--- /dev/null
+There are 3 weapons systems coded in Xonotic
+
+ * 1. simple animated model, muzzlr flash handling on h_ model:
+ h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation
+ ** tags:
+ shot = muzzle end (shot origin, also used for muzzle flashes)
+ shell = casings ejection point (must be on the right hand side of the gun)
+ weapon = attachment for v_tuba.md3
+ v_tuba.md3 - first and third person model
+ g_tuba.md3 - pickup model
+
+ * 2. fully animated model, muzzle flash handling on h_ model:
+ h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
+ ** tags:
+ shot = muzzle end (shot origin, also used for muzzle flashes)
+ shell = casings ejection point (must be on the right hand side of the gun)
+ handle = corresponding to the origin of v_tuba.md3 (used for muzzle flashes)
+ v_tuba.md3 - third person model
+ g_tuba.md3 - pickup model
+
+ * 3. fully animated model, muzzle flash handling on v_ model:
+ h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
+ ** tags:
+ shot = muzzle end (shot origin)
+ shell = casings ejection point (must be on the right hand side of the gun)
+ v_tuba.md3 - third person model
+ ** tags:
+ shot = muzzle end (for muzzle flashes)
+ g_tuba.md3 - pickup model