misc...
* texbro: disable alpha transparency by def; isn't good in half of cases
* find/replace: tooltip helper note about search mode
* Entity: arrowheads, showing direction of connection-lines in addition to color-code; New algorithm: are visible in all orthogonal projections
* tweak: do not render 'misc_model' & 'light' entity names
* filters: patches: +filter ones with surfaceparm playerclip
* translucent filter also works for shaders with qer_alphafunc
* filter areaportal, if single face matches (allows case with other faces, using 'skip')
* filter translucent, if single face matches
* filter liquids by surfaceparm {water, lava, slime} in addition to textures/liquids path
QER_NOCARVE = 1 << 1,
QER_NODRAW = 1 << 2,
QER_NONSOLID = 1 << 3,
- QER_WATER = 1 << 4,
- QER_LAVA = 1 << 5,
- QER_FOG = 1 << 6,
- QER_ALPHATEST = 1 << 7,
- QER_CULL = 1 << 8,
- QER_AREAPORTAL = 1 << 9,
- QER_CLIP = 1 << 10,
- QER_BOTCLIP = 1 << 11,
+ QER_LIQUID = 1 << 4,
+ QER_FOG = 1 << 5,
+ QER_ALPHATEST = 1 << 6,
+ QER_CULL = 1 << 7,
+ QER_AREAPORTAL = 1 << 8,
+ QER_CLIP = 1 << 9,
+ QER_BOTCLIP = 1 << 10,
};
struct qtexture_t;
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
renderSolid( renderer, volume, localToWorld, selected );
- if ( g_showNames ) {
+ if ( g_showNames && !string_equal( m_named.name(), "light" ) ) {
renderer.addRenderable( m_renderName, localToWorld );
}
}
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
renderSolid( renderer, volume, localToWorld, selected );
- if ( g_showNames ) {
+ if ( g_showNames && !string_equal( m_named.name(), "misc_model" ) ) {
renderer.addRenderable( m_renderName, localToWorld );
}
}
m_targetLines( targetLines ), m_worldPosition( worldPosition ), m_volume( volume ){
}
void operator()( const Vector3& worldPosition ) const {
- if ( m_volume.TestLine( segment_for_startend( m_worldPosition, worldPosition ) ) ) {
+ Vector3 dir( worldPosition - m_worldPosition );//end - start
+ double len = vector3_length( dir );
+ if ( len != 0 && m_volume.TestLine( segment_for_startend( m_worldPosition, worldPosition ) ) ) {
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( m_worldPosition ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( worldPosition ) ) );
+
+ Vector3 mid( ( worldPosition + m_worldPosition ) * 0.5f );
+ //vector3_normalise( dir );
+ dir /= len;
+ Vector3 hack( 0.57735, 0.57735, 0.57735 );
+ int maxI = 0;
+ float max = 0;
+ for ( int i = 0; i < 3 ; ++i ){
+ if ( dir[i] < 0 ){
+ hack[i] *= -1;
+ }
+ if ( fabs( dir[i] ) > max ){
+ maxI = i;
+ }
+ }
+ hack[maxI] *= -1;
+
+ Vector3 ort( vector3_cross( dir, hack ) );
+ //vector3_normalise( ort );
+ Vector3 wing1( mid - dir*12 + ort*6 );
+ Vector3 wing2( wing1 - ort*12 );
+
+ if( len <= 512 || len > 768 ){
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( mid ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing1 ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( mid ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing2 ) ) );
+ }
+ if( len > 512 ){
+ Vector3 wing1_delta( mid - wing1 );
+ Vector3 wing2_delta( mid - wing2 );
+ Vector3 point( m_worldPosition + dir*256 );
+ wing1 = point - wing1_delta;
+ wing2 = point - wing2_delta;
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( point ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing1 ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( point ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing2 ) ) );
+ point = worldPosition - dir*256;
+ wing1 = point - wing1_delta;
+ wing2 = point - wing2_delta;
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( point ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing1 ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( point ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing2 ) ) );
+ }
}
}
};
}
void compile( const VolumeTest& volume, const Vector3& world_position ) const {
m_target_lines.clear();
- m_target_lines.reserve( m_targets.size() * 2 );
+ m_target_lines.reserve( m_targets.size() * 14 );
TargetingEntity_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
}
void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
m_nFlags |= QER_NONSOLID;
}
else if ( string_equal_nocase( token, "liquid" ) ) {
- m_nFlags |= QER_WATER;
+ m_nFlags |= QER_LIQUID;
}
else if ( string_equal_nocase( token, "areaportal" ) ) {
m_nFlags |= QER_AREAPORTAL;
else if ( string_equal_nocase( surfaceparm, "nonsolid" ) ) {
m_nFlags |= QER_NONSOLID;
}
- else if ( string_equal_nocase( surfaceparm, "water" ) ) {
- m_nFlags |= QER_WATER;
- }
- else if ( string_equal_nocase( surfaceparm, "lava" ) ) {
- m_nFlags |= QER_LAVA;
+ else if ( string_equal_nocase( surfaceparm, "water" ) ||
+ string_equal_nocase( surfaceparm, "lava" ) ||
+ string_equal_nocase( surfaceparm, "slime") ){
+ m_nFlags |= QER_LIQUID;
}
else if ( string_equal_nocase( surfaceparm, "areaportal" ) ) {
m_nFlags |= QER_AREAPORTAL;
filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" );
filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja );
-filter_face_shader_prefix g_filter_face_liquids( "textures/liquids/" );
+filter_face_flags g_filter_face_liquids( QER_LIQUID );
filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
+filter_face_shader_prefix g_filter_face_liquidsdir( "textures/liquids/" );
+filter_brush_any_face g_filter_brush_liquidsdir( &g_filter_face_liquidsdir );
+
filter_face_shader g_filter_face_hint( "textures/common/hint" );
filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja );
filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" );
-filter_brush_all_faces g_filter_brush_areaportal( &g_filter_face_areaportal );
+filter_brush_any_face g_filter_brush_areaportal( &g_filter_face_areaportal );
filter_face_shader g_filter_face_visportal( "textures/editor/visportal" );
filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal );
filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" );
filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid );
-filter_face_flags g_filter_face_translucent( QER_TRANS );
-filter_brush_all_faces g_filter_brush_translucent( &g_filter_face_translucent );
+filter_face_flags g_filter_face_translucent( QER_TRANS | QER_ALPHATEST );
+filter_brush_any_face g_filter_brush_translucent( &g_filter_face_translucent );
filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK );
filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail );
add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK );
add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK );
add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS );
+ add_brush_filter( g_filter_brush_liquidsdir, EXCLUDE_LIQUIDS );
add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS );
add_brush_filter( g_filter_brush_hintlocal, EXCLUDE_HINTSSKIPS );
add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS );
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
- label = gtk_label_new( "Replace:" );
+ label = gtk_label_new( "Replace:*" );
+ gtk_widget_set_tooltip_text( label, "Empty = search mode" );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
(GtkAttachOptions) ( GTK_FILL ),
GlobalTextureEntryCompletion::instance().connect( GTK_ENTRY( entry ) );
entry = gtk_entry_new();
+ gtk_widget_set_tooltip_text( entry, "Empty = search mode" );
gtk_widget_show( entry );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 1, 2,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
filter_patch_all g_filter_patch_all;
-filter_patch_shader g_filter_patch_clip( "textures/common/clip" );
+filter_patch_flags g_filter_patch_clip( QER_CLIP );
+filter_patch_shader g_filter_patch_commonclip( "textures/common/clip" );
filter_patch_shader g_filter_patch_weapclip( "textures/common/weapclip" );
-filter_patch_flags g_filter_patch_translucent( QER_TRANS );
+filter_patch_flags g_filter_patch_translucent( QER_TRANS | QER_ALPHATEST );
void PatchFilters_construct(){
add_patch_filter( g_filter_patch_all, EXCLUDE_CURVES );
add_patch_filter( g_filter_patch_clip, EXCLUDE_CLIP );
+ add_patch_filter( g_filter_patch_commonclip, EXCLUDE_CLIP );
add_patch_filter( g_filter_patch_weapclip, EXCLUDE_CLIP );
add_patch_filter( g_filter_patch_translucent, EXCLUDE_TRANSLUCENT );
}
bool g_TextureBrowser_shaderlistOnly = false;
bool g_TextureBrowser_fixedSize = true;
bool g_TextureBrowser_filterNotex = false;
-bool g_TextureBrowser_enableAlpha = true;
+bool g_TextureBrowser_enableAlpha = false;
}
class DeferredAdjustment
<item name="Mouse Shortcuts" url="docs/Mouse Shortcuts.txt"/>
<item name="Additional map compiler features" url="docs/Additional_map_compiler_features.htm"/>
<item name="Additional map editor features" url="docs/Additional_map_editor_features.htm"/>
-<item name="Complete list of command line parameters" url="docs/Complete_list_of_command_line_parameters.htm"/>
+<item name="Complete list of Q3map2 command line parameters" url="docs/Complete_list_of_command_line_parameters.htm"/>
<item name="Complete list of entity keys" url="docs/Complete_list_of_entity_keys.htm"/>
<item name="Complete list of shader keywords" url="docs/Complete_list_of_shader_keywords.htm"/>
<item name="Q3Map2 - FS20 - R5 readme" url="docs/fsr_readme.txt"/>