]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Update centerprint stuff, eventlog printing, and finish re-write of return and drop...
authorSamual <samual@xonotic.org>
Thu, 31 Mar 2011 18:47:15 +0000 (14:47 -0400)
committerSamual <samual@xonotic.org>
Thu, 31 Mar 2011 18:47:15 +0000 (14:47 -0400)
qcsrc/server/mutators/gamemode_ctf.qc

index 251b49ab6ca45a2f6393a7bf6d381daba41a2947..5c465231c5182a39d53091e97aa50bac2647a8a4 100644 (file)
@@ -66,16 +66,10 @@ void ctf_FakeTimeLimit(entity e, float t)
                WriteCoord(MSG_ONE, (t + 1) / 60);
 }
 
-void ctf_EventLog(string mode, float flagteam, entity actor)
+void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
 {
-       string s;
-       if(!autocvar_sv_eventlog)
-               return;
-       s = strcat(":ctf:", mode);
-       s = strcat(s, ":", ftos(flagteam));
-       if(actor != world)
-               s = strcat(s, ":", ftos(actor.playerid));
-       GameLogEcho(s);
+       if(autocvar_sv_eventlog)
+               GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (":", ftos(actor.playerid)) : "")));
 }
 
 void ctf_CreateBaseWaypoints(entity flag, float teamnumber)
@@ -90,15 +84,6 @@ void ctf_CreateBaseWaypoints(entity flag, float teamnumber)
        WaypointSprite_UpdateTeamRadar(flag.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
 }
 
-void ctf_Reset()
-{
-       if(self.owner)
-               if(self.owner.classname == "player")
-                       ctf_Handle_Drop(self.owner);
-                       
-       ctf_RespawnFlag(self);
-}
-
 
 // ==============
 // Event Handlers
@@ -130,11 +115,11 @@ void ctf_Handle_Drop(entity player) // make sure this works
        // messages and sounds
        Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
        sound(flag, CHAN_TRIGGER, flag.noise4, VOL_BASE, ATTN_NONE);
+       ctf_EventLog("dropped", player.team, player);
        
        // scoring
        PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
        PlayerScore_Add(player, SP_CTF_DROPS, 1);
-       ctf_EventLog("dropped", player.team, player);
 
        // waypoints
        WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, player.team, flag, wps_flagdropped, FALSE); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
@@ -180,79 +165,58 @@ void ctf_Handle_Capture(entity flag, entity player) // make sure this works
        
        // messages and sounds
        Send_KillNotification(player.netname, player.flagcarried.netname, cap_message, INFO_CAPTUREFLAG, MSG_INFO);
-       sound(player, CHAN_AUTO, flag.noise2, VOL_BASE, ATTN_NONE);
+       sound(player, CHAN_AUTO, flag.noise2, VOL_BASE, ATTN_NONE); // "ctf/*_capture.wav"
+       ctf_EventLog("capture", player.flagcarried.team, player);
        
        // scoring
        PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
        PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
-       ctf_EventLog("capture", player.flagcarried.team, player);
 
        // effects
        if (autocvar_g_ctf_flag_capture_effects) 
        {
                pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
-               shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
+               //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
        }
 
-       // waypointsprites // todo: improve this vvvv
-       //      WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, player.team, flag, wps_flagdropped, FALSE); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
-       //WaypointSprite_Ping(player.wps_flagcarrier);
+       // waypointsprites
        WaypointSprite_Kill(player.wps_flagcarrier);
-       //WaypointSprite_DetachCarrier(player);
 
        // reset the flag
-       if(flag.speedrunning)
-               ctf_FakeTimeLimit(player, -1);
+       if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
        
        ctf_RespawnFlag(player.flagcarried);
-       //player.flagcarried = world;
-       //player.next_take_time = time + 1;
 }
 
-void ctf_Handle_Return(entity flag, entity player) // todo: re-write this
+void ctf_Handle_Return(entity flag, entity player) // make sure this works
 {
-       /*
-       // return flag
+       // messages and sounds
        Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
-       //bprint(player.netname, "^7 returned the ", flag.netname, "\n");
-
-       // punish the player who last had it
-       FOR_EACH_PLAYER(player)
-               if(player.playerid == flag.ctf_dropperid)
-               {
-                       PlayerScore_Add(player, SP_SCORE, -ctf_ReadScore("penalty_returned"));
-                       ctf_captureshield_update(player, 0); // shield only
-               }
+       sound(player, CHAN_AUTO, flag.noise1, VOL_BASE, ATTN_NONE);
+       ctf_EventLog("return", flag.team, player);
 
-       // punish the team who was last carrying it
-       TeamScore_AddToTeam(((flag.team == COLOR_TEAM1) ? COLOR_TEAM2 : COLOR_TEAM1), ST_SCORE, -ctf_ReadScore("penalty_returned"));
+       // scoring
+       PlayerTeamScore_AddScore(player, ctf_ReadScore(strcat("score_return", ((player.playerid == flag.playerid) ? "_by_killer" : "")))); // reward for return
+       PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
 
-       // reward the player who returned it
-       if(player.playerid == flag.playerid) // is this the guy who killed the FC last?
+       TeamScore_AddToTeam(((flag.team == COLOR_TEAM1) ? COLOR_TEAM2 : COLOR_TEAM1), ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
+       FOR_EACH_PLAYER(player) if(player.playerid == flag.ctf_dropperid) // punish the player who dropped the flag
        {
-               if (player.team == COLOR_TEAM1 || player.team == COLOR_TEAM2)
-                       UpdateFrags(player, ctf_ReadScore("score_return_by_killer"));
-               else
-                       UpdateFrags(player, ctf_ReadScore("score_return_rogue_by_killer"));
-       }
-       else
-       {
-               if (player.team == COLOR_TEAM1 || player.team == COLOR_TEAM2)
-                       UpdateFrags(player, ctf_ReadScore("score_return"));
-               else
-                       UpdateFrags(player, ctf_ReadScore("score_return_rogue"));
+               PlayerScore_Add(player, SP_SCORE, -ctf_ReadScore("penalty_returned"));
+               ctf_CaptureShield_Update(player, 0); // shield only
        }
-       PlayerScore_Add(player, SP_CTF_RETURNS, 1);
-       ctf_EventLog("return", flag.team, player);
-       sound(player, CHAN_AUTO, flag.noise1, VOL_BASE, ATTN_NONE);
-       ReturnFlag(flag);
-       */
+
+       // waypointsprites 
+       WaypointSprite_Kill(player.wps_flagdropped);
+       
+       // reset the flag
+       ctf_RespawnFlag(flag);
 }
 
-void ctf_Handle_Pickup_Base(entity flag, entity player) // todo: re-write this
+void ctf_Handle_Pickup_Base(entity flag, entity player) // make sure this works
 {
-       entity tmp_player;
-       string verbosename;
+       entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
+       string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
                
        // attach the flag to the player
        flag.owner = player;
@@ -271,17 +235,17 @@ void ctf_Handle_Pickup_Base(entity flag, entity player) // todo: re-write this
        // messages and sounds
        Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
        sound(player, CHAN_AUTO, flag.noise, VOL_BASE, ATTN_NONE);
+       ctf_EventLog("steal", flag.team, player);
        verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat("(", player.netname, ")") : ""); // replace TRUE with an autocvar for it.
        FOR_EACH_PLAYER(tmp_player)
                if(tmp_player.team == flag.team)
-                       centerprint(tmp_player, strcat("The enemy ", verbosename, " got your flag! Retrieve it!"));
+                       centerprint(tmp_player, strcat("The enemy ", verbosename, "got your flag! Retrieve it!"));
                else if((tmp_player.team == player.team) && (tmp_player != player))
-                       centerprint(tmp_player, strcat("Your team mate ", verbosename, " got the flag! Protect them!"));
+                       centerprint(tmp_player, strcat("Your team mate ", verbosename, "got the flag! Protect them!"));
        
        // scoring
        PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
        PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
-       ctf_EventLog("steal", flag.team, player);
        
        // speedrunning
        flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
@@ -291,7 +255,7 @@ void ctf_Handle_Pickup_Base(entity flag, entity player) // todo: re-write this
        // effects
        if (autocvar_g_ctf_flag_pickup_effects)
        {
-               pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1); // 
+               pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
        }
        
        // waypoints 
@@ -353,6 +317,15 @@ void ctf_Handle_Pickup_Dropped(entity flag, entity player) // todo: re-write thi
 // Main Flag Functions
 // ===================
 
+void ctf_Reset()
+{
+       if(self.owner)
+               if(self.owner.classname == "player")
+                       ctf_Handle_Drop(self.owner);
+                       
+       ctf_RespawnFlag(self);
+}
+
 void ctf_SetupFlag(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
 {
        // declarations
@@ -381,18 +354,18 @@ void ctf_SetupFlag(float teamnumber, entity flag) // called when spawning a flag
                flag.noalign = TRUE;
                flag.dropped_origin = flag.origin; 
                flag.movetype = MOVETYPE_NONE;
+               print("This map was loaded with flags using MOVETYPE_NONE\n");
        }
        else 
        { 
                flag.noalign = FALSE;
                droptofloor(); 
                flag.movetype = MOVETYPE_TOSS; 
+               print("This map was loaded with flags using MOVETYPE_TOSS\n");
        }       
        
        flag.reset = ctf_Reset;
        flag.touch = ctf_FlagTouch;
-       //flag.think = ctf_RespawnFlag;
-       //flag.nextthink = time + 0.2; // start after doors etc // Samual: 0.2 though? Why? 
 
        // appearence
        if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
@@ -433,11 +406,17 @@ void ctf_SetupFlag(float teamnumber, entity flag) // called when spawning a flag
        precache_model("models/ctf/shield.md3");
        precache_model("models/ctf/shockwavetransring.md3");
 
-       // other initialization stuff
-       ctf_CreateBaseWaypoints(flag, teamnumber);
+       // bot waypoints
+       waypoint_spawnforitem_force(flag, flag.origin);
+       flag.nearestwaypointtimeout = 0; // activate waypointing again
+       flag.bot_basewaypoint = flag.nearestwaypoint;
+
+       // waypointsprites
+       WaypointSprite_SpawnFixed(((teamnumber) ? "redbase" : "bluebase"), flag.origin + '0 0 64', flag, wps_flagbase);
+       WaypointSprite_UpdateTeamRadar(flag.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
+
+       // captureshield setup
        ctf_CaptureShield_Spawn(flag);
-       //InitializeEntity(flag, ctf_RespawnFlag, INITPRIO_SETLOCATION);
-       //InitializeEntity(self, ctf_CaptureShield_Spawn, INITPRIO_SETLOCATION);
 }
 
 void ctf_RespawnFlag(entity flag) // todo: re-write this
@@ -497,7 +476,7 @@ void ctf_FlagThink() // todo: re-write this
        }
 
        if(self.speedrunning)
-       if(self.cnt == FLAG_CARRY)
+       if(self.ctf_status == FLAG_CARRY)
        {
                if(self.owner)
                if(ctf_captimerecord)
@@ -517,10 +496,10 @@ void ctf_FlagThink() // todo: re-write this
                }
        }
 
-       if(self.cnt == FLAG_BASE)
+       if(self.ctf_status == FLAG_BASE)
                return;
 
-       if(self.cnt == FLAG_DROPPED)
+       if(self.ctf_status == FLAG_DROPPED)
        {
                // flag fallthrough? FIXME remove this if bug is really fixed now
                if(self.origin_z < -131072)
@@ -554,7 +533,7 @@ void ctf_FlagTouch()
        if(!self) { return; }
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        { // The flag fell off the map, respawn it since players can't get to it
-               ctf_RespawnFlag(self);
+               //ctf_RespawnFlag(self);
                return;
        }
        if(other.deadflag != DEAD_NO) { return; }
@@ -627,21 +606,17 @@ float ctf_CaptureShield_CheckStatus(entity p) // check to see
        return TRUE;
 }
 
-void ctf_CaptureShield_Update(entity p, float dir)
+void ctf_CaptureShield_Update(entity player, float wanted_status)
 {
-       float should;
-       if(dir == p.ctf_captureshielded) // 0: shield only, 1: unshield only
+       float updated_status = ctf_CaptureShield_CheckStatus(player);
+       if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
        {
-               should = ctf_CaptureShield_CheckStatus(p);
-               if(should != dir)
-               {
-                       if(should) // TODO csqc notifier for this
-                               centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.");
-                       else
-                               centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.");
+               if(updated_status) // TODO csqc notifier for this // Samual: How?
+                       centerprint_atprio(player, CENTERPRIO_SHIELDING, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.");
+               else
+                       centerprint_atprio(player, CENTERPRIO_SHIELDING, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.");
                        
-                       p.ctf_captureshielded = should;
-               }
+               player.ctf_captureshielded = updated_status;
        }
 }
 
@@ -793,7 +768,7 @@ void spawnfunc_item_flag_team1()
 {
        if(!g_ctf) { remove(self); return; }
 
-       ctf_SetupFlag(1, self);
+       ctf_SetupFlag(1, self); // 1 = red
 }
 
 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
@@ -809,7 +784,7 @@ void spawnfunc_item_flag_team2()
 {
        if(!g_ctf) { remove(self); return; }
 
-       ctf_SetupFlag(0, self);
+       ctf_SetupFlag(0, self); // the 0 is misleading, but -- 0 = blue.
 }
 
 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)