set g_balance_vore_kick_force 140 "predators are pushed by this amount when stomach kicked, in the direction their prey is facing"\r
set g_balance_vore_kick_predator_punchangle 3 "your view gets tilted by this amount when receiving stomach kicks"\r
set g_balance_vore_kick_prey_punchangle 6 "your view gets tilted by this amount when dealing stomach kicks"\r
-set g_balance_vore_escapeprobability 0.115 "probability of getting regurgitated when the predator takes damage (0 = never, 1 = always)"\r
+set g_balance_vore_escapeprobability 0.005 "probability of getting regurgitated when the predator takes damage, based on the amount of damage dealt (0 = never, 1 = always)"\r
// }}}\r
if (attacker.isbot)\r
damage = damage * bound(0.1, (skill + 5) * 0.1, 1);\r
\r
- // if a predator is taking damage, check if he should regurgitate any prey\r
+ // if a predator is taking damage, check if he should regurgitate his prey, based on the damage he took\r
if(cvar("g_balance_vore_escapeprobability"))\r
{\r
entity e;\r
FOR_EACH_PLAYER(e)\r
{\r
if(e.predator == targ)\r
- if(random() < cvar("g_balance_vore_escapeprobability"))\r
+ if(random() < cvar("g_balance_vore_escapeprobability") * damage)\r
Vore_Regurgitate(e);\r
}\r
}\r