item.nextthink = time;\r
\r
// predator effects, some common to those in Vore_Swallow\r
- PlayerSound(e.predator, playersound_swallow, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
- setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
- e.predator.punchangle_x -= cvar("g_balance_vore_swallow_predator_punchangle_item");\r
- e.predator.regurgitate_prepare = 0;\r
- Vore_AutoDigest(e.predator);\r
+ PlayerSound(pl, playersound_swallow, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
+ setanim(pl, pl.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
+ pl.punchangle_x -= cvar("g_balance_vore_swallow_predator_punchangle_item");\r
+ pl.regurgitate_prepare = 0;\r
+ pl.action_delay = time + cvar("g_balance_vore_action_delay");\r
+ Vore_AutoDigest(pl);\r
}\r
\r
float Item_GiveTo(entity item, entity player)\r