return TRUE; // in CTS, you don't lose score by observing
}
-void cts_Initialize()
+MUTATOR_HOOKFUNCTION(cts_SetMods)
{
g_cloaked = 1; // always enable cloak in CTS
+ return FALSE;
+}
+
+void cts_Initialize()
+{
cts_ScoreRules();
}
MUTATOR_HOOK(FilterItem, cts_FilterItem, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_Calculate, cts_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidPlayerScore_Clear, cts_ForbidClearPlayerScore, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetModname, cts_SetMods, CBC_ORDER_ANY);
MUTATOR_ONADD
{