REGISTER_STAT(DOM_PPS_YELLOW, float)
REGISTER_STAT(DOM_PPS_PINK, float)
+REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed)
+REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
+
#ifdef SVQC
#include "movetypes/movetypes.qh"
#endif
+REGISTER_NET_LINKED(ENT_CLIENT_TELEPORT_DEST)
+
#ifdef SVQC
+bool teleport_dest_send(entity this, entity to, float sf)
+{
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_TELEPORT_DEST);
+
+ WriteByte(MSG_ENTITY, self.cnt);
+ WriteCoord(MSG_ENTITY, self.speed);
+ WriteString(MSG_ENTITY, self.targetname);
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+
+ WriteAngle(MSG_ENTITY, self.mangle_x);
+ WriteAngle(MSG_ENTITY, self.mangle_y);
+ WriteAngle(MSG_ENTITY, self.mangle_z);
+
+ return true;
+}
+
+void teleport_dest_link()
+{SELFPARAM();
+ Net_LinkEntity(self, false, 0, teleport_dest_send);
+ //self.SendFlags |= 1; // update
+}
+
spawnfunc(info_teleport_destination)
{
self.classname = "info_teleport_destination";
}
else
objerror ("^3Teleport destination without a targetname");
+
+ teleport_dest_link();
}
spawnfunc(misc_teleporter_dest)
spawnfunc_info_teleport_destination(this);
}
+#elif defined(CSQC)
+
+void teleport_dest_remove()
+{SELFPARAM();
+ //if(self.classname)
+ //strunzone(self.classname);
+ //self.classname = string_null;
+
+ if(self.targetname)
+ strunzone(self.targetname);
+ self.targetname = string_null;
+}
+
+NET_HANDLE(ENT_CLIENT_TELEPORT_DEST, bool isnew)
+{
+ self.classname = "info_teleport_destination";
+ self.cnt = ReadByte();
+ self.speed = ReadCoord();
+ self.targetname = strzone(ReadString());
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+
+ self.mangle_x = ReadAngle();
+ self.mangle_y = ReadAngle();
+ self.mangle_z = ReadAngle();
+
+ return = true;
+
+ setorigin(self, self.origin);
+
+ self.drawmask = MASK_NORMAL;
+ self.entremove = teleport_dest_remove;
+}
+
#endif
#include "../../server/anticheat.qh"
#endif
-#ifdef SVQC
-
float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
{
- if (IS_PLAYER(player) && player.health >= 1)
+ if (IS_PLAYER(player) && !PHYS_DEAD(player))
{
TDEATHLOOP(org)
{
+ #ifdef SVQC
if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
+ #endif
if(IS_PLAYER(head))
- if(head.health >= 1)
+ if(!PHYS_DEAD(head))
return 1;
}
}
return 0;
}
+#ifdef SVQC
+
+void trigger_teleport_link(entity this);
+
void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
{
TDEATHLOOP(player.origin)
tdeath(e, e, e, '0 0 0', '0 0 0');
}
+#endif
+
void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
{SELFPARAM();
entity telefragger;
makevectors (to_angles);
+#ifdef SVQC
if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
{
if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
self.pushltime = time + 0.2;
}
}
+#endif
// Relocate the player
// assuming to allows PL_MIN to PL_MAX box and some more
+#ifdef SVQC
from = player.origin;
setorigin (player, to);
player.oldorigin = to; // don't undo the teleport by unsticking
makevectors(player.angles);
Reset_ArcBeam(player, v_forward);
UpdateCSQCProjectileAfterTeleport(player);
+#elif defined(CSQC)
+ from = player.move_origin;
+ player.move_origin = to;
+ player.move_angles = to_angles;
+ player.move_velocity = to_velocity;
+ player.move_flags &= ~FL_ONGROUND;
+ player.iflags |= IFLAG_TELEPORTED | IFLAG_V_ANGLE | IFLAG_ANGLES;
+ player.csqcmodel_teleported = 1;
+ player.v_angle = to_angles;
+ setproperty(VF_ANGLES, player.move_angles);
+ setproperty(VF_CL_VIEWANGLES, player.move_angles);
+
+ makevectors(player.move_angles);
+#endif
+#ifdef SVQC
if(IS_PLAYER(player))
{
if(tflags & TELEPORT_FLAG_TDEATH)
player.lastteleporttime = time;
}
+#endif
}
entity Simple_TeleportPlayer(entity teleporter, entity player)
for(e = world; (e = find(e, targetname, teleporter.target)); )
{
p = 1;
- if(autocvar_g_telefrags_avoid)
+ if(STAT(TELEPORT_TELEFRAG_AVOID, player))
{
+ #ifdef SVQC
locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+ #elif defined(CSQC)
+ locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+ #endif
if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
p = 0;
}
e = RandomSelection_chosen_ent;
}
+#ifdef SVQC
if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
+#elif defined(CSQC)
+ if(!e) { LOG_INFO("Teleport destination could not be found from CSQC.\n"); }
+#endif
makevectors(e.mangle);
+#ifdef SVQC
if(e.speed)
if(vlen(player.velocity) > e.speed)
player.velocity = normalize(player.velocity) * max(0, e.speed);
+#elif defined(CSQC)
+ if(e.speed)
+ if(vlen(player.move_velocity) > e.speed)
+ player.move_velocity = normalize(player.move_velocity) * max(0, e.speed);
+#endif
- if(autocvar_g_teleport_maxspeed)
- if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
- player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
+#ifdef SVQC
+ if(STAT(TELEPORT_MAXSPEED, player))
+ if(vlen(player.velocity) > STAT(TELEPORT_MAXSPEED, player))
+ player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
+#elif defined(CSQC)
+ if(STAT(TELEPORT_MAXSPEED, player))
+ if(vlen(player.move_velocity) > STAT(TELEPORT_MAXSPEED, player))
+ player.move_velocity = normalize(player.move_velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
+#endif
+#ifdef SVQC
locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+
TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+#elif defined(CSQC)
+ locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+
+ TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.move_velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+#endif
return e;
}
-void teleport_findtarget ()
-{SELFPARAM();
+void teleport_findtarget()
+{
+ int n = 0;
entity e;
- float n;
-
- n = 0;
for(e = world; (e = find(e, targetname, self.target)); )
{
++n;
+#ifdef SVQC
if(e.movetype == MOVETYPE_NONE)
waypoint_spawnforteleporter(self, e.origin, 0);
if(e.classname != "info_teleport_destination")
LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
+#endif
}
if(n == 0)
}
// now enable touch
+#ifdef SVQC
self.touch = Teleport_Touch;
+
+ trigger_teleport_link(self);
+#elif defined(CSQC)
+ self.move_touch = Teleport_Touch;
+#endif
}
entity Teleport_Find(vector mi, vector ma)
return world;
}
+#ifdef SVQC
void WarpZone_PostTeleportPlayer_Callback(entity pl)
{SELFPARAM();
makevectors(pl.angles);
#ifndef T_TELEPORTERS_H
#define T_TELEPORTERS_H
+.entity pusher;
+const float TELEPORT_FLAG_SOUND = 1;
+const float TELEPORT_FLAG_PARTICLES = 2;
+const float TELEPORT_FLAG_TDEATH = 4;
+const float TELEPORT_FLAG_FORCE_TDEATH = 8;
+
+#define TELEPORT_FLAGS_WARPZONE 0
+#define TELEPORT_FLAGS_PORTAL (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
+#define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
+
+// types for .teleportable entity setting
+const float TELEPORT_NORMAL = 1; // play sounds/effects etc
+const float TELEPORT_SIMPLE = 2; // only do teleport, nothing special
+
+entity Simple_TeleportPlayer(entity teleporter, entity player);
+
+void Teleport_Touch ();
+
+void teleport_findtarget();
+
+entity Teleport_Find(vector mi, vector ma);
+
+void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags);
+
+entity teleport_first;
+.entity teleport_next;
+
#ifdef SVQC
void trigger_teleport_use();
if(head.takedamage) \
if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
-
float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax);
float tdeath_hit;
void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax);
void spawn_tdeath(vector v0, entity e, vector v);
-.entity pusher;
-const float TELEPORT_FLAG_SOUND = 1;
-const float TELEPORT_FLAG_PARTICLES = 2;
-const float TELEPORT_FLAG_TDEATH = 4;
-const float TELEPORT_FLAG_FORCE_TDEATH = 8;
-
-#define TELEPORT_FLAGS_WARPZONE 0
-#define TELEPORT_FLAGS_PORTAL (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
-#define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
-
-// types for .teleportable entity setting
-const float TELEPORT_NORMAL = 1; // play sounds/effects etc
-const float TELEPORT_SIMPLE = 2; // only do teleport, nothing special
-
void Reset_ArcBeam(entity player, vector forward);
-void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags);
-
-entity Simple_TeleportPlayer(entity teleporter, entity player);
-
-void Teleport_Touch ();
-
-void teleport_findtarget ();
-
-entity Teleport_Find(vector mi, vector ma);
-
-entity teleport_first;
-.entity teleport_next;
void WarpZone_PostTeleportPlayer_Callback(entity pl);
#endif
+#ifdef CSQC
+#define TDEATHLOOP(o) \
+ entity head; \
+ vector deathmin; \
+ vector deathmax; \
+ float deathradius; \
+ deathmin = (o) + player.mins; \
+ deathmax = (o) + player.maxs; \
+ if(telefragmin != telefragmax) \
+ { \
+ if(deathmin.x > telefragmin.x) deathmin.x = telefragmin.x; \
+ if(deathmin.y > telefragmin.y) deathmin.y = telefragmin.y; \
+ if(deathmin.z > telefragmin.z) deathmin.z = telefragmin.z; \
+ if(deathmax.x < telefragmax.x) deathmax.x = telefragmax.x; \
+ if(deathmax.y < telefragmax.y) deathmax.y = telefragmax.y; \
+ if(deathmax.z < telefragmax.z) deathmax.z = telefragmax.z; \
+ } \
+ deathradius = max(vlen(deathmin), vlen(deathmax)); \
+ for(head = findradius(o, deathradius); head; head = head.chain) \
+ if(head != player) \
+ if(head.isplayermodel) \
+ if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
+#endif
+
#endif
other.move_velocity = other.velocity;
}
+#ifdef SVQC
UNSET_ONGROUND(other);
-
+#elif defined(CSQC)
other.move_flags &= ~FL_ONGROUND;
+#endif
#ifdef SVQC
if (IS_PLAYER(other))
+REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_TELEPORT)
+
#ifdef SVQC
void trigger_teleport_use()
{SELFPARAM();
self.SendFlags |= SF_TRIGGER_UPDATE;
#endif
}
+#endif
void Teleport_Touch ()
{SELFPARAM();
- string s;
-
if (self.active != ACTIVE_ACTIVE)
return;
+#ifdef SVQC
if (!other.teleportable)
return;
if(IS_TURRET(other))
return;
+#endif
- if(other.deadflag != DEAD_NO)
+ if(PHYS_DEAD(other))
return;
if(self.team)
- if(((self.spawnflags & 4) == 0) == (self.team != other.team))
+ if(((self.spawnflags & 4) == 0) == (DIFF_TEAM(this, other)))
return;
EXACTTRIGGER_TOUCH;
+#ifdef SVQC
if(IS_PLAYER(other))
RemoveGrapplingHook(other);
+#endif
- entity e = Simple_TeleportPlayer(self, other);
+ entity e;
+ e = Simple_TeleportPlayer(self, other);
+#ifdef SVQC
activator = other;
- s = self.target; self.target = string_null;
+ string s = self.target; self.target = string_null;
SUB_UseTargets();
if (!self.target) self.target = s;
WITH(entity, self, e, SUB_UseTargets());
+#endif
+}
+
+#ifdef SVQC
+float trigger_teleport_send(entity this, entity to, float sf)
+{
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_TELEPORT);
+ WriteByte(MSG_ENTITY, sf);
+
+ if(sf & 1)
+ {
+ WriteByte(MSG_ENTITY, self.team);
+ WriteInt24_t(MSG_ENTITY, self.spawnflags);
+ WriteByte(MSG_ENTITY, self.active);
+ WriteCoord(MSG_ENTITY, self.speed);
+
+ trigger_common_write(true);
+ }
+
+ if(sf & 2)
+ {
+ WriteByte(MSG_ENTITY, self.team);
+ WriteByte(MSG_ENTITY, self.active);
+ }
+
+ return true;
+}
+
+void trigger_teleport_link(entity this)
+{
+ Net_LinkEntity(this, false, 0, trigger_teleport_send);
}
spawnfunc(trigger_teleport)
self.teleport_next = teleport_first;
teleport_first = self;
}
+#elif defined(CSQC)
+NET_HANDLE(ENT_CLIENT_TRIGGER_TELEPORT, bool isnew)
+{
+ int sf = ReadByte();
+
+ if(sf & 1)
+ {
+ self.classname = "trigger_teleport";
+ int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
+ self.spawnflags = ReadInt24_t();
+ self.active = ReadByte();
+ self.speed = ReadCoord();
+
+ trigger_common_read(true);
+
+ self.entremove = trigger_remove_generic;
+ self.solid = SOLID_TRIGGER;
+ //self.draw = trigger_draw_generic;
+ //self.move_touch = trigger_push_touch;
+ self.drawmask = MASK_NORMAL;
+ self.move_time = time;
+ teleport_findtarget();
+
+ self.teleport_next = teleport_first;
+ teleport_first = self;
+ }
+
+ if(sf & 2)
+ {
+ self.team = ReadByte();
+ self.active = ReadByte();
+ }
+ return true;
+}
+
#endif
if(withtarget)
{
+ if(self.target) { strunzone(self.target); }
self.target = strzone(ReadString());
+ if(self.target2) { strunzone(self.target2); }
self.target2 = strzone(ReadString());
+ if(self.target3) { strunzone(self.target3); }
self.target3 = strzone(ReadString());
+ if(self.target4) { strunzone(self.target4); }
self.target4 = strzone(ReadString());
+ if(self.targetname) { strunzone(self.targetname); }
self.targetname = strzone(ReadString());
+ if(self.killtarget) { strunzone(self.killtarget); }
self.killtarget = strzone(ReadString());
}