}
#ifdef GAMEQC
-MODEL(HealthLarge_ITEM, Item_Model("g_h50.md3"));
-SOUND(HealthLarge, "misc/mediumhealth");
+MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
+SOUND(HealthBig, "misc/mediumhealth");
#endif
-REGISTER_ITEM(HealthLarge, Health) {
+REGISTER_ITEM(HealthBig, Health) {
#ifdef GAMEQC
- this.m_model = MDL_HealthLarge_ITEM;
- this.m_sound = SND_HealthLarge;
+ this.m_model = MDL_HealthBig_ITEM;
+ this.m_sound = SND_HealthBig;
#endif
this.m_name = "50 Health";
this.m_icon = "health";
this.m_color = '1 0 0';
- this.m_waypoint = _("Large health");
+ this.m_waypoint = _("Big health");
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_MID;
this.m_itemid = IT_25HP;
{
return (false
|| it == ITEM_ArmorMega || (it == ITEM_ArmorBig && !hud_panel_itemstime_hidelarge)
- || it == ITEM_HealthMega || (it == ITEM_HealthLarge && !hud_panel_itemstime_hidelarge)
+ || it == ITEM_HealthMega || (it == ITEM_HealthBig && !hud_panel_itemstime_hidelarge)
);
}
{
case ITEM_HealthSmall.m_itemid:
case ITEM_HealthMedium.m_itemid:
- case ITEM_HealthLarge.m_itemid:
+ case ITEM_HealthBig.m_itemid:
case ITEM_HealthMega.m_itemid:
case ITEM_ArmorSmall.m_itemid:
case ITEM_ArmorMedium.m_itemid:
this.health = g_pickup_healthbig;
if(!this.pickup_anyway)
this.pickup_anyway = g_pickup_healthbig_anyway;
- StartItem(this, ITEM_HealthLarge);
+ StartItem(this, ITEM_HealthBig);
}
spawnfunc(item_health_mega)