texture->basematerialflags |= MATERIALFLAG_WALL;
texture->numskinframes = 1;
if (!(texture->skinframes[0] = R_SkinFrame_LoadExternal(texture->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false)))
- Con_Printf("^4%s:^7 could not load texture for missing shader ^3\"%s\"\n", loadmodel->name, texture->name);
+ if(developer.integer || loadmodel->type == mod_brushq3)
+ Con_Printf("^4%s:^7 could not load texture for missing shader ^3\"%s\"\n", loadmodel->name, texture->name);
}
// init the animation variables
texture->currentframe = texture;