0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down
0 darkplaces: GAME_FNIGGIUM: startup loading screen (gfx/loadback.tga or whatever)
0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki
-0 darkplaces: add DP_LITSUPPORT extension and document it
+d darkplaces: add DP_LITSUPPORT extension and document it
0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz)
0 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC)