if(!self.taunt_soundtime)\r
{\r
taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min");\r
- SetAutoTaunt(self, taunt_time, TAUNTTYPE_VOREPRED);\r
+ SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPRED);\r
}\r
}\r
else if(self.taunt_soundtype == TAUNTTYPE_VOREPRED)\r
if(!self.taunt_soundtime)\r
{\r
taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min");\r
- SetAutoTaunt(self, taunt_time, TAUNTTYPE_VOREPREY);\r
+ SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPREY);\r
}\r
}\r
else if(self.taunt_soundtype == TAUNTTYPE_VOREPREY)\r