#include "commandbutton.qh"
#include "textlabel.qh"
#include "checkbox.qh"
+#include "radiobutton.qh"
#include "textslider.qh"
#include "checkbox_slider_invalid.qh"
me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_hitsound", _("Hit indication sound"),
_("Play a hit indicator sound when your shot hits an enemy")));
e.sendCvars = true;
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8 / 3, e = makeXonoticRadioButton_T(3, "cl_hitsound", "1", ZCTX(_("SND^Fixed")), _("-")));
+ e.sendCvars = true;
+ setDependent(e, "cl_hitsound", 1, 999);
+ me.TD(me, 1, 2.8 / 3, e = makeXonoticRadioButton_T(3, "cl_hitsound", "2", _("Decreasing"), _("Decrease pitch with more damage")));
+ e.sendCvars = true;
+ setDependent(e, "cl_hitsound", 1, 999);
+ me.TD(me, 1, 2.8 / 3, e = makeXonoticRadioButton_T(3, "cl_hitsound", "3", _("Increasing"), _("Increase pitch with more damage")));
+ e.sendCvars = true;
+ setDependent(e, "cl_hitsound", 1, 999);
me.TR(me);
me.TD(me, 1, 3, makeXonoticCheckBox(0, "con_chatsound", _("Chat message sound")));
me.TR(me);