-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_a25.md3"
+modeldisabled="models/items/g_a25.md3"
*/
/*QUAKED item_armor_big (.4 .8 .4) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_a50.md3"
+modeldisabled="models/items/g_a50.md3"
*/
/*QUAKED item_armor_medium (.4 .8 .4) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_armormedium.md3"
+modeldisabled="models/items/g_armormedium.md3"
*/
/*QUAKED item_armor_small (.4 .8 .4) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_a1.md3"
+modeldisabled="models/items/g_a1.md3"
*/
/*QUAKED item_bullets (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/a_bullets.md3"
+modeldisabled="models/items/a_bullets.md3"
*/
/*QUAKED item_cells (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/a_cells.md3"
+modeldisabled="models/items/a_cells.md3"
*/
/*QUAKED item_flag_team1 (1 0 0) (-32 -32 0) (32 32 74)
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_h50.md3"
+modeldisabled="models/items/g_h50.md3"
*/
/*QUAKED item_health_medium (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_h25.md3"
+modeldisabled="models/items/g_h25.md3"
*/
/*QUAKED item_health_mega (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_h100.md3"
+modeldisabled="models/items/g_h100.md3"
*/
/*QUAKED item_health_small (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_h1.md3"
+modeldisabled="models/items/g_h1.md3"
*/
/*QUAKED item_invincible (.3 .3 1) (-30 -30 0) (30 30 48) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_invincible.md3"
+modeldisabled="models/items/g_invincible.md3"
*/
/*QUAKED item_minst_cells (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/a_cells.md3"
+modeldisabled="models/items/a_cells.md3"
*/
/*QUAKED item_rockets (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/a_rockets.md3"
+modeldisabled="models/items/a_rockets.md3"
*/
/*QUAKED item_shells (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/a_shells.md3"
+modeldisabled="models/items/a_shells.md3"
*/
/*QUAKED item_strength (.3 .3 1) (-30 -30 0) (30 30 48) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_strength.md3"
+modeldisabled="models/items/g_strength.md3"
*/
/*QUAKED light (.65 .65 1) (-8 -8 -8) (8 8 8) LINEAR NOANGLE - - NOGRIDLIGHT
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_crylink.md3"
+modeldisabled="models/weapons/g_crylink.md3"
*/
/*QUAKED weapon_electro (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_electro.md3"
+modeldisabled="models/weapons/g_electro.md3"
*/
/*QUAKED weapon_grenadelauncher (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_gl.md3"
+modeldisabled="models/weapons/g_gl.md3"
*/
/*QUAKED weapon_hagar (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_hagar.md3"
+modeldisabled="models/weapons/g_hagar.md3"
*/
/*QUAKED weapon_laser (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_laser.md3"
+modeldisabled="models/weapons/g_laser.md3"
*/
/*QUAKED weapon_nex (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_nex.md3"
+modeldisabled="models/weapons/g_nex.md3"
*/
/*QUAKED weapon_rocketlauncher (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_rl.md3"
+modeldisabled="models/weapons/g_rl.md3"
*/
/*QUAKED weapon_shotgun (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_shotgun.md3"
+modeldisabled="models/weapons/g_shotgun.md3"
*/
/*QUAKED weapon_uzi (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_uzi.md3"
+modeldisabled="models/weapons/g_uzi.md3"
*/
/*QUAKED worldspawn (0 0 0) ?
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_minstanex.md3"
+modeldisabled="models/weapons/g_minstanex.md3"
*/
/*QUAKED weapon_porto (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_porto.md3"
+modeldisabled="models/weapons/g_porto.md3"
*/
/*QUAKED target_items (0 0 1) (-8 -8 -8) (8 8 8) AND OR ANDNOT
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_hlac.md3"
+modeldisabled="models/weapons/g_hlac.md3"
*/
/*QUAKED weapon_seeker (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_seeker.md3"
+modeldisabled="models/weapons/g_seeker.md3"
*/
/*QUAKED weapon_hook (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_hookgun.md3"
+modeldisabled="models/weapons/g_hookgun.md3"
*/
/*QUAKED trigger_heal (.5 .5 .5) ?
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_campingrifle.md3"
+modeldisabled="models/weapons/g_campingrifle.md3"
*/
/*QUAKED func_fourier (0 .5 .8) ?
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_fuel.md3"
+modeldisabled="models/items/g_fuel.md3"
*/
/*QUAKED item_fuel_regen (1 .3 1) (-30 -30 0) (30 30 48) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_fuelregen.md3"
+modeldisabled="models/items/g_fuelregen.md3"
*/
/*QUAKED item_jetpack (.3 .3 1) (-30 -30 0) (30 30 48) FLOATING
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/items/g_jetpack.md3"
+modeldisabled="models/items/g_jetpack.md3"
*/
/*QUAKED trigger_magicear (0 0 1) (-8 -8 -8) (8 8 8) IGNORE_SAY IGNORE_TEAMSAY IGNORE_TELL IGNORE_INVALIDTELL REPLACE_WHOLE_MESSAGE REPLACE_OUTSIDE CONTINUE NODECOLORIZE
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/weapons/g_fireball.md3"
+modeldisabled="models/weapons/g_fireball.md3"
*/
/*QUAKED trigger_warpzone (1 .5 1) ?