previous_game_starttime = startTime;
}
-/**
- * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
- */
+
+// Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
void Announcer_Time()
{
float timelimit = getstatf(STAT_TIMELIMIT);
}
}
-/**
- * Announce carried items (e.g. flags in CTF).
- */
float redflag_prev;
float blueflag_prev;
void carrierAnnouncer() {
carrierAnnouncer();
}
-/**
- * Add all future announcer sounds precaches here.
- * TODO: announcer queues
- */
void Announcer_Precache ()
{
precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));