-// =========================================================
-// Server side networked commands code, reworked by Samual
-// Last updated: December 11th, 2011
-// =========================================================
+// ====================================================
+// Shared code for server commands, written by Samual
+// Last updated: December 13th, 2011
+// ====================================================
-#define CC_REQUEST_COMMAND 1
-#define CC_REQUEST_USAGE 2
-
-.float cmd_floodtime;
-.float cmd_floodcount;
-.float checkfail;
-.float lms_spectate_warning;
-
-string MapVote_Suggest(string m);
-//void MapVote_SendPicture(float id)
-
-// move any necessary sprint statements to "print_to"
-
-// ============================
-// Misc. Supporting Functions
-// ============================
-
-float SV_ParseClientCommand_floodcheck()
+// TODO: move this to some util file?
+string strlimitedlen(string input, float strip_colors, float limit)
{
- if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
- {
- if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
- {
- self.cmd_floodcount += 1;
- if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
- }
- else
- {
- self.cmd_floodtime = time;
- self.cmd_floodcount = 1;
- }
- }
- return TRUE; // continue, as we're not flooding yet
+ if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
+ return input;
+ else
+ return strcat(substring(input, 0, (strlen(input) - 3)), "...");
}
-
-// =======================
-// Command Sub-Functions
-// =======================
-
-void ClientCommand_autoswitch(float request, float argc)
+// find a player which matches the input string, and return their entity number
+float GetFilteredNumber(string input)
{
- switch(request)
+ entity tmp_player, selection;
+ float output, matches;
+
+ // check and see if we can get a number from input like "#3" or "3"
+ if(substring(input, 0, 1) == "#")
+ output = stof(substring(input, 1, -1));
+ else
+ output = stof(input);
+
+ // if we can't, check and see if we can match the input to the netname of any player in the game
+ if not(output)
{
- case CC_REQUEST_COMMAND:
- {
- self.autoswitch = ("0" != argv(1));
- sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
- sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
- return;
- }
- }
-}
+ FOR_EACH_CLIENT(tmp_player)
+ if (strdecolorize(tmp_player.netname) == strdecolorize(input))
+ selection = tmp_player;
-void ClientCommand_checkfail(float request, string command) // used only by client side code
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
- self.checkfail = 1;
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd checkfail message\n");
- sprint(self, " Where 'message' is the message reported by client about the fail.\n");
- return;
- }
+ if (selection) { output = num_for_edict(selection); }
}
+
+ print(strcat("input: ", input, ", output: ", ftos(output), ",\n"));
+ return output;
}
-void ClientCommand_clientversion(float request, float argc) // used only by client side code
+// switch between sprint and print depending on whether the reciever is the server or a player
+void print_to(entity target, string input)
{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
-
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
- {
- self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
- }
- else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
- {
- //JoinBestTeam(self, FALSE, TRUE);
- }
- else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
- {
- self.classname = "observer"; // really?
- stuffcmd(self, "menu_showteamselect\n");
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd clientversion version\n");
- sprint(self, " Where 'version' is the game version reported by self.\n");
- return;
- }
- }
+ if(target)
+ sprint(target, strcat(input, "\n"));
+ else
+ print(input, "\n");
}
-void ClientCommand_cvar_changes(float request)
+
+// ===================================================
+// Common commands used in both sv_cmd.qc and cmd.qc
+// ===================================================
+
+void CommonCommand_cvar_changes(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
sprint(self, cvar_changes);
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_cvar_purechanges(float request)
+void CommonCommand_cvar_purechanges(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
sprint(self, cvar_purechanges);
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_getmapvotepic(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(intermission_running)
- MapVote_SendPicture(stof(argv(1)));
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
- sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
- return;
- }
- }
-}
-
-void ClientCommand_info(float request, float argc)
+void CommonCommand_info(float request, float argc)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
string command;
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd info request\n");
sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
}
}
-void ClientCommand_join(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(self.classname != "player" && !lockteams && !g_arena)
- {
- if(nJoinAllowed(1))
- {
- if(g_ca) { self.caplayer = 1; }
- if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
-
- self.classname = "player";
- PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
- PutClientInServer();
- }
- else
- {
- //player may not join because of g_maxplayers is set
- centerprint(self, PREVENT_JOIN_TEXT);
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd join\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_ladder(float request)
+void CommonCommand_ladder(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
sprint(self, ladder_reply);
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd ladder\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_lsmaps(float request)
+void CommonCommand_lsmaps(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
sprint(self, lsmaps_reply);
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd lsmaps\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_lsnewmaps(float request)
+void CommonCommand_lsnewmaps(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
sprint(self, lsnewmaps_reply);
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_maplist(float request)
+void CommonCommand_maplist(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
sprint(self, maplist_reply);
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd maplist\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_rankings(float request)
+void CommonCommand_rankings(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
sprint(self, rankings_reply);
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd rankings\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_ready(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
- {
- if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
- {
- if (self.ready) // toggle
- {
- self.ready = FALSE;
- bprint(self.netname, "^2 is ^1NOT^2 ready\n");
- }
- else
- {
- self.ready = TRUE;
- bprint(self.netname, "^2 is ready\n");
- }
-
- // cannot reset the game while a timeout is active!
- if(!timeoutStatus)
- ReadyCount();
- } else {
- sprint(self, "^1Game has already been restarted\n");
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd ready\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+void CommonCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
float i;
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd records\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float tokens;
- string s;
-
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
-void ClientCommand_say(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd say <message>\n");
- sprint(self, " Where 'message' is the string of text to say.\n");
- return;
- }
- }
-}
-
-void ClientCommand_say_team(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd say_team <message>\n");
- sprint(self, " Where 'message' is the string of text to say.\n");
- return;
- }
- }
-}
-
-void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float selection;
-
- if (self.flags & FL_CLIENT)
- {
- if(teamplay)
- if not(self.team_forced > 0)
- if not(lockteams)
- {
- switch(argv(1))
- {
- case "red": selection = COLOR_TEAM1; break;
- case "blue": selection = COLOR_TEAM2; break;
- case "yellow": selection = COLOR_TEAM3; break;
- case "pink": selection = COLOR_TEAM4; break;
- case "auto": selection = (-1); break;
-
- default: break;
- }
-
- if(selection)
- {
- if(self.team == selection && self.deadflag == DEAD_NO)
- sprint(self, "^7You already are on that team.\n");
- else if(self.wasplayer && autocvar_g_changeteam_banned)
- sprint(self, "^1You cannot change team, forbidden by the server.\n");
- else
- ClientKill_TeamChange(selection);
- }
- }
- else
- sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
- else
- sprint(self, "^7selectteam can not be used as your team is forced\n");
- else
- sprint(self, "^7selectteam can only be used in teamgames\n");
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
- sprint(self, "\nUsage:^3 cmd selectteam team\n");
- sprint(self, " Where 'team' is the prefered team to try and join.\n");
- sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
- return;
- }
- }
-}
-
-void ClientCommand_selfstuff(float request, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd selfstuff command\n");
- sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
- return;
- }
- }
-}
-
-void ClientCommand_sentcvar(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float tokens;
- string s;
-
- if(argc == 2) // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
-void ClientCommand_spectate(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(g_arena) { return; }
- if(g_lms)
- {
- if(self.lms_spectate_warning)
- {
- // mark player as spectator
- PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
- }
- else
- {
- self.lms_spectate_warning = 1;
- sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- return;
- }
- }
-
- if(self.classname == "player" && autocvar_sv_spectate == 1)
- ClientKill_TeamChange(-2); // observe
-
- // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
- // note: if arena game mode is ever done properly, this needs to be removed.
- if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
- {
- sprint(self, "WARNING: you will spectate in the next round.\n");
- self.caplayer = 0;
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd spectate\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_suggestmap(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd suggestmap map\n");
- sprint(self, " Where 'map' is the name of the map to suggest.\n");
- return;
- }
- }
-}
-
-void ClientCommand_teamstatus(float request)
+void CommonCommand_teamstatus(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
Score_NicePrint(self);
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd teamstatus\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_tell(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
-
- if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
- {
- if(argc > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
- sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
- return;
- }
- }
-}
-void ClientCommand_timein(float request)
+void CommonCommand_timein(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(self.flags & FL_CLIENT)
{
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd timein\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+void CommonCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(self.flags & FL_CLIENT)
{
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd timeout\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_voice(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 3)
- VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd voice\n");
- sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
- return;
- }
- }
-}
-
-string strlimitedlen(string input, float strip_colors, float limit)
-{
- if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
- return input;
- else
- return strcat(substring(input, 0, (strlen(input) - 3)), "...");
-}
-
-void ClientCommand_who(float request)
+void CommonCommand_who(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
entity tmp_player;
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd who\n");
sprint(self, " No arguments required.\n");
}
/* use this when creating a new command, making sure to place it in alphabetical order.
-void ClientCommand_(float request)
+void CommonCommand_(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd \n");
sprint(self, " No arguments required.\n");
}
}
}
-*/
-
-
-// =====================================
-// Macro system for networked commands
-// =====================================
-
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define CLIENT_COMMANDS(request,arguments,command) \
- CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
- CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
- CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
- CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
- CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
- CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
- CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
- CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
- CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
- CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
- CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
- CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
- CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
- CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
- CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
- CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
- CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
- CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
- CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
- CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
- CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
- CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
- CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
- CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
- CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
- CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
- CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
- CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
- CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
- CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
- /* nothing */
-
-void ClientCommand_macro_help()
-{
- #define CLIENT_COMMAND(name,function,description) \
- { print(" ^2", name, "^7: ", description, "\n"); }
-
- CLIENT_COMMANDS(0, 0, "")
- #undef CLIENT_COMMAND
-
- return;
-}
-
-float ClientCommand_macro_command(float argc, string command)
-{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return TRUE; } }
-
- CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
- #undef CLIENT_COMMAND
-
- return FALSE;
-}
-
-float ClientCommand_macro_usage(float argc, string command)
-{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return TRUE; } }
-
- CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
- #undef CLIENT_COMMAND
-
- return FALSE;
-}
-
-
-// ======================================
-// Main Function Called By Engine (cmd)
-// ======================================
-// If this function exists, server game code parses clientcommand before the engine code gets it.
-
-void SV_ParseClientCommand(string command)
-{
- float argc = tokenize_console(command);
-
- // for floodcheck
- switch(strtolower(argv(0)))
- {
- // exempt commands which are not subject to floodcheck
- case "begin": break; // handled by engine in host_cmd.c
- case "getmapvotepic": break; // handled by server in this file
- case "pause": break; // handled by engine in host_cmd.c
- case "prespawn": break; // handled by engine in host_cmd.c
- case "reportcvar": break; // handled by server in this file
- case "sentcvar": break; // handled by server in this file
- case "spawn": break; // handled by engine in host_cmd.c
-
- default:
- if(SV_ParseClientCommand_floodcheck())
- break; // "TRUE": continue, as we're not flooding yet
- else
- return; // "FALSE": not allowed to continue, halt
- }
-
- /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
- if(argv(0) == "help")
- {
- if(argc == 1)
- {
- sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
- ClientCommand_macro_help;
- sprint(self, "For help about specific commands, type cmd help COMMAND\n");
- return;
- }
- else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
- {
- return;
- }
- }
- else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
- {
- return; // handled by a mutator
- }
- else if(CheatCommand(argc))
- {
- return; // handled by server/cheats.qc
- }
- else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
- {
- return; // handled by one of the above GameCommand_* functions
- }
- else
- clientcommand(self, command);
-}
\ No newline at end of file
+*/
\ No newline at end of file
-// =========================================================
-// Server side networked commands code, reworked by Samual
-// Last updated: December 11th, 2011
-// =========================================================
-
-#define CC_REQUEST_COMMAND 1
-#define CC_REQUEST_USAGE 2
-
-.float cmd_floodtime;
-.float cmd_floodcount;
-.float checkfail;
-.float lms_spectate_warning;
-
-string MapVote_Suggest(string m);
-//void MapVote_SendPicture(float id)
-
-// move any necessary sprint statements to "print_to"
-
-// ============================
-// Misc. Supporting Functions
-// ============================
-
-float SV_ParseClientCommand_floodcheck()
-{
- if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
- {
- if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
- {
- self.cmd_floodcount += 1;
- if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
- }
- else
- {
- self.cmd_floodtime = time;
- self.cmd_floodcount = 1;
- }
- }
- return TRUE; // continue, as we're not flooding yet
-}
-
-
-// =======================
-// Command Sub-Functions
-// =======================
-
-void ClientCommand_autoswitch(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- self.autoswitch = ("0" != argv(1));
- sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
- sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
- return;
- }
- }
-}
-
-void ClientCommand_checkfail(float request, string command) // used only by client side code
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
- self.checkfail = 1;
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd checkfail message\n");
- sprint(self, " Where 'message' is the message reported by client about the fail.\n");
- return;
- }
- }
-}
-
-void ClientCommand_clientversion(float request, float argc) // used only by client side code
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
-
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
- {
- self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
- }
- else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
- {
- //JoinBestTeam(self, FALSE, TRUE);
- }
- else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
- {
- self.classname = "observer"; // really?
- stuffcmd(self, "menu_showteamselect\n");
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd clientversion version\n");
- sprint(self, " Where 'version' is the game version reported by self.\n");
- return;
- }
- }
-}
-
-void ClientCommand_cvar_changes(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, cvar_changes);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_purechanges^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_cvar_purechanges(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, cvar_purechanges);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_changes^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_getmapvotepic(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(intermission_running)
- MapVote_SendPicture(stof(argv(1)));
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
- sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
- return;
- }
- }
-}
-
-void ClientCommand_info(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- string command;
-
- command = builtin_cvar_string(strcat("sv_info_", argv(1)));
- if(command)
- wordwrap_sprint(command, 1111); // why 1111?
- else
- sprint(self, "ERROR: unsupported info command\n");
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd info request\n");
- sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
- return;
- }
- }
-}
-
-void ClientCommand_join(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(self.classname != "player" && !lockteams && !g_arena)
- {
- if(nJoinAllowed(1))
- {
- if(g_ca) { self.caplayer = 1; }
- if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
-
- self.classname = "player";
- PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
- PutClientInServer();
- }
- else
- {
- //player may not join because of g_maxplayers is set
- centerprint(self, PREVENT_JOIN_TEXT);
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd join\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_ladder(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, ladder_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd ladder\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsmaps(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, lsmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsnewmaps(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, lsnewmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_maplist(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, maplist_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd maplist\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_rankings(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, rankings_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd rankings\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_ready(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
- {
- if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
- {
- if (self.ready) // toggle
- {
- self.ready = FALSE;
- bprint(self.netname, "^2 is ^1NOT^2 ready\n");
- }
- else
- {
- self.ready = TRUE;
- bprint(self.netname, "^2 is ready\n");
- }
-
- // cannot reset the game while a timeout is active!
- if(!timeoutStatus)
- ReadyCount();
- } else {
- sprint(self, "^1Game has already been restarted\n");
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd ready\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float i;
-
- for(i = 0; i < 10; ++i)
- sprint(self, records_reply[i]);
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd records\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float tokens;
- string s;
-
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
-void ClientCommand_say(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd say <message>\n");
- sprint(self, " Where 'message' is the string of text to say.\n");
- return;
- }
- }
-}
-
-void ClientCommand_say_team(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd say_team <message>\n");
- sprint(self, " Where 'message' is the string of text to say.\n");
- return;
- }
- }
-}
-
-void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float selection;
-
- if (self.flags & FL_CLIENT)
- {
- if(teamplay)
- if not(self.team_forced > 0)
- if not(lockteams)
- {
- switch(argv(1))
- {
- case "red": selection = COLOR_TEAM1; break;
- case "blue": selection = COLOR_TEAM2; break;
- case "yellow": selection = COLOR_TEAM3; break;
- case "pink": selection = COLOR_TEAM4; break;
- case "auto": selection = (-1); break;
-
- default: break;
- }
-
- if(selection)
- {
- if(self.team == selection && self.deadflag == DEAD_NO)
- sprint(self, "^7You already are on that team.\n");
- else if(self.wasplayer && autocvar_g_changeteam_banned)
- sprint(self, "^1You cannot change team, forbidden by the server.\n");
- else
- ClientKill_TeamChange(selection);
- }
- }
- else
- sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
- else
- sprint(self, "^7selectteam can not be used as your team is forced\n");
- else
- sprint(self, "^7selectteam can only be used in teamgames\n");
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
- sprint(self, "\nUsage:^3 cmd selectteam team\n");
- sprint(self, " Where 'team' is the prefered team to try and join.\n");
- sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
- return;
- }
- }
-}
-
-void ClientCommand_selfstuff(float request, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd selfstuff command\n");
- sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
- return;
- }
- }
-}
-
-void ClientCommand_sentcvar(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float tokens;
- string s;
-
- if(argc == 2) // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
-void ClientCommand_spectate(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(g_arena) { return; }
- if(g_lms)
- {
- if(self.lms_spectate_warning)
- {
- // mark player as spectator
- PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
- }
- else
- {
- self.lms_spectate_warning = 1;
- sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- return;
- }
- }
-
- if(self.classname == "player" && autocvar_sv_spectate == 1)
- ClientKill_TeamChange(-2); // observe
-
- // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
- // note: if arena game mode is ever done properly, this needs to be removed.
- if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
- {
- sprint(self, "WARNING: you will spectate in the next round.\n");
- self.caplayer = 0;
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd spectate\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_suggestmap(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd suggestmap map\n");
- sprint(self, " Where 'map' is the name of the map to suggest.\n");
- return;
- }
- }
-}
-
-void ClientCommand_teamstatus(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- Score_NicePrint(self);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd teamstatus\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_tell(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
-
- if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
- {
- if(argc > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
- sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timein(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(autocvar_sv_timeout)
- {
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
-
- if (timeoutStatus == 1)
- {
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2)
- {
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
- {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd timein\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(autocvar_sv_timeout)
- {
- if(self.classname == "player")
- {
- if(votecalled)
- sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
- else
- {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
-
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- float myTl;
- myTl = autocvar_timelimit;
-
- float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
- }
-
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
-
-
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
- }
- timeoutHandler.nextthink = time; //always let the entity think asap
-
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
- }
- }
- else
- sprint(self, "^7Error: only players can call a timeout!\n");
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd timeout\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_voice(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 3)
- VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd voice\n");
- sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
- return;
- }
- }
-}
-
-string strlimitedlen(string input, float strip_colors, float limit)
-{
- if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
- return input;
- else
- return strcat(substring(input, 0, (strlen(input) - 3)), "...");
-}
-
-void ClientCommand_who(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
- entity tmp_player;
- string tmp_player_name;
-
- sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
- sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
-
- FOR_EACH_CLIENT(tmp_player)
- {
- tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
-
- tmp_hours = tmp_minutes = tmp_seconds = 0;
-
- tmp_seconds = (time - tmp_player.jointime);
- tmp_minutes = (tmp_seconds / 60);
-
- if(tmp_minutes)
- {
- tmp_seconds -= (tmp_minutes * 60);
- tmp_hours = (tmp_minutes / 60);
-
- if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
- }
-
- sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
- strcat("#", ftos(num_for_edict(tmp_player))),
- tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
- tmp_player.ping, tmp_player.ping_packetloss,
- sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
-
- ++total_listed_players;
- }
-
- sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd who\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-/* use this when creating a new command, making sure to place it in alphabetical order.
-void ClientCommand_(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd \n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-*/
-
-
-// =====================================
-// Macro system for networked commands
-// =====================================
-
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define CLIENT_COMMANDS(request,arguments,command) \
- CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
- CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
- CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
- CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
- CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
- CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
- CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
- CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
- CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
- CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
- CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
- CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
- CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
- CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
- CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
- CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
- CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
- CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
- CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
- CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
- CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
- CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
- CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
- CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
- CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
- CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
- CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
- CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
- CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
- CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
- /* nothing */
-
-void ClientCommand_macro_help()
-{
- #define CLIENT_COMMAND(name,function,description) \
- { print(" ^2", name, "^7: ", description, "\n"); }
-
- CLIENT_COMMANDS(0, 0, "")
- #undef CLIENT_COMMAND
-
- return;
-}
-
-float ClientCommand_macro_command(float argc, string command)
-{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return TRUE; } }
-
- CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
- #undef CLIENT_COMMAND
-
- return FALSE;
-}
-
-float ClientCommand_macro_usage(float argc, string command)
-{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return TRUE; } }
-
- CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
- #undef CLIENT_COMMAND
-
- return FALSE;
-}
-
-
-// ======================================
-// Main Function Called By Engine (cmd)
-// ======================================
-// If this function exists, server game code parses clientcommand before the engine code gets it.
-
-void SV_ParseClientCommand(string command)
-{
- float argc = tokenize_console(command);
-
- // for floodcheck
- switch(strtolower(argv(0)))
- {
- // exempt commands which are not subject to floodcheck
- case "begin": break; // handled by engine in host_cmd.c
- case "getmapvotepic": break; // handled by server in this file
- case "pause": break; // handled by engine in host_cmd.c
- case "prespawn": break; // handled by engine in host_cmd.c
- case "reportcvar": break; // handled by server in this file
- case "sentcvar": break; // handled by server in this file
- case "spawn": break; // handled by engine in host_cmd.c
-
- default:
- if(SV_ParseClientCommand_floodcheck())
- break; // "TRUE": continue, as we're not flooding yet
- else
- return; // "FALSE": not allowed to continue, halt
- }
-
- /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
- if(argv(0) == "help")
- {
- if(argc == 1)
- {
- sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
- ClientCommand_macro_help;
- sprint(self, "For help about specific commands, type cmd help COMMAND\n");
- return;
- }
- else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
- {
- return;
- }
- }
- else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
- {
- return; // handled by a mutator
- }
- else if(CheatCommand(argc))
- {
- return; // handled by server/cheats.qc
- }
- else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
- {
- return; // handled by one of the above GameCommand_* functions
- }
- else
- clientcommand(self, command);
-}
\ No newline at end of file
+// ============================================================
+// Shared declarations for server commands, written by Samual
+// Last updated: December 13th, 2011
+// ============================================================
+
+// identifiers for subfunction requests by the command code structure
+#define CMD_REQUEST_COMMAND 1
+#define CMD_REQUEST_USAGE 2