"out float4 EyeVectorModelSpaceFogPlaneVertexDist : TEXCOORD4,\n"
"#endif\n"
"#if defined(MODE_LIGHTSOURCE) || defined(MODE_LIGHTDIRECTION)\n"
-"out float3 LightVector : TEXCOORD5,\n"
+"out float3 LightVector : TEXCOORD1,\n"
"#endif\n"
"#ifdef MODE_LIGHTSOURCE\n"
-"out float3 CubeVector : TEXCOORD6,\n"
+"out float3 CubeVector : TEXCOORD3,\n"
"#endif\n"
"#if defined(MODE_LIGHTDIRECTIONMAP_MODELSPACE) || defined(MODE_DEFERREDGEOMETRY) || defined(USEREFLECTCUBE)\n"
"out float3 VectorS : TEXCOORD5, // direction of S texcoord (sometimes crudely called tangent)\n"
"float4 EyeVectorModelSpaceFogPlaneVertexDist : TEXCOORD4,\n"
"#endif\n"
"#if defined(MODE_LIGHTSOURCE) || defined(MODE_LIGHTDIRECTION)\n"
-"float3 LightVector : TEXCOORD5,\n"
+"float3 LightVector : TEXCOORD1,\n"
"#endif\n"
"#ifdef MODE_LIGHTSOURCE\n"
-"float3 CubeVector : TEXCOORD6,\n"
+"float3 CubeVector : TEXCOORD3,\n"
"#endif\n"
"#ifdef MODE_DEFERREDLIGHTSOURCE\n"
"float4 ModelViewPosition : TEXCOORD0,\n"