git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3314
d7cf8633-e32d-0410-b094-
e92efae38249
count = MSG_ReadByte();
CL_BloodPuff(pos, dir, count);
break;
- case TE_BLOOD2:
- // blood puff
- MSG_ReadVector(pos);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_BloodPuff(pos, vec3_origin, 10);
- break;
case TE_SPARK:
// spark shower
MSG_ReadVector(pos);
#define TE_SUPERSPIKEQUAD 59 // [vector] origin
// LordHavoc: block2 - 70-80
#define TE_EXPLOSIONQUAD 70 // [vector] origin
-#define TE_BLOOD2 71 // [vector] origin
+#define TE_UNUSED1 71 // unused
#define TE_SMALLFLASH 72 // [vector] origin
#define TE_CUSTOMFLASH 73 // [vector] origin [byte] radius / 8 - 1 [byte] lifetime / 256 - 1 [byte] red [byte] green [byte] blue
#define TE_FLAMEJET 74 // [vector] origin [vector] velocity [byte] count