set g_balance_electro_combo_speed 400
// }}}
// {{{ crylink
-set g_balance_crylink_primary_damage 14
+set g_balance_crylink_primary_damage 10
set g_balance_crylink_primary_edgedamage 0
set g_balance_crylink_primary_force -55
set g_balance_crylink_primary_radius 50
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.02
+set g_balance_crylink_primary_speed 3000
+set g_balance_crylink_primary_spread 0.05
set g_balance_crylink_primary_shots 4
set g_balance_crylink_primary_bounces 1
set g_balance_crylink_primary_refire 0.4
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 5
+set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_damage 8
set g_balance_crylink_secondary_edgedamage 0
set g_balance_crylink_secondary_force -40
set g_balance_crylink_secondary_radius 10
-set g_balance_crylink_secondary_speed 4000
+set g_balance_crylink_secondary_speed 9000
set g_balance_crylink_secondary_spread 0.03
-set g_balance_crylink_secondary_shots 4
+set g_balance_crylink_secondary_shots 3
set g_balance_crylink_secondary_bounces 0
set g_balance_crylink_secondary_refire 0.2
-set g_balance_crylink_secondary_animtime 0.1
+set g_balance_crylink_secondary_animtime 0.2
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joinspeed 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
+set g_balance_crylink_secondary_line_lifetime 5
+set g_balance_crylink_secondary_line_fadetime 5
// }}}
// {{{ nex
set g_balance_nex_primary_damage 90