// bullet trail (somewhat like a tracer)
DEF(tr_bullet);
SUB(tr_bullet) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 2560;
- MY(color_min) = "0xff8960";
- MY(color_max) = "0xff8533";
- MY(size_min) = 4;
- MY(size_max) = 4;
- MY(stretchfactor) = 0.200000;
- MY(tex_min) = 70;
- MY(tex_max) = 70;
- MY(trailspacing) = 750;
- MY(type) = "spark";
- MY(velocitymultiplier) = 3;
+ MY(alpha) = '500 600 10000';
+ MY(color_min) = "0xf03000";
+ MY(color_max) = "0xff6010";
+ MY(countabsolute) = 1;
+ MY(sizeincrease) = -3;
+ MY(size_min) = 0.6;
+ MY(size_max) = 0.8;
+ my(tex_min) = 200;
+ my(tex_max) = 200;
+ MY(type) = "beam";
+}
+SUB(tr_bullet) {
+ MY(airfriction) = -4;
+ MY(alpha) = '256 256 350';
+ MY(color_min) = "0x202020";
+ MY(color_max) = "0x404040";
+ MY(notunderwater) = true;
+ MY(sizeincrease) = 0.4;
+ MY(size_min) = 1;
+ MY(size_max) = 2;
+ MY(tex_min) = 0;
+ MY(tex_max) = 8;
+ MY(trailspacing) = 16;
+ MY(type) = "smoke";
+ MY(velocityjitter) = '4 4 4';
}
// smoke emitter for small pipes