me.TD(me, 1, 0.3, e = makeVoretButton(">>", '0 0 0'));\r
e.onClick = PlayerModelSelector_Next_Click;\r
e.onClickEntity = pms;\r
-\r
me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Camera type:"));\r
me.TD(me, 1, 1, e = makeVoretRadioButton(1, "chase_active", "0", "1st person"));\r
me.TD(me, 1, 1, e = makeVoretRadioButton(1, "chase_active", "1", "3rd person"));\r
+ me.TR(me);\r
+ me.TD(me, 1, 2, e = makeVoretCheckBoxEx(1, -1, "cl_vore_stomachmodel", "Stomach model"));\r
+ setDependent(e, "chase_active", 0, 0);\r
+ me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Field of View:"));\r
me.TD(me, 1, 2, e = makeVoretSlider(60, 130, 1, "fov"));\r
setDependentWeird(e, someShadowCvarIsEnabled);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_coronas", "Coronas"));\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_coronas_occlusionquery", "Use Occlusion Queries"));\r
+ setDependent(e, "r_coronas", 1, 1);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_bloom", "Bloom"));\r
setDependent(e, "r_hdr", 0, 0);\r
me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 3, e = makeVoretCheckBox(0, "vid_gl20", "Use OpenGL 2.0 shaders (GLSL)"));\r
- me.TR(me);\r
- me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_coronas_occlusionquery", "Use Occlusion Queries"));\r
me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 3, e = makeVoretTextLabel(0, "Vertex Buffer Objects (VBOs)"));\r