]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
GunGame: Use STAT instead of _STAT.
authorLyberta <lyberta@lyberta.net>
Thu, 31 Aug 2017 09:58:43 +0000 (12:58 +0300)
committerLyberta <lyberta@lyberta.net>
Thu, 31 Aug 2017 09:58:43 +0000 (12:58 +0300)
qcsrc/common/gamemodes/gamemode/gungame/sv_gungame.qc

index 7a926e07da7f5e2b9a6249ab2aef8d441b866edb..9c2bdbd0c53d8ba9a83d9efe724ba137b8155f08 100644 (file)
@@ -11,8 +11,6 @@ const string GUNGAME_WEAPONS = "g_gg_weapons";
 
 //======================= Global variables ====================================
 
-.int gungame_leading_weapon_stat = _STAT(GUNGAME_LEADING_WEAPON);
-
 int gungame_maxlevel; ///< Player who reaches this level wins.
 string gungame_weapons; ///< Holds weapons corresponding to levels.
 
@@ -127,7 +125,7 @@ void GunGame_UpdateStats()
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it),
        {
-               it.gungame_leading_weapon_stat = gungame_leading_weapon.m_id;
+               STAT(GUNGAME_LEADING_WEAPON, it) = gungame_leading_weapon.m_id;
        });
 }
 
@@ -184,7 +182,7 @@ MUTATOR_HOOKFUNCTION(gg, ClientConnect)
        {
                return true;
        }
-       player.gungame_leading_weapon_stat = gungame_leading_weapon.m_id;
+       STAT(GUNGAME_LEADING_WEAPON, player) = gungame_leading_weapon.m_id;
        return true;
 }