOR_EACH_PLAYER(player)
- if(player.team == thisteam)
- {
- f = DistributeEvenly_Get(1);
- kh_Scores_Event(player, world, "destroyed", f, 0);
- }
-
- --j;
- }
-
- bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
- }
- play2all(kh_sound_destroy);
- te_tarexplosion(lostkey.origin);
-
- kh_FinishRound();
-}
-
-void kh_FinishRound() // runs when a team captures the keys
-{
- // prepare next round
- kh_interferemsg_time = 0;
- entity key;
-
- kh_no_radar_circles = TRUE;
- FOR_EACH_KH_KEY(key)
- kh_Key_Remove(key);
- kh_no_radar_circles = FALSE;
-
- kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
-}
-
-string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
-{
- float i, players, teem;
- entity player;
- string result;
- result = "";
-
- // find a random player per team
- for(i = 0; i < kh_teams; ++i)
- {
- teem = kh_Team_ByID(i);
- players = 0;
- FOR_EACH_PLAYER(player)
- if(player.deadflag == DEAD_NO)
- if(!player.BUTTON_CHAT)
- if(player.team == teem)
- ++players;
- if(players == 0)
- {
- if(result != "")
- result = strcat(result, ", ");
- result = strcat(result, ColoredTeamName(teem));
- }
- }
- return result;
-}
-
-void kh_WaitForPlayers() // delay start of the round until enough players are present
-{
- string teams_missing;
-
- if(time < game_starttime)
- {
- kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
- return;
- }
-
- teams_missing = kh_CheckEnoughPlayers();
- if(teams_missing == "")
- kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
- else
- kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
-}
-
-void kh_StartRound() // runs at the start of each round
-{
- string teams_missing;
- float i, players, teem;
- entity player;
-
- if(time < game_starttime)
- {
- kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
- return;
- }
-
- teams_missing = kh_CheckEnoughPlayers();
- if(teams_missing != "")
- {
- kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
- return;
- }
-
- FOR_EACH_PLAYER(player)
- if(clienttype(player) == CLIENTTYPE_REAL)
- centerprint_expire(player, CENTERPRIO_SPAM);
-
- for(i = 0; i < kh_teams; ++i)
- {
- teem = kh_Team_ByID(i);
- players = 0;
- entity my_player;
- FOR_EACH_PLAYER(player)
- if(player.deadflag == DEAD_NO)
- if(!player.BUTTON_CHAT)
- if(player.team == teem)
- {
- ++players;
- if(random() * players <= 1)
- my_player = player;
- }
- kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
- }
-
- kh_tracking_enabled = FALSE;
- kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
-}
-
-void kh_EnableTrackingDevice() // runs after each round
-{
- entity player;
-
- FOR_EACH_PLAYER(player)
- if(clienttype(player) == CLIENTTYPE_REAL)
- centerprint_expire(player, CENTERPRIO_SPAM);
-
- kh_tracking_enabled = TRUE;
-}
-
-float kh_Key_waypointsprite_visible_for_player(entity e) // ??
-{
- if(!kh_tracking_enabled)
- return FALSE;
- if(!self.owner)
- return TRUE;
- if(!self.owner.owner)
- return TRUE;
- return FALSE; // draw only when key is not owned
-}
-
-float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
-{
- if(e.classname != "player" || self.team != e.team)
- if(!kh_tracking_enabled)
- return FALSE;
-
- return TRUE;
-}
-
-float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
-{
- if(attacker == targ)
- return f;
-
- if(targ.kh_next)
- {
- if(attacker.team == targ.team)
- {
- entity k;
- float nk;
- nk = 0;
- for(k = targ.kh_next; k != world; k = k.kh_next)
- ++nk;
- kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
- }
- else
- {
- kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
- PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
- // the frag gets added later
- }
- }
-
- return f;
-}
-
-void kh_init() // sets up th KH environment
-{
- precache_sound(kh_sound_capture);
- precache_sound(kh_sound_destroy);
- precache_sound(kh_sound_drop);
- precache_sound(kh_sound_collect);
- precache_sound(kh_sound_alarm); // the new siren
-
-#ifdef KH_PLAYER_USE_CARRIEDMODEL
- precache_model("models/keyhunt/key-carried.md3");
-#endif
- precache_model("models/keyhunt/key.md3");
-
- // setup variables
- kh_teams = cvar("g_keyhunt_teams_override");
- if(kh_teams < 2)
- kh_teams = cvar("g_keyhunt_teams");
- kh_teams = bound(2, kh_teams, 4);
-
- // make a KH entity for controlling the game
- kh_controller = spawn();
- kh_controller.think = kh_Controller_Think;
- kh_Controller_SetThink(0, "", kh_WaitForPlayers);
-
- setmodel(kh_controller, "models/keyhunt/key.md3");
- kh_key_dropped = kh_controller.modelindex;
- /*
- dprint(vtos(kh_controller.mins));
- dprint(vtos(kh_controller.maxs));
- dprint("\n");
- */
-#ifdef KH_PLAYER_USE_CARRIEDMODEL
- setmodel(kh_controller, "models/keyhunt/key-carried.md3");
- kh_key_carried = kh_controller.modelindex;
-#else
- kh_key_carried = kh_key_dropped;
-#endif
-
- kh_controller.model = "";
- kh_controller.modelindex = 0;
-
- addstat(STAT_KH_KEYS, AS_INT, kh_state);
-
- ScoreRules_kh(kh_teams);
-}
-
-void kh_finalize()
-{
- // to be called before intermission
- kh_FinishRound();
- remove(kh_controller);
- kh_controller = world;
-}
-
-void kh_update_state()
-{
- entity player;
- entity key;
- float s;
- float f;
-
- s = 0;
- FOR_EACH_KH_KEY(key)
- {
- if(key.owner)
- f = key.team;
- else
- f = 30;
- s |= pow(32, key.count) * f;
- }
-
- FOR_EACH_CLIENT(player)
- {
- player.kh_state = s;
- }
-
- FOR_EACH_KH_KEY(key)
- {
- if(key.owner)
- key.owner.kh_state |= pow(32, key.count) * 31;
- }
- //print(ftos((nextent(world)).kh_state), "\n");
-}
+++ /dev/null
-.float kh_state;
-float kh_teams;
-float kh_tracking_enabled;
-.entity kh_next, kh_prev;
-
-void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner);
-void kh_Key_Attach(entity key);
-void kh_Key_Detach(entity key);
-void kh_Key_AssignTo(entity key, entity player);
-void kh_Key_Spawn(entity initial_owner, float angle, float idx);
-void kh_Key_Remove(entity key);
-void kh_Key_Collect(entity key, entity player);
-void kh_Key_DropAll(entity player, float suicide);
-void kh_Key_Touch();
-void kh_Key_Think();
-void kh_WinnerTeam(float teem);
-void kh_LoserTeam(float teem, entity lostkey);
-void kh_FinishRound();
-void kh_StartRound();
-void kh_EnableTrackingDevice();
-void kh_init();
-void kh_finalize();
-float kh_KeyCarrier_waypointsprite_visible_for_player(entity e);
-float kh_Key_waypointsprite_visible_for_player(entity e);
-float kh_HandleFrags(entity attacker, entity targ, float f);
-float kh_Key_AllOwnedByWhichTeam();
-
-void kh_update_state();
-
-#define STR_ITEM_KH_KEY "item_kh_key"
-typedef void(void) kh_Think_t;
-var kh_Think_t kh_Controller_Thinkfunc;
-void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
-void kh_Key_Remove(entity key)
--- /dev/null
+.float() cbc_func;
+.entity cbc_next;
+.float cbc_order;
+
+entity CallbackChain_New(string name)
+{
+ entity e;
+ e = spawn();
+ e.classname = "callbackchain";
+ e.netname = name;
+ return e;
+}
+
+float CallbackChain_Add(entity cb, float() func, float order)
+{
+ entity e;
+ if(order & CBC_ORDER_FIRST)
+ {
+ if(order & CBC_ORDER_LAST)
+ if(cb.cbc_order & CBC_ORDER_ANY)
+ return 0;
+ if(cb.cbc_order & CBC_ORDER_FIRST)
+ return 0;
+ }
+ else if(order & CBC_ORDER_LAST)
+ {
+ if(cb.cbc_order & CBC_ORDER_LAST)
+ return 0;
+ }
+ entity thiscb;
+ thiscb = spawn();
+ thiscb.classname = "callback";
+ thiscb.cbc_func = func;
+ thiscb.cbc_order = order;
+ if(order & CBC_ORDER_FIRST)
+ {
+ thiscb.cbc_next = cb.cbc_next;
+ cb.cbc_next = thiscb;
+ }
+ else if(order & CBC_ORDER_LAST)
+ {
+ for(e = cb; e.cbc_next; e = e.cbc_next);
+ e.cbc_next = thiscb;
+ }
+ else
+ {
+ // by default we execute last, but before a possible CBC_ORDER_LAST callback
+ for(e = cb; e.cbc_next && !(e.cbc_next.cbc_order & CBC_ORDER_LAST); e = e.cbc_next); // we must make sure that we insert BEFORE an CBC_ORDER_LAST mutator!
+ thiscb.cbc_next = e.cbc_next;
+ e.cbc_next = thiscb;
+ }
+ cb.cbc_order |= (order | CBC_ORDER_ANY);
+ return 1;
+}
+
+float CallbackChain_Remove(entity cb, float() func)
+{
+ float order;
+ entity e;
+ float n;
+ n = 0;
+ for(e = cb; e.cbc_next; e = e.cbc_next)
+ {
+ while(e.cbc_next.cbc_func == func)
+ {
+ // remove e.cbc_next from the chain
+ entity e2;
+ e2 = e.cbc_next.cbc_next;
+ remove(e.cbc_next);
+ e.cbc_next = e2;
+ ++n;
+ }
+ // e.cbc_next is now something we want to keep
+ order |= (e.cbc_next.cbc_order & CBC_ORDER_ANY);
+ }
+ cb.cbc_order = order;
+ return n;
+}
+
+float CallbackChain_Call(entity cb)
+{
+ float r;
+ entity e;
+ r = 0;
+ for(e = cb; e.cbc_next; e = e.cbc_next)
+ r |= e.cbc_next.cbc_func();
+ return r; // callbacks return an error status, so 0 is default return value
+}
+
+float Mutator_Add(float(float) func)
+{
+ if(func(MUTATOR_ADDING) == 0)
+ {
+ // good
+ return 1;
+ }
+ backtrace("WARNING: when adding mutator: adding failed\n");
+ Mutator_Remove(func);
+ return 0;
+}
+void Mutator_Remove(float(float) func)
+{
+ if(func(MUTATOR_REMOVING) != 0)
+ {
+ // baaaaad
+ error("Mutator_Remove: removing mutator failed");
+ }
+}
--- /dev/null
+#define CBC_ORDER_EXCLUSIVE 3
+#define CBC_ORDER_FIRST 1
+#define CBC_ORDER_LAST 2
+#define CBC_ORDER_ANY 4
+
+entity CallbackChain_New(string name);
+float CallbackChain_Add(entity cb, float() func, float order)
+float CallbackChain_Remove(entity cb, float() func);
+// a callback function is like this:
+// float mycallback(entity me)
+// {
+// do something
+// return r;
+// }
+float CallbackChain_Call(entity cb);
+
+#define MUTATOR_REMOVING 0
+#define MUTATOR_ADDING 1
+float Mutator_Add(float(float) func);
+void Mutator_Remove(float(float) func); // calls error() on fail
+
+#define MUTATOR_ADD(name) Mutator_Add(MUTATOR_##name)
+#define MUTATOR_REMOVE(name) Mutator_Remove(MUTATOR_##name)
+#define MUTATOR_DEFINITION(name) float MUTATOR_##name(float mode)
+#define MUTATOR_HOOKFUNCTION(name) float HOOKFUNCTION_##name()
+#define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0)
+#define MUTATOR_ONADD if(mode == MUTATOR_ADDING)
+#define MUTATOR_ONREMOVE if(mode == MUTATOR_REMOVING)
+
+#define MUTATOR_HOOKABLE(cb) entity HOOK_##cb
+#define MUTATOR_CALLHOOK(cb) CallbackChain_Call(HOOK_##cb)
+
+
+
+
+
+// register all possible hooks here
+MUTATOR_HOOKABLE(MakePlayerObserver);
+MUTATOR_HOOKABLE(MakePlayerSpectator);
+MUTATOR_HOOKABLE(ClientDisconnect);
+MUTATOR_HOOKABLE(PlayerDies); entity other; entity frag_attacker;
+MUTATOR_HOOKABLE(GiveFragsForKill); entity frag_attacker, frag_target; float frag_score;
+MUTATOR_HOOKABLE(MatchEnd);
--- /dev/null
+#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
+
+// #define KH_PLAYER_USE_ATTACHMENT
+// #define KH_PLAYER_USE_CARRIEDMODEL
+// #define KH_KEY_ATTACHMENT_DEBUG
+
+#ifdef KH_PLAYER_USE_ATTACHMENT
+vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
+vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
+vector KH_PLAYER_ATTACHMENT = '0 0 0';
+vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
+string KH_PLAYER_ATTACHMENT_BONE = "";
+#else
+float KH_KEY_ZSHIFT = 22;
+float KH_KEY_XYDIST = 24;
+float KH_KEY_XYSPEED = 45;
+#endif
+float KH_KEY_WP_ZSHIFT = 20;
+
+vector KH_KEY_MIN = '-10 -10 -46';
+vector KH_KEY_MAX = '10 10 3';
+float KH_KEY_BRIGHTNESS = 2;
+
+string kh_Controller_Waitmsg;
+float kh_no_radar_circles;
+
+// kh_state
+// bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
+// bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
+// bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
+// bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
+.float kh_state;
+.float siren_time; // time delay the siren
+//.float stuff_time; // time delay to stuffcmd a cvar
+
+float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+//test[0] = status of dropped keys, test[1 - 16] = player #
+//replace 17 with cvar("maxplayers") or similar !!!!!!!!!
+//for(i = 0; i < maxplayers; ++i)
+// test[i] = "0";
+
+float kh_Team_ByID(float t)
+{
+ if(t == 0) return COLOR_TEAM1;
+ if(t == 1) return COLOR_TEAM2;
+ if(t == 2) return COLOR_TEAM3;
+ if(t == 3) return COLOR_TEAM4;
+ return 0;
+}
+
+entity kh_worldkeylist;
+.entity kh_worldkeynext;
+entity kh_controller;
+float kh_tracking_enabled;
+float kh_teams;
+float kh_interferemsg_time, kh_interferemsg_team;
+.entity kh_next, kh_prev; // linked list
+.float kh_droptime;
+.float kh_dropperteam;
+.entity kh_previous_owner;
+.float kh_previous_owner_playerid;
+
+string kh_sound_capture = "kh/capture.wav";
+string kh_sound_destroy = "kh/destroy.wav";
+string kh_sound_drop = "kh/drop.wav";
+string kh_sound_collect = "kh/collect.wav";
+string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
+
+float kh_key_dropped, kh_key_carried;
+
+void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
+{
+ kh_Controller_Thinkfunc = func;
+ kh_controller.cnt = ceil(t);
+ if(kh_Controller_Waitmsg != "")
+ strunzone(kh_Controller_Waitmsg);
+ if(msg == "")
+ kh_Controller_Waitmsg = "";
+ else
+ kh_Controller_Waitmsg = strzone(msg);
+ if(t == 0)
+ kh_controller.nextthink = time; // force
+}
+
+void kh_Controller_Think() // called a lot
+{
+ entity e;
+ if(intermission_running)
+ return;
+ if(self.cnt > 0)
+ {
+ if(kh_Controller_Waitmsg != "")
+ {
+ string s;
+ if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
+ s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
+ else
+ s = kh_Controller_Waitmsg;
+
+ //dprint(s, "\n");
+
+ FOR_EACH_PLAYER(e)
+ if(clienttype(e) == CLIENTTYPE_REAL)
+ centerprint_atprio(e, CENTERPRIO_SPAM, s);
+ }
+ self.cnt -= 1;
+ }
+ else if(self.cnt == 0)
+ {
+ self.cnt -= 1;
+ kh_Controller_Thinkfunc();
+ }
+ self.nextthink = time + 1;
+}
+
+// frags f: take from cvar * f
+// frags 0: no frags
+void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
+{
+ string s;
+ if(intermission_running)
+ return;
+
+ if(frags_player)
+ UpdateFrags(player, frags_player);
+
+ if(key && key.owner && frags_owner)
+ UpdateFrags(key.owner, frags_owner);
+
+ if(!cvar("sv_eventlog")) //output extra info to the console or text file
+ return;
+
+ s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
+
+ if(key && key.owner)
+ s = strcat(s, ":", ftos(key.owner.playerid));
+ else
+ s = strcat(s, ":0");
+
+ s = strcat(s, ":", ftos(frags_owner), ":");
+
+ if(key)
+ s = strcat(s, key.netname);
+
+ GameLogEcho(s);
+}
+
+vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
+{
+ if(e.tag_entity)
+ {
+ makevectors(e.tag_entity.angles);
+ return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
+ }
+ else
+ return e.origin;
+}
+
+void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
+{
+#ifdef KH_PLAYER_USE_ATTACHMENT
+ entity first;
+ first = key.owner.kh_next;
+ if(key == first)
+ {
+ setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
+ if(key.kh_next)
+ {
+ setattachment(key.kh_next, key, "");
+ setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
+ setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
+ key.kh_next.angles = '0 0 0';
+ }
+ else
+ setorigin(key, KH_PLAYER_ATTACHMENT);
+ key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
+ }
+ else
+ {
+ setattachment(key, key.kh_prev, "");
+ if(key.kh_next)
+ setattachment(key.kh_next, key, "");
+ setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
+ setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
+ key.angles = '0 0 0';
+ }
+#else
+ setattachment(key, key.owner, "");
+ setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
+ key.angles_y -= key.owner.angles_y;
+#endif
+ key.flags = 0;
+ key.solid = SOLID_NOT;
+ key.movetype = MOVETYPE_NONE;
+ key.team = key.owner.team;
+ key.nextthink = time;
+ key.damageforcescale = 0;
+ key.takedamage = DAMAGE_NO;
+ key.modelindex = kh_key_carried;
+}
+
+void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
+{
+#ifdef KH_PLAYER_USE_ATTACHMENT
+ entity first;
+ first = key.owner.kh_next;
+ if(key == first)
+ {
+ if(key.kh_next)
+ {
+ setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
+ setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
+ key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
+ }
+ }
+ else
+ {
+ if(key.kh_next)
+ setattachment(key.kh_next, key.kh_prev, "");
+ setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
+ }
+ // in any case:
+ setattachment(key, world, "");
+ setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
+ key.angles = key.owner.angles;
+#else
+ setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
+ setattachment(key, world, "");
+ key.angles_y += key.owner.angles_y;
+#endif
+ key.flags = FL_ITEM;
+ key.solid = SOLID_TRIGGER;
+ key.movetype = MOVETYPE_TOSS;
+ key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
+ key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
+ key.takedamage = DAMAGE_YES;
+ // let key.team stay
+ key.modelindex = kh_key_dropped;
+ key.kh_previous_owner = key.owner;
+ key.kh_previous_owner_playerid = key.owner.playerid;
+}
+
+void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
+{
+ entity k;
+ float ownerteam0, ownerteam;
+ if(key.owner == player)
+ return;
+
+ ownerteam0 = kh_Key_AllOwnedByWhichTeam();
+
+ if(key.owner)
+ {
+ kh_Key_Detach(key);
+
+ // remove from linked list
+ if(key.kh_next)
+ key.kh_next.kh_prev = key.kh_prev;
+ key.kh_prev.kh_next = key.kh_next;
+ key.kh_next = world;
+ key.kh_prev = world;
+
+ if(key.owner.kh_next == world)
+ {
+ // No longer a key carrier
+ if(!kh_no_radar_circles)
+ WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
+ WaypointSprite_DetachCarrier(key.owner);
+ }
+ }
+
+ key.owner = player;
+
+ if(player)
+ {
+ // insert into linked list
+ key.kh_next = player.kh_next;
+ key.kh_prev = player;
+ player.kh_next = key;
+ if(key.kh_next)
+ key.kh_next.kh_prev = key;
+
+ float i;
+ i = test[key.owner.playerid];
+ if(key.netname == "^1red key")
+ i += 1;
+ if(key.netname == "^4blue key")
+ i += 2;
+ if(key.netname == "^3yellow key")
+ i += 4;
+ if(key.netname == "^6pink key")
+ i += 8;
+ test[key.owner.playerid] = i;
+
+ kh_Key_Attach(key);
+
+ if(key.kh_next == world)
+ {
+ // player is now a key carrier
+ WaypointSprite_AttachCarrier("", player);
+ player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
+ WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
+ if(player.team == COLOR_TEAM1)
+ WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
+ else if(player.team == COLOR_TEAM2)
+ WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
+ else if(player.team == COLOR_TEAM3)
+ WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
+ else if(player.team == COLOR_TEAM4)
+ WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
+ WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
+ if(!kh_no_radar_circles)
+ WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
+ }
+ }
+
+ // moved that here, also update if there's no player
+ kh_update_state();
+
+ key.pusher = world;
+
+ ownerteam = kh_Key_AllOwnedByWhichTeam();
+ if(ownerteam != ownerteam0)
+ {
+ if(ownerteam != -1)
+ {
+ kh_interferemsg_time = time + 0.2;
+ kh_interferemsg_team = player.team;
+
+ // audit all key carrier sprites, update them to RUN HERE
+ FOR_EACH_KH_KEY(k)
+ {
+ if(k.owner)
+ WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
+ }
+ }
+ else
+ {
+ kh_interferemsg_time = 0;
+
+ // audit all key carrier sprites, update them to RUN HERE
+ FOR_EACH_KH_KEY(k)
+ {
+ if(k.owner)
+ WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
+ }
+ }
+ }
+}
+
+void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ if(self.owner)
+ return;
+ if(vlen(force) <= 0)
+ return;
+ if(time > self.pushltime)
+ if(attacker.classname == "player")
+ self.team = attacker.team;
+}
+
+void key_reset()
+{
+ kh_Key_AssignTo(self, world);
+ kh_Key_Remove(self);
+}
+
+void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
+{
+ entity key;
+ key = spawn();
+ key.count = i;
+ key.classname = STR_ITEM_KH_KEY;
+ key.touch = kh_Key_Touch;
+ key.think = kh_Key_Think;
+ key.nextthink = time;
+ key.items = IT_KEY1 | IT_KEY2;
+ key.cnt = angle;
+ key.angles = '0 360 0' * random();
+ key.event_damage = kh_Key_Damage;
+ key.takedamage = DAMAGE_YES;
+ key.modelindex = kh_key_dropped;
+ key.model = "key";
+ key.kh_dropperteam = 0;
+ key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
+ setsize(key, KH_KEY_MIN, KH_KEY_MAX);
+ key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
+ key.reset = key_reset;
+
+ switch(initial_owner.team)
+ {
+ case COLOR_TEAM1:
+ key.netname = "^1red key";
+ break;
+ case COLOR_TEAM2:
+ key.netname = "^4blue key";
+ break;
+ case COLOR_TEAM3:
+ key.netname = "^3yellow key";
+ break;
+ case COLOR_TEAM4:
+ key.netname = "^6pink key";
+ break;
+ default:
+ key.netname = "NETGIER key";
+ break;
+ }
+
+ // link into key list
+ key.kh_worldkeynext = kh_worldkeylist;
+ kh_worldkeylist = key;
+
+ centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
+
+ WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
+ key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
+ WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
+
+ kh_Key_AssignTo(key, initial_owner);
+}
+
+void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
+{
+ entity o;
+ o = key.owner;
+ kh_Key_AssignTo(key, world);
+ if(o) // it was attached
+ WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
+ else // it was dropped
+ WaypointSprite_DetachCarrier(key);
+
+ // remove key from key list
+ if (kh_worldkeylist == key)
+ kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
+ else
+ {
+ o = kh_worldkeylist;
+ while (o)
+ {
+ if (o.kh_worldkeynext == key)
+ {
+ o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
+ break;
+ }
+ o = o.kh_worldkeynext;
+ }
+ }
+
+ remove(key);
+
+ kh_update_state();
+}
+
+// -1 when no team completely owns all keys yet
+float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
+{
+ entity key;
+ float teem;
+ float keys;
+
+ teem = -1;
+ keys = kh_teams;
+ FOR_EACH_KH_KEY(key)
+ {
+ if(!key.owner)
+ return -1;
+ if(teem == -1)
+ teem = key.team;
+ else if(teem != key.team)
+ return -1;
+ --keys;
+ }
+ if(keys != 0)
+ return -1;
+ return teem;
+}
+
+void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
+{
+ sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
+
+ if(key.kh_dropperteam != player.team)
+ {
+ kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
+ PlayerScore_Add(player, SP_KH_PICKUPS, 1);
+ }
+ key.kh_dropperteam = 0;
+ bprint(player.netname, "^7 picked up the ", key.netname, "\n");
+
+ kh_Key_AssignTo(key, player); // this also updates .kh_state
+}
+
+void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
+{
+ entity key;
+ entity mypusher;
+ if(player.kh_next)
+ {
+ mypusher = world;
+ if(player.pusher)
+ if(time < player.pushltime)
+ mypusher = player.pusher;
+ while((key = player.kh_next))
+ {
+ kh_Scores_Event(player, key, "losekey", 0, 0);
+ PlayerScore_Add(player, SP_KH_LOSSES, 1);
+ bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
+ kh_Key_AssignTo(key, world);
+ makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
+ key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
+ key.pusher = mypusher;
+ key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
+ if(suicide)
+ key.kh_dropperteam = player.team;
+ }
+ sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+ }
+}
+
+void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
+{
+ if(intermission_running)
+ return;
+
+ if(self.owner) // already carried
+ return;
+ if(other.classname != "player")
+ return;
+ if(other.deadflag != DEAD_NO)
+ return;
+ if(other == self.enemy)
+ if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
+ return; // you just dropped it!
+ kh_Key_Collect(self, other);
+}
+
+void kh_Key_Think() // runs all the time
+{
+ entity head;
+ //entity player; // needed by FOR_EACH_PLAYER
+
+ if(intermission_running)
+ return;
+
+#ifdef KH_KEY_ATTACHMENT_DEBUG
+ if(self.kh_prev == self.owner)
+ {
+ if(cvar_string("_angles") != "")
+ {
+ self.angles = stov(cvar_string("_angles"));
+ setorigin(self, stov(cvar_string("_origin")));
+ }
+ }
+#endif
+
+ if(self.owner)
+ {
+#ifndef KH_PLAYER_USE_ATTACHMENT
+ makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
+ setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
+#endif
+
+ if(self.owner.BUTTON_USE)
+ if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
+ {
+ self.owner.kh_droptime = time;
+ self.kh_droptime = time; // prevent collecting this one for some time
+ self.enemy = self.owner;
+ self.pusher = world;
+ kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
+ bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
+ sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+ makevectors(self.owner.v_angle);
+ self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
+ kh_Key_AssignTo(self, world);
+ self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
+ self.kh_dropperteam = self.team;
+ }
+ }
+
+ // if in nodrop or time over, end the round
+ if(!self.owner)
+ if(time > self.pain_finished)
+ kh_LoserTeam(self.team, self);
+
+ if(self.owner)
+ if(kh_Key_AllOwnedByWhichTeam() != -1)
+ {
+ if(self.siren_time < time)
+ {
+ sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
+ self.siren_time = time + 2.5; // repeat every 2.5 seconds
+ }
+
+ entity key;
+ vector p;
+ p = self.owner.origin;
+ FOR_EACH_KH_KEY(key)
+ if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
+ goto not_winning;
+ kh_WinnerTeam(self.team);
+:not_winning
+ }
+
+ if(kh_interferemsg_time && time > kh_interferemsg_time)
+ {
+ kh_interferemsg_time = 0;
+ FOR_EACH_PLAYER(head)
+ {
+ if(head.team == kh_interferemsg_team)
+ if(head.kh_next)
+ centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
+ else
+ centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
+ else
+ centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
+ }
+ }
+
+ self.nextthink = time + 0.05;
+}
+
+void kh_WinnerTeam(float teem) // runs when a team wins
+{
+ // all key carriers get some points
+ vector firstorigin, lastorigin, midpoint;
+ float first;
+ entity key;
+ float score;
+ score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
+ DistributeEvenly_Init(score, kh_teams);
+ // twice the score for 3 team games, three times the score for 4 team games!
+ // note: for a win by destroying the key, this should NOT be applied
+ FOR_EACH_KH_KEY(key)
+ {
+ float f;
+ f = DistributeEvenly_Get(1);
+ kh_Scores_Event(key.owner, key, "capture", f, 0);
+ PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
+ }
+
+ first = TRUE;
+ FOR_EACH_KH_KEY(key)
+ if(key.owner.kh_next == key)
+ {
+ if(!first)
+ bprint("^7, ");
+ bprint(key.owner.netname);
+ first = FALSE;
+ }
+ bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
+
+ first = TRUE;
+ midpoint = '0 0 0';
+ FOR_EACH_KH_KEY(key)
+ {
+ vector thisorigin;
+
+ thisorigin = kh_AttachedOrigin(key);
+ //dprint("Key origin: ", vtos(thisorigin), "\n");
+ midpoint += thisorigin;
+
+ if(!first)
+ te_lightning2(world, lastorigin, thisorigin);
+ lastorigin = thisorigin;
+ if(first)
+ firstorigin = thisorigin;
+ first = FALSE;
+ }
+ if(kh_teams > 2)
+ {
+ te_lightning2(world, lastorigin, firstorigin);
+ }
+ midpoint = midpoint * (1 / kh_teams);
+ te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
+
+ play2all(kh_sound_capture);
+ kh_FinishRound();
+}
+
+void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
+{
+ entity player, key, attacker;
+ float players;
+ float keys;
+ float f;
+
+ attacker = world;
+ if(lostkey.pusher)
+ if(lostkey.pusher.team != teem)
+ if(lostkey.pusher.classname == "player")
+ attacker = lostkey.pusher;
+
+ players = keys = 0;
+
+ if(attacker)
+ {
+ if(lostkey.kh_previous_owner)
+ kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
+ // don't actually GIVE him the -nn points, just log
+ kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
+ PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
+ centerprint(attacker, "Your push is the best!");
+ bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
+ }
+ else
+ {
+ float of, fragsleft, i, j, thisteam;
+ of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
+
+ FOR_EACH_PLAYER(player)
+ if(player.team != teem)
+ ++players;
+
+ FOR_EACH_KH_KEY(key)
+ if(key.owner && key.team != teem)
+ ++keys;
+
+ if(lostkey.kh_previous_owner)
+ kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
+ // don't actually GIVE him the -nn points, just log
+
+ if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
+ PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
+
+ DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
+
+ FOR_EACH_KH_KEY(key)
+ if(key.owner && key.team != teem)
+ {
+ f = DistributeEvenly_Get(of);
+ kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
+ }
+
+ fragsleft = DistributeEvenly_Get(players);
+
+ // Now distribute these among all other teams...
+ j = kh_teams - 1;
+ for(i = 0; i < kh_teams; ++i)
+ {
+ thisteam = kh_Team_ByID(i);
+ if(thisteam == teem) // bad boy, no cookie - this WILL happen
+ continue;
+
+ players = 0;
+ FOR_EACH_PLAYER(player)
+ if(player.team == thisteam)
+ ++players;
+
+ DistributeEvenly_Init(fragsleft, j);
+ fragsleft = DistributeEvenly_Get(j - 1);
+ DistributeEvenly_Init(DistributeEvenly_Get(1), players);
+
+ FOR_EACH_PLAYER(player)
+ if(player.team == thisteam)
+ {
+ f = DistributeEvenly_Get(1);
+ kh_Scores_Event(player, world, "destroyed", f, 0);
+ }
+
+ --j;
+ }
+
+ bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
+ }
+ play2all(kh_sound_destroy);
+ te_tarexplosion(lostkey.origin);
+
+ kh_FinishRound();
+}
+
+void kh_FinishRound() // runs when a team captures the keys
+{
+ // prepare next round
+ kh_interferemsg_time = 0;
+ entity key;
+
+ kh_no_radar_circles = TRUE;
+ FOR_EACH_KH_KEY(key)
+ kh_Key_Remove(key);
+ kh_no_radar_circles = FALSE;
+
+ kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
+}
+
+string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
+{
+ float i, players, teem;
+ entity player;
+ string result;
+ result = "";
+
+ // find a random player per team
+ for(i = 0; i < kh_teams; ++i)
+ {
+ teem = kh_Team_ByID(i);
+ players = 0;
+ FOR_EACH_PLAYER(player)
+ if(player.deadflag == DEAD_NO)
+ if(!player.BUTTON_CHAT)
+ if(player.team == teem)
+ ++players;
+ if(players == 0)
+ {
+ if(result != "")
+ result = strcat(result, ", ");
+ result = strcat(result, ColoredTeamName(teem));
+ }
+ }
+ return result;
+}
+
+void kh_WaitForPlayers() // delay start of the round until enough players are present
+{
+ string teams_missing;
+
+ if(time < game_starttime)
+ {
+ kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
+ return;
+ }
+
+ teams_missing = kh_CheckEnoughPlayers();
+ if(teams_missing == "")
+ kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
+ else
+ kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
+}
+
+void kh_StartRound() // runs at the start of each round
+{
+ string teams_missing;
+ float i, players, teem;
+ entity player;
+
+ if(time < game_starttime)
+ {
+ kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
+ return;
+ }
+
+ teams_missing = kh_CheckEnoughPlayers();
+ if(teams_missing != "")
+ {
+ kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
+ return;
+ }
+
+ FOR_EACH_PLAYER(player)
+ if(clienttype(player) == CLIENTTYPE_REAL)
+ centerprint_expire(player, CENTERPRIO_SPAM);
+
+ for(i = 0; i < kh_teams; ++i)
+ {
+ teem = kh_Team_ByID(i);
+ players = 0;
+ entity my_player;
+ FOR_EACH_PLAYER(player)
+ if(player.deadflag == DEAD_NO)
+ if(!player.BUTTON_CHAT)
+ if(player.team == teem)
+ {
+ ++players;
+ if(random() * players <= 1)
+ my_player = player;
+ }
+ kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
+ }
+
+ kh_tracking_enabled = FALSE;
+ kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
+}
+
+void kh_EnableTrackingDevice() // runs after each round
+{
+ entity player;
+
+ FOR_EACH_PLAYER(player)
+ if(clienttype(player) == CLIENTTYPE_REAL)
+ centerprint_expire(player, CENTERPRIO_SPAM);
+
+ kh_tracking_enabled = TRUE;
+}
+
+float kh_Key_waypointsprite_visible_for_player(entity e) // ??
+{
+ if(!kh_tracking_enabled)
+ return FALSE;
+ if(!self.owner)
+ return TRUE;
+ if(!self.owner.owner)
+ return TRUE;
+ return FALSE; // draw only when key is not owned
+}
+
+float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
+{
+ if(e.classname != "player" || self.team != e.team)
+ if(!kh_tracking_enabled)
+ return FALSE;
+
+ return TRUE;
+}
+
+float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
+{
+ if(attacker == targ)
+ return f;
+
+ if(targ.kh_next)
+ {
+ if(attacker.team == targ.team)
+ {
+ entity k;
+ float nk;
+ nk = 0;
+ for(k = targ.kh_next; k != world; k = k.kh_next)
+ ++nk;
+ kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
+ }
+ else
+ {
+ kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
+ PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
+ // the frag gets added later
+ }
+ }
+
+ return f;
+}
+
+void kh_Initialize() // sets up th KH environment
+{
+ precache_sound(kh_sound_capture);
+ precache_sound(kh_sound_destroy);
+ precache_sound(kh_sound_drop);
+ precache_sound(kh_sound_collect);
+ precache_sound(kh_sound_alarm); // the new siren
+
+#ifdef KH_PLAYER_USE_CARRIEDMODEL
+ precache_model("models/keyhunt/key-carried.md3");
+#endif
+ precache_model("models/keyhunt/key.md3");
+
+ // setup variables
+ kh_teams = cvar("g_keyhunt_teams_override");
+ if(kh_teams < 2)
+ kh_teams = cvar("g_keyhunt_teams");
+ kh_teams = bound(2, kh_teams, 4);
+
+ // make a KH entity for controlling the game
+ kh_controller = spawn();
+ kh_controller.think = kh_Controller_Think;
+ kh_Controller_SetThink(0, "", kh_WaitForPlayers);
+
+ setmodel(kh_controller, "models/keyhunt/key.md3");
+ kh_key_dropped = kh_controller.modelindex;
+ /*
+ dprint(vtos(kh_controller.mins));
+ dprint(vtos(kh_controller.maxs));
+ dprint("\n");
+ */
+#ifdef KH_PLAYER_USE_CARRIEDMODEL
+ setmodel(kh_controller, "models/keyhunt/key-carried.md3");
+ kh_key_carried = kh_controller.modelindex;
+#else
+ kh_key_carried = kh_key_dropped;
+#endif
+
+ kh_controller.model = "";
+ kh_controller.modelindex = 0;
+
+ addstat(STAT_KH_KEYS, AS_INT, kh_state);
+
+ ScoreRules_kh(kh_teams);
+}
+
+void kh_finalize()
+{
+ // to be called before intermission
+ kh_FinishRound();
+ remove(kh_controller);
+ kh_controller = world;
+}
+
+void kh_update_state()
+{
+ entity player;
+ entity key;
+ float s;
+ float f;
+
+ s = 0;
+ FOR_EACH_KH_KEY(key)
+ {
+ if(key.owner)
+ f = key.team;
+ else
+ f = 30;
+ s |= pow(32, key.count) * f;
+ }
+
+ FOR_EACH_CLIENT(player)
+ {
+ player.kh_state = s;
+ }
+
+ FOR_EACH_KH_KEY(key)
+ {
+ if(key.owner)
+ key.owner.kh_state |= pow(32, key.count) * 31;
+ }
+ //print(ftos((nextent(world)).kh_state), "\n");
+}
+
+
+
+
+// register this as a mutator
+
+MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
+{
+ kh_Key_DropAll(self, TRUE);
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(kh_PlayerDies)
+{
+ if(self == other)
+ kh_Key_DropAll(self, TRUE);
+ else if(other.classname == "player" || other.classname == "gib")
+ kh_Key_DropAll(self, FALSE);
+ else
+ kh_Key_DropAll(self, TRUE);
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
+{
+ frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(kh_finalize)
+{
+ kh_finalize();
+ return 0;
+}
+
+MUTATOR_DEFINITION(gamemode_keyhunt)
+{
+ MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MakePlayerSpectator, kh_Key_DropAll, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_EXCLUSIVE);
+ MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ g_keyhunt = 1;
+ kh_Initialize();
+ }
+
+ MUTATOR_ONREMOVE
+ {
+ g_keyhunt = 0;
+ error("This is a game type and it cannot be removed at runtime.");
+ }
+
+ return 0;
+}
+
+void kh_init()
+{
+ MUTATOR_ADD(gamemode_keyhunt);
+}
defs.qh // Should rename this, it has fields and globals
+mutators/base.qh
+mutators/gamemode_keyhunt.qh // TODO fix this
+
//// tZork Turrets ////
tturrets/include/turrets_early.qh
race.qh
-keyhunt.qh
-
antilag.qh
vote.qh
../common/gamecommand.qc
gamecommand.qc
-keyhunt.qc
-
assault.qc
ipban.qc
anticheat.qc
cheats.qc
+mutators/base.qc
+mutators/gamemode_keyhunt.qc
+
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc
../warpzonelib/common.qc