// Weapon Damage Effects
// --------------------------------
+// tuba does not use the weapon damage effect
+
// laser damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_laser
lightradiusfade 280
lightcolor 0.9 0.6 0.2
+// porto does not use the weapon damage effect
+
+// hook does not use the weapon damage effect
+
// --------------------------------
// End of Weapon Damage Effects
// --------------------------------
\ No newline at end of file