loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
+ Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
+ Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
+
+ // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
if (l->filelen)
{
if (l->filelen < count * (int)sizeof(*in))
Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
if (l->filelen != count * (int)sizeof(*in))
Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
- }
-
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brushq3.data_lightgrid = out;
- loadmodel->brushq3.num_lightgrid = count;
-
- // no swapping or validation necessary
- if (l->filelen)
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ loadmodel->brushq3.data_lightgrid = out;
+ loadmodel->brushq3.num_lightgrid = count;
+ // no swapping or validation necessary
memcpy(out, in, count * (int)sizeof(*out));
- else
- {
- // no data, fill with white
- int i;
- for (i = 0;i < count;i++)
- {
- out[i].ambientrgb[0] = 128;
- out[i].ambientrgb[1] = 128;
- out[i].ambientrgb[2] = 128;
- out[i].diffusergb[0] = 0;
- out[i].diffusergb[1] = 0;
- out[i].diffusergb[2] = 0;
- out[i].diffusepitch = 0;
- out[i].diffuseyaw = 0;
- }
}
-
- Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
- Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
}
static void Mod_Q3BSP_LoadPVS(lump_t *l)
int i, j, k, index[3];
float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
q3dlightgrid_t *a, *s;
- // FIXME: write this
if (!model->brushq3.num_lightgrid)
{
ambientcolor[0] = 1;