typedef struct
{
- int loadsequence; // incremented each level change
+ unsigned int loadsequence; // incremented each level change
memexpandablearray_t array;
skinframe_t *hash[SKINFRAME_HASH];
}
// mark and sweep garbage collection, this value is updated to a new value
// on each level change for the used skinframes, if some are not used they
// are freed
- int loadsequence;
+ unsigned int loadsequence;
// indicates whether this texture has transparent pixels
qboolean hasalpha;
// average texture color, if applicable