self.freezetag_frozen = 1;
self.freezetag_revive_progress = 0;
self.health = 1;
- if(inWarmupStage)
- self.freezetag_frozen_timeout = time + 5;
+ // if(inWarmupStage)
+ // self.freezetag_frozen_timeout = time + 5;
freezetag_count_alive_players();
entity e;
float f;
- if(inWarmupStage || time < game_starttime)
+ if(time < game_starttime)
{
- self.nextthink = time + 1;
+ self.wait = FALSE;
+ round_handler_ResetCountdown();
+ self.nextthink = game_starttime + 1;
return;
}
float round_handler_IsActive()
{
- return (round_handler && !inWarmupStage && time > game_starttime);
+ return (round_handler && time > game_starttime);
}
float round_handler_AwaitingNextRound()