// must match ptype_t values
particletype_t particletype[pt_total] =
{
+ {0, 0, false}, // pt_dead
{PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
{PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
{PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
-cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5", "opacity of blood"};
+cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood"};
cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
cvar_t cl_particles_explosions_smoke = {CVAR_SAVE, "cl_particles_explosions_smokes", "0", "enables smoke from explosions"};
// px,py,pz - starting origin of particle
// pvx,pvy,pvz - starting velocity of particle
// pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
-static particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter)
+static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter)
{
int l1, l2;
particle_t *part;
vec3_t v;
- for (;cl.free_particle < cl.max_particles && cl.particles[cl.free_particle].type;cl.free_particle++);
+ if (!cl_particles.integer)
+ return NULL;
+ for (;cl.free_particle < cl.max_particles && cl.particles[cl.free_particle].typeindex;cl.free_particle++);
if (cl.free_particle >= cl.max_particles)
return NULL;
part = &cl.particles[cl.free_particle++];
if (cl.num_particles < cl.free_particle)
cl.num_particles = cl.free_particle;
memset(part, 0, sizeof(*part));
- part->type = ptype;
+ part->typeindex = ptypeindex;
l2 = (int)lhrandom(0.5, 256.5);
l1 = 256 - l2;
part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
part->liquidfriction = pliquidfriction;
part->die = cl.time + part->alpha / (part->alphafade ? part->alphafade : 1);
part->delayedcollisions = 0;
- if (part->type == particletype + pt_blood)
+ if (part->typeindex == pt_blood)
part->gravity += 1; // FIXME: this is a legacy hack, effectinfo.txt doesn't have gravity on blood (nor do the particle calls in the engine)
// if it is rain or snow, trace ahead and shut off collisions until an actual collision event needs to occur to improve performance
- if (part->type == particletype + pt_rain)
+ if (part->typeindex == pt_rain)
{
int i;
particle_t *part2;
vec3_t endvec;
trace_t trace;
// turn raindrop into simple spark and create delayedspawn splash effect
- part->type = particletype + pt_spark;
+ part->typeindex = pt_spark;
part->bounce = 0;
VectorMA(part->org, lifetime, part->vel, endvec);
- trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((part->type == particletype + pt_rain || part->type == particletype + pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, NULL, false);
+ trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
part->die = cl.time + lifetime * trace.fraction;
- part2 = particle(particletype + pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0);
+ part2 = CL_NewParticle(pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0);
if (part2)
{
part2->delayedspawn = part->die;
part2->die += part->die - cl.time;
for (i = rand() & 7;i < 10;i++)
{
- part2 = particle(particletype + pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32);
+ part2 = CL_NewParticle(pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32);
if (part2)
{
part2->delayedspawn = part->die;
}
}
}
- else if (part->bounce != 0 && part->gravity == 0)
+ else if (part->bounce != 0 && part->gravity == 0 && part->typeindex != pt_snow)
{
float lifetime = part->alpha / (part->alphafade ? part->alphafade : 1);
vec3_t endvec;
trace_t trace;
VectorMA(part->org, lifetime, part->vel, endvec);
- trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((part->type == particletype + pt_rain || part->type == particletype + pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, NULL, false);
+ trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, true, false, NULL, false);
part->delayedcollisions = cl.time + lifetime * trace.fraction - 0.1;
}
return part;
void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
{
- particle_t *p;
+ int l1, l2;
+ decal_t *decal;
if (!cl_decals.integer)
return;
- p = particle(particletype + pt_decal, color1, color2, texnum, size, 0, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0, 0, 0, 0);
- if (p)
+ for (;cl.free_decal < cl.max_decals && cl.decals[cl.free_decal].typeindex;cl.free_decal++);
+ if (cl.free_decal >= cl.max_decals)
+ return;
+ decal = &cl.decals[cl.free_decal++];
+ if (cl.num_decals < cl.free_decal)
+ cl.num_decals = cl.free_decal;
+ memset(decal, 0, sizeof(*decal));
+ decal->typeindex = pt_decal;
+ decal->texnum = texnum;
+ VectorAdd(org, normal, decal->org);
+ VectorCopy(normal, decal->normal);
+ decal->size = size;
+ decal->alpha = alpha;
+ decal->time2 = cl.time;
+ l2 = (int)lhrandom(0.5, 256.5);
+ l1 = 256 - l2;
+ decal->color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
+ decal->color[1] = ((((color1 >> 8) & 0xFF) * l1 + ((color2 >> 8) & 0xFF) * l2) >> 8) & 0xFF;
+ decal->color[2] = ((((color1 >> 0) & 0xFF) * l1 + ((color2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
+ decal->color[3] = 0xFF;
+ decal->owner = hitent;
+ if (hitent)
{
- p->time2 = cl.time;
- p->owner = hitent;
- p->ownermodel = cl.entities[p->owner].render.model;
- VectorAdd(org, normal, p->org);
- VectorCopy(normal, p->vel);
- // these relative things are only used to regenerate p->org and p->vel if p->owner is not world (0)
- Matrix4x4_Transform(&cl.entities[p->owner].render.inversematrix, org, p->relativeorigin);
- Matrix4x4_Transform3x3(&cl.entities[p->owner].render.inversematrix, normal, p->relativedirection);
+ // these relative things are only used to regenerate p->org and p->vel if decal->owner is not world (0)
+ decal->ownermodel = cl.entities[decal->owner].render.model;
+ Matrix4x4_Transform(&cl.entities[decal->owner].render.inversematrix, org, decal->relativeorigin);
+ Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.inversematrix, normal, decal->relativenormal);
}
}
{
int k = particlepalette[palettecolor + (rand()&7)];
if (cl_particles_quake.integer)
- particle(particletype + pt_alphastatic, k, k, tex_particle, 1.5, 0, lhrandom(51, 255), 512, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0);
+ CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, lhrandom(51, 255), 512, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0);
else if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_alphastatic, k, k, tex_particle, 5, 0, 255, 300, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 10);
+ CL_NewParticle(pt_alphastatic, k, k, tex_particle, 5, 0, 255, 300, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 10);
else
- particle(particletype + pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 15);
+ CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 15);
}
}
}
static double bloodaccumulator = 0;
bloodaccumulator += count * 0.333 * cl_particles_quality.value;
for (;bloodaccumulator > 0;bloodaccumulator--)
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
+ CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
}
}
else if (effectnameindex == EFFECT_TE_SPARK)
for (i = 0;i < 1024 * cl_particles_quality.value;i++)
{
if (i & 1)
- particle(particletype + pt_static, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256);
+ CL_NewParticle(pt_static, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256);
else
- particle(particletype + pt_static, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0);
+ CL_NewParticle(pt_static, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0);
}
}
else
{
count *= cl_particles_quality.value;
while (count-- > 0)
- particle(particletype + pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128);
+ CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128);
}
else if (effectnameindex == EFFECT_TE_LAVASPLASH)
{
org[1] = center[1] + dir[1];
org[2] = center[2] + lhrandom(0, 64);
vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
- particle(particletype + pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
+ CL_NewParticle(pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
}
}
}
VectorSet(dir, i*8, j*8, k*8);
VectorNormalize(dir);
vel = lhrandom(50, 113);
- particle(particletype + pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
+ CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
}
}
}
- particle(particletype + pt_static, particlepalette[14], particlepalette[14], tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_static, particlepalette[14], particlepalette[14], tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_TE_TEI_G3)
- particle(particletype + pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
+ CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
else if (effectnameindex == EFFECT_TE_TEI_SMOKE)
{
if (cl_particles_smoke.integer)
{
count *= 0.25f * cl_particles_quality.value;
while (count-- > 0)
- particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f);
+ CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f);
}
}
else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
CL_SpawnDecalParticleForPoint(center, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
if (cl_particles_smoke.integer)
for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
- particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155);
+ CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155);
if (cl_particles_sparks.integer)
for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
- particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465);
+ CL_NewParticle(pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465);
CL_AllocLightFlash(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_EF_FLAME)
{
count *= 300 * cl_particles_quality.value;
while (count-- > 0)
- particle(particletype + pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128);
+ CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_EF_STARDUST)
{
count *= 200 * cl_particles_quality.value;
while (count-- > 0)
- particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128);
+ CL_NewParticle(pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
if (cl_particles_quake.integer)
{
color = particlepalette[67 + (rand()&3)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
}
else
{
dec = 16;
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
+ CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
}
}
else if (effectnameindex == EFFECT_TR_SLIGHTBLOOD)
{
dec = 6;
color = particlepalette[67 + (rand()&3)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
}
else
{
dec = 32;
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
+ CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
}
}
}
{
r = rand()&3;
color = particlepalette[ramp3[r]];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
}
else
{
- particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
- particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20);
+ CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20);
}
}
else if (effectnameindex == EFFECT_TR_GRENADE)
{
r = 2 + (rand()%5);
color = particlepalette[ramp3[r]];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
}
else
{
- particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
}
else if (effectnameindex == EFFECT_TR_WIZSPIKE)
{
dec = 6;
color = particlepalette[52 + (rand()&7)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
}
else if (gamemode == GAME_GOODVSBAD2)
{
dec = 6;
- particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
else
{
color = particlepalette[20 + (rand()&7)];
- particle(particletype + pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
}
else if (effectnameindex == EFFECT_TR_KNIGHTSPIKE)
{
dec = 6;
color = particlepalette[230 + (rand()&7)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
}
else
{
color = particlepalette[226 + (rand()&7)];
- particle(particletype + pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
}
else if (effectnameindex == EFFECT_TR_VORESPIKE)
if (cl_particles_quake.integer)
{
color = particlepalette[152 + (rand()&3)];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0);
}
else if (gamemode == GAME_GOODVSBAD2)
{
dec = 6;
- particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
else if (gamemode == GAME_PRYDON)
{
dec = 6;
- particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
else
- particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
else if (effectnameindex == EFFECT_TR_NEHAHRASMOKE)
{
dec = 7;
- particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4);
+ CL_NewParticle(pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4);
}
else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
{
dec = 4;
- particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16);
+ CL_NewParticle(pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16);
}
else if (effectnameindex == EFFECT_TR_GLOWTRAIL)
- particle(particletype + pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
}
if (bubbles)
{
if (effectnameindex == EFFECT_TR_ROCKET)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
+ CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
else if (effectnameindex == EFFECT_TR_GRENADE)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
+ CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
}
// advance to next time and position
dec *= qd;
if (info->particletype == pt_decal)
CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), tex, info->color[0], info->color[1]);
else if (info->particletype == pt_beam)
- particle(particletype + info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
+ CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
else
{
if (!cl_particles.integer)
trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
}
VectorRandom(rvec);
- particle(particletype + info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0);
+ CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0);
if (trailstep)
VectorMA(trailpos, trailstep, traildir, trailpos);
}
v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
- particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0);
}
}
if (cl.num_particles < cl.max_particles - 3)
{
s++;
- particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0);
+ CL_NewParticle(pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0);
}
}
Mem_Free(pointfile);
VectorCopy(leakorg, org);
Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
- particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0);
- particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0);
- particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0);
+ CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0);
+ CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0);
+ CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0);
}
/*
if (i & 1)
{
color = particlepalette[ramp1[r]];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256);
}
else
{
color = particlepalette[ramp2[r]];
- particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256);
}
}
}
{
if (cl_particles.integer && cl_particles_bubbles.integer)
for (i = 0;i < 128 * cl_particles_quality.value;i++)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96);
+ CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96);
}
else
{
}
VectorSubtract(trace.endpos, org, v2);
VectorScale(v2, 2.0f, v2);
- particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 0, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0);
+ CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 0, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0);
}
}
}
VectorSubtract(trace.endpos, org, v2);
VectorScale(v2, 2.0f, v2);
- particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0);
+ CL_NewParticle(pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0);
}
}
}
{
k = particlepalette[colorStart + (i % colorLength)];
if (cl_particles_quake.integer)
- particle(particletype + pt_static, k, k, tex_particle, 1, 0, 255, 850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 8, 256);
+ CL_NewParticle(pt_static, k, k, tex_particle, 1, 0, 255, 850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 8, 256);
else
- particle(particletype + pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192);
+ CL_NewParticle(pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192);
}
}
{
sparkcount *= cl_particles_quality.value;
while(sparkcount-- > 0)
- particle(particletype + pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64);
+ CL_NewParticle(pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64);
}
}
{
smokecount *= cl_particles_quality.value;
while(smokecount-- > 0)
- particle(particletype + pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0);
+ CL_NewParticle(pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0);
}
}
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel);
+ CL_NewParticle(pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel);
}
}
{
int k;
float z, minz, maxz;
- particle_t *p;
if (!cl_particles.integer) return;
if (dir[2] < 0) // falling
z = maxs[2];
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_rain, k, k, tex_particle, 20, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
+ CL_NewParticle(pt_rain, k, k, tex_particle, 20, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
else
- particle(particletype + pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
+ CL_NewParticle(pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
}
break;
case 1:
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- p = particle(particletype + pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
+ CL_NewParticle(pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
else
- p = particle(particletype + pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
- if (p)
- VectorCopy(p->vel, p->relativedirection);
+ CL_NewParticle(pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
}
break;
default:
}
}
+/*
+===============
+CL_MoveDecals
+===============
+*/
+void CL_MoveDecals (void)
+{
+ decal_t *decal;
+ int i;
+ float decalfade;
+
+ // LordHavoc: early out condition
+ if (!cl.num_decals)
+ {
+ cl.free_decal = 0;
+ return;
+ }
+
+ decalfade = bound(0, cl.time - cl.oldtime, 0.1) * 255 / cl_decals_fadetime.value;
+
+ for (i = 0, decal = cl.decals;i < cl.num_decals;i++, decal++)
+ {
+ if (!decal->typeindex)
+ continue;
+
+ // heavily optimized decal case
+ // FIXME: this has fairly wacky handling of alpha
+ if (cl.time > decal->time2 + cl_decals_time.value)
+ {
+ decal->alpha -= decalfade;
+ if (decal->alpha <= 0)
+ {
+ decal->typeindex = 0;
+ if (cl.free_decal > i)
+ cl.free_decal = i;
+ continue;
+ }
+ }
+
+ if (decal->owner)
+ {
+ if (cl.entities[decal->owner].render.model == decal->ownermodel)
+ {
+ Matrix4x4_Transform(&cl.entities[decal->owner].render.matrix, decal->relativeorigin, decal->org);
+ Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.matrix, decal->relativenormal, decal->normal);
+ }
+ else
+ {
+ decal->typeindex = 0;
+ if (cl.free_decal > i)
+ cl.free_decal = i;
+ }
+ }
+ }
+
+ // reduce cl.num_decals if possible
+ while (cl.num_decals > 0 && cl.decals[cl.num_decals - 1].typeindex == 0)
+ cl.num_decals--;
+}
+
/*
===============
CL_MoveParticles
void CL_MoveParticles (void)
{
particle_t *p;
- int i, maxparticle, j, a, content;
+ int i, j, a, content;
float gravity, dvel, decalfade, frametime, f, dist, oldorg[3];
- particletype_t *decaltype, *bloodtype;
int hitent;
trace_t trace;
gravity = frametime * cl.movevars_gravity;
dvel = 1+4*frametime;
decalfade = frametime * 255 / cl_decals_fadetime.value;
- decaltype = particletype + pt_decal;
- bloodtype = particletype + pt_blood;
- maxparticle = -1;
j = 0;
for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
{
- if (!p->type)
+ if (!p->typeindex)
{
if (cl.free_particle > i)
cl.free_particle = i;
continue;
}
- maxparticle = i;
-
- // heavily optimized decal case
- if (p->type == decaltype)
- {
- // FIXME: this has fairly wacky handling of alpha
- if (cl.time > p->time2 + cl_decals_time.value)
- {
- p->alpha -= decalfade;
- if (p->alpha <= 0)
- {
- p->type = NULL;
- if (cl.free_particle > i)
- cl.free_particle = i;
- continue;
- }
- }
- if (p->owner)
- {
- if (cl.entities[p->owner].render.model == p->ownermodel)
- {
- Matrix4x4_Transform(&cl.entities[p->owner].render.matrix, p->relativeorigin, p->org);
- Matrix4x4_Transform3x3(&cl.entities[p->owner].render.matrix, p->relativedirection, p->vel);
- }
- else
- {
- p->type = NULL;
- if (cl.free_particle > i)
- cl.free_particle = i;
- }
- }
- continue;
- }
if (p->delayedspawn)
{
if (p->alpha <= 0 || p->die <= cl.time)
{
- p->type = NULL;
+ p->typeindex = 0;
if (cl.free_particle > i)
cl.free_particle = i;
continue;
}
- if (p->type->orientation != PARTICLE_BEAM && frametime > 0)
+ if (particletype[p->typeindex].orientation != PARTICLE_BEAM && frametime > 0)
{
if (p->liquidfriction && (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK))
{
- if (p->type == bloodtype)
+ if (p->typeindex == pt_blood)
p->size += frametime * 8;
else
p->vel[2] -= p->gravity * gravity;
VectorMA(p->org, frametime, p->vel, p->org);
if (p->bounce && cl.time >= p->delayedcollisions)
{
- trace = CL_Move(oldorg, vec3_origin, vec3_origin, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | (p->type == particletype + pt_rain ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
+ trace = CL_Move(oldorg, vec3_origin, vec3_origin, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
// if the trace started in or hit something of SUPERCONTENTS_NODROP
// or if the trace hit something flagged as NOIMPACT
// then remove the particle
if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT || ((trace.startsupercontents | trace.hitsupercontents) & SUPERCONTENTS_NODROP) || (trace.startsupercontents & SUPERCONTENTS_SOLID))
{
- p->type = NULL;
+ p->typeindex = 0;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
continue;
}
VectorCopy(trace.endpos, p->org);
if (trace.fraction < 1)
{
VectorCopy(trace.endpos, p->org);
- if (p->type == particletype + pt_rain)
+ if (p->typeindex == pt_rain)
{
// raindrop - splash on solid/water/slime/lava
int count;
// convert from a raindrop particle to a rainsplash decal
VectorCopy(trace.plane.normal, p->vel);
VectorAdd(p->org, p->vel, p->org);
- p->type = particletype + pt_raindecal;
+ p->typeindex = pt_raindecal;
p->texnum = tex_rainsplash;
p->time2 = cl.time;
p->alphafade = p->alpha / 0.4;
p->sizeincrease = p->size * 20;
count = (int)lhrandom(1, 10);
while(count--)
- particle(particletype + pt_spark, 0x000000, 0x707070, tex_particle, 0.25f, 0, lhrandom(64, 255), 512, 1, 0, p->org[0], p->org[1], p->org[2], p->vel[0]*16, p->vel[1]*16, cl.movevars_gravity * 0.04 + p->vel[2]*16, 0, 0, 0, 32);
+ CL_NewParticle(pt_spark, 0x000000, 0x707070, tex_particle, 0.25f, 0, lhrandom(64, 255), 512, 1, 0, p->org[0], p->org[1], p->org[2], p->vel[0]*16, p->vel[1]*16, cl.movevars_gravity * 0.04 + p->vel[2]*16, 0, 0, 0, 32);
continue;
}
- else if (p->type == bloodtype)
+ else if (p->typeindex == pt_blood)
{
// blood - splash on solid
if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS)
{
- p->type = NULL;
+ p->typeindex = 0;
continue;
}
if (cl_stainmaps.integer)
R_Stain(p->org, 32, 32, 16, 16, (int)(p->alpha * p->size * (1.0f / 40.0f)), 192, 48, 48, (int)(p->alpha * p->size * (1.0f / 40.0f)));
if (!cl_decals.integer)
{
- p->type = NULL;
+ p->typeindex = 0;
continue;
}
- // convert from a blood particle to a blood decal
- VectorCopy(trace.plane.normal, p->vel);
- VectorAdd(p->org, p->vel, p->org);
-
- p->type = particletype + pt_decal;
- p->texnum = tex_blooddecal[rand()&7];
- p->owner = hitent;
- p->ownermodel = cl.entities[hitent].render.model;
- // these relative things are only used to regenerate p->org and p->vel if p->owner is not world (0)
- Matrix4x4_Transform(&cl.entities[hitent].render.inversematrix, p->org, p->relativeorigin);
- Matrix4x4_Transform3x3(&cl.entities[hitent].render.inversematrix, p->vel, p->relativedirection);
- p->time2 = cl.time;
- p->alphafade = 0;
- p->bounce = 0;
- p->airfriction = 0;
- p->liquidfriction = 0;
- p->gravity = 0;
- p->size *= 2.0f;
+ // create a decal for the blood splat
+ CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * 2, p->alpha);
+ p->typeindex = 0;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
continue;
}
else if (p->bounce < 0)
{
// bounce -1 means remove on impact
- p->type = NULL;
+ p->typeindex = 0;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
continue;
}
else
}
}
- if (p->type != particletype + pt_static)
+ if (p->typeindex != pt_static)
{
- switch (p->type - particletype)
+ switch (p->typeindex)
{
case pt_entityparticle:
// particle that removes itself after one rendered frame
if (p->time2)
- p->type = NULL;
+ {
+ p->typeindex = 0;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
+ }
else
p->time2 = 1;
break;
case pt_blood:
a = CL_PointSuperContents(p->org);
if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP))
- p->type = NULL;
+ {
+ p->typeindex = 0;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
+ }
break;
case pt_bubble:
a = CL_PointSuperContents(p->org);
if (!(a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)))
- p->type = NULL;
+ {
+ p->typeindex = 0;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
+ }
break;
case pt_rain:
a = CL_PointSuperContents(p->org);
if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
- p->type = NULL;
+ {
+ p->typeindex = 0;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
+ }
break;
case pt_snow:
if (cl.time > p->time2)
{
// snow flutter
p->time2 = cl.time + (rand() & 3) * 0.1;
- p->vel[0] = p->relativedirection[0] + lhrandom(-32, 32);
- p->vel[1] = p->relativedirection[1] + lhrandom(-32, 32);
- //p->vel[2] = p->relativedirection[2] + lhrandom(-32, 32);
+ p->vel[0] = p->vel[0] * 0.9f + lhrandom(-32, 32);
+ p->vel[1] = p->vel[0] * 0.9f + lhrandom(-32, 32);
}
a = CL_PointSuperContents(p->org);
if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
- p->type = NULL;
+ {
+ p->typeindex = 0;
+ if (cl.free_particle > i)
+ cl.free_particle = i;
+ }
break;
default:
break;
}
}
}
- cl.num_particles = maxparticle + 1;
+
+ // reduce cl.num_particles if possible
+ while (cl.num_particles > 0 && cl.particles[cl.num_particles - 1].typeindex == 0)
+ cl.num_particles--;
}
#define MAX_PARTICLETEXTURES 64
static particletexture_t particletexture[MAX_PARTICLETEXTURES];
static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
+static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
#define PARTICLETEXTURESIZE 64
#define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
f = (1.0f - sqrt(dx * dx + dy * dy) * iradius) * alpha;
if (f > 0)
{
+ if (f > 1)
+ f = 1;
d = data + (y * PARTICLETEXTURESIZE + x) * 4;
d[0] += (int)(f * (red - d[0]));
d[1] += (int)(f * (green - d[1]));
m = 8;
for (j = 1;j < 10;j++)
for (k = min(j, m - 1);k < m;k++)
- particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 192 - j * 8);
+ particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 320 - j * 8);
//particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
particletextureinvert(&data[0][0][0]);
setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
}
Cvar_RegisterVariable(&r_drawparticles);
+ Cvar_RegisterVariable(&r_drawdecals);
R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
}
+void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
+{
+ int surfacelistindex;
+ int batchstart, batchcount;
+ const decal_t *d;
+ pblend_t blendmode;
+ rtexture_t *texture;
+ float *v3f, *t2f, *c4f;
+
+ r_refdef.stats.decals += numsurfaces;
+ R_Mesh_Matrix(&identitymatrix);
+ R_Mesh_ResetTextureState();
+ R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
+ R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
+ R_Mesh_ColorPointer(particle_color4f, 0, 0);
+ GL_DepthMask(false);
+ GL_DepthRange(0, 1);
+ GL_PolygonOffset(0, 0);
+ GL_DepthTest(true);
+ GL_CullFace(GL_NONE);
+
+ // first generate all the vertices at once
+ for (surfacelistindex = 0, v3f = particle_vertex3f, t2f = particle_texcoord2f, c4f = particle_color4f;surfacelistindex < numsurfaces;surfacelistindex++, v3f += 3*4, t2f += 2*4, c4f += 4*4)
+ {
+ particletexture_t *tex;
+ const float *org;
+ float right[3], up[3], fog, cr, cg, cb, ca, size;
+
+ d = cl.decals + surfacelist[surfacelistindex];
+
+ //blendmode = particletype[d->typeindex].blendmode;
+
+ cr = d->color[0] * (1.0f / 255.0f) * r_view.colorscale;
+ cg = d->color[1] * (1.0f / 255.0f) * r_view.colorscale;
+ cb = d->color[2] * (1.0f / 255.0f) * r_view.colorscale;
+ ca = d->alpha * (1.0f / 255.0f);
+ //if (blendmode == PBLEND_MOD)
+ {
+ cr *= ca;
+ cg *= ca;
+ cb *= ca;
+ cr = min(cr, 1);
+ cg = min(cg, 1);
+ cb = min(cb, 1);
+ ca = 1;
+ }
+ ca *= cl_particles_alpha.value;
+ if (r_refdef.fogenabled)
+ {
+ fog = FogPoint_World(d->org);
+ cr = cr * fog;
+ cg = cg * fog;
+ cb = cb * fog;
+ //if (blendmode == PBLEND_ALPHA)
+ //{
+ // fog = 1 - fog;
+ // cr += r_refdef.fogcolor[0] * fog * r_view.colorscale;
+ // cg += r_refdef.fogcolor[1] * fog * r_view.colorscale;
+ // cb += r_refdef.fogcolor[2] * fog * r_view.colorscale;
+ //}
+ }
+ c4f[0] = c4f[4] = c4f[8] = c4f[12] = cr;
+ c4f[1] = c4f[5] = c4f[9] = c4f[13] = cg;
+ c4f[2] = c4f[6] = c4f[10] = c4f[14] = cb;
+ c4f[3] = c4f[7] = c4f[11] = c4f[15] = ca;
+
+ size = d->size * cl_particles_size.value;
+ org = d->org;
+ tex = &particletexture[d->texnum];
+
+ // PARTICLE_ORIENTED_DOUBLESIDED
+ VectorVectors(d->normal, right, up);
+ VectorScale(right, size, right);
+ VectorScale(up, size, up);
+ v3f[ 0] = org[0] - right[0] - up[0];
+ v3f[ 1] = org[1] - right[1] - up[1];
+ v3f[ 2] = org[2] - right[2] - up[2];
+ v3f[ 3] = org[0] - right[0] + up[0];
+ v3f[ 4] = org[1] - right[1] + up[1];
+ v3f[ 5] = org[2] - right[2] + up[2];
+ v3f[ 6] = org[0] + right[0] + up[0];
+ v3f[ 7] = org[1] + right[1] + up[1];
+ v3f[ 8] = org[2] + right[2] + up[2];
+ v3f[ 9] = org[0] + right[0] - up[0];
+ v3f[10] = org[1] + right[1] - up[1];
+ v3f[11] = org[2] + right[2] - up[2];
+ t2f[0] = tex->s1;t2f[1] = tex->t2;
+ t2f[2] = tex->s1;t2f[3] = tex->t1;
+ t2f[4] = tex->s2;t2f[5] = tex->t1;
+ t2f[6] = tex->s2;t2f[7] = tex->t2;
+ }
+
+ // now render batches of particles based on blendmode and texture
+ blendmode = PBLEND_ADD;
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ texture = particletexture[63].texture;
+ R_Mesh_TexBind(0, R_GetTexture(texture));
+ GL_LockArrays(0, numsurfaces*4);
+ batchstart = 0;
+ batchcount = 0;
+ for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+ {
+ d = cl.decals + surfacelist[surfacelistindex];
+
+ if (blendmode != particletype[d->typeindex].blendmode)
+ {
+ if (batchcount > 0)
+ R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
+ batchcount = 0;
+ batchstart = surfacelistindex;
+ blendmode = particletype[d->typeindex].blendmode;
+ if (blendmode == PBLEND_ALPHA)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ else if (blendmode == PBLEND_ADD)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else //if (blendmode == PBLEND_MOD)
+ GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+ }
+ if (texture != particletexture[d->texnum].texture)
+ {
+ if (batchcount > 0)
+ R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
+ batchcount = 0;
+ batchstart = surfacelistindex;
+ texture = particletexture[d->texnum].texture;
+ R_Mesh_TexBind(0, R_GetTexture(texture));
+ }
+
+ batchcount++;
+ }
+ if (batchcount > 0)
+ R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
+ GL_LockArrays(0, 0);
+}
+
void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
{
int surfacelistindex;
rtexture_t *texture;
float *v3f, *t2f, *c4f;
+ r_refdef.stats.particles += numsurfaces;
R_Mesh_Matrix(&identitymatrix);
R_Mesh_ResetTextureState();
R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
p = cl.particles + surfacelist[surfacelistindex];
- blendmode = p->type->blendmode;
+ blendmode = particletype[p->typeindex].blendmode;
cr = p->color[0] * (1.0f / 255.0f) * r_view.colorscale;
cg = p->color[1] * (1.0f / 255.0f) * r_view.colorscale;
ca = 1;
}
ca *= cl_particles_alpha.value;
- if (p->type->lighting)
+ if (particletype[p->typeindex].lighting)
{
float ambient[3], diffuse[3], diffusenormal[3];
R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, true);
size = p->size * cl_particles_size.value;
org = p->org;
tex = &particletexture[p->texnum];
- if (p->type->orientation == PARTICLE_BILLBOARD)
+ switch(particletype[p->typeindex].orientation)
{
+ case PARTICLE_BILLBOARD:
VectorScale(r_view.left, -size, right);
VectorScale(r_view.up, size, up);
v3f[ 0] = org[0] - right[0] - up[0];
t2f[2] = tex->s1;t2f[3] = tex->t1;
t2f[4] = tex->s2;t2f[5] = tex->t1;
t2f[6] = tex->s2;t2f[7] = tex->t2;
- }
- else if (p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
- {
+ break;
+ case PARTICLE_ORIENTED_DOUBLESIDED:
VectorVectors(p->vel, right, up);
VectorScale(right, size, right);
VectorScale(up, size, up);
t2f[2] = tex->s1;t2f[3] = tex->t1;
t2f[4] = tex->s2;t2f[5] = tex->t1;
t2f[6] = tex->s2;t2f[7] = tex->t2;
- }
- else if (p->type->orientation == PARTICLE_SPARK)
- {
+ break;
+ case PARTICLE_SPARK:
VectorMA(org, -0.02, p->vel, v);
VectorMA(org, 0.02, p->vel, up2);
R_CalcBeam_Vertex3f(v3f, v, up2, size);
t2f[2] = tex->s1;t2f[3] = tex->t1;
t2f[4] = tex->s2;t2f[5] = tex->t1;
t2f[6] = tex->s2;t2f[7] = tex->t2;
- }
- else if (p->type->orientation == PARTICLE_BEAM)
- {
+ break;
+ case PARTICLE_BEAM:
R_CalcBeam_Vertex3f(v3f, org, p->vel, size);
VectorSubtract(p->vel, org, up);
VectorNormalize(up);
t2f[2] = 0;t2f[3] = v[0];
t2f[4] = 0;t2f[5] = v[1];
t2f[6] = 1;t2f[7] = v[1];
- }
- else
- {
- Con_Printf("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
- return;
+ break;
}
}
{
p = cl.particles + surfacelist[surfacelistindex];
- if (blendmode != p->type->blendmode)
+ if (blendmode != particletype[p->typeindex].blendmode)
{
if (batchcount > 0)
R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
batchcount = 0;
batchstart = surfacelistindex;
- blendmode = p->type->blendmode;
+ blendmode = particletype[p->typeindex].blendmode;
if (blendmode == PBLEND_ALPHA)
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
else if (blendmode == PBLEND_ADD)
GL_LockArrays(0, 0);
}
+void R_DrawDecals (void)
+{
+ int i;
+ const decal_t *d;
+
+ // LordHavoc: early out conditions
+ if ((!cl.num_decals) || (!r_drawdecals.integer))
+ return;
+
+ // LordHavoc: only render if not too close
+ for (i = 0, d = cl.decals;i < cl.num_decals;i++, d++)
+ {
+ if (d->typeindex)
+ {
+ r_refdef.stats.decals++;
+ R_MeshQueue_AddTransparent(d->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
+ }
+ }
+}
+
void R_DrawParticles (void)
{
int i;
// LordHavoc: only render if not too close
for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
- {
- if (p->type && !p->delayedspawn)
- {
- r_refdef.stats.particles++;
- if (DotProduct(p->org, r_view.forward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
- R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
- }
- }
+ if (p->typeindex && !p->delayedspawn && (DotProduct(p->org, r_view.forward) >= minparticledist || particletype[p->typeindex].orientation == PARTICLE_BEAM))
+ R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
}
-