# Your model will need a .framegroups file to be used in Xonotic, look at the example file at the begining of this article or check the [[Framegroups]] section of this wiki.
h3. Notes
-As of 06/21/2011, Xonotic uses those animations (you can copy/paste this in the IQM exporter animations box:
+
+As of 06/21/2011, Xonotic uses these animations:
<pre>
dieone,dietwo,draw,duck,duckwalk,duckjump,duckidle,idle,jump,painone,paintwo,shoot,taunt,run,runbackwards,strafeleft,straferight,deadone,deadtwo,forwardright,forwardleft,backright,backleft,melee
</pre>