class FaceShaderObserver
{
public:
-virtual void realiseShader() = 0;
-
-virtual void unrealiseShader() = 0;
+ virtual void realiseShader() = 0;
+ virtual void unrealiseShader() = 0;
};
typedef ReferencePair<FaceShaderObserver> FaceShaderObserverPair;
class ContentsFlagsValue
{
public:
-ContentsFlagsValue(){
-}
+ ContentsFlagsValue(){
+ }
-ContentsFlagsValue( int surfaceFlags, int contentFlags, int value, bool specified ) :
- m_surfaceFlags( surfaceFlags ),
- m_contentFlags( contentFlags ),
- m_value( value ),
- m_specified( specified ){
-}
+ ContentsFlagsValue( int surfaceFlags, int contentFlags, int value, bool specified ) :
+ m_surfaceFlags( surfaceFlags ),
+ m_contentFlags( contentFlags ),
+ m_value( value ),
+ m_specified( specified ){
+ }
-int m_surfaceFlags;
-int m_contentFlags;
-int m_value;
-bool m_specified;
+ int m_surfaceFlags;
+ int m_contentFlags;
+ int m_value;
+ bool m_specified;
};
inline void ContentsFlagsValue_assignMasked( ContentsFlagsValue& flags, const ContentsFlagsValue& other ){
class FaceShader : public ModuleObserver
{
public:
-class SavedState
-{
-public:
-CopiedString m_shader;
-ContentsFlagsValue m_flags;
+ class SavedState
+ {
+ public:
+ CopiedString m_shader;
+ ContentsFlagsValue m_flags;
-SavedState( const FaceShader& faceShader ){
- m_shader = faceShader.getShader();
- m_flags = faceShader.m_flags;
-}
+ SavedState( const FaceShader& faceShader ){
+ m_shader = faceShader.getShader();
+ m_flags = faceShader.m_flags;
+ }
-void exportState( FaceShader& faceShader ) const {
- faceShader.setShader( m_shader.c_str() );
- faceShader.m_flags = m_flags;
-}
-};
+ void exportState( FaceShader& faceShader ) const {
+ faceShader.setShader( m_shader.c_str() );
+ faceShader.m_flags = m_flags;
+ }
+ };
-CopiedString m_shader;
-Shader* m_state;
-ContentsFlagsValue m_flags;
-FaceShaderObserverPair m_observers;
-bool m_instanced;
-bool m_realised;
+ CopiedString m_shader;
+ Shader* m_state;
+ ContentsFlagsValue m_flags;
+ FaceShaderObserverPair m_observers;
+ bool m_instanced;
+ bool m_realised;
-FaceShader( const char* shader, const ContentsFlagsValue& flags = ContentsFlagsValue( 0, 0, 0, false ) ) :
- m_shader( shader ),
- m_state( 0 ),
- m_flags( flags ),
- m_instanced( false ),
- m_realised( false ){
- captureShader();
-}
+ FaceShader( const char* shader, const ContentsFlagsValue& flags = ContentsFlagsValue( 0, 0, 0, false ) ) :
+ m_shader( shader ),
+ m_state( 0 ),
+ m_flags( flags ),
+ m_instanced( false ),
+ m_realised( false ){
+ captureShader();
+ }
-~FaceShader(){
- releaseShader();
-}
+ ~FaceShader(){
+ releaseShader();
+ }
-// copy-construction not supported
-FaceShader( const FaceShader& other );
+ // copy-construction not supported
+ FaceShader( const FaceShader& other );
-void instanceAttach(){
- m_instanced = true;
- m_state->incrementUsed();
-}
+ void instanceAttach(){
+ m_instanced = true;
+ m_state->incrementUsed();
+ }
-void instanceDetach(){
- m_state->decrementUsed();
- m_instanced = false;
-}
+ void instanceDetach(){
+ m_state->decrementUsed();
+ m_instanced = false;
+ }
-void captureShader(){
- ASSERT_MESSAGE( m_state == 0, "shader cannot be captured" );
- brush_check_shader( m_shader.c_str() );
- m_state = GlobalShaderCache().capture( m_shader.c_str() );
- m_state->attach( *this );
-}
+ void captureShader(){
+ ASSERT_MESSAGE( m_state == 0, "shader cannot be captured" );
+ brush_check_shader( m_shader.c_str() );
+ m_state = GlobalShaderCache().capture( m_shader.c_str() );
+ m_state->attach( *this );
+ }
-void releaseShader(){
- ASSERT_MESSAGE( m_state != 0, "shader cannot be released" );
- m_state->detach( *this );
- GlobalShaderCache().release( m_shader.c_str() );
- m_state = 0;
-}
+ void releaseShader(){
+ ASSERT_MESSAGE( m_state != 0, "shader cannot be released" );
+ m_state->detach( *this );
+ GlobalShaderCache().release( m_shader.c_str() );
+ m_state = 0;
+ }
-void realise(){
- ASSERT_MESSAGE( !m_realised, "FaceTexdef::realise: already realised" );
- m_realised = true;
- m_observers.forEach([](FaceShaderObserver &observer) {
- observer.realiseShader();
- });
-}
+ void realise(){
+ ASSERT_MESSAGE( !m_realised, "FaceTexdef::realise: already realised" );
+ m_realised = true;
+ m_observers.forEach([](FaceShaderObserver &observer) {
+ observer.realiseShader();
+ });
+ }
-void unrealise(){
- ASSERT_MESSAGE( m_realised, "FaceTexdef::unrealise: already unrealised" );
- m_observers.forEach([](FaceShaderObserver &observer) {
- observer.unrealiseShader();
- });
- m_realised = false;
-}
+ void unrealise(){
+ ASSERT_MESSAGE( m_realised, "FaceTexdef::unrealise: already unrealised" );
+ m_observers.forEach([](FaceShaderObserver &observer) {
+ observer.unrealiseShader();
+ });
+ m_realised = false;
+ }
-void attach( FaceShaderObserver& observer ){
- m_observers.attach( observer );
- if ( m_realised ) {
- observer.realiseShader();
+ void attach( FaceShaderObserver& observer ){
+ m_observers.attach( observer );
+ if ( m_realised ) {
+ observer.realiseShader();
+ }
}
-}
-void detach( FaceShaderObserver& observer ){
- if ( m_realised ) {
- observer.unrealiseShader();
+ void detach( FaceShaderObserver& observer ){
+ if ( m_realised ) {
+ observer.unrealiseShader();
+ }
+ m_observers.detach( observer );
}
- m_observers.detach( observer );
-}
-const char* getShader() const {
- return m_shader.c_str();
-}
-void setShader( const char* name ){
- if ( m_instanced ) {
- m_state->decrementUsed();
+ const char* getShader() const {
+ return m_shader.c_str();
}
- releaseShader();
- m_shader = name;
- captureShader();
- if ( m_instanced ) {
- m_state->incrementUsed();
+ void setShader( const char* name ){
+ if ( m_instanced ) {
+ m_state->decrementUsed();
+ }
+ releaseShader();
+ m_shader = name;
+ captureShader();
+ if ( m_instanced ) {
+ m_state->incrementUsed();
+ }
}
-}
-ContentsFlagsValue getFlags() const {
- ASSERT_MESSAGE( m_realised, "FaceShader::getFlags: flags not valid when unrealised" );
- if ( !m_flags.m_specified ) {
- return ContentsFlagsValue(
- m_state->getTexture().surfaceFlags,
- m_state->getTexture().contentFlags,
- m_state->getTexture().value,
- true
- );
+ ContentsFlagsValue getFlags() const {
+ ASSERT_MESSAGE( m_realised, "FaceShader::getFlags: flags not valid when unrealised" );
+ if ( !m_flags.m_specified ) {
+ return ContentsFlagsValue(
+ m_state->getTexture().surfaceFlags,
+ m_state->getTexture().contentFlags,
+ m_state->getTexture().value,
+ true
+ );
+ }
+ return m_flags;
}
- return m_flags;
-}
-void setFlags( const ContentsFlagsValue& flags ){
- ASSERT_MESSAGE( m_realised, "FaceShader::setFlags: flags not valid when unrealised" );
- ContentsFlagsValue_assignMasked( m_flags, flags );
-}
+ void setFlags( const ContentsFlagsValue& flags ){
+ ASSERT_MESSAGE( m_realised, "FaceShader::setFlags: flags not valid when unrealised" );
+ ContentsFlagsValue_assignMasked( m_flags, flags );
+ }
-Shader* state() const {
- return m_state;
-}
+ Shader* state() const {
+ return m_state;
+ }
-std::size_t width() const {
- if ( m_realised ) {
- return m_state->getTexture().width;
+ std::size_t width() const {
+ if ( m_realised ) {
+ return m_state->getTexture().width;
+ }
+ return 1;
}
- return 1;
-}
-std::size_t height() const {
- if ( m_realised ) {
- return m_state->getTexture().height;
+ std::size_t height() const {
+ if ( m_realised ) {
+ return m_state->getTexture().height;
+ }
+ return 1;
}
- return 1;
-}
-unsigned int shaderFlags() const {
- if ( m_realised ) {
- return m_state->getFlags();
+ unsigned int shaderFlags() const {
+ if ( m_realised ) {
+ return m_state->getFlags();
+ }
+ return 0;
}
- return 0;
-}
};
class FaceTexdef : public FaceShaderObserver
{
-// not copyable
-FaceTexdef( const FaceTexdef& other );
+ // not copyable
+ FaceTexdef( const FaceTexdef& other );
-// not assignable
-FaceTexdef& operator=( const FaceTexdef& other );
+ // not assignable
+ FaceTexdef& operator=( const FaceTexdef& other );
public:
-class SavedState
-{
-public:
-TextureProjection m_projection;
+ class SavedState
+ {
+ public:
+ TextureProjection m_projection;
-SavedState( const FaceTexdef& faceTexdef ){
- m_projection = faceTexdef.m_projection;
-}
+ SavedState( const FaceTexdef& faceTexdef ){
+ m_projection = faceTexdef.m_projection;
+ }
-void exportState( FaceTexdef& faceTexdef ) const {
- Texdef_Assign( faceTexdef.m_projection, m_projection );
-}
-};
+ void exportState( FaceTexdef& faceTexdef ) const {
+ Texdef_Assign( faceTexdef.m_projection, m_projection );
+ }
+ };
-FaceShader& m_shader;
-TextureProjection m_projection;
-bool m_projectionInitialised;
-bool m_scaleApplied;
+ FaceShader& m_shader;
+ TextureProjection m_projection;
+ bool m_projectionInitialised;
+ bool m_scaleApplied;
-FaceTexdef(
- FaceShader& shader,
- const TextureProjection& projection,
- bool projectionInitialised = true
- ) :
- m_shader( shader ),
- m_projection( projection ),
- m_projectionInitialised( projectionInitialised ),
- m_scaleApplied( false ){
- m_shader.attach( *this );
-}
+ FaceTexdef(
+ FaceShader& shader,
+ const TextureProjection& projection,
+ bool projectionInitialised = true
+ ) :
+ m_shader( shader ),
+ m_projection( projection ),
+ m_projectionInitialised( projectionInitialised ),
+ m_scaleApplied( false ){
+ m_shader.attach( *this );
+ }
-~FaceTexdef(){
- m_shader.detach( *this );
-}
+ ~FaceTexdef(){
+ m_shader.detach( *this );
+ }
-void addScale(){
- ASSERT_MESSAGE( !m_scaleApplied, "texture scale aready added" );
- m_scaleApplied = true;
- m_projection.m_brushprimit_texdef.addScale( m_shader.width(), m_shader.height() );
-}
+ void addScale(){
+ ASSERT_MESSAGE( !m_scaleApplied, "texture scale aready added" );
+ m_scaleApplied = true;
+ m_projection.m_brushprimit_texdef.addScale( m_shader.width(), m_shader.height() );
+ }
-void removeScale(){
- ASSERT_MESSAGE( m_scaleApplied, "texture scale aready removed" );
- m_scaleApplied = false;
- m_projection.m_brushprimit_texdef.removeScale( m_shader.width(), m_shader.height() );
-}
+ void removeScale(){
+ ASSERT_MESSAGE( m_scaleApplied, "texture scale aready removed" );
+ m_scaleApplied = false;
+ m_projection.m_brushprimit_texdef.removeScale( m_shader.width(), m_shader.height() );
+ }
-void realiseShader(){
- if ( m_projectionInitialised && !m_scaleApplied ) {
- addScale();
+ void realiseShader(){
+ if ( m_projectionInitialised && !m_scaleApplied ) {
+ addScale();
+ }
}
-}
-void unrealiseShader(){
- if ( m_projectionInitialised && m_scaleApplied ) {
- removeScale();
+ void unrealiseShader(){
+ if ( m_projectionInitialised && m_scaleApplied ) {
+ removeScale();
+ }
}
-}
-void setTexdef( const TextureProjection& projection ){
- removeScale();
- Texdef_Assign( m_projection, projection );
- addScale();
-}
+ void setTexdef( const TextureProjection& projection ){
+ removeScale();
+ Texdef_Assign( m_projection, projection );
+ addScale();
+ }
-void shift( float s, float t ){
- ASSERT_MESSAGE( texdef_sane( m_projection.m_texdef ), "FaceTexdef::shift: bad texdef" );
- removeScale();
- Texdef_Shift( m_projection, s, t );
- addScale();
-}
+ void shift( float s, float t ){
+ ASSERT_MESSAGE( texdef_sane( m_projection.m_texdef ), "FaceTexdef::shift: bad texdef" );
+ removeScale();
+ Texdef_Shift( m_projection, s, t );
+ addScale();
+ }
-void scale( float s, float t ){
- removeScale();
- Texdef_Scale( m_projection, s, t );
- addScale();
-}
+ void scale( float s, float t ){
+ removeScale();
+ Texdef_Scale( m_projection, s, t );
+ addScale();
+ }
-void rotate( float angle ){
- removeScale();
- Texdef_Rotate( m_projection, angle );
- addScale();
-}
+ void rotate( float angle ){
+ removeScale();
+ Texdef_Rotate( m_projection, angle );
+ addScale();
+ }
-void fit( const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat ){
- Texdef_FitTexture( m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat );
-}
+ void fit( const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat ){
+ Texdef_FitTexture( m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat );
+ }
-void emitTextureCoordinates( Winding& winding, const Vector3& normal, const Matrix4& localToWorld ){
- Texdef_EmitTextureCoordinates( m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld );
-}
+ void emitTextureCoordinates( Winding& winding, const Vector3& normal, const Matrix4& localToWorld ){
+ Texdef_EmitTextureCoordinates( m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld );
+ }
-void transform( const Plane3& plane, const Matrix4& matrix ){
- removeScale();
- Texdef_transformLocked( m_projection, m_shader.width(), m_shader.height(), plane, matrix );
- addScale();
-}
+ void transform( const Plane3& plane, const Matrix4& matrix ){
+ removeScale();
+ Texdef_transformLocked( m_projection, m_shader.width(), m_shader.height(), plane, matrix );
+ addScale();
+ }
-TextureProjection normalised() const {
- brushprimit_texdef_t tmp( m_projection.m_brushprimit_texdef );
- tmp.removeScale( m_shader.width(), m_shader.height() );
- return TextureProjection( m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t );
-}
+ TextureProjection normalised() const {
+ brushprimit_texdef_t tmp( m_projection.m_brushprimit_texdef );
+ tmp.removeScale( m_shader.width(), m_shader.height() );
+ return TextureProjection( m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t );
+ }
-void setBasis( const Vector3& normal ){
- Matrix4 basis;
- Normal_GetTransform( normal, basis );
- m_projection.m_basis_s = Vector3( basis.xx(), basis.yx(), basis.zx() );
- m_projection.m_basis_t = Vector3( -basis.xy(), -basis.yy(), -basis.zy() );
-}
+ void setBasis( const Vector3& normal ){
+ Matrix4 basis;
+ Normal_GetTransform( normal, basis );
+ m_projection.m_basis_s = Vector3( basis.xx(), basis.yx(), basis.zx() );
+ m_projection.m_basis_t = Vector3( -basis.xy(), -basis.yy(), -basis.zy() );
+ }
};
inline void planepts_print( const PlanePoints& planePoints, TextOutputStream& ostream ){
class FacePlane
{
-PlanePoints m_planepts;
-Plane3 m_planeCached;
-Plane3 m_plane;
+ PlanePoints m_planepts;
+ Plane3 m_planeCached;
+ Plane3 m_plane;
public:
-Vector3 m_funcStaticOrigin;
-
-static EBrushType m_type;
-
-static bool isDoom3Plane(){
- return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
-}
+ Vector3 m_funcStaticOrigin;
-class SavedState
-{
-public:
-PlanePoints m_planepts;
-Plane3 m_plane;
+ static EBrushType m_type;
-SavedState( const FacePlane& facePlane ){
- if ( facePlane.isDoom3Plane() ) {
- m_plane = facePlane.m_plane;
- }
- else
- {
- planepts_assign( m_planepts, facePlane.planePoints() );
+ static bool isDoom3Plane(){
+ return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
}
-}
-void exportState( FacePlane& facePlane ) const {
- if ( facePlane.isDoom3Plane() ) {
- facePlane.m_plane = m_plane;
- facePlane.updateTranslated();
- }
- else
+ class SavedState
{
- planepts_assign( facePlane.planePoints(), m_planepts );
- facePlane.MakePlane();
- }
-}
-};
+ public:
+ PlanePoints m_planepts;
+ Plane3 m_plane;
-FacePlane() : m_funcStaticOrigin( 0, 0, 0 ){
-}
+ SavedState( const FacePlane& facePlane ){
+ if ( facePlane.isDoom3Plane() ) {
+ m_plane = facePlane.m_plane;
+ }
+ else
+ {
+ planepts_assign( m_planepts, facePlane.planePoints() );
+ }
+ }
+
+ void exportState( FacePlane& facePlane ) const {
+ if ( facePlane.isDoom3Plane() ) {
+ facePlane.m_plane = m_plane;
+ facePlane.updateTranslated();
+ }
+ else
+ {
+ planepts_assign( facePlane.planePoints(), m_planepts );
+ facePlane.MakePlane();
+ }
+ }
+ };
-FacePlane( const FacePlane& other ) : m_funcStaticOrigin( 0, 0, 0 ){
- if ( !isDoom3Plane() ) {
- planepts_assign( m_planepts, other.m_planepts );
- MakePlane();
+ FacePlane() : m_funcStaticOrigin( 0, 0, 0 ){
}
- else
- {
- m_plane = other.m_plane;
- updateTranslated();
+
+ FacePlane( const FacePlane& other ) : m_funcStaticOrigin( 0, 0, 0 ){
+ if ( !isDoom3Plane() ) {
+ planepts_assign( m_planepts, other.m_planepts );
+ MakePlane();
+ }
+ else
+ {
+ m_plane = other.m_plane;
+ updateTranslated();
+ }
}
-}
-void MakePlane(){
- if ( !isDoom3Plane() ) {
+ void MakePlane(){
+ if ( !isDoom3Plane() ) {
#if 0
- if ( check_plane_is_integer( m_planepts ) ) {
- globalErrorStream() << "non-integer planepts: ";
- planepts_print( m_planepts, globalErrorStream() );
- globalErrorStream() << "\n";
- }
+ if ( check_plane_is_integer( m_planepts ) ) {
+ globalErrorStream() << "non-integer planepts: ";
+ planepts_print( m_planepts, globalErrorStream() );
+ globalErrorStream() << "\n";
+ }
#endif
- m_planeCached = plane3_for_points( m_planepts );
+ m_planeCached = plane3_for_points( m_planepts );
+ }
}
-}
-void reverse(){
- if ( !isDoom3Plane() ) {
- vector3_swap( m_planepts[0], m_planepts[2] );
- MakePlane();
- }
- else
- {
- m_planeCached = plane3_flipped( m_plane );
- updateSource();
+ void reverse(){
+ if ( !isDoom3Plane() ) {
+ vector3_swap( m_planepts[0], m_planepts[2] );
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached = plane3_flipped( m_plane );
+ updateSource();
+ }
}
-}
-void transform( const Matrix4& matrix, bool mirror ){
- if ( !isDoom3Plane() ) {
+ void transform( const Matrix4& matrix, bool mirror ){
+ if ( !isDoom3Plane() ) {
#if 0
- bool off = check_plane_is_integer( planePoints() );
+ bool off = check_plane_is_integer( planePoints() );
#endif
- matrix4_transform_point( matrix, m_planepts[0] );
- matrix4_transform_point( matrix, m_planepts[1] );
- matrix4_transform_point( matrix, m_planepts[2] );
+ matrix4_transform_point( matrix, m_planepts[0] );
+ matrix4_transform_point( matrix, m_planepts[1] );
+ matrix4_transform_point( matrix, m_planepts[2] );
- if ( mirror ) {
- reverse();
- }
+ if ( mirror ) {
+ reverse();
+ }
#if 0
- if ( check_plane_is_integer( planePoints() ) ) {
- if ( !off ) {
- globalErrorStream() << "caused by transform\n";
+ if ( check_plane_is_integer( planePoints() ) ) {
+ if ( !off ) {
+ globalErrorStream() << "caused by transform\n";
+ }
}
- }
#endif
- MakePlane();
- }
- else
- {
- m_planeCached = Plane3_applyTransform( m_planeCached, matrix );
- updateSource();
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached = Plane3_applyTransform( m_planeCached, matrix );
+ updateSource();
+ }
}
-}
-void offset( float offset ){
- if ( !isDoom3Plane() ) {
- Vector3 move( vector3_scaled( m_planeCached.normal(), -offset ) );
+ void offset( float offset ){
+ if ( !isDoom3Plane() ) {
+ Vector3 move( vector3_scaled( m_planeCached.normal(), -offset ) );
- vector3_subtract( m_planepts[0], move );
- vector3_subtract( m_planepts[1], move );
- vector3_subtract( m_planepts[2], move );
+ vector3_subtract( m_planepts[0], move );
+ vector3_subtract( m_planepts[1], move );
+ vector3_subtract( m_planepts[2], move );
- MakePlane();
- }
- else
- {
- m_planeCached.d += offset;
- updateSource();
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached.d += offset;
+ updateSource();
+ }
}
-}
-
-void updateTranslated(){
- m_planeCached = Plane3_applyTranslation( m_plane, m_funcStaticOrigin );
-}
-
-void updateSource(){
- m_plane = Plane3_applyTranslation( m_planeCached, vector3_negated( m_funcStaticOrigin ) );
-}
+ void updateTranslated(){
+ m_planeCached = Plane3_applyTranslation( m_plane, m_funcStaticOrigin );
+ }
-PlanePoints& planePoints(){
- return m_planepts;
-}
+ void updateSource(){
+ m_plane = Plane3_applyTranslation( m_planeCached, vector3_negated( m_funcStaticOrigin ) );
+ }
-const PlanePoints& planePoints() const {
- return m_planepts;
-}
-const Plane3& plane3() const {
- return m_planeCached;
-}
+ PlanePoints& planePoints(){
+ return m_planepts;
+ }
-void setDoom3Plane( const Plane3& plane ){
- m_plane = plane;
- updateTranslated();
-}
+ const PlanePoints& planePoints() const {
+ return m_planepts;
+ }
-const Plane3& getDoom3Plane() const {
- return m_plane;
-}
+ const Plane3& plane3() const {
+ return m_planeCached;
+ }
-void copy( const FacePlane& other ){
- if ( !isDoom3Plane() ) {
- planepts_assign( m_planepts, other.m_planepts );
- MakePlane();
+ void setDoom3Plane( const Plane3& plane ){
+ m_plane = plane;
+ updateTranslated();
}
- else
- {
- m_planeCached = other.m_plane;
- updateSource();
+
+ const Plane3& getDoom3Plane() const {
+ return m_plane;
}
-}
-void copy( const Vector3& p0, const Vector3& p1, const Vector3& p2 ){
- if ( !isDoom3Plane() ) {
- m_planepts[0] = p0;
- m_planepts[1] = p1;
- m_planepts[2] = p2;
- MakePlane();
+ void copy( const FacePlane& other ){
+ if ( !isDoom3Plane() ) {
+ planepts_assign( m_planepts, other.m_planepts );
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached = other.m_plane;
+ updateSource();
+ }
}
- else
- {
- m_planeCached = plane3_for_points( p2, p1, p0 );
- updateSource();
+
+ void copy( const Vector3& p0, const Vector3& p1, const Vector3& p2 ){
+ if ( !isDoom3Plane() ) {
+ m_planepts[0] = p0;
+ m_planepts[1] = p1;
+ m_planepts[2] = p2;
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached = plane3_for_points( p2, p1, p0 );
+ updateSource();
+ }
}
-}
};
inline void Winding_testSelect( Winding& winding, SelectionTest& test, SelectionIntersection& best ){
class FaceFilter
{
public:
-virtual bool filter( const Face& face ) const = 0;
+ virtual bool filter( const Face& face ) const = 0;
};
bool face_filtered( Face& face );
class FaceObserver
{
public:
-virtual void planeChanged() = 0;
-
-virtual void connectivityChanged() = 0;
-
-virtual void shaderChanged() = 0;
-
-virtual void evaluateTransform() = 0;
+ virtual void planeChanged() = 0;
+ virtual void connectivityChanged() = 0;
+ virtual void shaderChanged() = 0;
+ virtual void evaluateTransform() = 0;
};
class Face :
class FaceVertexId
{
-std::size_t m_face;
-std::size_t m_vertex;
+ std::size_t m_face;
+ std::size_t m_vertex;
public:
-FaceVertexId( std::size_t face, std::size_t vertex )
- : m_face( face ), m_vertex( vertex ){
-}
+ FaceVertexId( std::size_t face, std::size_t vertex )
+ : m_face( face ), m_vertex( vertex ){
+ }
-std::size_t getFace() const {
- return m_face;
-}
+ std::size_t getFace() const {
+ return m_face;
+ }
-std::size_t getVertex() const {
- return m_vertex;
-}
+ std::size_t getVertex() const {
+ return m_vertex;
+ }
};
typedef std::size_t faceIndex_t;
class BrushFilter
{
public:
-virtual bool filter( const Brush& brush ) const = 0;
+ virtual bool filter( const Brush& brush ) const = 0;
};
bool brush_filtered( Brush& brush );
class SelectableEdge
{
-Vector3 getEdge() const {
- const Winding& winding = getFace().getWinding();
- return vector3_mid( winding[m_faceVertex.getVertex()].vertex, winding[Winding_next( winding, m_faceVertex.getVertex() )].vertex );
-}
+ Vector3 getEdge() const {
+ const Winding& winding = getFace().getWinding();
+ return vector3_mid( winding[m_faceVertex.getVertex()].vertex, winding[Winding_next( winding, m_faceVertex.getVertex() )].vertex );
+ }
public:
-Faces& m_faces;
-FaceVertexId m_faceVertex;
+ Faces& m_faces;
+ FaceVertexId m_faceVertex;
-SelectableEdge( Faces& faces, FaceVertexId faceVertex )
- : m_faces( faces ), m_faceVertex( faceVertex ){
-}
+ SelectableEdge( Faces& faces, FaceVertexId faceVertex )
+ : m_faces( faces ), m_faceVertex( faceVertex ){
+ }
-SelectableEdge& operator=( const SelectableEdge& other ){
- m_faceVertex = other.m_faceVertex;
- return *this;
-}
+ SelectableEdge& operator=( const SelectableEdge& other ){
+ m_faceVertex = other.m_faceVertex;
+ return *this;
+ }
-Face& getFace() const {
- return *m_faces[m_faceVertex.getFace()];
-}
+ Face& getFace() const {
+ return *m_faces[m_faceVertex.getFace()];
+ }
-void testSelect( SelectionTest& test, SelectionIntersection& best ){
- test.TestPoint( getEdge(), best );
-}
+ void testSelect( SelectionTest& test, SelectionIntersection& best ){
+ test.TestPoint( getEdge(), best );
+ }
};
class SelectableVertex
{
-Vector3 getVertex() const {
- return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
-}
+ Vector3 getVertex() const {
+ return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
+ }
public:
-Faces& m_faces;
-FaceVertexId m_faceVertex;
+ Faces& m_faces;
+ FaceVertexId m_faceVertex;
-SelectableVertex( Faces& faces, FaceVertexId faceVertex )
- : m_faces( faces ), m_faceVertex( faceVertex ){
-}
+ SelectableVertex( Faces& faces, FaceVertexId faceVertex )
+ : m_faces( faces ), m_faceVertex( faceVertex ){
+ }
-SelectableVertex& operator=( const SelectableVertex& other ){
- m_faceVertex = other.m_faceVertex;
- return *this;
-}
+ SelectableVertex& operator=( const SelectableVertex& other ){
+ m_faceVertex = other.m_faceVertex;
+ return *this;
+ }
-Face& getFace() const {
- return *m_faces[m_faceVertex.getFace()];
-}
+ Face& getFace() const {
+ return *m_faces[m_faceVertex.getFace()];
+ }
-void testSelect( SelectionTest& test, SelectionIntersection& best ){
- test.TestPoint( getVertex(), best );
-}
+ void testSelect( SelectionTest& test, SelectionIntersection& best ){
+ test.TestPoint( getVertex(), best );
+ }
};
class BrushObserver
{
public:
-virtual void reserve( std::size_t size ) = 0;
-
-virtual void clear() = 0;
-
-virtual void push_back( Face& face ) = 0;
-
-virtual void pop_back() = 0;
-
-virtual void erase( std::size_t index ) = 0;
-
-virtual void connectivityChanged() = 0;
-
-virtual void edge_clear() = 0;
-
-virtual void edge_push_back( SelectableEdge& edge ) = 0;
-
-virtual void vertex_clear() = 0;
-
-virtual void vertex_push_back( SelectableVertex& vertex ) = 0;
-
-virtual void DEBUG_verify() const = 0;
+ virtual void reserve( std::size_t size ) = 0;
+ virtual void clear() = 0;
+ virtual void push_back( Face& face ) = 0;
+ virtual void pop_back() = 0;
+ virtual void erase( std::size_t index ) = 0;
+ virtual void connectivityChanged() = 0;
+ virtual void edge_clear() = 0;
+ virtual void edge_push_back( SelectableEdge& edge ) = 0;
+ virtual void vertex_clear() = 0;
+ virtual void vertex_push_back( SelectableVertex& vertex ) = 0;
+ virtual void DEBUG_verify() const = 0;
};
class BrushVisitor
{
public:
-virtual void visit( Face& face ) const = 0;
+ virtual void visit( Face& face ) const = 0;
};
class Brush :
public BrushDoom3
{
private:
-scene::Node* m_node;
-typedef UniqueSet<BrushObserver*> Observers;
-Observers m_observers;
-UndoObserver* m_undoable_observer;
-MapFile* m_map;
+ scene::Node* m_node;
+ typedef UniqueSet<BrushObserver*> Observers;
+ Observers m_observers;
+ UndoObserver* m_undoable_observer;
+ MapFile* m_map;
-// state
-Faces m_faces;
-// ----
+ // state
+ Faces m_faces;
+ // ----
-// cached data compiled from state
-Array<PointVertex> m_faceCentroidPoints;
-RenderablePointArray m_render_faces;
+ // cached data compiled from state
+ Array<PointVertex> m_faceCentroidPoints;
+ RenderablePointArray m_render_faces;
-Array<PointVertex> m_uniqueVertexPoints;
-typedef std::vector<SelectableVertex> SelectableVertices;
-SelectableVertices m_select_vertices;
-RenderablePointArray m_render_vertices;
+ Array<PointVertex> m_uniqueVertexPoints;
+ typedef std::vector<SelectableVertex> SelectableVertices;
+ SelectableVertices m_select_vertices;
+ RenderablePointArray m_render_vertices;
-Array<PointVertex> m_uniqueEdgePoints;
-typedef std::vector<SelectableEdge> SelectableEdges;
-SelectableEdges m_select_edges;
-RenderablePointArray m_render_edges;
+ Array<PointVertex> m_uniqueEdgePoints;
+ typedef std::vector<SelectableEdge> SelectableEdges;
+ SelectableEdges m_select_edges;
+ RenderablePointArray m_render_edges;
-Array<EdgeRenderIndices> m_edge_indices;
-Array<EdgeFaces> m_edge_faces;
+ Array<EdgeRenderIndices> m_edge_indices;
+ Array<EdgeFaces> m_edge_faces;
-AABB m_aabb_local;
-// ----
+ AABB m_aabb_local;
+ // ----
-Callback<void()> m_evaluateTransform;
-Callback<void()> m_boundsChanged;
+ Callback<void()> m_evaluateTransform;
+ Callback<void()> m_boundsChanged;
-mutable bool m_planeChanged; // b-rep evaluation required
-mutable bool m_transformChanged; // transform evaluation required
-// ----
+ mutable bool m_planeChanged; // b-rep evaluation required
+ mutable bool m_transformChanged; // transform evaluation required
+ // ----
public:
-STRING_CONSTANT( Name, "Brush" );
-
-Callback<void()> m_lightsChanged;
-
-// static data
-static Shader* m_state_point;
-// ----
-
-static EBrushType m_type;
-static double m_maxWorldCoord;
+ STRING_CONSTANT( Name, "Brush" );
+
+ Callback<void()> m_lightsChanged;
+
+ // static data
+ static Shader* m_state_point;
+ // ----
+
+ static EBrushType m_type;
+ static double m_maxWorldCoord;
+
+ Brush( scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
+ m_node( &node ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ),
+ m_render_faces( m_faceCentroidPoints, GL_POINTS ),
+ m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
+ m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
+ m_evaluateTransform( evaluateTransform ),
+ m_boundsChanged( boundsChanged ),
+ m_planeChanged( false ),
+ m_transformChanged( false ){
+ planeChanged();
+ }
+ Brush( const Brush& other, scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
+ m_node( &node ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ),
+ m_render_faces( m_faceCentroidPoints, GL_POINTS ),
+ m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
+ m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
+ m_evaluateTransform( evaluateTransform ),
+ m_boundsChanged( boundsChanged ),
+ m_planeChanged( false ),
+ m_transformChanged( false ){
+ copy( other );
+ }
+
+ Brush( const Brush& other ) :
+ TransformNode( other ),
+ Bounded( other ),
+ Cullable( other ),
+ Snappable(),
+ Undoable( other ),
+ FaceObserver( other ),
+ Filterable( other ),
+ Nameable( other ),
+ BrushDoom3( other ),
+ m_node( 0 ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ),
+ m_render_faces( m_faceCentroidPoints, GL_POINTS ),
+ m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
+ m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
+ m_planeChanged( false ),
+ m_transformChanged( false ){
+ copy( other );
+ }
+
+ ~Brush(){
+ ASSERT_MESSAGE( m_observers.empty(), "Brush::~Brush: observers still attached" );
+ }
+
+ // assignment not supported
+ Brush& operator=( const Brush& other );
+
+ void setDoom3GroupOrigin( const Vector3& origin ){
+ //globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->getPlane().m_funcStaticOrigin = origin;
+ ( *i )->getPlane().updateTranslated();
+ ( *i )->planeChanged();
+ }
+ planeChanged();
+ }
-Brush( scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
- m_node( &node ),
- m_undoable_observer( 0 ),
- m_map( 0 ),
- m_render_faces( m_faceCentroidPoints, GL_POINTS ),
- m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
- m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
- m_evaluateTransform( evaluateTransform ),
- m_boundsChanged( boundsChanged ),
- m_planeChanged( false ),
- m_transformChanged( false ){
- planeChanged();
-}
-Brush( const Brush& other, scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
- m_node( &node ),
- m_undoable_observer( 0 ),
- m_map( 0 ),
- m_render_faces( m_faceCentroidPoints, GL_POINTS ),
- m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
- m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
- m_evaluateTransform( evaluateTransform ),
- m_boundsChanged( boundsChanged ),
- m_planeChanged( false ),
- m_transformChanged( false ){
- copy( other );
-}
-
-Brush( const Brush& other ) :
- TransformNode( other ),
- Bounded( other ),
- Cullable( other ),
- Snappable(),
- Undoable( other ),
- FaceObserver( other ),
- Filterable( other ),
- Nameable( other ),
- BrushDoom3( other ),
- m_node( 0 ),
- m_undoable_observer( 0 ),
- m_map( 0 ),
- m_render_faces( m_faceCentroidPoints, GL_POINTS ),
- m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
- m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
- m_planeChanged( false ),
- m_transformChanged( false ){
- copy( other );
-}
+ void attach( BrushObserver& observer ){
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ observer.push_back( *( *i ) );
+ }
-~Brush(){
- ASSERT_MESSAGE( m_observers.empty(), "Brush::~Brush: observers still attached" );
-}
+ for ( SelectableEdges::iterator i = m_select_edges.begin(); i != m_select_edges.end(); ++i )
+ {
+ observer.edge_push_back( *i );
+ }
-// assignment not supported
-Brush& operator=( const Brush& other );
+ for ( SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i )
+ {
+ observer.vertex_push_back( *i );
+ }
-void setDoom3GroupOrigin( const Vector3& origin ){
- //globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->getPlane().m_funcStaticOrigin = origin;
- ( *i )->getPlane().updateTranslated();
- ( *i )->planeChanged();
+ m_observers.insert( &observer );
}
- planeChanged();
-}
-void attach( BrushObserver& observer ){
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- observer.push_back( *( *i ) );
+ void detach( BrushObserver& observer ){
+ m_observers.erase( &observer );
}
- for ( SelectableEdges::iterator i = m_select_edges.begin(); i != m_select_edges.end(); ++i )
- {
- observer.edge_push_back( *i );
+ void forEachFace( const BrushVisitor& visitor ) const {
+ for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ visitor.visit( *( *i ) );
+ }
}
- for ( SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i )
- {
- observer.vertex_push_back( *i );
+ void forEachFace_instanceAttach( MapFile* map ) const {
+ for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->instanceAttach( map );
+ }
}
- m_observers.insert( &observer );
-}
+ void forEachFace_instanceDetach( MapFile* map ) const {
+ for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->instanceDetach( map );
+ }
+ }
-void detach( BrushObserver& observer ){
- m_observers.erase( &observer );
-}
+ InstanceCounter m_instanceCounter;
-void forEachFace( const BrushVisitor& visitor ) const {
- for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- visitor.visit( *( *i ) );
+ void instanceAttach( const scene::Path& path ){
+ if ( ++m_instanceCounter.m_count == 1 ) {
+ m_map = path_find_mapfile( path.begin(), path.end() );
+ m_undoable_observer = GlobalUndoSystem().observer( this );
+ GlobalFilterSystem().registerFilterable( *this );
+ forEachFace_instanceAttach( m_map );
+ }
+ else
+ {
+ ASSERT_MESSAGE( path_find_mapfile( path.begin(), path.end() ) == m_map, "node is instanced across more than one file" );
+ }
}
-}
-void forEachFace_instanceAttach( MapFile* map ) const {
- for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->instanceAttach( map );
+ void instanceDetach( const scene::Path& path ){
+ if ( --m_instanceCounter.m_count == 0 ) {
+ forEachFace_instanceDetach( m_map );
+ GlobalFilterSystem().unregisterFilterable( *this );
+ m_map = 0;
+ m_undoable_observer = 0;
+ GlobalUndoSystem().release( this );
+ }
}
-}
-void forEachFace_instanceDetach( MapFile* map ) const {
- for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->instanceDetach( map );
+ // nameable
+ const char* name() const {
+ return "brush";
}
-}
-
-InstanceCounter m_instanceCounter;
-void instanceAttach( const scene::Path& path ){
- if ( ++m_instanceCounter.m_count == 1 ) {
- m_map = path_find_mapfile( path.begin(), path.end() );
- m_undoable_observer = GlobalUndoSystem().observer( this );
- GlobalFilterSystem().registerFilterable( *this );
- forEachFace_instanceAttach( m_map );
- }
- else
- {
- ASSERT_MESSAGE( path_find_mapfile( path.begin(), path.end() ) == m_map, "node is instanced across more than one file" );
+ void attach( const NameCallback& callback ){
}
-}
-void instanceDetach( const scene::Path& path ){
- if ( --m_instanceCounter.m_count == 0 ) {
- forEachFace_instanceDetach( m_map );
- GlobalFilterSystem().unregisterFilterable( *this );
- m_map = 0;
- m_undoable_observer = 0;
- GlobalUndoSystem().release( this );
+ void detach( const NameCallback& callback ){
}
-}
-// nameable
-const char* name() const {
- return "brush";
-}
+ // filterable
+ void updateFiltered(){
+ if ( m_node != 0 ) {
+ if ( brush_filtered( *this ) ) {
+ m_node->enable( scene::Node::eFiltered );
+ }
+ else
+ {
+ m_node->disable( scene::Node::eFiltered );
+ }
+ }
+ }
-void attach( const NameCallback& callback ){
-}
+ // observer
+ void planeChanged(){
+ m_planeChanged = true;
+ aabbChanged();
+ m_lightsChanged();
+ }
-void detach( const NameCallback& callback ){
-}
+ void shaderChanged(){
+ updateFiltered();
+ planeChanged();
+ }
-// filterable
-void updateFiltered(){
- if ( m_node != 0 ) {
- if ( brush_filtered( *this ) ) {
- m_node->enable( scene::Node::eFiltered );
- }
- else
- {
- m_node->disable( scene::Node::eFiltered );
+ void evaluateBRep() const {
+ if ( m_planeChanged ) {
+ m_planeChanged = false;
+ const_cast<Brush*>( this )->buildBRep();
}
}
-}
-// observer
-void planeChanged(){
- m_planeChanged = true;
- aabbChanged();
- m_lightsChanged();
-}
+ void transformChanged(){
+ m_transformChanged = true;
+ planeChanged();
+ }
-void shaderChanged(){
- updateFiltered();
- planeChanged();
-}
+ typedef MemberCaller<Brush, void(), &Brush::transformChanged> TransformChangedCaller;
-void evaluateBRep() const {
- if ( m_planeChanged ) {
- m_planeChanged = false;
- const_cast<Brush*>( this )->buildBRep();
+ void evaluateTransform(){
+ if ( m_transformChanged ) {
+ m_transformChanged = false;
+ revertTransform();
+ m_evaluateTransform();
+ }
}
-}
-void transformChanged(){
- m_transformChanged = true;
- planeChanged();
-}
+ const Matrix4& localToParent() const {
+ return g_matrix4_identity;
+ }
-typedef MemberCaller<Brush, void(), &Brush::transformChanged> TransformChangedCaller;
+ void aabbChanged(){
+ m_boundsChanged();
+ }
-void evaluateTransform(){
- if ( m_transformChanged ) {
- m_transformChanged = false;
- revertTransform();
- m_evaluateTransform();
+ const AABB& localAABB() const {
+ evaluateBRep();
+ return m_aabb_local;
}
-}
-const Matrix4& localToParent() const {
- return g_matrix4_identity;
-}
+ VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
+ return test.TestAABB( m_aabb_local, localToWorld );
+ }
-void aabbChanged(){
- m_boundsChanged();
-}
+ void renderComponents( SelectionSystem::EComponentMode mode, Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ switch ( mode )
+ {
+ case SelectionSystem::eVertex:
+ renderer.addRenderable( m_render_vertices, localToWorld );
+ break;
+ case SelectionSystem::eEdge:
+ renderer.addRenderable( m_render_edges, localToWorld );
+ break;
+ case SelectionSystem::eFace:
+ renderer.addRenderable( m_render_faces, localToWorld );
+ break;
+ default:
+ break;
+ }
+ }
-const AABB& localAABB() const {
- evaluateBRep();
- return m_aabb_local;
-}
+ void transform( const Matrix4& matrix ){
+ bool mirror = matrix4_handedness( matrix ) == MATRIX4_LEFTHANDED;
-VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
- return test.TestAABB( m_aabb_local, localToWorld );
-}
-
-void renderComponents( SelectionSystem::EComponentMode mode, Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- switch ( mode )
- {
- case SelectionSystem::eVertex:
- renderer.addRenderable( m_render_vertices, localToWorld );
- break;
- case SelectionSystem::eEdge:
- renderer.addRenderable( m_render_edges, localToWorld );
- break;
- case SelectionSystem::eFace:
- renderer.addRenderable( m_render_faces, localToWorld );
- break;
- default:
- break;
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->transform( matrix, mirror );
+ }
}
-}
-void transform( const Matrix4& matrix ){
- bool mirror = matrix4_handedness( matrix ) == MATRIX4_LEFTHANDED;
-
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->transform( matrix, mirror );
+ void snapto( float snap ){
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->snapto( snap );
+ }
}
-}
-void snapto( float snap ){
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->snapto( snap );
+ void revertTransform(){
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->revertTransform();
+ }
}
-}
-void revertTransform(){
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->revertTransform();
+ void freezeTransform(){
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->freezeTransform();
+ }
}
-}
-void freezeTransform(){
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->freezeTransform();
+ /// \brief Returns the absolute index of the \p faceVertex.
+ std::size_t absoluteIndex( FaceVertexId faceVertex ){
+ std::size_t index = 0;
+ for ( std::size_t i = 0; i < faceVertex.getFace(); ++i )
+ {
+ index += m_faces[i]->getWinding().numpoints;
+ }
+ return index + faceVertex.getVertex();
}
-}
-/// \brief Returns the absolute index of the \p faceVertex.
-std::size_t absoluteIndex( FaceVertexId faceVertex ){
- std::size_t index = 0;
- for ( std::size_t i = 0; i < faceVertex.getFace(); ++i )
- {
- index += m_faces[i]->getWinding().numpoints;
+ void appendFaces( const Faces& other ){
+ clear();
+ for ( Faces::const_iterator i = other.begin(); i != other.end(); ++i )
+ {
+ push_back( *i );
+ }
}
- return index + faceVertex.getVertex();
-}
-void appendFaces( const Faces& other ){
- clear();
- for ( Faces::const_iterator i = other.begin(); i != other.end(); ++i )
+ /// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
+ class BrushUndoMemento : public UndoMemento
{
- push_back( *i );
+ public:
+ BrushUndoMemento( const Faces& faces ) : m_faces( faces ){
}
-}
-/// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
-class BrushUndoMemento : public UndoMemento
-{
-public:
-BrushUndoMemento( const Faces& faces ) : m_faces( faces ){
-}
-
-void release(){
- delete this;
-}
-
-Faces m_faces;
-};
-
-void undoSave(){
- if ( m_map != 0 ) {
- m_map->changed();
- }
- if ( m_undoable_observer != 0 ) {
- m_undoable_observer->save( this );
+ void release(){
+ delete this;
}
-}
-UndoMemento* exportState() const {
- return new BrushUndoMemento( m_faces );
-}
+ Faces m_faces;
+ };
-void importState( const UndoMemento* state ){
- undoSave();
- appendFaces( static_cast<const BrushUndoMemento*>( state )->m_faces );
- planeChanged();
+ void undoSave(){
+ if ( m_map != 0 ) {
+ m_map->changed();
+ }
+ if ( m_undoable_observer != 0 ) {
+ m_undoable_observer->save( this );
+ }
+ }
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->DEBUG_verify();
+ UndoMemento* exportState() const {
+ return new BrushUndoMemento( m_faces );
}
-}
-bool isDetail(){
- return !m_faces.empty() && m_faces.front()->isDetail();
-}
+ void importState( const UndoMemento* state ){
+ undoSave();
+ appendFaces( static_cast<const BrushUndoMemento*>( state )->m_faces );
+ planeChanged();
-/// \brief Appends a copy of \p face to the end of the face list.
-Face* addFace( const Face& face ){
- if ( m_faces.size() == c_brush_maxFaces ) {
- return 0;
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->DEBUG_verify();
+ }
}
- undoSave();
- push_back( FaceSmartPointer( new Face( face, this ) ) );
- m_faces.back()->setDetail( isDetail() );
- planeChanged();
- return m_faces.back();
-}
-/// \brief Appends a new face constructed from the parameters to the end of the face list.
-Face* addPlane( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection ){
- if ( m_faces.size() == c_brush_maxFaces ) {
- return 0;
+ bool isDetail(){
+ return !m_faces.empty() && m_faces.front()->isDetail();
}
- undoSave();
- push_back( FaceSmartPointer( new Face( p0, p1, p2, shader, projection, this ) ) );
- m_faces.back()->setDetail( isDetail() );
- planeChanged();
- return m_faces.back();
-}
-static void constructStatic( EBrushType type ){
- m_type = type;
- Face::m_type = type;
- FacePlane::m_type = type;
-
- g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
- if ( m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4 ) {
- g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
- // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
- }
- else if ( m_type == eBrushTypeHalfLife ) {
- g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
- // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
+ /// \brief Appends a copy of \p face to the end of the face list.
+ Face* addFace( const Face& face ){
+ if ( m_faces.size() == c_brush_maxFaces ) {
+ return 0;
+ }
+ undoSave();
+ push_back( FaceSmartPointer( new Face( face, this ) ) );
+ m_faces.back()->setDetail( isDetail() );
+ planeChanged();
+ return m_faces.back();
}
- Face::m_quantise = ( m_type == eBrushTypeQuake ) ? quantiseInteger : quantiseFloating;
-
- m_state_point = GlobalShaderCache().capture( "$POINT" );
-}
-
-static void destroyStatic(){
- GlobalShaderCache().release( "$POINT" );
-}
+ /// \brief Appends a new face constructed from the parameters to the end of the face list.
+ Face* addPlane( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection ){
+ if ( m_faces.size() == c_brush_maxFaces ) {
+ return 0;
+ }
+ undoSave();
+ push_back( FaceSmartPointer( new Face( p0, p1, p2, shader, projection, this ) ) );
+ m_faces.back()->setDetail( isDetail() );
+ planeChanged();
+ return m_faces.back();
+ }
+
+ static void constructStatic( EBrushType type ){
+ m_type = type;
+ Face::m_type = type;
+ FacePlane::m_type = type;
+
+ g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
+ if ( m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4 ) {
+ g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
+ // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
+ }
+ else if ( m_type == eBrushTypeHalfLife ) {
+ g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
+ // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
+ }
-std::size_t DEBUG_size(){
- return m_faces.size();
-}
+ Face::m_quantise = ( m_type == eBrushTypeQuake ) ? quantiseInteger : quantiseFloating;
-typedef Faces::const_iterator const_iterator;
+ m_state_point = GlobalShaderCache().capture( "$POINT" );
+ }
-const_iterator begin() const {
- return m_faces.begin();
-}
+ static void destroyStatic(){
+ GlobalShaderCache().release( "$POINT" );
+ }
-const_iterator end() const {
- return m_faces.end();
-}
+ std::size_t DEBUG_size(){
+ return m_faces.size();
+ }
-Face* back(){
- return m_faces.back();
-}
+ typedef Faces::const_iterator const_iterator;
-const Face* back() const {
- return m_faces.back();
-}
+ const_iterator begin() const {
+ return m_faces.begin();
+ }
-void reserve( std::size_t count ){
- m_faces.reserve( count );
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->reserve( count );
+ const_iterator end() const {
+ return m_faces.end();
}
-}
-void push_back( Faces::value_type face ){
- m_faces.push_back( face );
- if ( m_instanceCounter.m_count != 0 ) {
- m_faces.back()->instanceAttach( m_map );
+ Face* back(){
+ return m_faces.back();
}
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->push_back( *face );
- ( *i )->DEBUG_verify();
+
+ const Face* back() const {
+ return m_faces.back();
}
-}
-void pop_back(){
- if ( m_instanceCounter.m_count != 0 ) {
- m_faces.back()->instanceDetach( m_map );
+ void reserve( std::size_t count ){
+ m_faces.reserve( count );
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->reserve( count );
+ }
}
- m_faces.pop_back();
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->pop_back();
- ( *i )->DEBUG_verify();
+
+ void push_back( Faces::value_type face ){
+ m_faces.push_back( face );
+ if ( m_instanceCounter.m_count != 0 ) {
+ m_faces.back()->instanceAttach( m_map );
+ }
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->push_back( *face );
+ ( *i )->DEBUG_verify();
+ }
}
-}
-void erase( std::size_t index ){
- if ( m_instanceCounter.m_count != 0 ) {
- m_faces[index]->instanceDetach( m_map );
+ void pop_back(){
+ if ( m_instanceCounter.m_count != 0 ) {
+ m_faces.back()->instanceDetach( m_map );
+ }
+ m_faces.pop_back();
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->pop_back();
+ ( *i )->DEBUG_verify();
+ }
}
- m_faces.erase( m_faces.begin() + index );
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->erase( index );
- ( *i )->DEBUG_verify();
+
+ void erase( std::size_t index ){
+ if ( m_instanceCounter.m_count != 0 ) {
+ m_faces[index]->instanceDetach( m_map );
+ }
+ m_faces.erase( m_faces.begin() + index );
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->erase( index );
+ ( *i )->DEBUG_verify();
+ }
}
-}
-void connectivityChanged(){
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->connectivityChanged();
+ void connectivityChanged(){
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->connectivityChanged();
+ }
}
-}
-void clear(){
- undoSave();
- if ( m_instanceCounter.m_count != 0 ) {
- forEachFace_instanceDetach( m_map );
- }
- m_faces.clear();
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->clear();
- ( *i )->DEBUG_verify();
+ void clear(){
+ undoSave();
+ if ( m_instanceCounter.m_count != 0 ) {
+ forEachFace_instanceDetach( m_map );
+ }
+ m_faces.clear();
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->clear();
+ ( *i )->DEBUG_verify();
+ }
}
-}
-std::size_t size() const {
- return m_faces.size();
-}
+ std::size_t size() const {
+ return m_faces.size();
+ }
-bool empty() const {
- return m_faces.empty();
-}
+ bool empty() const {
+ return m_faces.empty();
+ }
-/// \brief Returns true if any face of the brush contributes to the final B-Rep.
-bool hasContributingFaces() const {
- for ( const_iterator i = begin(); i != end(); ++i )
- {
- if ( ( *i )->contributes() ) {
- return true;
+ /// \brief Returns true if any face of the brush contributes to the final B-Rep.
+ bool hasContributingFaces() const {
+ for ( const_iterator i = begin(); i != end(); ++i )
+ {
+ if ( ( *i )->contributes() ) {
+ return true;
+ }
}
+ return false;
}
- return false;
-}
-/// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
-/// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
-void removeEmptyFaces(){
- evaluateBRep();
+ /// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
+ /// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
+ void removeEmptyFaces(){
+ evaluateBRep();
- {
- std::size_t i = 0;
- while ( i < m_faces.size() )
{
- if ( !m_faces[i]->contributes() ) {
- erase( i );
- planeChanged();
- }
- else
+ std::size_t i = 0;
+ while ( i < m_faces.size() )
{
- ++i;
+ if ( !m_faces[i]->contributes() ) {
+ erase( i );
+ planeChanged();
+ }
+ else
+ {
+ ++i;
+ }
}
}
}
-}
-/// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
-void windingForClipPlane( Winding& winding, const Plane3& plane ) const {
- FixedWinding buffer[2];
- bool swap = false;
+ /// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
+ void windingForClipPlane( Winding& winding, const Plane3& plane ) const {
+ FixedWinding buffer[2];
+ bool swap = false;
- // get a poly that covers an effectively infinite area
- Winding_createInfinite( buffer[swap], plane, m_maxWorldCoord + 1 );
+ // get a poly that covers an effectively infinite area
+ Winding_createInfinite( buffer[swap], plane, m_maxWorldCoord + 1 );
- // chop the poly by all of the other faces
- {
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ // chop the poly by all of the other faces
{
- const Face& clip = *m_faces[i];
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ const Face& clip = *m_faces[i];
- if ( plane3_equal( clip.plane3(), plane )
- || !plane3_valid( clip.plane3() ) || !plane_unique( i )
- || plane3_opposing( plane, clip.plane3() ) ) {
- continue;
- }
+ if ( plane3_equal( clip.plane3(), plane )
+ || !plane3_valid( clip.plane3() ) || !plane_unique( i )
+ || plane3_opposing( plane, clip.plane3() ) ) {
+ continue;
+ }
- buffer[!swap].clear();
+ buffer[!swap].clear();
#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "clip vs face: " << i << "\n";
+ globalOutputStream() << "clip vs face: " << i << "\n";
#endif
- {
- // flip the plane, because we want to keep the back side
- Plane3 clipPlane( vector3_negated( clip.plane3().normal() ), -clip.plane3().dist() );
- Winding_Clip( buffer[swap], plane, clipPlane, i, buffer[!swap] );
- }
+ {
+ // flip the plane, because we want to keep the back side
+ Plane3 clipPlane( vector3_negated( clip.plane3().normal() ), -clip.plane3().dist() );
+ Winding_Clip( buffer[swap], plane, clipPlane, i, buffer[!swap] );
+ }
#if BRUSH_CONNECTIVITY_DEBUG
- for ( FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k )
- {
- if ( vector3_length_squared( vector3_subtracted( ( *k ).vertex, ( *j ).vertex ) ) < 1 ) {
- globalOutputStream() << "v: " << std::distance( buffer[!swap].points.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+ for ( FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k )
+ {
+ if ( vector3_length_squared( vector3_subtracted( ( *k ).vertex, ( *j ).vertex ) ) < 1 ) {
+ globalOutputStream() << "v: " << std::distance( buffer[!swap].points.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+ }
}
- }
#endif
- //ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
+ //ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
- swap = !swap;
+ swap = !swap;
+ }
}
- }
- Winding_forFixedWinding( winding, buffer[swap] );
+ Winding_forFixedWinding( winding, buffer[swap] );
#if BRUSH_CONNECTIVITY_DEBUG
- Winding_printConnectivity( winding );
+ Winding_printConnectivity( winding );
- for ( Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i )
- {
- if ( vector3_length_squared( vector3_subtracted( ( *i ).vertex, ( *j ).vertex ) ) < 1 ) {
- globalOutputStream() << "v: " << std::distance( winding.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+ for ( Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i )
+ {
+ if ( vector3_length_squared( vector3_subtracted( ( *i ).vertex, ( *j ).vertex ) ) < 1 ) {
+ globalOutputStream() << "v: " << std::distance( winding.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+ }
}
- }
#endif
-}
+ }
-void update_wireframe( RenderableWireframe& wire, const bool* faces_visible ) const {
- wire.m_faceVertex.resize( m_edge_indices.size() );
- wire.m_vertices = m_uniqueVertexPoints.data();
- wire.m_size = 0;
- for ( std::size_t i = 0; i < m_edge_faces.size(); ++i )
- {
- if ( faces_visible[m_edge_faces[i].first]
- || faces_visible[m_edge_faces[i].second] ) {
- wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
+ void update_wireframe( RenderableWireframe& wire, const bool* faces_visible ) const {
+ wire.m_faceVertex.resize( m_edge_indices.size() );
+ wire.m_vertices = m_uniqueVertexPoints.data();
+ wire.m_size = 0;
+ for ( std::size_t i = 0; i < m_edge_faces.size(); ++i )
+ {
+ if ( faces_visible[m_edge_faces[i].first]
+ || faces_visible[m_edge_faces[i].second] ) {
+ wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
+ }
}
}
-}
-void update_faces_wireframe( Array<PointVertex>& wire, const bool* faces_visible ) const {
- std::size_t count = 0;
- for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
- {
- if ( faces_visible[i] ) {
- ++count;
+ void update_faces_wireframe( Array<PointVertex>& wire, const bool* faces_visible ) const {
+ std::size_t count = 0;
+ for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
+ {
+ if ( faces_visible[i] ) {
+ ++count;
+ }
}
- }
- wire.resize( count );
- Array<PointVertex>::iterator p = wire.begin();
- for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
- {
- if ( faces_visible[i] ) {
- *p++ = m_faceCentroidPoints[i];
+ wire.resize( count );
+ Array<PointVertex>::iterator p = wire.begin();
+ for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
+ {
+ if ( faces_visible[i] ) {
+ *p++ = m_faceCentroidPoints[i];
+ }
}
}
-}
-/// \brief Makes this brush a deep-copy of the \p other.
-void copy( const Brush& other ){
- for ( Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i )
- {
- addFace( *( *i ) );
+ /// \brief Makes this brush a deep-copy of the \p other.
+ void copy( const Brush& other ){
+ for ( Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i )
+ {
+ addFace( *( *i ) );
+ }
+ planeChanged();
}
- planeChanged();
-}
-private:
-void edge_push_back( FaceVertexId faceVertex ){
- m_select_edges.push_back( SelectableEdge( m_faces, faceVertex ) );
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->edge_push_back( m_select_edges.back() );
+ private:
+ void edge_push_back( FaceVertexId faceVertex ){
+ m_select_edges.push_back( SelectableEdge( m_faces, faceVertex ) );
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->edge_push_back( m_select_edges.back() );
+ }
}
-}
-void edge_clear(){
- m_select_edges.clear();
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->edge_clear();
+ void edge_clear(){
+ m_select_edges.clear();
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->edge_clear();
+ }
}
-}
-void vertex_push_back( FaceVertexId faceVertex ){
- m_select_vertices.push_back( SelectableVertex( m_faces, faceVertex ) );
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->vertex_push_back( m_select_vertices.back() );
+ void vertex_push_back( FaceVertexId faceVertex ){
+ m_select_vertices.push_back( SelectableVertex( m_faces, faceVertex ) );
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->vertex_push_back( m_select_vertices.back() );
+ }
}
-}
-void vertex_clear(){
- m_select_vertices.clear();
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->vertex_clear();
+ void vertex_clear(){
+ m_select_vertices.clear();
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->vertex_clear();
+ }
}
-}
-/// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
-bool plane_unique( std::size_t index ) const {
- // duplicate plane
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- if ( index != i && !plane3_inside( m_faces[index]->plane3(), m_faces[i]->plane3(), index < i ) ) {
- return false;
+ /// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
+ bool plane_unique( std::size_t index ) const {
+ // duplicate plane
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ if ( index != i && !plane3_inside( m_faces[index]->plane3(), m_faces[i]->plane3(), index < i ) ) {
+ return false;
+ }
}
+ return true;
}
- return true;
-}
-/// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
-void removeDegenerateEdges(){
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- Winding& winding = m_faces[i]->getWinding();
- for ( Winding::iterator j = winding.begin(); j != winding.end(); )
+ /// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
+ void removeDegenerateEdges(){
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
{
- std::size_t index = std::distance( winding.begin(), j );
- std::size_t next = Winding_next( winding, index );
- if ( Edge_isDegenerate( winding[index].vertex, winding[next].vertex ) ) {
+ Winding& winding = m_faces[i]->getWinding();
+ for ( Winding::iterator j = winding.begin(); j != winding.end(); )
+ {
+ std::size_t index = std::distance( winding.begin(), j );
+ std::size_t next = Winding_next( winding, index );
+ if ( Edge_isDegenerate( winding[index].vertex, winding[next].vertex ) ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
#endif
- Winding& other = m_faces[winding[index].adjacent]->getWinding();
- std::size_t adjacent = Winding_FindAdjacent( other, i );
- if ( adjacent != c_brush_maxFaces ) {
- other.erase( other.begin() + adjacent );
+ Winding& other = m_faces[winding[index].adjacent]->getWinding();
+ std::size_t adjacent = Winding_FindAdjacent( other, i );
+ if ( adjacent != c_brush_maxFaces ) {
+ other.erase( other.begin() + adjacent );
+ }
+ winding.erase( j );
+ }
+ else
+ {
+ ++j;
}
- winding.erase( j );
- }
- else
- {
- ++j;
}
}
}
-}
-/// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
-void removeDegenerateFaces(){
- // save adjacency info for degenerate faces
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- Winding& degen = m_faces[i]->getWinding();
+ /// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
+ void removeDegenerateFaces(){
+ // save adjacency info for degenerate faces
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ Winding& degen = m_faces[i]->getWinding();
- if ( degen.numpoints == 2 ) {
+ if ( degen.numpoints == 2 ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
#endif
- // this is an "edge" face, where the plane touches the edge of the brush
- {
- Winding& winding = m_faces[degen[0].adjacent]->getWinding();
- std::size_t index = Winding_FindAdjacent( winding, i );
- if ( index != c_brush_maxFaces ) {
+ // this is an "edge" face, where the plane touches the edge of the brush
+ {
+ Winding& winding = m_faces[degen[0].adjacent]->getWinding();
+ std::size_t index = Winding_FindAdjacent( winding, i );
+ if ( index != c_brush_maxFaces ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
#endif
- winding[index].adjacent = degen[1].adjacent;
+ winding[index].adjacent = degen[1].adjacent;
+ }
}
- }
- {
- Winding& winding = m_faces[degen[1].adjacent]->getWinding();
- std::size_t index = Winding_FindAdjacent( winding, i );
- if ( index != c_brush_maxFaces ) {
+ {
+ Winding& winding = m_faces[degen[1].adjacent]->getWinding();
+ std::size_t index = Winding_FindAdjacent( winding, i );
+ if ( index != c_brush_maxFaces ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
#endif
- winding[index].adjacent = degen[0].adjacent;
+ winding[index].adjacent = degen[0].adjacent;
+ }
}
- }
- degen.resize( 0 );
+ degen.resize( 0 );
+ }
}
}
-}
-/// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
-void removeDuplicateEdges(){
- // verify face connectivity graph
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- //if(m_faces[i]->contributes())
+ /// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
+ void removeDuplicateEdges(){
+ // verify face connectivity graph
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
{
- Winding& winding = m_faces[i]->getWinding();
- for ( std::size_t j = 0; j != winding.numpoints; )
+ //if(m_faces[i]->contributes())
{
- std::size_t next = Winding_next( winding, j );
- if ( winding[j].adjacent == winding[next].adjacent ) {
+ Winding& winding = m_faces[i]->getWinding();
+ for ( std::size_t j = 0; j != winding.numpoints; )
+ {
+ std::size_t next = Winding_next( winding, j );
+ if ( winding[j].adjacent == winding[next].adjacent ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
#endif
- winding.erase( winding.begin() + next );
- }
- else
- {
- ++j;
+ winding.erase( winding.begin() + next );
+ }
+ else
+ {
+ ++j;
+ }
}
}
}
}
-}
-/// \brief Removes edges that do not have a matching pair in their adjacent-face.
-void verifyConnectivityGraph(){
- // verify face connectivity graph
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- //if(m_faces[i]->contributes())
+ /// \brief Removes edges that do not have a matching pair in their adjacent-face.
+ void verifyConnectivityGraph(){
+ // verify face connectivity graph
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
{
- Winding& winding = m_faces[i]->getWinding();
- for ( Winding::iterator j = winding.begin(); j != winding.end(); )
+ //if(m_faces[i]->contributes())
{
+ Winding& winding = m_faces[i]->getWinding();
+ for ( Winding::iterator j = winding.begin(); j != winding.end(); )
+ {
#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << ( *j ).adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << ( *j ).adjacent << "\n";
#endif
- // remove unidirectional graph edges
- if ( ( *j ).adjacent == c_brush_maxFaces
- || Winding_FindAdjacent( m_faces[( *j ).adjacent]->getWinding(), i ) == c_brush_maxFaces ) {
+ // remove unidirectional graph edges
+ if ( ( *j ).adjacent == c_brush_maxFaces
+ || Winding_FindAdjacent( m_faces[( *j ).adjacent]->getWinding(), i ) == c_brush_maxFaces ) {
#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << ( *j ).adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << ( *j ).adjacent << "\n";
#endif
- winding.erase( j );
- }
- else
- {
- ++j;
+ winding.erase( j );
+ }
+ else
+ {
+ ++j;
+ }
}
}
}
}
-}
-/// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
-bool isBounded(){
- for ( const_iterator i = begin(); i != end(); ++i )
- {
- if ( !( *i )->is_bounded() ) {
- return false;
+ /// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
+ bool isBounded(){
+ for ( const_iterator i = begin(); i != end(); ++i )
+ {
+ if ( !( *i )->is_bounded() ) {
+ return false;
+ }
}
+ return true;
}
- return true;
-}
-
-/// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
-bool buildWindings(){
- {
- m_aabb_local = AABB();
+ /// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
+ bool buildWindings(){
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
{
- Face& f = *m_faces[i];
+ m_aabb_local = AABB();
- if ( !plane3_valid( f.plane3() ) || !plane_unique( i ) ) {
- f.getWinding().resize( 0 );
- }
- else
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
{
+ Face& f = *m_faces[i];
+
+ if ( !plane3_valid( f.plane3() ) || !plane_unique( i ) ) {
+ f.getWinding().resize( 0 );
+ }
+ else
+ {
#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "face: " << i << "\n";
+ globalOutputStream() << "face: " << i << "\n";
#endif
- windingForClipPlane( f.getWinding(), f.plane3() );
+ windingForClipPlane( f.getWinding(), f.plane3() );
- // update brush bounds
- const Winding& winding = f.getWinding();
- for ( Winding::const_iterator i = winding.begin(); i != winding.end(); ++i )
- {
- aabb_extend_by_point_safe( m_aabb_local, ( *i ).vertex );
- }
+ // update brush bounds
+ const Winding& winding = f.getWinding();
+ for ( Winding::const_iterator i = winding.begin(); i != winding.end(); ++i )
+ {
+ aabb_extend_by_point_safe( m_aabb_local, ( *i ).vertex );
+ }
- // update texture coordinates
- f.EmitTextureCoordinates();
+ // update texture coordinates
+ f.EmitTextureCoordinates();
+ }
}
}
- }
- bool degenerate = !isBounded();
+ bool degenerate = !isBounded();
- if ( !degenerate ) {
- // clean up connectivity information.
- // these cleanups must be applied in a specific order.
- removeDegenerateEdges();
- removeDegenerateFaces();
- removeDuplicateEdges();
- verifyConnectivityGraph();
- }
+ if ( !degenerate ) {
+ // clean up connectivity information.
+ // these cleanups must be applied in a specific order.
+ removeDegenerateEdges();
+ removeDegenerateFaces();
+ removeDuplicateEdges();
+ verifyConnectivityGraph();
+ }
- return degenerate;
-}
+ return degenerate;
+ }
-/// \brief Constructs the face windings and updates anything that depends on them.
-void buildBRep();
+ /// \brief Constructs the face windings and updates anything that depends on them.
+ void buildBRep();
};
class FaceInstanceSet
{
-typedef SelectionList<FaceInstance> FaceInstances;
-FaceInstances m_faceInstances;
+ typedef SelectionList<FaceInstance> FaceInstances;
+ FaceInstances m_faceInstances;
public:
-void insert( FaceInstance& faceInstance ){
- m_faceInstances.append( faceInstance );
-}
+ void insert( FaceInstance& faceInstance ){
+ m_faceInstances.append( faceInstance );
+ }
-void erase( FaceInstance& faceInstance ){
- m_faceInstances.erase( faceInstance );
-}
+ void erase( FaceInstance& faceInstance ){
+ m_faceInstances.erase( faceInstance );
+ }
-template<typename Functor>
-void foreach( Functor functor ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- functor( *( *i ) );
+ template<typename Functor>
+ void foreach( Functor functor ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ functor( *( *i ) );
+ }
}
-}
-bool empty() const {
- return m_faceInstances.empty();
-}
+ bool empty() const {
+ return m_faceInstances.empty();
+ }
-FaceInstance& last() const {
- return m_faceInstances.back();
-}
+ FaceInstance& last() const {
+ return m_faceInstances.back();
+ }
};
extern FaceInstanceSet g_SelectedFaceInstances;
class VectorLightList : public LightList
{
-typedef std::vector<const RendererLight*> Lights;
-Lights m_lights;
+ typedef std::vector<const RendererLight*> Lights;
+ Lights m_lights;
public:
-void addLight( const RendererLight& light ){
- m_lights.push_back( &light );
-}
+ void addLight( const RendererLight& light ){
+ m_lights.push_back( &light );
+ }
-void clear(){
- m_lights.clear();
-}
+ void clear(){
+ m_lights.clear();
+ }
-void evaluateLights() const {
-}
+ void evaluateLights() const {
+ }
-void lightsChanged() const {
-}
+ void lightsChanged() const {
+ }
-void forEachLight( const RendererLightCallback& callback ) const {
- for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i )
- {
- callback( *( *i ) );
+ void forEachLight( const RendererLightCallback& callback ) const {
+ for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i )
+ {
+ callback( *( *i ) );
+ }
}
-}
};
class FaceInstance
{
-Face* m_face;
-ObservedSelectable m_selectable;
-ObservedSelectable m_selectableVertices;
-ObservedSelectable m_selectableEdges;
-SelectionChangeCallback m_selectionChanged;
+ Face* m_face;
+ ObservedSelectable m_selectable;
+ ObservedSelectable m_selectableVertices;
+ ObservedSelectable m_selectableEdges;
+ SelectionChangeCallback m_selectionChanged;
-VertexSelection m_vertexSelection;
-VertexSelection m_edgeSelection;
+ VertexSelection m_vertexSelection;
+ VertexSelection m_edgeSelection;
public:
-mutable VectorLightList m_lights;
-
-FaceInstance( Face& face, const SelectionChangeCallback& observer ) :
- m_face( &face ),
- m_selectable( SelectedChangedCaller( *this ) ),
- m_selectableVertices( observer ),
- m_selectableEdges( observer ),
- m_selectionChanged( observer ){
-}
-
-FaceInstance( const FaceInstance& other ) :
- m_face( other.m_face ),
- m_selectable( SelectedChangedCaller( *this ) ),
- m_selectableVertices( other.m_selectableVertices ),
- m_selectableEdges( other.m_selectableEdges ),
- m_selectionChanged( other.m_selectionChanged ){
-}
-
-FaceInstance& operator=( const FaceInstance& other ){
- m_face = other.m_face;
- return *this;
-}
-
-Face& getFace(){
- return *m_face;
-}
+ mutable VectorLightList m_lights;
-const Face& getFace() const {
- return *m_face;
-}
+ FaceInstance( Face& face, const SelectionChangeCallback& observer ) :
+ m_face( &face ),
+ m_selectable( SelectedChangedCaller( *this ) ),
+ m_selectableVertices( observer ),
+ m_selectableEdges( observer ),
+ m_selectionChanged( observer ){
+ }
-void selectedChanged( const Selectable& selectable ){
- if ( selectable.isSelected() ) {
- g_SelectedFaceInstances.insert( *this );
+ FaceInstance( const FaceInstance& other ) :
+ m_face( other.m_face ),
+ m_selectable( SelectedChangedCaller( *this ) ),
+ m_selectableVertices( other.m_selectableVertices ),
+ m_selectableEdges( other.m_selectableEdges ),
+ m_selectionChanged( other.m_selectionChanged ){
}
- else
- {
- g_SelectedFaceInstances.erase( *this );
+
+ FaceInstance& operator=( const FaceInstance& other ){
+ m_face = other.m_face;
+ return *this;
}
- m_selectionChanged( selectable );
-}
-typedef MemberCaller<FaceInstance, void(const Selectable&), &FaceInstance::selectedChanged> SelectedChangedCaller;
+ Face& getFace(){
+ return *m_face;
+ }
-bool selectedVertices() const {
- return !m_vertexSelection.empty();
-}
+ const Face& getFace() const {
+ return *m_face;
+ }
-bool selectedEdges() const {
- return !m_edgeSelection.empty();
-}
+ void selectedChanged( const Selectable& selectable ){
+ if ( selectable.isSelected() ) {
+ g_SelectedFaceInstances.insert( *this );
+ }
+ else
+ {
+ g_SelectedFaceInstances.erase( *this );
+ }
+ m_selectionChanged( selectable );
+ }
-bool isSelected() const {
- return m_selectable.isSelected();
-}
+ typedef MemberCaller<FaceInstance, void(const Selectable&), &FaceInstance::selectedChanged> SelectedChangedCaller;
-bool selectedComponents() const {
- return selectedVertices() || selectedEdges() || isSelected();
-}
+ bool selectedVertices() const {
+ return !m_vertexSelection.empty();
+ }
-bool selectedComponents( SelectionSystem::EComponentMode mode ) const {
- switch ( mode )
- {
- case SelectionSystem::eVertex:
- return selectedVertices();
- case SelectionSystem::eEdge:
- return selectedEdges();
- case SelectionSystem::eFace:
- return isSelected();
- default:
- return false;
+ bool selectedEdges() const {
+ return !m_edgeSelection.empty();
}
-}
-void setSelected( SelectionSystem::EComponentMode mode, bool select ){
- switch ( mode )
- {
- case SelectionSystem::eFace:
- m_selectable.setSelected( select );
- break;
- case SelectionSystem::eVertex:
- ASSERT_MESSAGE( !select, "select-all not supported" );
+ bool isSelected() const {
+ return m_selectable.isSelected();
+ }
- m_vertexSelection.clear();
- m_selectableVertices.setSelected( false );
- break;
- case SelectionSystem::eEdge:
- ASSERT_MESSAGE( !select, "select-all not supported" );
+ bool selectedComponents() const {
+ return selectedVertices() || selectedEdges() || isSelected();
+ }
- m_edgeSelection.clear();
- m_selectableEdges.setSelected( false );
- break;
- default:
- break;
+ bool selectedComponents( SelectionSystem::EComponentMode mode ) const {
+ switch ( mode )
+ {
+ case SelectionSystem::eVertex:
+ return selectedVertices();
+ case SelectionSystem::eEdge:
+ return selectedEdges();
+ case SelectionSystem::eFace:
+ return isSelected();
+ default:
+ return false;
+ }
}
-}
-template<typename Functor>
-void SelectedVertices_foreach( Functor functor ) const {
- for ( VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i )
- {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
- if ( index != c_brush_maxFaces ) {
- functor( getFace().getWinding()[index].vertex );
+ void setSelected( SelectionSystem::EComponentMode mode, bool select ){
+ switch ( mode )
+ {
+ case SelectionSystem::eFace:
+ m_selectable.setSelected( select );
+ break;
+ case SelectionSystem::eVertex:
+ ASSERT_MESSAGE( !select, "select-all not supported" );
+
+ m_vertexSelection.clear();
+ m_selectableVertices.setSelected( false );
+ break;
+ case SelectionSystem::eEdge:
+ ASSERT_MESSAGE( !select, "select-all not supported" );
+
+ m_edgeSelection.clear();
+ m_selectableEdges.setSelected( false );
+ break;
+ default:
+ break;
}
}
-}
-template<typename Functor>
-void SelectedEdges_foreach( Functor functor ) const {
- for ( VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i )
- {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
- if ( index != c_brush_maxFaces ) {
- const Winding& winding = getFace().getWinding();
- std::size_t adjacent = Winding_next( winding, index );
- functor( vector3_mid( winding[index].vertex, winding[adjacent].vertex ) );
+ template<typename Functor>
+ void SelectedVertices_foreach( Functor functor ) const {
+ for ( VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i )
+ {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
+ if ( index != c_brush_maxFaces ) {
+ functor( getFace().getWinding()[index].vertex );
+ }
}
}
-}
-template<typename Functor>
-void SelectedFaces_foreach( Functor functor ) const {
- if ( isSelected() ) {
- functor( centroid() );
+ template<typename Functor>
+ void SelectedEdges_foreach( Functor functor ) const {
+ for ( VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i )
+ {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
+ if ( index != c_brush_maxFaces ) {
+ const Winding& winding = getFace().getWinding();
+ std::size_t adjacent = Winding_next( winding, index );
+ functor( vector3_mid( winding[index].vertex, winding[adjacent].vertex ) );
+ }
+ }
}
-}
-template<typename Functor>
-void SelectedComponents_foreach( Functor functor ) const {
- SelectedVertices_foreach( functor );
- SelectedEdges_foreach( functor );
- SelectedFaces_foreach( functor );
-}
+ template<typename Functor>
+ void SelectedFaces_foreach( Functor functor ) const {
+ if ( isSelected() ) {
+ functor( centroid() );
+ }
+ }
-void iterate_selected( AABB& aabb ) const {
- SelectedComponents_foreach([&](const Vector3 &point) {
- aabb_extend_by_point_safe(aabb, point);
- });
-}
+ template<typename Functor>
+ void SelectedComponents_foreach( Functor functor ) const {
+ SelectedVertices_foreach( functor );
+ SelectedEdges_foreach( functor );
+ SelectedFaces_foreach( functor );
+ }
-void iterate_selected( RenderablePointVector& points ) const {
- SelectedComponents_foreach([&](const Vector3 &point) {
- const Colour4b colour_selected(0, 0, 255, 255);
- points.push_back(pointvertex_for_windingpoint(point, colour_selected));
- });
-}
+ void iterate_selected( AABB& aabb ) const {
+ SelectedComponents_foreach([&](const Vector3 &point) {
+ aabb_extend_by_point_safe(aabb, point);
+ });
+ }
-bool intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
- return m_face->intersectVolume( volume, localToWorld );
-}
+ void iterate_selected( RenderablePointVector& points ) const {
+ SelectedComponents_foreach([&](const Vector3 &point) {
+ const Colour4b colour_selected(0, 0, 255, 255);
+ points.push_back(pointvertex_for_windingpoint(point, colour_selected));
+ });
+ }
-void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- if ( !m_face->isFiltered() && m_face->contributes() && intersectVolume( volume, localToWorld ) ) {
- renderer.PushState();
- if ( selectedComponents() ) {
- renderer.Highlight( Renderer::eFace );
- }
- m_face->render( renderer, localToWorld );
- renderer.PopState();
+ bool intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ return m_face->intersectVolume( volume, localToWorld );
}
-}
-void testSelect( SelectionTest& test, SelectionIntersection& best ){
- if ( !m_face->isFiltered() ) {
- m_face->testSelect( test, best );
+ void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ if ( !m_face->isFiltered() && m_face->contributes() && intersectVolume( volume, localToWorld ) ) {
+ renderer.PushState();
+ if ( selectedComponents() ) {
+ renderer.Highlight( Renderer::eFace );
+ }
+ m_face->render( renderer, localToWorld );
+ renderer.PopState();
+ }
}
-}
-void testSelect( Selector& selector, SelectionTest& test ){
- SelectionIntersection best;
- testSelect( test, best );
- if ( best.valid() ) {
- Selector_add( selector, m_selectable, best );
+ void testSelect( SelectionTest& test, SelectionIntersection& best ){
+ if ( !m_face->isFiltered() ) {
+ m_face->testSelect( test, best );
+ }
}
-}
-void testSelect_centroid( Selector& selector, SelectionTest& test ){
- if ( m_face->contributes() && !m_face->isFiltered() ) {
+ void testSelect( Selector& selector, SelectionTest& test ){
SelectionIntersection best;
- m_face->testSelect_centroid( test, best );
+ testSelect( test, best );
if ( best.valid() ) {
Selector_add( selector, m_selectable, best );
}
}
-}
-void selectPlane( Selector& selector, const Line& line, PlanesIterator first, PlanesIterator last, const PlaneCallback& selectedPlaneCallback ){
- for ( Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i )
- {
- Vector3 v( vector3_subtracted( line_closest_point( line, ( *i ).vertex ), ( *i ).vertex ) );
- double dot = vector3_dot( getFace().plane3().normal(), v );
- if ( dot <= 0 ) {
- return;
+ void testSelect_centroid( Selector& selector, SelectionTest& test ){
+ if ( m_face->contributes() && !m_face->isFiltered() ) {
+ SelectionIntersection best;
+ m_face->testSelect_centroid( test, best );
+ if ( best.valid() ) {
+ Selector_add( selector, m_selectable, best );
+ }
}
}
- Selector_add( selector, m_selectable );
-
- selectedPlaneCallback( getFace().plane3() );
-}
+ void selectPlane( Selector& selector, const Line& line, PlanesIterator first, PlanesIterator last, const PlaneCallback& selectedPlaneCallback ){
+ for ( Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i )
+ {
+ Vector3 v( vector3_subtracted( line_closest_point( line, ( *i ).vertex ), ( *i ).vertex ) );
+ double dot = vector3_dot( getFace().plane3().normal(), v );
+ if ( dot <= 0 ) {
+ return;
+ }
+ }
-void selectReversedPlane( Selector& selector, const SelectedPlanes& selectedPlanes ){
- if ( selectedPlanes.contains( plane3_flipped( getFace().plane3() ) ) ) {
Selector_add( selector, m_selectable );
+
+ selectedPlaneCallback( getFace().plane3() );
}
-}
-void transformComponents( const Matrix4& matrix ){
- if ( isSelected() ) {
- m_face->transform( matrix, false );
+ void selectReversedPlane( Selector& selector, const SelectedPlanes& selectedPlanes ){
+ if ( selectedPlanes.contains( plane3_flipped( getFace().plane3() ) ) ) {
+ Selector_add( selector, m_selectable );
+ }
}
- if ( selectedVertices() ) {
- if ( m_vertexSelection.size() == 1 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+
+ void transformComponents( const Matrix4& matrix ){
+ if ( isSelected() ) {
+ m_face->transform( matrix, false );
}
- else if ( m_vertexSelection.size() == 2 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ if ( selectedVertices() ) {
+ if ( m_vertexSelection.size() == 1 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
+ else if ( m_vertexSelection.size() == 2 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
+ else if ( m_vertexSelection.size() >= 3 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
}
- else if ( m_vertexSelection.size() >= 3 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ if ( selectedEdges() ) {
+ if ( m_edgeSelection.size() == 1 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
+ else if ( m_edgeSelection.size() >= 2 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
}
}
- if ( selectedEdges() ) {
- if ( m_edgeSelection.size() == 1 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+
+ void snapto( float snap ){
+ m_face->snapto( snap );
+ }
+
+ void snapComponents( float snap ){
+ if ( isSelected() ) {
+ snapto( snap );
+ }
+ if ( selectedVertices() ) {
+ vector3_snap( m_face->m_move_planepts[0], snap );
+ vector3_snap( m_face->m_move_planepts[1], snap );
+ vector3_snap( m_face->m_move_planepts[2], snap );
+ m_face->assign_planepts( m_face->m_move_planepts );
+ planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
+ m_face->freezeTransform();
}
- else if ( m_edgeSelection.size() >= 2 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ if ( selectedEdges() ) {
+ vector3_snap( m_face->m_move_planepts[0], snap );
+ vector3_snap( m_face->m_move_planepts[1], snap );
+ vector3_snap( m_face->m_move_planepts[2], snap );
+ m_face->assign_planepts( m_face->m_move_planepts );
+ planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
+ m_face->freezeTransform();
}
}
-}
-
-void snapto( float snap ){
- m_face->snapto( snap );
-}
-void snapComponents( float snap ){
- if ( isSelected() ) {
- snapto( snap );
- }
- if ( selectedVertices() ) {
- vector3_snap( m_face->m_move_planepts[0], snap );
- vector3_snap( m_face->m_move_planepts[1], snap );
- vector3_snap( m_face->m_move_planepts[2], snap );
- m_face->assign_planepts( m_face->m_move_planepts );
- planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
- m_face->freezeTransform();
- }
- if ( selectedEdges() ) {
- vector3_snap( m_face->m_move_planepts[0], snap );
- vector3_snap( m_face->m_move_planepts[1], snap );
- vector3_snap( m_face->m_move_planepts[2], snap );
- m_face->assign_planepts( m_face->m_move_planepts );
- planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
- m_face->freezeTransform();
+ void update_move_planepts_vertex( std::size_t index ){
+ m_face->update_move_planepts_vertex( index, m_face->m_move_planepts );
}
-}
-
-void update_move_planepts_vertex( std::size_t index ){
- m_face->update_move_planepts_vertex( index, m_face->m_move_planepts );
-}
-
-void update_move_planepts_vertex2( std::size_t index, std::size_t other ){
- const std::size_t numpoints = m_face->getWinding().numpoints;
- ASSERT_MESSAGE( index < numpoints, "select_vertex: invalid index" );
- const std::size_t opposite = Winding_Opposite( m_face->getWinding(), index, other );
+ void update_move_planepts_vertex2( std::size_t index, std::size_t other ){
+ const std::size_t numpoints = m_face->getWinding().numpoints;
+ ASSERT_MESSAGE( index < numpoints, "select_vertex: invalid index" );
- if ( triangle_reversed( index, other, opposite ) ) {
- std::swap( index, other );
- }
-
- ASSERT_MESSAGE(
- triangles_same_winding(
- m_face->getWinding()[opposite].vertex,
- m_face->getWinding()[index].vertex,
- m_face->getWinding()[other].vertex,
- m_face->getWinding()[0].vertex,
- m_face->getWinding()[1].vertex,
- m_face->getWinding()[2].vertex
- ),
- "update_move_planepts_vertex2: error"
- );
+ const std::size_t opposite = Winding_Opposite( m_face->getWinding(), index, other );
- m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
- m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
- m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
- planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
-}
+ if ( triangle_reversed( index, other, opposite ) ) {
+ std::swap( index, other );
+ }
-void update_selection_vertex(){
- if ( m_vertexSelection.size() == 0 ) {
- m_selectableVertices.setSelected( false );
- }
- else
- {
- m_selectableVertices.setSelected( true );
+ ASSERT_MESSAGE(
+ triangles_same_winding(
+ m_face->getWinding()[opposite].vertex,
+ m_face->getWinding()[index].vertex,
+ m_face->getWinding()[other].vertex,
+ m_face->getWinding()[0].vertex,
+ m_face->getWinding()[1].vertex,
+ m_face->getWinding()[2].vertex
+ ),
+ "update_move_planepts_vertex2: error"
+ );
+
+ m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
+ m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
+ m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
+ planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
+ }
+
+ void update_selection_vertex(){
+ if ( m_vertexSelection.size() == 0 ) {
+ m_selectableVertices.setSelected( false );
+ }
+ else
+ {
+ m_selectableVertices.setSelected( true );
- if ( m_vertexSelection.size() == 1 ) {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
+ if ( m_vertexSelection.size() == 1 ) {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
- if ( index != c_brush_maxFaces ) {
- update_move_planepts_vertex( index );
+ if ( index != c_brush_maxFaces ) {
+ update_move_planepts_vertex( index );
+ }
}
- }
- else if ( m_vertexSelection.size() == 2 ) {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
- std::size_t other = Winding_FindAdjacent( getFace().getWinding(), *( ++m_vertexSelection.begin() ) );
+ else if ( m_vertexSelection.size() == 2 ) {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
+ std::size_t other = Winding_FindAdjacent( getFace().getWinding(), *( ++m_vertexSelection.begin() ) );
- if ( index != c_brush_maxFaces
- && other != c_brush_maxFaces ) {
- update_move_planepts_vertex2( index, other );
+ if ( index != c_brush_maxFaces
+ && other != c_brush_maxFaces ) {
+ update_move_planepts_vertex2( index, other );
+ }
}
}
}
-}
-
-void select_vertex( std::size_t index, bool select ){
- if ( select ) {
- VertexSelection_insert( m_vertexSelection, getFace().getWinding()[index].adjacent );
- }
- else
- {
- VertexSelection_erase( m_vertexSelection, getFace().getWinding()[index].adjacent );
- }
- SceneChangeNotify();
- update_selection_vertex();
-}
+ void select_vertex( std::size_t index, bool select ){
+ if ( select ) {
+ VertexSelection_insert( m_vertexSelection, getFace().getWinding()[index].adjacent );
+ }
+ else
+ {
+ VertexSelection_erase( m_vertexSelection, getFace().getWinding()[index].adjacent );
+ }
-bool selected_vertex( std::size_t index ) const {
- return VertexSelection_find( m_vertexSelection, getFace().getWinding()[index].adjacent ) != m_vertexSelection.end();
-}
+ SceneChangeNotify();
+ update_selection_vertex();
+ }
-void update_move_planepts_edge( std::size_t index ){
- std::size_t numpoints = m_face->getWinding().numpoints;
- ASSERT_MESSAGE( index < numpoints, "select_edge: invalid index" );
+ bool selected_vertex( std::size_t index ) const {
+ return VertexSelection_find( m_vertexSelection, getFace().getWinding()[index].adjacent ) != m_vertexSelection.end();
+ }
- std::size_t adjacent = Winding_next( m_face->getWinding(), index );
- std::size_t opposite = Winding_Opposite( m_face->getWinding(), index );
- m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
- m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
- m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
- planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
-}
+ void update_move_planepts_edge( std::size_t index ){
+ std::size_t numpoints = m_face->getWinding().numpoints;
+ ASSERT_MESSAGE( index < numpoints, "select_edge: invalid index" );
-void update_selection_edge(){
- if ( m_edgeSelection.size() == 0 ) {
- m_selectableEdges.setSelected( false );
+ std::size_t adjacent = Winding_next( m_face->getWinding(), index );
+ std::size_t opposite = Winding_Opposite( m_face->getWinding(), index );
+ m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
+ m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
+ m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
+ planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
}
- else
- {
- m_selectableEdges.setSelected( true );
- if ( m_edgeSelection.size() == 1 ) {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_edgeSelection.begin() );
+ void update_selection_edge(){
+ if ( m_edgeSelection.size() == 0 ) {
+ m_selectableEdges.setSelected( false );
+ }
+ else
+ {
+ m_selectableEdges.setSelected( true );
- if ( index != c_brush_maxFaces ) {
- update_move_planepts_edge( index );
+ if ( m_edgeSelection.size() == 1 ) {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_edgeSelection.begin() );
+
+ if ( index != c_brush_maxFaces ) {
+ update_move_planepts_edge( index );
+ }
}
}
}
-}
-void select_edge( std::size_t index, bool select ){
- if ( select ) {
- VertexSelection_insert( m_edgeSelection, getFace().getWinding()[index].adjacent );
- }
- else
- {
- VertexSelection_erase( m_edgeSelection, getFace().getWinding()[index].adjacent );
- }
+ void select_edge( std::size_t index, bool select ){
+ if ( select ) {
+ VertexSelection_insert( m_edgeSelection, getFace().getWinding()[index].adjacent );
+ }
+ else
+ {
+ VertexSelection_erase( m_edgeSelection, getFace().getWinding()[index].adjacent );
+ }
- SceneChangeNotify();
- update_selection_edge();
-}
+ SceneChangeNotify();
+ update_selection_edge();
+ }
-bool selected_edge( std::size_t index ) const {
- return VertexSelection_find( m_edgeSelection, getFace().getWinding()[index].adjacent ) != m_edgeSelection.end();
-}
+ bool selected_edge( std::size_t index ) const {
+ return VertexSelection_find( m_edgeSelection, getFace().getWinding()[index].adjacent ) != m_edgeSelection.end();
+ }
-const Vector3& centroid() const {
- return m_face->centroid();
-}
+ const Vector3& centroid() const {
+ return m_face->centroid();
+ }
-void connectivityChanged(){
- // This occurs when a face is added or removed.
- // The current vertex and edge selections no longer valid and must be cleared.
- m_vertexSelection.clear();
- m_selectableVertices.setSelected( false );
- m_edgeSelection.clear();
- m_selectableEdges.setSelected( false );
-}
+ void connectivityChanged(){
+ // This occurs when a face is added or removed.
+ // The current vertex and edge selections no longer valid and must be cleared.
+ m_vertexSelection.clear();
+ m_selectableVertices.setSelected( false );
+ m_edgeSelection.clear();
+ m_selectableEdges.setSelected( false );
+ }
};
class BrushClipPlane : public OpenGLRenderable
{
-Plane3 m_plane;
-Winding m_winding;
-static Shader* m_state;
+ Plane3 m_plane;
+ Winding m_winding;
+ static Shader* m_state;
public:
-static void constructStatic(){
- m_state = GlobalShaderCache().capture( "$CLIPPER_OVERLAY" );
-}
-
-static void destroyStatic(){
- GlobalShaderCache().release( "$CLIPPER_OVERLAY" );
-}
-
-void setPlane( const Brush& brush, const Plane3& plane ){
- m_plane = plane;
- if ( plane3_valid( m_plane ) ) {
- brush.windingForClipPlane( m_winding, m_plane );
+ static void constructStatic(){
+ m_state = GlobalShaderCache().capture( "$CLIPPER_OVERLAY" );
}
- else
- {
- m_winding.resize( 0 );
+
+ static void destroyStatic(){
+ GlobalShaderCache().release( "$CLIPPER_OVERLAY" );
}
-}
-void render( RenderStateFlags state ) const {
- if ( ( state & RENDER_FILL ) != 0 ) {
- Winding_Draw( m_winding, m_plane.normal(), state );
+ void setPlane( const Brush& brush, const Plane3& plane ){
+ m_plane = plane;
+ if ( plane3_valid( m_plane ) ) {
+ brush.windingForClipPlane( m_winding, m_plane );
+ }
+ else
+ {
+ m_winding.resize( 0 );
+ }
}
- else
- {
- Winding_DrawWireframe( m_winding );
- // also draw a line indicating the direction of the cut
- Vector3 lineverts[2];
- Winding_Centroid( m_winding, m_plane, lineverts[0] );
- lineverts[1] = vector3_added( lineverts[0], vector3_scaled( m_plane.normal(), Brush::m_maxWorldCoord * 4 ) );
+ void render( RenderStateFlags state ) const {
+ if ( ( state & RENDER_FILL ) != 0 ) {
+ Winding_Draw( m_winding, m_plane.normal(), state );
+ }
+ else
+ {
+ Winding_DrawWireframe( m_winding );
+
+ // also draw a line indicating the direction of the cut
+ Vector3 lineverts[2];
+ Winding_Centroid( m_winding, m_plane, lineverts[0] );
+ lineverts[1] = vector3_added( lineverts[0], vector3_scaled( m_plane.normal(), Brush::m_maxWorldCoord * 4 ) );
- glVertexPointer( 3, GL_FLOAT, sizeof( Vector3 ), &lineverts[0] );
- glDrawArrays( GL_LINES, 0, GLsizei( 2 ) );
+ glVertexPointer( 3, GL_FLOAT, sizeof( Vector3 ), &lineverts[0] );
+ glDrawArrays( GL_LINES, 0, GLsizei( 2 ) );
+ }
}
-}
-void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- renderer.SetState( m_state, Renderer::eWireframeOnly );
- renderer.SetState( m_state, Renderer::eFullMaterials );
- renderer.addRenderable( *this, localToWorld );
-}
+ void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ renderer.SetState( m_state, Renderer::eWireframeOnly );
+ renderer.SetState( m_state, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, localToWorld );
+ }
};
inline void Face_addLight( const FaceInstance& face, const Matrix4& localToWorld, const RendererLight& light ){
class EdgeInstance : public Selectable
{
-FaceInstances& m_faceInstances;
-SelectableEdge* m_edge;
+ FaceInstances& m_faceInstances;
+ SelectableEdge* m_edge;
-void select_edge( bool select ){
- FaceVertexId faceVertex = m_edge->m_faceVertex;
- m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
- faceVertex = next_edge( m_edge->m_faces, faceVertex );
- m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
-}
-
-bool selected_edge() const {
- FaceVertexId faceVertex = m_edge->m_faceVertex;
- if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
- return false;
- }
- faceVertex = next_edge( m_edge->m_faces, faceVertex );
- if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
- return false;
+ void select_edge( bool select ){
+ FaceVertexId faceVertex = m_edge->m_faceVertex;
+ m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
+ faceVertex = next_edge( m_edge->m_faces, faceVertex );
+ m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
}
- return true;
-}
+ bool selected_edge() const {
+ FaceVertexId faceVertex = m_edge->m_faceVertex;
+ if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
+ return false;
+ }
+ faceVertex = next_edge( m_edge->m_faces, faceVertex );
+ if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
+ return false;
+ }
+
+ return true;
+ }
public:
-EdgeInstance( FaceInstances& faceInstances, SelectableEdge& edge )
- : m_faceInstances( faceInstances ), m_edge( &edge ){
-}
-EdgeInstance& operator=( const EdgeInstance& other ){
- m_edge = other.m_edge;
- return *this;
-}
+ EdgeInstance( FaceInstances& faceInstances, SelectableEdge& edge )
+ : m_faceInstances( faceInstances ), m_edge( &edge ){
+ }
+ EdgeInstance& operator=( const EdgeInstance& other ){
+ m_edge = other.m_edge;
+ return *this;
+ }
-void setSelected( bool select ){
- select_edge( select );
-}
+ void setSelected( bool select ){
+ select_edge( select );
+ }
-bool isSelected() const {
- return selected_edge();
-}
+ bool isSelected() const {
+ return selected_edge();
+ }
-void testSelect( Selector& selector, SelectionTest& test ){
- SelectionIntersection best;
- m_edge->testSelect( test, best );
- if ( best.valid() ) {
- Selector_add( selector, *this, best );
+ void testSelect( Selector& selector, SelectionTest& test ){
+ SelectionIntersection best;
+ m_edge->testSelect( test, best );
+ if ( best.valid() ) {
+ Selector_add( selector, *this, best );
+ }
}
-}
};
class VertexInstance : public Selectable
{
-FaceInstances& m_faceInstances;
-SelectableVertex* m_vertex;
+ FaceInstances& m_faceInstances;
+ SelectableVertex* m_vertex;
-void select_vertex( bool select ){
- FaceVertexId faceVertex = m_vertex->m_faceVertex;
- do
- {
- m_faceInstances[faceVertex.getFace()].select_vertex( faceVertex.getVertex(), select );
- faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
+ void select_vertex( bool select ){
+ FaceVertexId faceVertex = m_vertex->m_faceVertex;
+ do
+ {
+ m_faceInstances[faceVertex.getFace()].select_vertex( faceVertex.getVertex(), select );
+ faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
+ }
+ while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
}
- while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
-}
-bool selected_vertex() const {
- FaceVertexId faceVertex = m_vertex->m_faceVertex;
- do
- {
- if ( !m_faceInstances[faceVertex.getFace()].selected_vertex( faceVertex.getVertex() ) ) {
- return false;
+ bool selected_vertex() const {
+ FaceVertexId faceVertex = m_vertex->m_faceVertex;
+ do
+ {
+ if ( !m_faceInstances[faceVertex.getFace()].selected_vertex( faceVertex.getVertex() ) ) {
+ return false;
+ }
+ faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
}
- faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
+ while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
+ return true;
}
- while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
- return true;
-}
-public:
-VertexInstance( FaceInstances& faceInstances, SelectableVertex& vertex )
- : m_faceInstances( faceInstances ), m_vertex( &vertex ){
-}
-VertexInstance& operator=( const VertexInstance& other ){
- m_vertex = other.m_vertex;
- return *this;
-}
+ public:
+ VertexInstance( FaceInstances& faceInstances, SelectableVertex& vertex )
+ : m_faceInstances( faceInstances ), m_vertex( &vertex ){
+ }
+ VertexInstance& operator=( const VertexInstance& other ){
+ m_vertex = other.m_vertex;
+ return *this;
+ }
-void setSelected( bool select ){
- select_vertex( select );
-}
+ void setSelected( bool select ){
+ select_vertex( select );
+ }
-bool isSelected() const {
- return selected_vertex();
-}
+ bool isSelected() const {
+ return selected_vertex();
+ }
-void testSelect( Selector& selector, SelectionTest& test ){
- SelectionIntersection best;
- m_vertex->testSelect( test, best );
- if ( best.valid() ) {
- Selector_add( selector, *this, best );
+ void testSelect( Selector& selector, SelectionTest& test ){
+ SelectionIntersection best;
+ m_vertex->testSelect( test, best );
+ if ( best.valid() ) {
+ Selector_add( selector, *this, best );
+ }
}
-}
};
class BrushInstanceVisitor
{
public:
-virtual void visit( FaceInstance& face ) const = 0;
+ virtual void visit( FaceInstance& face ) const = 0;
};
class BrushInstance :
public PlaneSelectable,
public LightCullable
{
-class TypeCasts
-{
-InstanceTypeCastTable m_casts;
-public:
-TypeCasts(){
- InstanceStaticCast<BrushInstance, Selectable>::install( m_casts );
- InstanceContainedCast<BrushInstance, Bounded>::install( m_casts );
- InstanceContainedCast<BrushInstance, Cullable>::install( m_casts );
- InstanceStaticCast<BrushInstance, Renderable>::install( m_casts );
- InstanceStaticCast<BrushInstance, SelectionTestable>::install( m_casts );
- InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install( m_casts );
- InstanceStaticCast<BrushInstance, ComponentEditable>::install( m_casts );
- InstanceStaticCast<BrushInstance, ComponentSnappable>::install( m_casts );
- InstanceStaticCast<BrushInstance, PlaneSelectable>::install( m_casts );
- InstanceIdentityCast<BrushInstance>::install( m_casts );
- InstanceContainedCast<BrushInstance, Transformable>::install( m_casts );
-}
-
-InstanceTypeCastTable& get(){
- return m_casts;
-}
-};
+ class TypeCasts
+ {
+ InstanceTypeCastTable m_casts;
+ public:
+ TypeCasts(){
+ InstanceStaticCast<BrushInstance, Selectable>::install( m_casts );
+ InstanceContainedCast<BrushInstance, Bounded>::install( m_casts );
+ InstanceContainedCast<BrushInstance, Cullable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, Renderable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, SelectionTestable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, ComponentEditable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, ComponentSnappable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, PlaneSelectable>::install( m_casts );
+ InstanceIdentityCast<BrushInstance>::install( m_casts );
+ InstanceContainedCast<BrushInstance, Transformable>::install( m_casts );
+ }
+
+ InstanceTypeCastTable& get(){
+ return m_casts;
+ }
+ };
+
+ Brush& m_brush;
-Brush& m_brush;
+ FaceInstances m_faceInstances;
-FaceInstances m_faceInstances;
+ typedef std::vector<EdgeInstance> EdgeInstances;
+ EdgeInstances m_edgeInstances;
+ typedef std::vector<VertexInstance> VertexInstances;
+ VertexInstances m_vertexInstances;
-typedef std::vector<EdgeInstance> EdgeInstances;
-EdgeInstances m_edgeInstances;
-typedef std::vector<VertexInstance> VertexInstances;
-VertexInstances m_vertexInstances;
+ ObservedSelectable m_selectable;
-ObservedSelectable m_selectable;
+ mutable RenderableWireframe m_render_wireframe;
+ mutable RenderablePointVector m_render_selected;
+ mutable AABB m_aabb_component;
+ mutable Array<PointVertex> m_faceCentroidPointsCulled;
+ RenderablePointArray m_render_faces_wireframe;
+ mutable bool m_viewChanged; // requires re-evaluation of view-dependent cached data
-mutable RenderableWireframe m_render_wireframe;
-mutable RenderablePointVector m_render_selected;
-mutable AABB m_aabb_component;
-mutable Array<PointVertex> m_faceCentroidPointsCulled;
-RenderablePointArray m_render_faces_wireframe;
-mutable bool m_viewChanged; // requires re-evaluation of view-dependent cached data
+ BrushClipPlane m_clipPlane;
-BrushClipPlane m_clipPlane;
+ static Shader* m_state_selpoint;
-static Shader* m_state_selpoint;
+ const LightList* m_lightList;
-const LightList* m_lightList;
+ TransformModifier m_transform;
-TransformModifier m_transform;
+ BrushInstance( const BrushInstance& other ); // NOT COPYABLE
+ BrushInstance& operator=( const BrushInstance& other ); // NOT ASSIGNABLE
-BrushInstance( const BrushInstance& other ); // NOT COPYABLE
-BrushInstance& operator=( const BrushInstance& other ); // NOT ASSIGNABLE
public:
-static Counter* m_counter;
+ static Counter* m_counter;
-typedef LazyStatic<TypeCasts> StaticTypeCasts;
+ typedef LazyStatic<TypeCasts> StaticTypeCasts;
-void lightsChanged(){
- m_lightList->lightsChanged();
-}
+ void lightsChanged(){
+ m_lightList->lightsChanged();
+ }
-typedef MemberCaller<BrushInstance, void(), &BrushInstance::lightsChanged> LightsChangedCaller;
+ typedef MemberCaller<BrushInstance, void(), &BrushInstance::lightsChanged> LightsChangedCaller;
-STRING_CONSTANT( Name, "BrushInstance" );
+ STRING_CONSTANT( Name, "BrushInstance" );
-BrushInstance( const scene::Path& path, scene::Instance* parent, Brush& brush ) :
- Instance( path, parent, this, StaticTypeCasts::instance().get() ),
- m_brush( brush ),
- m_selectable( SelectedChangedCaller( *this ) ),
- m_render_selected( GL_POINTS ),
- m_render_faces_wireframe( m_faceCentroidPointsCulled, GL_POINTS ),
- m_viewChanged( false ),
- m_transform( Brush::TransformChangedCaller( m_brush ), ApplyTransformCaller( *this ) ){
- m_brush.instanceAttach( Instance::path() );
- m_brush.attach( *this );
- m_counter->increment();
+ BrushInstance( const scene::Path& path, scene::Instance* parent, Brush& brush ) :
+ Instance( path, parent, this, StaticTypeCasts::instance().get() ),
+ m_brush( brush ),
+ m_selectable( SelectedChangedCaller( *this ) ),
+ m_render_selected( GL_POINTS ),
+ m_render_faces_wireframe( m_faceCentroidPointsCulled, GL_POINTS ),
+ m_viewChanged( false ),
+ m_transform( Brush::TransformChangedCaller( m_brush ), ApplyTransformCaller( *this ) ){
+ m_brush.instanceAttach( Instance::path() );
+ m_brush.attach( *this );
+ m_counter->increment();
- m_lightList = &GlobalShaderCache().attach( *this );
- m_brush.m_lightsChanged = LightsChangedCaller( *this ); ///\todo Make this work with instancing.
+ m_lightList = &GlobalShaderCache().attach( *this );
+ m_brush.m_lightsChanged = LightsChangedCaller( *this ); ///\todo Make this work with instancing.
- Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
-}
+ Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
+ }
-~BrushInstance(){
- Instance::setTransformChangedCallback( Callback<void()>() );
+ ~BrushInstance(){
+ Instance::setTransformChangedCallback( Callback<void()>() );
- m_brush.m_lightsChanged = Callback<void()>();
- GlobalShaderCache().detach( *this );
+ m_brush.m_lightsChanged = Callback<void()>();
+ GlobalShaderCache().detach( *this );
- m_counter->decrement();
- m_brush.detach( *this );
- m_brush.instanceDetach( Instance::path() );
-}
+ m_counter->decrement();
+ m_brush.detach( *this );
+ m_brush.instanceDetach( Instance::path() );
+ }
-Brush& getBrush(){
- return m_brush;
-}
-const Brush& getBrush() const {
- return m_brush;
-}
+ Brush& getBrush(){
+ return m_brush;
+ }
+ const Brush& getBrush() const {
+ return m_brush;
+ }
-Bounded& get( NullType<Bounded>){
- return m_brush;
-}
+ Bounded& get( NullType<Bounded>){
+ return m_brush;
+ }
-Cullable& get( NullType<Cullable>){
- return m_brush;
-}
+ Cullable& get( NullType<Cullable>){
+ return m_brush;
+ }
-Transformable& get( NullType<Transformable>){
- return m_transform;
-}
+ Transformable& get( NullType<Transformable>){
+ return m_transform;
+ }
-void selectedChanged( const Selectable& selectable ){
- GlobalSelectionSystem().getObserver ( SelectionSystem::ePrimitive )( selectable );
- GlobalSelectionSystem().onSelectedChanged( *this, selectable );
+ void selectedChanged( const Selectable& selectable ){
+ GlobalSelectionSystem().getObserver ( SelectionSystem::ePrimitive )( selectable );
+ GlobalSelectionSystem().onSelectedChanged( *this, selectable );
- Instance::selectedChanged();
-}
-typedef MemberCaller<BrushInstance, void(const Selectable&), &BrushInstance::selectedChanged> SelectedChangedCaller;
+ Instance::selectedChanged();
+ }
+ typedef MemberCaller<BrushInstance, void(const Selectable&), &BrushInstance::selectedChanged> SelectedChangedCaller;
-void selectedChangedComponent( const Selectable& selectable ){
- GlobalSelectionSystem().getObserver ( SelectionSystem::eComponent )( selectable );
- GlobalSelectionSystem().onComponentSelection( *this, selectable );
-}
-typedef MemberCaller<BrushInstance, void(const Selectable&), &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
+ void selectedChangedComponent( const Selectable& selectable ){
+ GlobalSelectionSystem().getObserver ( SelectionSystem::eComponent )( selectable );
+ GlobalSelectionSystem().onComponentSelection( *this, selectable );
+ }
+ typedef MemberCaller<BrushInstance, void(const Selectable&), &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
-const BrushInstanceVisitor& forEachFaceInstance( const BrushInstanceVisitor& visitor ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- visitor.visit( *i );
+ const BrushInstanceVisitor& forEachFaceInstance( const BrushInstanceVisitor& visitor ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ visitor.visit( *i );
+ }
+ return visitor;
}
- return visitor;
-}
-static void constructStatic(){
- m_state_selpoint = GlobalShaderCache().capture( "$SELPOINT" );
-}
+ static void constructStatic(){
+ m_state_selpoint = GlobalShaderCache().capture( "$SELPOINT" );
+ }
-static void destroyStatic(){
- GlobalShaderCache().release( "$SELPOINT" );
-}
+ static void destroyStatic(){
+ GlobalShaderCache().release( "$SELPOINT" );
+ }
-void clear(){
- m_faceInstances.clear();
-}
+ void clear(){
+ m_faceInstances.clear();
+ }
-void reserve( std::size_t size ){
- m_faceInstances.reserve( size );
-}
+ void reserve( std::size_t size ){
+ m_faceInstances.reserve( size );
+ }
-void push_back( Face& face ){
- m_faceInstances.push_back( FaceInstance( face, SelectedChangedComponentCaller( *this ) ) );
-}
+ void push_back( Face& face ){
+ m_faceInstances.push_back( FaceInstance( face, SelectedChangedComponentCaller( *this ) ) );
+ }
-void pop_back(){
- ASSERT_MESSAGE( !m_faceInstances.empty(), "erasing invalid element" );
- m_faceInstances.pop_back();
-}
+ void pop_back(){
+ ASSERT_MESSAGE( !m_faceInstances.empty(), "erasing invalid element" );
+ m_faceInstances.pop_back();
+ }
-void erase( std::size_t index ){
- ASSERT_MESSAGE( index < m_faceInstances.size(), "erasing invalid element" );
- m_faceInstances.erase( m_faceInstances.begin() + index );
-}
+ void erase( std::size_t index ){
+ ASSERT_MESSAGE( index < m_faceInstances.size(), "erasing invalid element" );
+ m_faceInstances.erase( m_faceInstances.begin() + index );
+ }
-void connectivityChanged(){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).connectivityChanged();
+ void connectivityChanged(){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).connectivityChanged();
+ }
}
-}
-void edge_clear(){
- m_edgeInstances.clear();
-}
+ void edge_clear(){
+ m_edgeInstances.clear();
+ }
-void edge_push_back( SelectableEdge& edge ){
- m_edgeInstances.push_back( EdgeInstance( m_faceInstances, edge ) );
-}
+ void edge_push_back( SelectableEdge& edge ){
+ m_edgeInstances.push_back( EdgeInstance( m_faceInstances, edge ) );
+ }
-void vertex_clear(){
- m_vertexInstances.clear();
-}
+ void vertex_clear(){
+ m_vertexInstances.clear();
+ }
-void vertex_push_back( SelectableVertex& vertex ){
- m_vertexInstances.push_back( VertexInstance( m_faceInstances, vertex ) );
-}
+ void vertex_push_back( SelectableVertex& vertex ){
+ m_vertexInstances.push_back( VertexInstance( m_faceInstances, vertex ) );
+ }
-void DEBUG_verify() const {
- ASSERT_MESSAGE( m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch" );
-}
+ void DEBUG_verify() const {
+ ASSERT_MESSAGE( m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch" );
+ }
-bool isSelected() const {
- return m_selectable.isSelected();
-}
+ bool isSelected() const {
+ return m_selectable.isSelected();
+ }
-void setSelected( bool select ){
- m_selectable.setSelected( select );
-}
+ void setSelected( bool select ){
+ m_selectable.setSelected( select );
+ }
-void update_selected() const {
- m_render_selected.clear();
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- if ( ( *i ).getFace().contributes() ) {
- ( *i ).iterate_selected( m_render_selected );
+ void update_selected() const {
+ m_render_selected.clear();
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ if ( ( *i ).getFace().contributes() ) {
+ ( *i ).iterate_selected( m_render_selected );
+ }
}
}
-}
-void evaluateViewDependent( const VolumeTest& volume, const Matrix4& localToWorld ) const {
- if ( m_viewChanged ) {
- m_viewChanged = false;
+ void evaluateViewDependent( const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ if ( m_viewChanged ) {
+ m_viewChanged = false;
- bool faces_visible[c_brush_maxFaces];
- {
- bool* j = faces_visible;
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j )
+ bool faces_visible[c_brush_maxFaces];
{
- *j = ( *i ).intersectVolume( volume, localToWorld );
+ bool* j = faces_visible;
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j )
+ {
+ *j = ( *i ).intersectVolume( volume, localToWorld );
+ }
}
- }
- m_brush.update_wireframe( m_render_wireframe, faces_visible );
- m_brush.update_faces_wireframe( m_faceCentroidPointsCulled, faces_visible );
+ m_brush.update_wireframe( m_render_wireframe, faces_visible );
+ m_brush.update_faces_wireframe( m_faceCentroidPointsCulled, faces_visible );
+ }
}
-}
-void renderComponentsSelected( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- m_brush.evaluateBRep();
+ void renderComponentsSelected( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ m_brush.evaluateBRep();
- update_selected();
- if ( !m_render_selected.empty() ) {
- renderer.Highlight( Renderer::ePrimitive, false );
- renderer.SetState( m_state_selpoint, Renderer::eWireframeOnly );
- renderer.SetState( m_state_selpoint, Renderer::eFullMaterials );
- renderer.addRenderable( m_render_selected, localToWorld );
+ update_selected();
+ if ( !m_render_selected.empty() ) {
+ renderer.Highlight( Renderer::ePrimitive, false );
+ renderer.SetState( m_state_selpoint, Renderer::eWireframeOnly );
+ renderer.SetState( m_state_selpoint, Renderer::eFullMaterials );
+ renderer.addRenderable( m_render_selected, localToWorld );
+ }
}
-}
-void renderComponents( Renderer& renderer, const VolumeTest& volume ) const {
- m_brush.evaluateBRep();
+ void renderComponents( Renderer& renderer, const VolumeTest& volume ) const {
+ m_brush.evaluateBRep();
- const Matrix4& localToWorld = Instance::localToWorld();
+ const Matrix4& localToWorld = Instance::localToWorld();
- renderer.SetState( m_brush.m_state_point, Renderer::eWireframeOnly );
- renderer.SetState( m_brush.m_state_point, Renderer::eFullMaterials );
+ renderer.SetState( m_brush.m_state_point, Renderer::eWireframeOnly );
+ renderer.SetState( m_brush.m_state_point, Renderer::eFullMaterials );
- if ( volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
- evaluateViewDependent( volume, localToWorld );
- renderer.addRenderable( m_render_faces_wireframe, localToWorld );
- }
- else
- {
- m_brush.renderComponents( GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld );
+ if ( volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
+ evaluateViewDependent( volume, localToWorld );
+ renderer.addRenderable( m_render_faces_wireframe, localToWorld );
+ }
+ else
+ {
+ m_brush.renderComponents( GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld );
+ }
}
-}
-void renderClipPlane( Renderer& renderer, const VolumeTest& volume ) const {
- if ( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected() ) {
- m_clipPlane.render( renderer, volume, localToWorld() );
+ void renderClipPlane( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected() ) {
+ m_clipPlane.render( renderer, volume, localToWorld() );
+ }
}
-}
-void renderCommon( Renderer& renderer, const VolumeTest& volume ) const {
- bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
+ void renderCommon( Renderer& renderer, const VolumeTest& volume ) const {
+ bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
- if ( componentMode && isSelected() ) {
- renderComponents( renderer, volume );
- }
+ if ( componentMode && isSelected() ) {
+ renderComponents( renderer, volume );
+ }
- if ( parentSelected() ) {
- if ( !componentMode ) {
- renderer.Highlight( Renderer::eFace );
+ if ( parentSelected() ) {
+ if ( !componentMode ) {
+ renderer.Highlight( Renderer::eFace );
+ }
+ renderer.Highlight( Renderer::ePrimitive );
}
- renderer.Highlight( Renderer::ePrimitive );
}
-}
-void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- //renderCommon(renderer, volume);
+ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ //renderCommon(renderer, volume);
- m_lightList->evaluateLights();
+ m_lightList->evaluateLights();
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- renderer.setLights( ( *i ).m_lights );
- ( *i ).render( renderer, volume, localToWorld );
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ renderer.setLights( ( *i ).m_lights );
+ ( *i ).render( renderer, volume, localToWorld );
+ }
+
+ renderComponentsSelected( renderer, volume, localToWorld );
}
- renderComponentsSelected( renderer, volume, localToWorld );
-}
+ void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ //renderCommon(renderer, volume);
-void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- //renderCommon(renderer, volume);
+ evaluateViewDependent( volume, localToWorld );
- evaluateViewDependent( volume, localToWorld );
+ if ( m_render_wireframe.m_size != 0 ) {
+ renderer.addRenderable( m_render_wireframe, localToWorld );
+ }
- if ( m_render_wireframe.m_size != 0 ) {
- renderer.addRenderable( m_render_wireframe, localToWorld );
+ renderComponentsSelected( renderer, volume, localToWorld );
}
- renderComponentsSelected( renderer, volume, localToWorld );
-}
-
-void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
- m_brush.evaluateBRep();
+ void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ m_brush.evaluateBRep();
- renderClipPlane( renderer, volume );
+ renderClipPlane( renderer, volume );
- renderSolid( renderer, volume, localToWorld() );
-}
+ renderSolid( renderer, volume, localToWorld() );
+ }
-void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
- m_brush.evaluateBRep();
+ void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ m_brush.evaluateBRep();
- renderClipPlane( renderer, volume );
+ renderClipPlane( renderer, volume );
- renderWireframe( renderer, volume, localToWorld() );
-}
+ renderWireframe( renderer, volume, localToWorld() );
+ }
-void viewChanged() const {
- m_viewChanged = true;
-}
+ void viewChanged() const {
+ m_viewChanged = true;
+ }
-void testSelect( Selector& selector, SelectionTest& test ){
- test.BeginMesh( localToWorld() );
+ void testSelect( Selector& selector, SelectionTest& test ){
+ test.BeginMesh( localToWorld() );
- SelectionIntersection best;
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).testSelect( test, best );
- }
- if ( best.valid() ) {
- selector.addIntersection( best );
+ SelectionIntersection best;
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).testSelect( test, best );
+ }
+ if ( best.valid() ) {
+ selector.addIntersection( best );
+ }
}
-}
-bool isSelectedComponents() const {
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- if ( ( *i ).selectedComponents() ) {
- return true;
+ bool isSelectedComponents() const {
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ if ( ( *i ).selectedComponents() ) {
+ return true;
+ }
}
+ return false;
}
- return false;
-}
-void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).setSelected( mode, select );
+ void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).setSelected( mode, select );
+ }
}
-}
-void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
- test.BeginMesh( localToWorld() );
+ void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
+ test.BeginMesh( localToWorld() );
- switch ( mode )
- {
- case SelectionSystem::eVertex:
- {
- for ( VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i )
+ switch ( mode )
{
- ( *i ).testSelect( selector, test );
- }
- }
- break;
- case SelectionSystem::eEdge:
- {
- for ( EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i )
+ case SelectionSystem::eVertex:
{
- ( *i ).testSelect( selector, test );
+ for ( VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i )
+ {
+ ( *i ).testSelect( selector, test );
+ }
}
- }
- break;
- case SelectionSystem::eFace:
- {
- if ( test.getVolume().fill() ) {
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ break;
+ case SelectionSystem::eEdge:
+ {
+ for ( EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i )
{
( *i ).testSelect( selector, test );
}
}
- else
+ break;
+ case SelectionSystem::eFace:
{
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ if ( test.getVolume().fill() ) {
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).testSelect( selector, test );
+ }
+ }
+ else
{
- ( *i ).testSelect_centroid( selector, test );
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).testSelect_centroid( selector, test );
+ }
}
}
- }
- break;
- default:
break;
+ default:
+ break;
+ }
}
-}
-void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
- test.BeginMesh( localToWorld() );
+ void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
+ test.BeginMesh( localToWorld() );
- PlanePointer brushPlanes[c_brush_maxFaces];
- PlanesIterator j = brushPlanes;
+ PlanePointer brushPlanes[c_brush_maxFaces];
+ PlanesIterator j = brushPlanes;
- for ( Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i )
- {
- *j++ = &( *i )->plane3();
- }
+ for ( Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i )
+ {
+ *j++ = &( *i )->plane3();
+ }
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).selectPlane( selector, Line( test.getNear(), test.getFar() ), brushPlanes, j, selectedPlaneCallback );
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).selectPlane( selector, Line( test.getNear(), test.getFar() ), brushPlanes, j, selectedPlaneCallback );
+ }
}
-}
-void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).selectReversedPlane( selector, selectedPlanes );
+ void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).selectReversedPlane( selector, selectedPlanes );
+ }
}
-}
-void transformComponents( const Matrix4& matrix ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).transformComponents( matrix );
+ void transformComponents( const Matrix4& matrix ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).transformComponents( matrix );
+ }
}
-}
-const AABB& getSelectedComponentsBounds() const {
- m_aabb_component = AABB();
+ const AABB& getSelectedComponentsBounds() const {
+ m_aabb_component = AABB();
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).iterate_selected( m_aabb_component );
- }
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).iterate_selected( m_aabb_component );
+ }
- return m_aabb_component;
-}
+ return m_aabb_component;
+ }
-void snapComponents( float snap ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).snapComponents( snap );
+ void snapComponents( float snap ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).snapComponents( snap );
+ }
}
-}
-void evaluateTransform(){
- Matrix4 matrix( m_transform.calculateTransform() );
- //globalOutputStream() << "matrix: " << matrix << "\n";
+ void evaluateTransform(){
+ Matrix4 matrix( m_transform.calculateTransform() );
+ //globalOutputStream() << "matrix: " << matrix << "\n";
- if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
- m_brush.transform( matrix );
- }
- else
- {
- transformComponents( matrix );
+ if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
+ m_brush.transform( matrix );
+ }
+ else
+ {
+ transformComponents( matrix );
+ }
}
-}
-void applyTransform(){
- m_brush.revertTransform();
- evaluateTransform();
- m_brush.freezeTransform();
-}
+ void applyTransform(){
+ m_brush.revertTransform();
+ evaluateTransform();
+ m_brush.freezeTransform();
+ }
-typedef MemberCaller<BrushInstance, void(), &BrushInstance::applyTransform> ApplyTransformCaller;
+ typedef MemberCaller<BrushInstance, void(), &BrushInstance::applyTransform> ApplyTransformCaller;
-void setClipPlane( const Plane3& plane ){
- m_clipPlane.setPlane( m_brush, plane );
-}
+ void setClipPlane( const Plane3& plane ){
+ m_clipPlane.setPlane( m_brush, plane );
+ }
-bool testLight( const RendererLight& light ) const {
- return light.testAABB( worldAABB() );
-}
+ bool testLight( const RendererLight& light ) const {
+ return light.testAABB( worldAABB() );
+ }
-void insertLight( const RendererLight& light ){
- const Matrix4& localToWorld = Instance::localToWorld();
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- Face_addLight( *i, localToWorld, light );
+ void insertLight( const RendererLight& light ){
+ const Matrix4& localToWorld = Instance::localToWorld();
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ Face_addLight( *i, localToWorld, light );
+ }
}
-}
-void clearLights(){
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).m_lights.clear();
+ void clearLights(){
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).m_lights.clear();
+ }
}
-}
};
inline BrushInstance* Instance_getBrush( scene::Instance& instance ){
template<typename Functor>
class BrushSelectedVisitor : public SelectionSystem::Visitor
{
-const Functor& m_functor;
+ const Functor& m_functor;
public:
-BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){
-}
+ BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+ }
-void visit( scene::Instance& instance ) const {
- BrushInstance* brush = Instance_getBrush( instance );
- if ( brush != 0 ) {
- m_functor( *brush );
+ void visit( scene::Instance& instance ) const {
+ BrushInstance* brush = Instance_getBrush( instance );
+ if ( brush != 0 ) {
+ m_functor( *brush );
+ }
}
-}
};
template<typename Functor>
template<typename Functor>
class BrushVisibleSelectedVisitor : public SelectionSystem::Visitor
{
-const Functor& m_functor;
+ const Functor& m_functor;
public:
-BrushVisibleSelectedVisitor( const Functor& functor ) : m_functor( functor ){
-}
+ BrushVisibleSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+ }
-void visit( scene::Instance& instance ) const {
- BrushInstance* brush = Instance_getBrush( instance );
- if ( brush != 0
- && instance.path().top().get().visible() ) {
- m_functor( *brush );
+ void visit( scene::Instance& instance ) const {
+ BrushInstance* brush = Instance_getBrush( instance );
+ if ( brush != 0
+ && instance.path().top().get().visible() ) {
+ m_functor( *brush );
+ }
}
-}
};
template<typename Functor>
class BrushForEachFace
{
-const BrushInstanceVisitor& m_visitor;
+ const BrushInstanceVisitor& m_visitor;
public:
-BrushForEachFace( const BrushInstanceVisitor& visitor ) : m_visitor( visitor ){
-}
+ BrushForEachFace( const BrushInstanceVisitor& visitor ) : m_visitor( visitor ){
+ }
-void operator()( BrushInstance& brush ) const {
- brush.forEachFaceInstance( m_visitor );
-}
+ void operator()( BrushInstance& brush ) const {
+ brush.forEachFaceInstance( m_visitor );
+ }
};
template<class Functor>
class FaceInstanceVisitFace : public BrushInstanceVisitor
{
-const Functor& functor;
+ const Functor& functor;
public:
-FaceInstanceVisitFace( const Functor& functor )
- : functor( functor ){
-}
+ FaceInstanceVisitFace( const Functor& functor )
+ : functor( functor ){
+ }
-void visit( FaceInstance& face ) const {
- functor( face.getFace() );
-}
+ void visit( FaceInstance& face ) const {
+ functor( face.getFace() );
+ }
};
template<typename Functor>
template<class Functor>
class FaceVisitAll : public BrushVisitor
{
-const Functor& functor;
+ const Functor& functor;
public:
-FaceVisitAll( const Functor& functor )
- : functor( functor ){
-}
+ FaceVisitAll( const Functor& functor )
+ : functor( functor ){
+ }
-void visit( Face& face ) const {
- functor( face );
-}
+ void visit( Face& face ) const {
+ functor( face );
+ }
};
template<typename Functor>
template<class Functor>
class FaceInstanceVisitAll : public BrushInstanceVisitor
{
-const Functor& functor;
+ const Functor& functor;
public:
-FaceInstanceVisitAll( const Functor& functor )
- : functor( functor ){
-}
+ FaceInstanceVisitAll( const Functor& functor )
+ : functor( functor ){
+ }
-void visit( FaceInstance& face ) const {
- functor( face );
-}
+ void visit( FaceInstance& face ) const {
+ functor( face );
+ }
};
template<typename Functor>
class InstanceIfVisible : public Functor
{
public:
-InstanceIfVisible( const Functor& functor ) : Functor( functor ){
-}
+ InstanceIfVisible( const Functor& functor ) : Functor( functor ){
+ }
-void operator()( scene::Instance& instance ){
- if ( instance.path().top().get().visible() ) {
- Functor::operator()( instance );
+ void operator()( scene::Instance& instance ){
+ if ( instance.path().top().get().visible() ) {
+ Functor::operator()( instance );
+ }
}
-}
};
template<typename Functor>
class BrushVisibleWalker : public scene::Graph::Walker
{
-const Functor& m_functor;
+ const Functor& m_functor;
public:
-BrushVisibleWalker( const Functor& functor ) : m_functor( functor ){
-}
+ BrushVisibleWalker( const Functor& functor ) : m_functor( functor ){
+ }
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- if ( path.top().get().visible() ) {
- BrushInstance* brush = Instance_getBrush( instance );
- if ( brush != 0 ) {
- m_functor( *brush );
+ bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ if ( path.top().get().visible() ) {
+ BrushInstance* brush = Instance_getBrush( instance );
+ if ( brush != 0 ) {
+ m_functor( *brush );
+ }
}
+ return true;
}
- return true;
-}
};
template<typename Functor>
template<typename Functor>
class FaceVisitorWrapper
{
-const Functor& functor;
+ const Functor& functor;
public:
-FaceVisitorWrapper( const Functor& functor ) : functor( functor ){
-}
+ FaceVisitorWrapper( const Functor& functor ) : functor( functor ){
+ }
-void operator()( FaceInstance& faceInstance ) const {
- functor( faceInstance.getFace() );
-}
+ void operator()( FaceInstance& faceInstance ) const {
+ functor( faceInstance.getFace() );
+ }
};
template<typename Functor>