--- /dev/null
- /* fullname */ _("@!#%'n Tuba")
+#ifdef REGISTER_WEAPON
+REGISTER_WEAPON(
+/* WEP_##id */ TUBA,
+/* function */ w_tuba,
+/* ammotype */ 0,
+/* impulse */ 1,
+/* flags */ WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH,
+/* rating */ BOT_PICKUP_RATING_MID,
+/* model */ "tuba",
+/* netname */ "tuba",
++/* xgettext:no-c-format */
++/* fullname */ _("@!#%'n Tuba")
+);
+
+#define TUBA_SETTINGS(weapon) \
+ WEP_ADD_CVAR(weapon, MO_NONE, animtime) \
+ WEP_ADD_CVAR(weapon, MO_NONE, attenuation) \
+ WEP_ADD_CVAR(weapon, MO_NONE, damage) \
+ WEP_ADD_CVAR(weapon, MO_NONE, edgedamage) \
+ WEP_ADD_CVAR(weapon, MO_NONE, force) \
+ WEP_ADD_CVAR(weapon, MO_NONE, radius) \
+ WEP_ADD_CVAR(weapon, MO_NONE, refire) \
+ WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
+ WEP_ADD_PROP(weapon, reloading_time, reload_time) \
+ WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
+ WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
+
+#ifdef SVQC
+TUBA_SETTINGS(tuba)
+.entity tuba_note;
+.float tuba_smoketime;
+.float tuba_instrument;
+
+#define MAX_TUBANOTES 32
+.float tuba_lastnotes_last;
+.float tuba_lastnotes_cnt; // over
+.vector tuba_lastnotes[MAX_TUBANOTES];
+#endif
+#else
+#ifdef SVQC
+void spawnfunc_weapon_tuba (void) { weapon_defaultspawnfunc(WEP_TUBA); }
+
+float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo)
+{
+ float i, j, mmin, mmax, nolength;
+ float n = tokenize_console(melody);
+ if(n > pl.tuba_lastnotes_cnt)
+ return FALSE;
+ float pitchshift = 0;
+
+ if(instrument >= 0)
+ if(pl.tuba_instrument != instrument)
+ return FALSE;
+
+ // verify notes...
+ nolength = FALSE;
+ for(i = 0; i < n; ++i)
+ {
+ vector v = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
+ float ai = stof(argv(n - i - 1));
+ float np = floor(ai);
+ if(ai == np)
+ nolength = TRUE;
+ // n counts the last played notes BACKWARDS
+ // _x is start
+ // _y is end
+ // _z is note pitch
+ if(ignorepitch && i == 0)
+ {
+ pitchshift = np - v_z;
+ }
+ else
+ {
+ if(v_z + pitchshift != np)
+ return FALSE;
+ }
+ }
+
+ // now we know the right NOTES were played
+ if(!nolength)
+ {
+ // verify rhythm...
+ float ti = 0;
+ if(maxtempo > 0)
+ mmin = 240 / maxtempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
+ else
+ mmin = 0;
+ if(mintempo > 0)
+ mmax = 240 / mintempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
+ else
+ mmax = 240; // you won't try THAT hard... (tempo 1)
+ //print(sprintf("initial tempo rules: %f %f\n", mmin, mmax));
+
+ for(i = 0; i < n; ++i)
+ {
+ vector vi = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
+ float ai = stof(argv(n - i - 1));
+ ti -= 1 / (ai - floor(ai));
+ float tj = ti;
+ for(j = i+1; j < n; ++j)
+ {
+ vector vj = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - j + MAX_TUBANOTES, MAX_TUBANOTES)]);
+ float aj = stof(argv(n - j - 1));
+ tj -= (aj - floor(aj));
+
+ // note i should be at m*ti+b
+ // note j should be at m*tj+b
+ // so:
+ // we have a LINE l, so that
+ // vi_x <= l(ti) <= vi_y
+ // vj_x <= l(tj) <= vj_y
+ // what is m?
+
+ // vi_x <= vi_y <= vj_x <= vj_y
+ // ti <= tj
+ //print(sprintf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti));
+ //print(sprintf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj));
+ //print(sprintf("m1 = %f\n", (vi_x - vj_y) / (ti - tj)));
+ //print(sprintf("m2 = %f\n", (vi_y - vj_x) / (ti - tj)));
+ mmin = max(mmin, (vi_x - vj_y) / (ti - tj)); // lower bound
+ mmax = min(mmax, (vi_y - vj_x) / (ti - tj)); // upper bound
+ }
+ }
+
+ if(mmin > mmax) // rhythm fail
+ return FALSE;
+ }
+
+ pl.tuba_lastnotes_cnt = 0;
+
+ return TRUE;
+}
+
+void W_Tuba_NoteOff()
+{
+ // we have a note:
+ // on: self.spawnshieldtime
+ // off: time
+ // note: self.cnt
+ if(self.owner.tuba_note == self)
+ {
+ self.owner.tuba_lastnotes_last = mod(self.owner.tuba_lastnotes_last + 1, MAX_TUBANOTES);
+ self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt;
+ self.owner.tuba_note = world;
+ self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
+
+ string s;
+ s = trigger_magicear_processmessage_forallears(self.owner, 0, world, string_null);
+ if(s != "")
+ {
+ // simulate a server message
+ switch(self.tuba_instrument)
+ {
+ default:
+ case 0: // Tuba
+ bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n"));
+ break;
+ case 1:
+ bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n"));
+ break;
+ case 2:
+ bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n"));
+ break;
+ }
+ }
+ }
+ remove(self);
+}
+
+float Tuba_GetNote(entity pl, float hittype)
+{
+ float note;
+ float movestate;
+ movestate = 5;
+ if(pl.movement_x < 0) movestate -= 3;
+ if(pl.movement_x > 0) movestate += 3;
+ if(pl.movement_y < 0) movestate -= 1;
+ if(pl.movement_y > 0) movestate += 1;
+#ifdef GMQCC
+ note = 0;
+#endif
+ switch(movestate)
+ {
+ // layout: originally I wanted
+ // eb e e#=f
+ // B c d
+ // Gb G G#
+ // but then you only use forward and right key. So to make things more
+ // interesting, I swapped B with e#. Har har har...
+ // eb e B
+ // f=e# c d
+ // Gb G G#
+ case 1: note = -6; break; // Gb
+ case 2: note = -5; break; // G
+ case 3: note = -4; break; // G#
+ case 4: note = +5; break; // e#
+ default:
+ case 5: note = 0; break; // c
+ case 6: note = +2; break; // d
+ case 7: note = +3; break; // eb
+ case 8: note = +4; break; // e
+ case 9: note = -1; break; // B
+ }
+ if(pl.BUTTON_CROUCH)
+ note -= 12;
+ if(pl.BUTTON_JUMP)
+ note += 12;
+ if(hittype & HITTYPE_SECONDARY)
+ note += 7;
+
+ // we support two kinds of tubas, those tuned in Eb and those tuned in C
+ // kind of tuba currently is player slot number, or team number if in
+ // teamplay
+ // that way, holes in the range of notes are "plugged"
+ if(teamplay)
+ {
+ if(pl.team == NUM_TEAM_2 || pl.team == NUM_TEAM_4)
+ note += 3;
+ }
+ else
+ {
+ if(pl.clientcolors & 1)
+ note += 3;
+ }
+
+ // total range of notes:
+ // 0
+ // *** ** ****
+ // *** ** ****
+ // *** ** ****
+ // *** ** ****
+ // *** ********************* ****
+ // -18.........................+12
+ // *** ********************* ****
+ // -18............................+15
+ // with jump: ... +24
+ // ... +27
+ return note;
+}
+
+float W_Tuba_NoteSendEntity(entity to, float sf)
+{
+ float f;
+
+ msg_entity = to;
+ if(!sound_allowed(MSG_ONE, self.realowner))
+ return FALSE;
+
+ WriteByte(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & 1)
+ {
+ WriteChar(MSG_ENTITY, self.cnt);
+ f = 0;
+ if(self.realowner != to)
+ f |= 1;
+ f |= 2 * self.tuba_instrument;
+ WriteByte(MSG_ENTITY, f);
+ }
+ if(sf & 2)
+ {
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+ }
+ return TRUE;
+}
+
+void W_Tuba_NoteThink()
+{
+ float dist_mult;
+ float vol0, vol1;
+ vector dir0, dir1;
+ vector v;
+ entity e;
+ if(time > self.teleport_time)
+ {
+ W_Tuba_NoteOff();
+ return;
+ }
+ self.nextthink = time;
+ dist_mult = WEP_CVAR(tuba, attenuation) / autocvar_snd_soundradius;
+ FOR_EACH_REALCLIENT(e)
+ if(e != self.realowner)
+ {
+ v = self.origin - (e.origin + e.view_ofs);
+ vol0 = max(0, 1 - vlen(v) * dist_mult);
+ dir0 = normalize(v);
+ v = self.realowner.origin - (e.origin + e.view_ofs);
+ vol1 = max(0, 1 - vlen(v) * dist_mult);
+ dir1 = normalize(v);
+ if(fabs(vol0 - vol1) > 0.005) // 0.5 percent change in volume
+ {
+ setorigin(self, self.realowner.origin);
+ self.SendFlags |= 2;
+ break;
+ }
+ if(dir0 * dir1 < 0.9994) // 2 degrees change in angle
+ {
+ setorigin(self, self.realowner.origin);
+ self.SendFlags |= 2;
+ break;
+ }
+ }
+}
+
+void W_Tuba_NoteOn(float hittype)
+{
+ vector o;
+ float n;
+
+ W_SetupShot(self, FALSE, 2, "", 0, WEP_CVAR(tuba, damage));
+
+ n = Tuba_GetNote(self, hittype);
+
+ hittype = 0;
+ if(self.tuba_instrument & 1)
+ hittype |= HITTYPE_SECONDARY;
+ if(self.tuba_instrument & 2)
+ hittype |= HITTYPE_BOUNCE;
+
+ if(self.tuba_note)
+ {
+ if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument)
+ {
+ entity oldself = self;
+ self = self.tuba_note;
+ W_Tuba_NoteOff();
+ self = oldself;
+ }
+ }
+
+ if not(self.tuba_note)
+ {
+ self.tuba_note = spawn();
+ self.tuba_note.owner = self.tuba_note.realowner = self;
+ self.tuba_note.cnt = n;
+ self.tuba_note.tuba_instrument = self.tuba_instrument;
+ self.tuba_note.think = W_Tuba_NoteThink;
+ self.tuba_note.nextthink = time;
+ self.tuba_note.spawnshieldtime = time;
+ Net_LinkEntity(self.tuba_note, FALSE, 0, W_Tuba_NoteSendEntity);
+ }
+
+ self.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(); // so it can get prolonged safely
+
+ //sound(self, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation);
+ RadiusDamage(self, self, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), world, world, WEP_CVAR(tuba, force), hittype | WEP_TUBA, world);
+
+ o = gettaginfo(self.exteriorweaponentity, 0);
+ if(time > self.tuba_smoketime)
+ {
+ pointparticles(particleeffectnum("smoke_ring"), o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
+ self.tuba_smoketime = time + 0.25;
+ }
+}
+
+float w_tuba(float req)
+{
+ switch(req)
+ {
+ case WR_AIM:
+ {
+ // bots cannot play the Tuba well yet
+ // I think they should start with the recorder first
+ if(vlen(self.origin - self.enemy.origin) < WEP_CVAR(tuba, radius))
+ {
+ if(random() > 0.5)
+ self.BUTTON_ATCK = 1;
+ else
+ self.BUTTON_ATCK2 = 1;
+ }
+
+ return TRUE;
+ }
+ case WR_THINK:
+ {
+ if (self.BUTTON_ATCK)
+ if (weapon_prepareattack(0, WEP_CVAR(tuba, refire)))
+ {
+ W_Tuba_NoteOn(0);
+ //weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
+ weapon_thinkf(WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
+ }
+ if (self.BUTTON_ATCK2)
+ if (weapon_prepareattack(1, WEP_CVAR(tuba, refire)))
+ {
+ W_Tuba_NoteOn(HITTYPE_SECONDARY);
+ //weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
+ weapon_thinkf(WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
+ }
+ if(self.tuba_note)
+ {
+ if(!self.BUTTON_ATCK && !self.BUTTON_ATCK2)
+ {
+ entity oldself = self;
+ self = self.tuba_note;
+ W_Tuba_NoteOff();
+ self = oldself;
+ }
+ }
+
+ return TRUE;
+ }
+ case WR_INIT:
+ {
+ precache_model ("models/weapons/g_tuba.md3");
+ precache_model ("models/weapons/v_tuba.md3");
+ precache_model ("models/weapons/h_tuba.iqm");
+ precache_model ("models/weapons/v_akordeon.md3");
+ precache_model ("models/weapons/h_akordeon.iqm");
+ precache_model ("models/weapons/v_kleinbottle.md3");
+ precache_model ("models/weapons/h_kleinbottle.iqm");
+ WEP_SET_PROPS(TUBA_SETTINGS(tuba), WEP_TUBA)
+ return TRUE;
+ }
+ case WR_SETUP:
+ {
+ self.current_ammo = ammo_none;
+ self.tuba_instrument = 0;
+ return TRUE;
+ }
+ case WR_RELOAD:
+ {
+ // switch to alternate instruments :)
+ if(self.weaponentity.state == WS_READY)
+ {
+ switch(self.tuba_instrument)
+ {
+ case 0:
+ self.tuba_instrument = 1;
+ self.weaponname = "akordeon";
+ break;
+ case 1:
+ self.tuba_instrument = 2;
+ self.weaponname = "kleinbottle";
+ break;
+ case 2:
+ self.tuba_instrument = 0;
+ self.weaponname = "tuba";
+ break;
+ }
+ W_SetupShot(self, FALSE, 0, "", 0, 0);
+ pointparticles(particleeffectnum("teleport"), w_shotorg, '0 0 0', 1);
+ self.weaponentity.state = WS_INUSE;
+ weapon_thinkf(WFRAME_RELOAD, 0.5, w_ready);
+ }
+
+ return TRUE;
+ }
+ case WR_CHECKAMMO1:
+ case WR_CHECKAMMO2:
+ {
+ return TRUE; // tuba has infinite ammo
+ }
+ case WR_CONFIG:
+ {
+ WEP_CONFIG_SETTINGS(TUBA_SETTINGS(tuba))
+ return TRUE;
+ }
+ case WR_SUICIDEMESSAGE:
+ {
+ if(w_deathtype & HITTYPE_BOUNCE)
+ return WEAPON_KLEINBOTTLE_SUICIDE;
+ else if(w_deathtype & HITTYPE_SECONDARY)
+ return WEAPON_ACCORDEON_SUICIDE;
+ else
+ return WEAPON_TUBA_SUICIDE;
+ }
+ case WR_KILLMESSAGE:
+ {
+ if(w_deathtype & HITTYPE_BOUNCE)
+ return WEAPON_KLEINBOTTLE_MURDER;
+ else if(w_deathtype & HITTYPE_SECONDARY)
+ return WEAPON_ACCORDEON_MURDER;
+ else
+ return WEAPON_TUBA_MURDER;
+ }
+ }
+ return TRUE;
+}
+#endif
+#ifdef CSQC
+float w_tuba(float req)
+{
+ // nothing to do here; particles of tuba are handled differently
+
+ return TRUE;
+}
+#endif
+#endif