GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
GAMETYPE(MAPINFO_TYPE_ASSAULT) \
/* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
+ GAMETYPE(MAPINFO_TYPE_SINGLE_PLAYER) \
/**/
// hidden gametypes come last so indexing always works correctly
{
entity player = M_ARGV(0, entity);
if ( IS_BOT_CLIENT(player) && !player.sp_spawn_spot )
+ {
bot_remove(player);
+ }
}
// Prevents bots from being able to pick up items
return MUT_ITEMTOUCH_CONTINUE;
}
-// revents bots from being willing to pick up items
+// Prevents bots from being willing to pick up items
MUTATOR_HOOKFUNCTION(sp, Item_Spawn)
{
entity item = M_ARGV(0, entity);