<%block name="js">
% if player is not None:
+ <script src="/static/js/jquery-1.7.1.min.js"></script>
<script src="/static/js/jquery.flot.min.js"></script>
- <script src="/static/js/bootstrap-tabs.js"></script>
<script type="text/javascript">
- jQuery(document).ready(function ($) {
- $(".tabs").tabs();
- });
-
$(function () {
+
// plot the accuracy graph
function plot_acc_graph(data) {
var games = new Array();
}
var previousPoint = null;
- var previousLabel = null;
$('#acc-graph').bind("plothover", function (event, pos, item) {
if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ if (previousPoint != item.dataIndex) {
previousPoint = item.dataIndex;
- previousLabel = item.series.label;
$("#tooltip").remove();
var x = item.datapoint[0].toFixed(2),
else {
$("#tooltip").remove();
previousPoint = null;
- previousLabel = null;
}
});
$('#dmg-graph').bind("plothover", function (event, pos, item) {
if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ if (previousPoint != item.dataIndex) {
previousPoint = item.dataIndex;
- previousLabel = item.series.label;
$("#tooltip").remove();
var x = item.datapoint[0].toFixed(2),
else {
$("#tooltip").remove();
previousPoint = null;
- previousLabel = null;
}
});
});
})
</script>
- <script src="/static/js/bootstrap-tabs.min.js"></script>
% endif
</%block>
Last Seen: <small><span class="abstime" data-epoch="${recent_games[0][1].epoch()}" title="${recent_games[0][1].create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${recent_games[0][1].fuzzy_date()}</span> </small><br />
- Playing Time: <small>${total_stats['alivetime']}
- % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
- % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
- <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
- % else:
- <br />(${total_stats['alivetime_month']} this month)
- % endif
- % endif
- </small><br />
+ Playing Time: <small>${total_stats['alivetime']} </small><br />
- <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
- Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
- </p>
- </div>
- <div class="span6">
- <p>
- % if fav_server is not None:
- Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
- % endif
+ <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in games_breakdown]) %>
+ Games Played: <small>${total_games} (${games_breakdown_str})</small><br />
% if fav_map is not None:
- Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
- % endif
-
- % if fav_weapon is not None:
- Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
- % endif
-
- % if total_stats['games'] > 0 and total_stats['wins'] is not None:
- Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
- % endif
-
- % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
- Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
+ Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map['id'])}" title="view map info">${fav_map['name']}</a></small><br />
% endif
</p>
</div>
-</div>
-
-<div class="row">
- <div class="span12">
+ <div class="span6">
<p>
+ % if total_games > 0 and total_stats['wins'] is not None:
+ Win Percentage: <small>${round(float(total_stats['wins'])/total_games * 100, 2)}% (${total_stats['wins']} wins, ${total_games - total_stats['wins']} losses) </small><br />
+ % endif
+
+ % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
+ Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths) </small><br />
+ % endif
+
% if elos_display is not None and len(elos_display) > 0:
Elo:
- <small>${elos_display} </small>
- %if '*' in elos_display:
- <small><i>*preliminary Elo</i></small>
- %endif
+ <small>${', '.join(elos_display)} </small>
<br />
+ %if '*' in ', '.join(elos_display):
+ <small><i>*preliminary Elo</i></small><br />
+ %endif
% endif
% if ranks_display != '':
</div>
</div>
+
% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
<div class="row">
<div class="span10">
<div class="acc-weap weapon-active">
<img src="${request.static_url("xonstat:static/images/nex.png")}" />
<p><small>Nex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/rifle.png")}" />
<p><small>Rifle</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
<p><small>Minstanex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/uzi.png")}" />
<p><small>Uzi</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
<p><small>Shotgun</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
</div>
</li>
% endif
<div class="dmg-weap weapon-active">
<img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
<p><small>Rocket</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
<p><small>Mortar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/electro.png")}" />
<p><small>Electro</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/crylink.png")}" />
<p><small>Crylink</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/hagar.png")}" />
<p><small>Hagar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/laser.png")}" />
<p><small>Laser</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
</div>
</li>
% endif
</div>
% endif
-<div class="row">
- <div class="span8 tabbable">
- <h3>Game Breakdown</h3>
- <ul class="tabs nav nav-pills" data-tabs="tabs">
- <% gametypes = ['Overall', 'Duel', 'DM', 'TDM', 'CTF'] %>
- % for gtc in gametypes:
- % if gtc.lower() == 'overall' or total_stats['games_breakdown'].has_key(gtc.lower()):
- % if gtc.lower() == 'overall':
- <li class="active">
- % else:
- <li>
- % endif
- <a href="#breakdown-${gtc.lower()}" data-toggle="tabs">${gtc}</a>
- </li>
- % endif
- % endfor
- </ul>
- <div class="tab-content">
- % for gtc in gametypes:
- <% gtc_key = gtc.lower() %>
- % if gtc_key == "overall":
- <% total = total_stats['games'] %>
- <% alivetime = total_stats['alivetime'] %>
- <% wins = total_stats['wins'] %>
- <% losses = total - wins %>
- <% kills = total_stats['kills'] %>
- <% deaths = total_stats['deaths'] %>
- <% suicides = total_stats['suicides'] %>
- % elif total_stats['games_breakdown'].has_key(gtc_key):
- <% total = total_stats['games_breakdown'][gtc_key] %>
- <% alivetime = total_stats['games_alivetime'][gtc_key] %>
- <% wins = total_stats[gtc_key+'_wins'] %>
- <% losses = total - wins %>
- % if gtc_key == "ctf":
- <% caps = total_stats[gtc_key+'_caps'] %>
- <% pickups = total_stats[gtc_key+'_pickups'] %>
- <% returns = total_stats[gtc_key+'_returns'] %>
- <% drops = total_stats[gtc_key+'_drops'] %>
- <% fckills = total_stats[gtc_key+'_fckills'] %>
- % else:
- <% kills = total_stats[gtc_key+'_kills'] %>
- <% deaths = total_stats[gtc_key+'_deaths'] %>
- <% suicides = total_stats[gtc_key+'_suicides'] %>
- % endif
- % endif
- % if gtc_key == 'overall' or total_stats['games_breakdown'].has_key(gtc_key):
- % if gtc_key == 'overall':
- <div class="tab-pane active" id="breakdown-${gtc_key}">
- % else:
- <div class="tab-pane" id="breakdown-${gtc_key}">
- % endif
- <div style="margin:15px;float:left;"><img title="${gtc}" src="/static/images/icons/48x48/${gtc_key}.png" alt="${gtc}" /></div>
- <table class="table table-bordered table-condensed">
- <thead>
- </thead>
- <tbody>
- <tr>
- <td><b>Games Played:</b></td>
- <td>${total}</td>
- % if gtc_key == 'overall':
- <td></td>
- % else:
- <td>${round(float(total)/total_stats['games'] * 100, 2)}% of all games</td>
- % endif
- </tr>
- <tr>
- <td><b>Playing Time:</b></td>
- <td>${alivetime} hours</td>
- % if gtc_key == 'overall':
- <td></td>
- % else:
- <td>${round(float(alivetime.total_seconds())/total_stats['alivetime'].total_seconds() * 100, 2)}% of total playing time</td>
- % endif
- </tr>
- <tr>
- <td width="30%"><b>Win Percentage:</b></td>
- <td width="30%">${round(float(wins)/total * 100, 2)}%</td>
- <td width="40%">${wins} wins, ${losses} losses</td>
- </tr>
- % if gtc_key == 'ctf':
- <tr>
- <td><b>Caps:</b></td>
- <td>${round(float(caps)/total, 2)} per game</td>
- <td>${caps} total</td>
- </tr>
- <tr>
- <td><b>Pickups:</b></td>
- <td>${round(float(pickups)/total, 2)} per game</td>
- <td>${pickups} total</td>
- </tr>
- <tr>
- <td><b>Drops:</b></td>
- <td>${round(float(drops)/total, 2)} per game</td>
- <td>${drops} total</td>
- </tr>
- <tr>
- <td><b>Returns:</b></td>
- <td>${round(float(returns)/total, 2)} per game</td>
- <td>${returns} total</td>
- </tr>
- <tr>
- <td><b>FC Kills:</b></td>
- <td>${round(float(fckills)/total, 2)} per game</td>
- <td>${fckills} total</td>
- </tr>
- <tr>
- <td><b>Cap Ratio:</b></td>
- <td>${round(float(caps)/pickups, 3)}</td>
- <td></td>
- </tr>
- <tr>
- <td><b>Drop Ratio:</b></td>
- <td>${round(float(drops)/pickups, 3)}</td>
- <td></td>
- </tr>
- <tr>
- <td><b>Return Ratio:</b></td>
- <td>${round(float(returns)/fckills, 3)}</td>
- <td></td>
- </tr>
- % else:
- <tr>
- <td><b>Kills:</b></td>
- <td>${round(float(kills)/total, 2)} per game</td>
- <td>${kills} total</td>
- </tr>
- <tr>
- <td><b>Deaths:</b></td>
- <td>${round(float(deaths)/total, 2)} per game</td>
- <td>${deaths} total</td>
- </tr>
- <tr>
- <td><b>Suicides:</b></td>
- <td>${round(float(suicides)/total, 2)} per game</td>
- <td>${suicides} total</td>
- </tr>
- <tr>
- <td><b>Kill Ratio:</b></td>
- <td>${round(float(kills)/deaths, 3)}</td>
- <td></td>
- </tr>
- <tr>
- <td><b>Suicide Ratio:</b></td>
- <td>${round(float(suicides)/deaths, 3)}</td>
- <td></td>
- </tr>
- % endif
- </tbody>
- </table>
- </div>
- % endif
- % endfor
- </div>
- </div>
-</div>
-
##### RECENT GAMES (v2) ####
% if recent_games:
-<br />
<div class="row">
<div class="span12">
<h3>Recent Games</h3>
from sqlalchemy import desc, distinct
from webhelpers.paginate import Page, PageURL
from xonstat.models import *
-from xonstat.util import page_url, datetime_seconds
+from xonstat.util import page_url
log = logging.getLogger(__name__)
def _get_games_played(player_id):
"""
- DEPRECATED: Now included in _get_total_stats()
-
Provides a breakdown by gametype of the games played by player_id.
Returns a tuple containing (total_games, games_breakdown), where
return (total, games_played)
+# TODO: should probably factor the above function into this one such that
+# total_stats['ctf_games'] is the count of CTF games and so on...
def _get_total_stats(player_id):
"""
Provides aggregated stats by player_id.
Returns a dict with the keys 'kills', 'deaths', 'alivetime'.
- games = how many games a player has played
- games_breakdown = how many games of given type a player has played (dictionary)
- games_alivetime = how many time a player has spent in a give game type (dictionary)
kills = how many kills a player has over all games
deaths = how many deaths a player has over all games
- suicides = how many suicides a player has over all games
alivetime = how long a player has played over all games
- alivetime_week = how long a player has played over all games in the last week
- alivetime_month = how long a player has played over all games in the last month
- wins = how many games a player has won
If any of the above are None, they are set to 0.
"""
- # 7 and 30 day windows
- one_week_ago = datetime.datetime.utcnow() - datetime.timedelta(days=7)
- one_month_ago = datetime.datetime.utcnow() - datetime.timedelta(days=30)
-
total_stats = {}
-
- games_played = DBSession.query(
- Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(PlayerGameStat.player_id == player_id).\
- group_by(Game.game_type_cd).\
- order_by(func.count().desc()).\
- all()
-
- total_stats['games'] = 0
- total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
- total_stats['games_alivetime'] = {}
- for (game_type_cd, games, alivetime) in games_played:
- total_stats['games'] += games
- total_stats['games_breakdown'][game_type_cd] = games
- total_stats['games_alivetime'][game_type_cd] = alivetime
-
- # more fields can be added here, e.g. 'collects' for kh games
- (total_stats['kills'], total_stats['deaths'], total_stats['suicides'],
- total_stats['alivetime'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides),
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['alivetime_week'],) = DBSession.query(
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.create_dt > one_week_ago).\
- one()
-
- (total_stats['alivetime_month'],) = DBSession.query(
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.create_dt > one_month_ago).\
- one()
+ (total_stats['kills'], total_stats['deaths'], total_stats['alivetime']) = DBSession.\
+ query("total_kills", "total_deaths", "total_alivetime").\
+ from_statement(
+ "select sum(kills) total_kills, "
+ "sum(deaths) total_deaths, "
+ "sum(alivetime) total_alivetime "
+ "from player_game_stats "
+ "where player_id=:player_id"
+ ).params(player_id=player_id).one()
(total_stats['wins'],) = DBSession.\
query("total_wins").\
"and (g.winner = pgs.team or pgs.rank = 1)"
).params(player_id=player_id).one()
-# (total_stats['wins'],) = DBSession.query(
-# func.count("*")).\
-# filter(Game.game_id == PlayerGameStat.game_id).\
-# filter(PlayerGameStat.player_id == player_id).\
-# filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
-# one()
-
- (total_stats['duel_wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "duel").\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.rank == 1).\
- one()
-
- (total_stats['duel_kills'], total_stats['duel_deaths'], total_stats['duel_suicides'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "duel").\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['dm_wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "dm").\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.rank == 1).\
- one()
-
- (total_stats['dm_kills'], total_stats['dm_deaths'], total_stats['dm_suicides'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "dm").\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['tdm_kills'], total_stats['tdm_deaths'], total_stats['tdm_suicides'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "tdm").\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['tdm_wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "tdm").\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.rank == 1).\
- one()
-
- (total_stats['ctf_wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "ctf").\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.rank == 1).\
- one()
-
- (total_stats['ctf_caps'], total_stats['ctf_pickups'], total_stats['ctf_drops'],
- total_stats['ctf_returns'], total_stats['ctf_fckills'],) = DBSession.query(
- func.sum(PlayerGameStat.captures),
- func.sum(PlayerGameStat.pickups),
- func.sum(PlayerGameStat.drops),
- func.sum(PlayerGameStat.returns),
- func.sum(PlayerGameStat.carrier_frags)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "ctf").\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
for (key,value) in total_stats.items():
if value == None:
total_stats[key] = 0
filter(PlayerGameStat.create_dt > back_then).\
group_by(Map.name, Map.map_id).\
order_by(func.count().desc()).\
- limit(5).all()
+ limit(1).one()
- fav_map = []
- for map_e in raw_fav_map:
- entry = {}
- entry['name'] = map_e[0]
- entry['id'] = map_e[1]
- fav_map.append(entry)
+ fav_map = {}
+ fav_map['name'] = raw_fav_map[0]
+ fav_map['id'] = raw_fav_map[1]
return fav_map
-def _get_fav_weapon(player_id):
- """
- Get the player's favorite weapon. The favorite weapon is defined
- as the weapon that he or she has employed the most in the past
- 90 days.
-
- Returns a sequence of dictionaries with keys for the weapon's name and id.
- The sequence holds the most-used weapons in decreasing order.
- """
- # 90 day window
- back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
-
- raw_fav_weapon = DBSession.query(Weapon.descr, Weapon.weapon_cd).\
- filter(Game.game_id == PlayerWeaponStat.game_id).\
- filter(PlayerWeaponStat.player_id == player_id).\
- filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\
- filter(PlayerWeaponStat.create_dt > back_then).\
- group_by(Weapon.descr, Weapon.weapon_cd).\
- order_by(func.count().desc()).\
- limit(5).all()
-
- fav_weapon = []
- for wpn_e in raw_fav_weapon:
- entry = {}
- entry['name'] = wpn_e[0]
- entry['id'] = wpn_e[1]
- fav_weapon.append(entry)
-
- return fav_weapon
-
-
-def _get_fav_server(player_id):
- """
- Get the player's favorite server. The favorite server is defined
- as the server that he or she has played on the most in the past
- 90 days.
-
- Returns a sequence of dictionaries with keys for the server's name and id.
- The sequence holds the most-used servers in decreasing order.
- """
- # 90 day window
- back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
-
- raw_fav_server = DBSession.query(Server.name, Server.server_id).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.server_id == Server.server_id).\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.create_dt > back_then).\
- group_by(Server.name, Server.server_id).\
- order_by(func.count().desc()).\
- limit(5).all()
-
- fav_server = []
- for srv_e in raw_fav_server:
- entry = {}
- entry['name'] = srv_e[0]
- entry['id'] = srv_e[1]
- fav_server.append(entry)
-
- return fav_server
-
-
def _get_rank(player_id):
"""
Get the player's rank as well as the total number of ranks.
total_stats = _get_total_stats(player.player_id)
# games breakdown - N games played (X ctf, Y dm) etc
- # DEPRECATED: included in total_stats, see above
- # (total_games, games_breakdown) = _get_games_played(player.player_id)
+ (total_games, games_breakdown) = _get_games_played(player.player_id)
# favorite map from the past 90 days
try:
except:
fav_map = None
- # favorite weapon from the past 90 days
- try:
- fav_weapon = _get_fav_weapon(player.player_id)
- except:
- fav_weapon = None
-
- # favorite server from the past 90 days
- try:
- fav_server = _get_fav_server(player.player_id)
- except:
- fav_server = None
-
# friendly display of elo information and preliminary status
elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
filter(PlayerElo.game_type_cd.in_(['ctf','duel','dm'])).\
order_by(PlayerElo.elo.desc()).all()
elos_display = []
- elos_dict = {}
for elo in elos:
if elo.games > 32:
str = "{0} ({1})"
elos_display.append(str.format(round(elo.elo, 3),
elo.game_type_cd))
- elos_dict[elo.game_type_cd] = round(elo.elo, 3)
- elos_display = ', '.join(elos_display)
# get current rank information
ranks = _get_rank(player_id)
-
- ranks_display = []
- ranks_dict = {}
- for gtc,rank,max_rank in ranks:
- ranks_display.append("{1} of {2} ({0})".format(gtc, rank, max_rank))
- ranks_dict[gtc] = (rank, max_rank)
- ranks_display = ', '.join(ranks_display)
+ ranks_display = ', '.join(["{1} of {2} ({0})".format(gtc, rank,
+ max_rank) for gtc, rank, max_rank in ranks])
# which weapons have been used in the past 90 days
except Exception as e:
player = None
- elos = None
elos_display = None
total_stats = None
recent_games = None
- # DEPRECATED: included in total_stats, see above
- #total_games = None
- #games_breakdown = None
+ total_games = None
+ games_breakdown = None
recent_weapons = []
fav_map = None
- fav_weapon = None
- fav_server = None
- ranks = None
ranks_display = None;
return {'player':player,
- 'elos':elos_dict,
'elos_display':elos_display,
'recent_games':recent_games,
'total_stats':total_stats,
- # DEPRECATED: included in total_stats, see above
- #'total_games':total_games,
- #'games_breakdown':games_breakdown,
+ 'total_games':total_games,
+ 'games_breakdown':games_breakdown,
'recent_weapons':recent_weapons,
'fav_map':fav_map,
- 'fav_weapon':fav_weapon,
- 'fav_server':fav_server,
- 'ranks':ranks_dict,
'ranks_display':ranks_display,
}
"""
Provides detailed information on a specific player. JSON.
"""
- player_info = player_info_data(request)
- json_result = {
- 'player': {
- 'id': player_info['player'].player_id,
- 'nick': player_info['player'].nick.encode('utf-8'),
- 'stripped_nick': player_info['player'].nick_strip_colors(),
- 'joined': player_info['player'].create_dt.isoformat(),
- },
- 'elos': player_info['elos'],
- 'ranks': player_info['ranks'],
- 'total_stats': {
- 'games': player_info['total_stats']['games'],
- 'games_breakdown': player_info['total_stats']['games_breakdown'],
- 'alivetime': datetime_seconds(player_info['total_stats']['alivetime']),
- 'kills': player_info['total_stats']['kills'],
- 'deaths': player_info['total_stats']['deaths'],
- 'suicides': player_info['total_stats']['suicides'],
- 'wins': player_info['total_stats']['wins'],
- # FIXME - current "wins" query is flawed!
- #'losses': player_info['total_stats']['loses'],
- },
- 'recent_games': [
- {
- 'game_id': game.game_id,
- 'game_type': game.game_type_cd,
- 'server': server.name,
- 'map': map.name,
- 'team': gamestat.team,
- 'rank': gamestat.rank,
- 'win': ((gamestat.team != None and gamestat.team == game.winner)
- or (gamestat.team == None and gamestat.rank == 1)),
- 'time': game.create_dt.isoformat(),
- }
- for (gamestat, game, server, map) in player_info['recent_games'][:5]
- ],
- }
- return json_result
+ return [{'status':'not implemented'}]
def player_game_index_data(request):