"It has no secondary fire, instead switching to the previously selected weapon\n\n"
"It doesn't require ammo, meaning it is a great choice if you are running low on ammo and need to preserve some\n\n"
"The %s is always available so ends up being used a lot when players spawn in, but it's difficult to master when used over a medium to long range\n\n"
- "One of the most common uses of the %s is \"laser jumping,\" where you can gain height by aiming down, jumping, then firing to boost yourself up. "
+ "One of the most common uses of the %s is \"laser jumping\", where you can gain height by aiming down, jumping, then firing to boost yourself up. "
"Because it does a lot of knockback, another common usage is alternating between a high damage weapon and the %s to throw the enemy's aim off"),
COLORED_NAME(this), COLORED_NAME(this), COLORED_NAME(this), COLORED_NAME(this));
}
"Close to medium range is the ideal time to use the %s, although the secondary fire can be useful for long range combat sometimes\n\n"
"The %s deals knockback in a unique way, pulling the player from their center to the point of impact. "
"This makes it one of the best weapons to slow someone down if you are chasing them, particularly with the secondary fire. "
- "Another common use of the %s is \"crylink running,\" where you partially angle down and use the secondary fire to pull yourself forwards, in order to gain speed"),
+ "Another common use of the %s is \"crylink running\", where you partially angle down and use the secondary fire to pull yourself forwards, in order to gain speed"),
COLORED_NAME(this), COLORED_NAME(ITEM_Cells), COLORED_NAME(this), COLORED_NAME(this), COLORED_NAME(this));
}