void HUD_Crosshair_Vehicle()
{
- if(!hud || intermission)
- return;
-
if(hud != HUD_BUMBLEBEE_GUN)
{
Vehicle info = get_vehicleinfo(hud);
float f, i, j;
vector v;
if(!scoreboard_active && !camera_active && intermission != 2 &&
- spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc &&
+ spectatee_status != -1 && !csqcplayer.viewloc &&
!HUD_MinigameMenu_IsOpened() )
{
if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering
return;
+ if (hud != HUD_NORMAL)
+ {
+ HUD_Crosshair_Vehicle();
+ return;
+ }
+
string wcross_style;
float wcross_alpha, wcross_resolution;
wcross_style = autocvar_crosshair;
// crosshair goes VERY LAST
UpdateDamage();
HUD_Crosshair();
- HUD_Crosshair_Vehicle();
HitSound();
}