cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M\r
\r
// taunts and voices\r
-seta cl_autotaunt 0.75 "automatically taunt enemies when fragging them"\r
-seta sv_vore_autotaunt_repeat_min 2.5 "how many seconds to attempt playing vore taunts, minimum"\r
-seta sv_vore_autotaunt_repeat_max 10 "how many seconds to attempt playing vore taunts, maximum"\r
+seta cl_autotaunt 0.65 "automatically taunt enemies when fragging them"\r
+seta sv_vore_autotaunt_repeat_min 0.5 "how many seconds to attempt playing vore taunts, minimum"\r
+seta sv_vore_autotaunt_repeat_max 2 "how many seconds to attempt playing vore taunts, maximum"\r
seta sv_taunt 1 "allow taunts on the server"\r
seta sv_autotaunt 1 "allow autotaunts on the server"\r
seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"\r
// predator taunts\r
if(self.stomach_load && !Stomach_TeamMates_check(self))\r
{\r
- if(!self.taunt_soundtime)\r
+ if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played\r
{\r
taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min");\r
SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPRED);\r
// prey taunts\r
if(self.predator.classname == "player" && !(teams_matter && self.team == self.predator.team))\r
{\r
- if(!self.taunt_soundtime)\r
+ if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played\r
{\r
taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min");\r
SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPREY);\r