binds...
* douplicated basic shortcuts: arrows - camera freemove, ESC - deSelect, backSpace - delete
menus...
* modify+: snap to grid (ctrl+g)
misc...
* fixed warning on import (q3map2_type not found)
* patch thicken
* removed douplicate accelerators registering
* trigger_* entities get textures/common/trigger tex on creation
( unless different is set in .game file via shader_trigger key )
* opening *.map, sent via cmd line (can assign *.map files in system to be opened with radiant)
* -aero cmd line key to enable aero transparency
* opening maps with bad tex defs (.#QNAN, .#IND, .#INF)
(happens sometimes after rotating & often scaling with tex lock (in BP mode)); error->warning
if ( token != 0 && string_parse_float( token, f ) ) {
return true;
}
+ //fallback for 1.#IND 1.#INF 1.#QNAN cases, happening sometimes after rotating & often scaling with tex lock in BP mode
+ else if ( token != 0 && strstr( token, ".#" ) ) {
+ globalErrorStream() << "Warning: " << Unsigned( tokeniser.getLine() ) << ":" << Unsigned( tokeniser.getColumn() ) << ": expected parse problem at '" << token << "': wanted '#number'\nProcessing anyway\n";
+ *strstr( token, ".#" ) = '\0';
+ return true;
+ }
Tokeniser_unexpectedError( tokeniser, token, "#number" );
return false;
}
menu_separator( menu );
create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" );
create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" );
- create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" );
+// create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" );
create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" );
menu_separator( menu );
FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
);
+
+ GlobalKeyEvents_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ),
+ FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
+ FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
+ );
+ GlobalKeyEvents_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ),
+ FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
+ FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
+ );
+ GlobalKeyEvents_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ),
+ FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
+ FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
+ );
+ GlobalKeyEvents_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ),
+ FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
+ FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
+ );
+
GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( GDK_period ),
FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
KeyEvent_connect( "CameraFreeMoveBack" );
KeyEvent_connect( "CameraFreeMoveLeft" );
KeyEvent_connect( "CameraFreeMoveRight" );
+
+ KeyEvent_connect( "CameraFreeMoveForward2" );
+ KeyEvent_connect( "CameraFreeMoveBack2" );
+ KeyEvent_connect( "CameraFreeMoveLeft2" );
+ KeyEvent_connect( "CameraFreeMoveRight2" );
+
KeyEvent_connect( "CameraFreeMoveUp" );
KeyEvent_connect( "CameraFreeMoveDown" );
}
KeyEvent_disconnect( "CameraFreeMoveBack" );
KeyEvent_disconnect( "CameraFreeMoveLeft" );
KeyEvent_disconnect( "CameraFreeMoveRight" );
+
+ KeyEvent_disconnect( "CameraFreeMoveForward2" );
+ KeyEvent_disconnect( "CameraFreeMoveBack2" );
+ KeyEvent_disconnect( "CameraFreeMoveLeft2" );
+ KeyEvent_disconnect( "CameraFreeMoveRight2" );
+
KeyEvent_disconnect( "CameraFreeMoveUp" );
KeyEvent_disconnect( "CameraFreeMoveDown" );
GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( 'A' ) );
GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( 'D' ) );
+ GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ) );
+ GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ) );
+ GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ) );
+ GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ) );
+
GlobalToggles_insert( "ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) );
GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
#include "qe3.h"
#include "commands.h"
+#include "brushmanip.h"
+#include "patchmanip.h"
+
struct entity_globals_t
{
Vector3 color_entity;
Node_getEntity( node )->setKeyValue( "model", model );
}
}
+
+ if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected ){
+ const char* shader = g_pGameDescription->getKeyValue( "trigger_shader" );
+ if ( shader && *shader ){
+ Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
+ Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
+ }
+ else{
+ Scene_PatchSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
+ Scene_BrushSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
+ }
+ }
}
#if 0
#include <windows.h>
+char openCmdMap[260];
+
+void cmdMap(){
+ openCmdMap[0] = '\0';
+ for ( int i = 1; i < g_argc; ++i )
+ {
+ if ( !stricmp( g_argv[i] + strlen(g_argv[i]) - 4, ".map" ) ){
+ strcpy( openCmdMap, g_argv[i] );
+ }
+ }
+}
+
void environment_init( int argc, char* argv[] ){
args_init( argc, argv );
home_path = home.c_str();
}
gamedetect();
+ cmdMap();
}
#else
extern int g_argc;
extern char** g_argv;
+#if defined( WIN32 )
+extern char openCmdMap[260];
+#endif
+
+
#endif
}
void Grid_registerShortcuts(){
- command_connect_accelerator( "ToggleGrid" );
+// command_connect_accelerator( "ToggleGrid" );
command_connect_accelerator( "GridDown" );
command_connect_accelerator( "GridUp" );
command_connect_accelerator( "ToggleGridSnap" );
if ( lib != 0 ) {
void ( WINAPI *qDwmEnableComposition )( bool bEnable ) = ( void (WINAPI *) ( bool bEnable ) )GetProcAddress( lib, "DwmEnableComposition" );
if ( qDwmEnableComposition ) {
+ bool Aero = false;
+ for ( int i = 1; i < argc; ++i ){
+ if ( !stricmp( argv[i], "-aero" ) ){
+ Aero = true;
+ qDwmEnableComposition( TRUE );
+ break;
+ }
+ }
// disable Aero
- qDwmEnableComposition( FALSE );
+ if ( !Aero ){
+ qDwmEnableComposition( FALSE );
+ }
}
FreeLibrary( lib );
}
hide_splash();
+#ifdef WIN32
+ if( openCmdMap[0] != '\0' ){
+ Map_LoadFile( openCmdMap );
+ }
+ else
+#endif // WIN32
if ( g_bLoadLastMap && !g_strLastMap.empty() ) {
Map_LoadFile( g_strLastMap.c_str() );
}
}
void Patch_registerShortcuts(){
- command_connect_accelerator( "InvertCurveTextureX" );
- command_connect_accelerator( "InvertCurveTextureY" );
+// command_connect_accelerator( "InvertCurveTextureX" );
+// command_connect_accelerator( "InvertCurveTextureY" );
command_connect_accelerator( "IncPatchColumn" );
command_connect_accelerator( "IncPatchRow" );
command_connect_accelerator( "DecPatchColumn" );
command_connect_accelerator( "DecPatchRow" );
- command_connect_accelerator( "NaturalizePatch" );
+// command_connect_accelerator( "NaturalizePatch" );
//command_connect_accelerator("CapCurrentCurve");
}
//command_connect_accelerator("SelectNudgeRight");
//command_connect_accelerator("SelectNudgeUp");
//command_connect_accelerator("SelectNudgeDown");
+ command_connect_accelerator( "UnSelectSelection2" );
+ command_connect_accelerator( "DeleteSelection2" );
}
void SnapToGrid_registerShortcuts(){
void register_shortcuts(){
- PatchInspector_registerShortcuts();
+// PatchInspector_registerShortcuts();
Patch_registerShortcuts();
Grid_registerShortcuts();
- XYWnd_registerShortcuts();
+// XYWnd_registerShortcuts();
CamWnd_registerShortcuts();
Manipulators_registerShortcuts();
SurfaceInspector_registerShortcuts();
TexdefNudge_registerShortcuts();
SelectNudge_registerShortcuts();
- SnapToGrid_registerShortcuts();
- SelectByType_registerShortcuts();
+// SnapToGrid_registerShortcuts();
+// SelectByType_registerShortcuts();
}
void File_constructToolbar( GtkToolbar* toolbar ){
toolbar_append_toggle_button( plugin_toolbar, "Lights (ALT + 0)", "lightinspector.bmp", "FilterLights" );
toolbar_append_toggle_button( plugin_toolbar, "Models (SHIFT + M)", "f-models.bmp", "FilterModels" );
toolbar_append_toggle_button( plugin_toolbar, "Triggers (CTRL + SHIFT + T)", "f-triggers.bmp", "FilterTriggers" );
- toolbar_append_toggle_button( plugin_toolbar, "Decals (SHIFT + D)", "f-decals.bmp", "FilterDecals" );
+// toolbar_append_toggle_button( plugin_toolbar, "Decals (SHIFT + D)", "f-decals.bmp", "FilterDecals" );
gtk_toolbar_append_space( GTK_TOOLBAR( plugin_toolbar ) );
toolbar_append_button( plugin_toolbar, "InvertFilters", "f-invert.bmp", "InvertFilters" );
toolbar_append_button( plugin_toolbar, "ResetFilters", "f-reset.bmp", "ResetFilters" );
GlobalCommands_insert( "CloneSelection", FreeCaller<Selection_Clone>(), Accelerator( GDK_space ) );
GlobalCommands_insert( "CloneSelectionAndMakeUnique", FreeCaller<Selection_Clone_MakeUnique>(), Accelerator( GDK_space, (GdkModifierType)GDK_SHIFT_MASK ) );
// GlobalCommands_insert( "DeleteSelection", FreeCaller<deleteSelection>(), Accelerator( GDK_BackSpace ) );
+ GlobalCommands_insert( "DeleteSelection2", FreeCaller<deleteSelection>(), Accelerator( GDK_BackSpace ) );
GlobalCommands_insert( "DeleteSelection", FreeCaller<deleteSelection>(), Accelerator( 'Z' ) );
GlobalCommands_insert( "ParentSelection", FreeCaller<Scene_parentSelected>() );
// GlobalCommands_insert( "UnSelectSelection", FreeCaller<Selection_Deselect>(), Accelerator( GDK_Escape ) );
+ GlobalCommands_insert( "UnSelectSelection2", FreeCaller<Selection_Deselect>(), Accelerator( GDK_Escape ) );
GlobalCommands_insert( "UnSelectSelection", FreeCaller<Selection_Deselect>(), Accelerator( 'C' ) );
GlobalCommands_insert( "InvertSelection", FreeCaller<Select_Invert>(), Accelerator( 'I' ) );
GlobalCommands_insert( "SelectInside", FreeCaller<Select_Inside>() );
tryDecompile:
- const char *type = GlobalRadiant().getRequiredGameDescriptionKeyValue( "q3map2_type" );
+ const char *type = GlobalRadiant().getGameDescriptionKeyValue( "q3map2_type" );
int n = string_length( path_get_extension( filename ) );
if ( n && ( extension_equal( path_get_extension( filename ), "bsp" ) || extension_equal( path_get_extension( filename ), "map" ) ) ) {
StringBuffer output;
}
+Vector3 getAverageNormal(const Vector3& normal1, const Vector3& normal2, double thickness)
+{
+ // Beware of normals with 0 length
+ if ( ( fabs( normal1[0] ) + fabs( normal1[1] ) + fabs( normal1[2] ) ) == 0 ) return normal2;
+ if ( ( fabs( normal2[0] ) + fabs( normal2[1] ) + fabs( normal2[2] ) ) == 0) return normal1;
+
+ // Both normals have length > 0
+ Vector3 n1 = vector3_normalised( normal1 );
+ Vector3 n2 = vector3_normalised( normal2 );
+
+ // Get the angle bisector
+ Vector3 normal = vector3_normalised (n1 + n2);
+
+ // Now calculate the length correction out of the angle
+ // of the two normals
+ /* float factor = cos(n1.angle(n2) * 0.5); */
+ float factor = (float) vector3_dot( n1, n2 );
+ if ( factor > 1.0 ) factor = 1;
+ factor = acos( factor );
+
+ factor = cos( factor * 0.5 );
+
+ // Stretch the normal to fit the required thickness
+ normal *= thickness;
+
+ // Check for div by zero (if the normals are antiparallel)
+ // and stretch the resulting normal, if necessary
+ if (factor != 0)
+ {
+ normal /= factor;
+ }
+
+ return normal;
+}
+
+void Patch::createThickenedOpposite(const Patch& sourcePatch,
+ const float thickness,
+ const int axis,
+ bool& no12,
+ bool& no34)
+{
+ // Clone the dimensions from the other patch
+ setDims(sourcePatch.getWidth(), sourcePatch.getHeight());
+
+ // Also inherit the tesselation from the source patch
+ //setFixedSubdivisions(sourcePatch.subdivionsFixed(), sourcePatch.getSubdivisions());
+
+ // Copy the shader from the source patch
+ SetShader(sourcePatch.GetShader());
+
+ // if extrudeAxis == 0,0,0 the patch is extruded along its vertex normals
+ Vector3 extrudeAxis(0,0,0);
+
+ switch (axis) {
+ case 0: // X-Axis
+ extrudeAxis = Vector3(1,0,0);
+ break;
+ case 1: // Y-Axis
+ extrudeAxis = Vector3(0,1,0);
+ break;
+ case 2: // Z-Axis
+ extrudeAxis = Vector3(0,0,1);
+ break;
+ default:
+ // Default value already set during initialisation
+ break;
+ }
+
+ //check if certain seams are required
+ //( endpoints != startpoints ) - not a cylinder or something
+ for (std::size_t col = 0; col < m_width; col++){
+ if( vector3_length_squared( sourcePatch.ctrlAt( 0, col ).m_vertex - sourcePatch.ctrlAt( m_height - 1, col ).m_vertex ) > 0.1f ){
+ //globalOutputStream() << "yes12.\n";
+ no12 = false;
+ break;
+ }
+ }
+ for (std::size_t row = 0; row < m_height; row++){
+ if( vector3_length_squared( sourcePatch.ctrlAt( row, 0 ).m_vertex - sourcePatch.ctrlAt( row, m_width - 1 ).m_vertex ) > 0.1f ){
+ no34 = false;
+ //globalOutputStream() << "yes34.\n";
+ break;
+ }
+ }
+
+ for (std::size_t col = 0; col < m_width; col++)
+ {
+ for (std::size_t row = 0; row < m_height; row++)
+ {
+ // The current control vertex on the other patch
+ const PatchControl& curCtrl = sourcePatch.ctrlAt(row, col);
+
+ Vector3 normal;
+
+ // Are we extruding along vertex normals (i.e. extrudeAxis == 0,0,0)?
+ if (extrudeAxis == Vector3(0,0,0))
+ {
+ // The col tangents (empty if 0,0,0)
+ Vector3 colTangent[2] = { Vector3(0,0,0), Vector3(0,0,0) };
+
+ // Are we at the beginning/end of the column?
+ if (col == 0 || col == m_width - 1)
+ {
+ // Get the next row index
+ std::size_t nextCol = (col == m_width - 1) ? (col - 1) : (col + 1);
+
+ const PatchControl& colNeighbour = sourcePatch.ctrlAt(row, nextCol);
+
+ // One available tangent
+ colTangent[0] = colNeighbour.m_vertex - curCtrl.m_vertex;
+ // Reverse it if we're at the end of the column
+ colTangent[0] *= (col == m_width - 1) ? -1 : +1;
+ }
+ // We are in between, two tangents can be calculated
+ else
+ {
+ // Take two neighbouring vertices that should form a line segment
+ const PatchControl& neighbour1 = sourcePatch.ctrlAt(row, col+1);
+ const PatchControl& neighbour2 = sourcePatch.ctrlAt(row, col-1);
+
+ // Calculate both available tangents
+ colTangent[0] = neighbour1.m_vertex - curCtrl.m_vertex;
+ colTangent[1] = neighbour2.m_vertex - curCtrl.m_vertex;
+
+ // Reverse the second one
+ colTangent[1] *= -1;
+
+ // Cull redundant tangents (parallel)
+ if ( ( fabs( colTangent[1][0] + colTangent[0][0] ) + fabs( colTangent[1][1] + colTangent[0][1] ) + fabs( colTangent[1][2] + colTangent[0][2] ) ) < 0.00001 ||
+ ( fabs( colTangent[1][0] - colTangent[0][0] ) + fabs( colTangent[1][1] - colTangent[0][1] ) + fabs( colTangent[1][2] - colTangent[0][2] ) ) < 0.00001 )
+ {
+ colTangent[1] = Vector3(0,0,0);
+ }
+ }
+
+ // Calculate the tangent vectors to the next row
+ Vector3 rowTangent[2] = { Vector3(0,0,0), Vector3(0,0,0) };
+
+ // Are we at the beginning or the end?
+ if (row == 0 || row == m_height - 1)
+ {
+ // Yes, only calculate one row tangent
+ // Get the next row index
+ std::size_t nextRow = (row == m_height - 1) ? (row - 1) : (row + 1);
+
+ const PatchControl& rowNeighbour = sourcePatch.ctrlAt(nextRow, col);
+
+ // First tangent
+ rowTangent[0] = rowNeighbour.m_vertex - curCtrl.m_vertex;
+ // Reverse it accordingly
+ rowTangent[0] *= (row == m_height - 1) ? -1 : +1;
+ }
+ else
+ {
+ // Two tangents to calculate
+ const PatchControl& rowNeighbour1 = sourcePatch.ctrlAt(row + 1, col);
+ const PatchControl& rowNeighbour2 = sourcePatch.ctrlAt(row - 1, col);
+
+ // First tangent
+ rowTangent[0] = rowNeighbour1.m_vertex - curCtrl.m_vertex;
+ rowTangent[1] = rowNeighbour2.m_vertex - curCtrl.m_vertex;
+
+ // Reverse the second one
+ rowTangent[1] *= -1;
+
+ // Cull redundant tangents
+ if ( ( fabs( rowTangent[1][0] + rowTangent[0][0] ) + fabs( rowTangent[1][1] + rowTangent[0][1] ) + fabs( rowTangent[1][2] + rowTangent[0][2] ) ) < 0.00001 ||
+ ( fabs( rowTangent[1][0] - rowTangent[0][0] ) + fabs( rowTangent[1][1] - rowTangent[0][1] ) + fabs( rowTangent[1][2] - rowTangent[0][2] ) ) < 0.00001 )
+ {
+ rowTangent[1] = Vector3(0,0,0);
+ }
+ }
+
+ // If two column tangents are available, take the length-corrected average
+ if ( ( fabs( colTangent[1][0] ) + fabs( colTangent[1][1] ) + fabs( colTangent[1][2] ) ) > 0)
+ {
+ // Two column normals to calculate
+ Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
+ Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[1] ) );
+
+ normal = getAverageNormal(normal1, normal2, thickness);
+
+ // Scale the normal down, as it is multiplied with thickness later on
+ normal /= thickness;
+ }
+ else
+ {
+ // One column tangent available, maybe we have a second rowtangent?
+ if ( ( fabs( rowTangent[1][0] ) + fabs( rowTangent[1][1] ) + fabs( rowTangent[1][2] ) ) > 0)
+ {
+ // Two row normals to calculate
+ Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
+ Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[1], colTangent[0] ) );
+
+ normal = getAverageNormal(normal1, normal2, thickness);
+
+ // Scale the normal down, as it is multiplied with thickness later on
+ normal /= thickness;
+ }
+ else
+ {
+ if ( vector3_length_squared( vector3_cross( rowTangent[0], colTangent[0] ) ) > 0 ){
+ normal = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
+ }
+ else{
+ normal = extrudeAxis;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Take the predefined extrude direction instead
+ normal = extrudeAxis;
+ }
+
+ // Store the new coordinates into this patch at the current coords
+ ctrlAt(row, col).m_vertex = curCtrl.m_vertex + normal*thickness;
+
+ // Clone the texture cooordinates of the source patch
+ ctrlAt(row, col).m_texcoord = curCtrl.m_texcoord;
+ }
+ }
+
+ // Notify the patch about the change
+ controlPointsChanged();
+}
+
+void Patch::createThickenedWall(const Patch& sourcePatch,
+ const Patch& targetPatch,
+ const int wallIndex)
+{
+ // Copy the shader from the source patch
+ SetShader(sourcePatch.GetShader());
+
+ // The start and end control vertex indices
+ int start = 0;
+ int end = 0;
+ // The increment (incr = 1 for the "long" edge, incr = width for the "short" edge)
+ int incr = 1;
+
+ // These are the target dimensions of this wall
+ // The width is depending on which edge is "seamed".
+ int cols = 0;
+ int rows = 3;
+
+ int sourceWidth = static_cast<int>(sourcePatch.getWidth());
+ int sourceHeight = static_cast<int>(sourcePatch.getHeight());
+/*
+ bool sourceTesselationFixed = sourcePatch.subdivionsFixed();
+ Subdivisions sourceTesselationX(sourcePatch.getSubdivisions().x(), 1);
+ Subdivisions sourceTesselationY(sourcePatch.getSubdivisions().y(), 1);
+*/
+ // Determine which of the four edges have to be connected
+ // and calculate the start, end & stepsize for the following loop
+ switch (wallIndex) {
+ case 0:
+ cols = sourceWidth;
+ start = 0;
+ end = sourceWidth - 1;
+ incr = 1;
+ //setFixedSubdivisions(sourceTesselationFixed, sourceTesselationX);
+ break;
+ case 1:
+ cols = sourceWidth;
+ start = sourceWidth * (sourceHeight-1);
+ end = sourceWidth*sourceHeight - 1;
+ incr = 1;
+ //setFixedSubdivisions(sourceTesselationFixed, sourceTesselationX);
+ break;
+ case 2:
+ cols = sourceHeight;
+ start = 0;
+ end = sourceWidth*(sourceHeight-1);
+ incr = sourceWidth;
+ //setFixedSubdivisions(sourceTesselationFixed, sourceTesselationY);
+ break;
+ case 3:
+ cols = sourceHeight;
+ start = sourceWidth - 1;
+ end = sourceWidth*sourceHeight - 1;
+ incr = sourceWidth;
+ //setFixedSubdivisions(sourceTesselationFixed, sourceTesselationY);
+ break;
+ }
+
+ setDims(cols, rows);
+
+ const PatchControlArray& sourceCtrl = sourcePatch.getControlPoints();
+ const PatchControlArray& targetCtrl = targetPatch.getControlPoints();
+
+ int col = 0;
+ // Now go through the control vertices with these calculated stepsize
+ for (int idx = start; idx <= end; idx += incr, col++) {
+ Vector3 sourceCoord = sourceCtrl[idx].m_vertex;
+ Vector3 targetCoord = targetCtrl[idx].m_vertex;
+ Vector3 middleCoord = (sourceCoord + targetCoord) / 2;
+
+ // Now assign the vertex coordinates
+ ctrlAt(0, col).m_vertex = sourceCoord;
+ ctrlAt(1, col).m_vertex = middleCoord;
+ ctrlAt(2, col).m_vertex = targetCoord;
+ }
+
+ if (wallIndex == 0 || wallIndex == 3) {
+ InvertMatrix();
+ }
+
+ // Notify the patch about the change
+ controlPointsChanged();
+
+ // Texture the patch "naturally"
+ NaturalTexture();
+}
+
class PatchFilterWrapper : public Filter
{
PatchControlArray& getControlPoints(){
return m_ctrl;
}
+
+// Same as above, just for const arguments
+const PatchControlArray& getControlPoints() const {
+ return m_ctrl;
+}
+
PatchControlArray& getControlPointsTransformed(){
return m_ctrlTransformed;
}
void CapTexture();
void NaturalTexture();
void ProjectTexture( int nAxis );
+void createThickenedOpposite(const Patch& sourcePatch, const float thickness, const int axis, bool& no12, bool& no34 );
+void createThickenedWall(const Patch& sourcePatch, const Patch& targetPatch, const int wallIndex);
void undoSave(){
if ( m_map != 0 ) {
}
+void Patch_thicken( Patch& patch, scene::Instance& instance, const float thickness, bool seams, const int axis ){
+
+ // Create a new patch node
+ NodeSmartReference node(g_patchCreator->createPatch());
+ // Insert the node into worldspawn
+ Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(node);
+
+ // Retrieve the contained patch from the node
+ Patch* targetPatch = Node_getPatch(node);
+
+ // Create the opposite patch with the given thickness = distance
+ bool no12 = true;
+ bool no34 = true;
+ targetPatch->createThickenedOpposite(patch, thickness, axis, no12, no34);
+
+ // Now select the newly created patches
+ {
+ scene::Path patchpath(makeReference(GlobalSceneGraph().root()));
+ patchpath.push(makeReference(*Map_GetWorldspawn(g_map)));
+ patchpath.push(makeReference(node.get()));
+ Instance_getSelectable(*GlobalSceneGraph().find(patchpath))->setSelected(true);
+ }
+
+ if (seams && thickness != 0.0f) {
+ int i = 0;
+ if ( no12 ){
+ i = 2;
+ }
+ int iend = 4;
+ if ( no34 ){
+ iend = 2;
+ }
+ // Now create the four walls
+ for ( ; i < iend; i++ ) {
+ // Allocate new patch
+ NodeSmartReference node = NodeSmartReference(g_patchCreator->createPatch());
+ // Insert each node into worldspawn
+ Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(node);
+
+ // Retrieve the contained patch from the node
+ Patch* wallPatch = Node_getPatch(node);
+
+ // Create the wall patch by passing i as wallIndex
+ wallPatch->createThickenedWall( patch, *targetPatch, i);
+
+ if( ( wallPatch->localAABB().extents[0] <= 0.00005 && wallPatch->localAABB().extents[1] <= 0.00005 ) ||
+ ( wallPatch->localAABB().extents[1] <= 0.00005 && wallPatch->localAABB().extents[2] <= 0.00005 ) ||
+ ( wallPatch->localAABB().extents[0] <= 0.00005 && wallPatch->localAABB().extents[2] <= 0.00005 ) ){
+ //globalOutputStream() << "Thicken: Discarding degenerate patch.\n";
+ Node_getTraversable( Map_FindOrInsertWorldspawn(g_map) )->erase( node );
+ }
+ else
+ // Now select the newly created patches
+ {
+ scene::Path patchpath(makeReference(GlobalSceneGraph().root()));
+ patchpath.push(makeReference(*Map_GetWorldspawn(g_map)));
+ patchpath.push(makeReference(node.get()));
+ Instance_getSelectable(*GlobalSceneGraph().find(patchpath))->setSelected(true);
+ }
+ }
+ }
+
+ // Invert the target patch so that it faces the opposite direction
+ targetPatch->InvertMatrix();
+}
+
+void Scene_PatchThicken( scene::Graph& graph, const int thickness, bool seams, const int axis )
+{
+ InstanceVector instances;
+ Scene_forEachVisibleSelectedPatchInstance( PatchStoreInstance( instances ) );
+ for ( InstanceVector::const_iterator i = instances.begin(); i != instances.end(); ++i )
+ {
+ Patch_thicken( *Node_getPatch( ( *i )->path().top() ), *( *i ), thickness, seams, axis );
+ }
+
+}
+
Patch* Scene_GetUltimateSelectedVisiblePatch(){
if ( GlobalSelectionSystem().countSelected() != 0 ) {
scene::Node& node = GlobalSelectionSystem().ultimateSelected().path().top();
DoPatchDeformDlg();
}
+void DoPatchThickenDlg();
+
+void Patch_Thicken(){
+ UndoableCommand undo( "patchThicken" );
+
+ DoPatchThickenDlg();
+}
GlobalCommands_insert( "MakeOverlayPatch", FreeCaller<Patch_OverlayOn>(), Accelerator( 'Y' ) );
GlobalCommands_insert( "ClearPatchOverlays", FreeCaller<Patch_OverlayOff>(), Accelerator( 'L', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "PatchDeform", FreeCaller<Patch_Deform>() );
+ GlobalCommands_insert( "PatchThicken", FreeCaller<Patch_Thicken>() );
}
void Patch_constructToolbar( GtkToolbar* toolbar ){
}
menu_separator( menu );
create_menu_item_with_mnemonic( menu, "Deform...", "PatchDeform" );
+ create_menu_item_with_mnemonic( menu, "Thicken...", "PatchThicken" );
}
return ret;
}
+
+
+void DoPatchThickenDlg(){
+ ModalDialog dialog;
+ GtkWidget* thicknessW;
+ GtkWidget* seamsW;
+ GtkWidget* radX;
+ GtkWidget* radY;
+ GtkWidget* radZ;
+ GtkWidget* radNormals;
+
+ GtkWindow* window = create_dialog_window( MainFrame_getWindow(), "Patch thicken", G_CALLBACK( dialog_delete_callback ), &dialog );
+
+ GtkAccelGroup* accel = gtk_accel_group_new();
+ gtk_window_add_accel_group( window, accel );
+
+ {
+ GtkHBox* hbox = create_dialog_hbox( 4, 4 );
+ gtk_container_add( GTK_CONTAINER( window ), GTK_WIDGET( hbox ) );
+ {
+ GtkTable* table = create_dialog_table( 2, 4, 4, 4 );
+ gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( table ), TRUE, TRUE, 0 );
+ {
+ GtkLabel* label = GTK_LABEL( gtk_label_new( "Thickness:" ) );
+ gtk_widget_show( GTK_WIDGET( label ) );
+ gtk_table_attach( table, GTK_WIDGET( label ), 0, 1, 0, 1,
+ (GtkAttachOptions) ( GTK_FILL ),
+ (GtkAttachOptions) ( 0 ), 0, 0 );
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
+ }
+ {
+ GtkWidget* entry = gtk_entry_new();
+ gtk_entry_set_text( GTK_ENTRY( entry ), "16" );
+ gtk_widget_set_size_request( entry, 40, -1 );
+ gtk_widget_show( entry );
+ gtk_table_attach( table, entry, 1, 2, 0, 1,
+ (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+ (GtkAttachOptions) ( 0 ), 0, 0 );
+
+ thicknessW = entry;
+ }
+ {
+ // Create the "create seams" label
+ GtkWidget* _seamsCheckBox = gtk_check_button_new_with_label( "Side walls" );
+ gtk_toggle_button_set_active( GTK_TOGGLE_BUTTON( _seamsCheckBox ), TRUE );
+ gtk_widget_show( _seamsCheckBox );
+ gtk_table_attach( table, _seamsCheckBox, 3, 4, 0, 1,
+ (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+ (GtkAttachOptions) ( 0 ), 0, 0 );
+ seamsW = _seamsCheckBox;
+
+ }
+ {
+ // Create the radio button group for choosing the extrude axis
+ GtkWidget* _radNormals = gtk_radio_button_new_with_label( NULL, "Normal" );
+ GtkWidget* _radX = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON(_radNormals), "X" );
+ GtkWidget* _radY = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON(_radNormals), "Y" );
+ GtkWidget* _radZ = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON(_radNormals), "Z" );
+ gtk_widget_show( _radNormals );
+ gtk_widget_show( _radX );
+ gtk_widget_show( _radY );
+ gtk_widget_show( _radZ );
+
+
+ // Pack the buttons into the table
+ gtk_table_attach( table, _radNormals, 0, 1, 1, 2,
+ (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+ (GtkAttachOptions) ( 0 ), 0, 0 );
+ gtk_table_attach( table, _radX, 1, 2, 1, 2,
+ (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+ (GtkAttachOptions) ( 0 ), 0, 0 );
+ gtk_table_attach( table, _radY, 2, 3, 1, 2,
+ (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+ (GtkAttachOptions) ( 0 ), 0, 0 );
+ gtk_table_attach( table, _radZ, 3, 4, 1, 2,
+ (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+ (GtkAttachOptions) ( 0 ), 0, 0 );
+ radX = _radX;
+ radY = _radY;
+ radZ = _radZ;
+ radNormals = _radNormals;
+ }
+ }
+ {
+ GtkVBox* vbox = create_dialog_vbox( 4 );
+ gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( vbox ), TRUE, TRUE, 0 );
+ {
+ GtkButton* button = create_dialog_button( "OK", G_CALLBACK( dialog_button_ok ), &dialog );
+ gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+ widget_make_default( GTK_WIDGET( button ) );
+ gtk_widget_grab_focus( GTK_WIDGET( button ) );
+ gtk_widget_add_accelerator( GTK_WIDGET( button ), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
+ }
+ {
+ GtkButton* button = create_dialog_button( "Cancel", G_CALLBACK( dialog_button_cancel ), &dialog );
+ gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+ gtk_widget_add_accelerator( GTK_WIDGET( button ), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
+ }
+ }
+ }
+
+ if ( modal_dialog_show( window, dialog ) == eIDOK ) {
+ int axis;
+ bool seams;
+ float thickness = static_cast<float>( atoi( gtk_entry_get_text( GTK_ENTRY( thicknessW ) ) ) );
+ seams = gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON( seamsW )) ? true : false;
+
+ if (gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(radX))) {
+ axis = 0;
+ }
+ else if (gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(radY))) {
+ axis = 1;
+ }
+ else if (gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(radZ))) {
+ axis = 2;
+ }
+ else {
+ // Extrude along normals
+ axis = 3;
+ }
+ Scene_PatchThicken( GlobalSceneGraph(), thickness, seams, axis );
+ }
+
+ gtk_widget_destroy( GTK_WIDGET( window ) );
+}