{\r
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)\r
{\r
- if ( self.ammo_fuel >= (time - self.grabber_time_fueldecrease) * grabbered_fuel )\r
+ float active_ammo;\r
+ if(cvar("g_balance_grabber_reload_ammo"))\r
+ active_ammo = self.clip_load;\r
+ else\r
+ active_ammo = self.ammo_fuel;\r
+\r
+ if (active_ammo >= (time - self.grabber_time_fueldecrease) * grabbered_fuel )\r
{\r
W_DecreaseAmmo(ammo_fuel, (time - self.grabber_time_fueldecrease) * grabbered_fuel, cvar("g_balance_grabber_reload_ammo"));\r
self.grabber_time_fueldecrease = time;\r