void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags);
-entity teleport_first;
-.entity teleport_next;
-
#ifdef SVQC
void trigger_teleport_use(entity this, entity actor, entity trigger);
}
IL_PUSH(g_teleporters, this);
-
- this.teleport_next = teleport_first;
- teleport_first = this;
}
#elif defined(CSQC)
NET_HANDLE(ENT_CLIENT_TRIGGER_TELEPORT, bool isnew)
this.move_time = time;
defer(this, 0.25, teleport_findtarget);
- this.teleport_next = teleport_first;
- teleport_first = this;
-
return true;
}