set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
-set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
}
}
- if (cvar("g_spawnpoints_autodrop"))
- {
- setsize(self, PL_MIN, PL_MAX);
- droptofloor();
- }
-
self.use = spawnpoint_use;
self.team_saved = self.team;
if (!self.cnt)